
TrainersOfAurai
Original Classes: Grand-Apothecaries + Chrono-Magic + Spellslinger + Soul-Mage + Mad Whisperer + SelfDefence with universal perks like Drink on the move, charged heavy attacks, dodge cancelling, and more!
This mod requires the following mods to function



IggyTheMad-CustomAttributes
This is a dependency used by other mods to process new custom stats. Modders can make use of the new custom attributes and make all our mods compatible.
Preferred version: 1.0.0
IggyTheMad-QuestsOfAurai
New Lore-Friendly Quests, random events and rewards.
Preferred version: 1.0.0README
TrainersOfAurai v6.0:
Original Classes: Grand Apothecaries + Chrono-Magic + Spellslinger + Soul-Mage + Mad Whisperer. Plus SelfDefence skill tree with universal perks like Drink on the move, Charged heavy attacks, dodge cancelling. Also Unique new quests and lore!
Known Incompatibilities or overlaps: -Drink While Moving (not necessary, its included in this mod) -GameplayTweaks: Dodge Cancelling (already included in this mod, and can cause conflicts)
v6.0: Apothecaries Expansion.
---Trainers Overview (and where to find them)---
---> INNs in ALL CITIES have new GOSSIP NPCs that will point you toward the TRAINER LOCATIONS. Ask around!
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(new)5 Grand Apothecaries: Collect unique recipes to craft powerful elixirs, tonics and flasks that can be shared with allies. Each city has their own regional recipes. (v6.0 +2 new trainers)
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Chrono-Magic: Learn the ways of the lore-walkers time magic. Channel your lexicon (or internal one) to gain utility skills to speed up, paralyze, forward time, rewind mistakes, unleash the time plagues. Fits with every playstyle and can lead to crazy combos.
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Mad Whisperer: Master the ethereal void magics and Start a quest that takes you all over Aurai to further empower your whisperer abilities. With 14 different upgrade options, you can customize your Whisperer to your playstyle. [Requires a second breakthrough to unlock upgrades, but trust me: they are worth it]
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Spellslinger: Magic and guns, merged into a very fast paced skill tree with teleports, instant reload guns, critical hit chance, and more.
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Soul-Mage: Discover how to trap souls, drain mana, and build an unstoppable shield of magic. With new options perfect for Battle Mages.
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Self Defence: Small tree for everyone with options like Charging attacks by holding the button, dodge cancelling and drink while moving.
(new)---SKILL TREE: REGIONAL GRAND APOTHECARIES---
New apothecaries have arrived to each cities, each with unique craftable potions.
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Tonic of Resilience: Temporarily increases max health.
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Tonic of Borrowed Power: Allows for mana spells to be cast with stamina instead.
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Tonic of the Leech King: Regenerate hp per second after killing an enemy.
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(new)Tonic of Evergreen Vigor: Stamina skills grant mana. Mana skills grant stamina.
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(new)Tonic of Homeostasis: When taking damage, heal for a percentage of it after a brief delay.
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(new)Tonic of Runic Embrace: Casting Runes change the damage of your weapon.
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Oil of Scattering: Weapon-Imbues damage is also spread to all enemies near your target.
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Oil of Piercing: Your physical melee attacks bypass resistances completely, but deal less base damage.
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Oil of Bursting: Successful weapon hits have a chance to grant you greatly increased attack speed briefly.
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(new)Oil of Burly Swings: Drain stability when swinging, but deal increased damage and impact.
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(new)Oil of the Bulwark: Dealing weapon damage grants massive defenses for a very brief moment.
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(new)Oil of Inspiration: Weapon hits trigger a healing over time effect on self and allies.
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Flask-A-Pot: Instant-use flask that restores some resources.
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Flask of Timeless Wisdom: Your next skill used has a 90% shorter cooldown.
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(new)Flask of Unstoppable Force: Increase critical hit chance greatly.
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(new)Flask of Immovable Fortitude: Grants a chance to completely avoid damage from attacks.
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(new)Flask of Titans: Knocking down an enemy knocks all other enemies nearby.
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[Passive] Rushed Recovery: Allows you to drink while moving, but take triple impact while doing so.
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[Passive] Grace of Nature: Increase movement speed and pouch size temporarily, after gathering edibles.
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[Breakthrough] Sharing is caring: Drinking a potion grants resources over time to user and allies nearby.
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[Passive] Brewmastery: Drinking reduces damage taken briefly.
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[Passive] Master Touch: When crafting any drinkable there's a chance you will get an extra one for free.
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[Passive] Drinker: Drink anything in half the time.
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(new)[Passive] Support Spotlight: If an ally dies, gain a huge increase to damage and speed temporarily.
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(new)[Passive] Advanced Bandaging: Apply bandages faster and have them heal for more.
---SKILL TREE: CHRONO-MAGIC ---
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Chrono-Plagues: All plagues deal electro-frost damage overtime, plus special effects. --1 Plague of Time: Each damage tick reduces your active cooldowns. --2A Plague of Weakness: Each damage tick reduces the target resistances. --2B Plague of Burnout: When the caster deals direct damage, the duration of the plague is reset and the damage dealt by it is increased. --3A Plague of Stability: Each damage tick also drains stability. --3B Plague of Anomaly: Each damage tick has a chance to stagger the enemy.
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4 [Breakthrough] Timeline Cycle: Activate to cycle between 3 passives. -- Timeline of Haste: Spending mana increases movement and attack speed briefly. -- Timeline of Plagues: Double the damage and effects of plagues. -- Timeline of Survival: Gain a chance to completely avoid a direct hit and stagger the attacker.
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5A Pandemic: Explosion of time magic that applies all learned plagues to enemies in a radius.
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(new)5B Unleash Plague: Cycling timelines causes all active plagues to trigger a stronger instant effect.
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6A Fast Forward: Drain mana every second to increase cooldown recovery by 1000% until canceled or out of mana.
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6B Rewind: Reduce all skill Cooldowns passively.
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7A Alter Time: Store your current self (resources, cooldowns, effects, etc). After a delay or when cast again, return to your stored time.
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7B Lock Stasis: Paralyse an enemy briefly. Making them unable to act, but also immune to everything.
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8 ??? Only obtainable if certain town is doomed.
---SKILL TREE: MAD WHISPERER---
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1 [Passive] Pathway to Insanity: Generate Insanity every 20s, which passively makes 10% of all direct damage to be taken over 15s instead.
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2 Purify: Reduce currently delayed damage by 40%. Costs 1 Insanity.
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3 [Passive] Whispers of Madness: Dealing damage grants you a stack of Madness (up to 10), which increases damage dealt by 2.5% and damage taken by 5%. Lasts 10s but can be refreshed.
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4A [Breakthrough] Pact of Destruction: Each stack of insanity grants 10% attack speed but reduces impact dealt by 15% and can now stack up to 2. (can only choose one Pact breakthrough)
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4B [Breakthrough] Pact of Affliction: Insanity can stack up to 3 times and its effects are baseline (Not affected by stacks). (can only choose one Pact breakthrough)
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5 Suppress Pain: Delay 30% more damage for 5 seconds. Costs 1 Insanity.
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6 [Breakthrough] Eye of Servitude: Serve the whispers to unlock the quest to find upgrade trainers around the world. (Unlocks 5 trainers with 2 strong upgrades or new skills each. Plus 1 extra hidden upgrade trainer) [Unlocks will be kept a secret, but if you wanna know, they will be in the nexus page forum]
---SKILL TREE: Spellslinger---
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1 [Passive] Lucky Strike: All attacks now have a chance to critically hit and deal bonus damage! But you are now able to be critically hit by enemies as well.
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2 [Passive] Quick-Draw: Pistols reload automatically and deal pure magical damage. But cost mana. (does not work with classfixesMod mainhand pistols yet, I'm still working on a compatibility fix)
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3 Spellbound: Mark a target, which will explode for area debuffs if shot with a pistol.
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4 [Breakthrough] Fire Within: Critical hits dealt grant you a stack of "Inner Fire" which increases critical hit chance further. Stacks up to 3 times.
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5A [Passive] Leyline Bullets: Reduces Quick-Draw mana cost and critical gun shots consume no bullets.
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5B [Passive] Bolt Draw: Starting a normal attack immediately after damaging your target with Quick Draw, teleports you behind the enemy.
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6 [Passive] Bolt Rush: Replace dodge with a faster, short-distance teleport that uses mana instead.
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7A [Passive] Clarity: Dealing a critical hit with 3 stacks of "Inner Fire", grants free mana costs and bolt rushes for 5s.
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7B [Passive] Critical Adjustment: Grants 50% critical scaling, which makes critical hits and heals be more effective.
---SKILL TREE: Soul-Mage ---
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1 [Passive] Equilibrium: All stamina costs are split between stamina and mana. In combat only.
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2 [Passive] Transfusion: Increase mana costs, but half of all damage taken is reduced from mana instead, for an extra amount.
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3 Soul-Shatter: Blast a target for 20 unblockable dmg. Deals 500% extra damage if target is below 30% HP, and half of that as area damage.
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4 [Passive] Soul-Keeper: Revealed souls are captured into Soul-Shards. Soul-Shards are required by some spells or can be drank to grant powerful effects to soul related spells.
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5A Drain-Soul: Tap into an enemy soul to drain mana from them and give it to you, over 20 seconds. Requires 1 Soul Shard.
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5B Soul-Storm: Cause a soul storm around you, draining mana from every enemy nearby, every second for 10s. Requires 1 Soul Shard.
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6 Soul-Shape: Become unstoppable! Increasing damage dealt by 0.2% per current mana, and reduce damage received by 0.2% per missing mana. Requires 2 Soul Shards.
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7A [Passive] Soul-Bound: All damage taken is now dealt to mana instead, for an extra amount. And allows for health and stamina above 30 to be traded manually into max mana.
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7B [Passive] Soul-Tap: Dealing physical damage grants mana, but mana passively drains over time.
--- Gameplay Tweaks TREE: Self Defence ---
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[Passive] Veteran Awareness: Dodge Cancelling. You can now cancel an attack with a dodge, before hitting an enemy.
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[Passive] Heavy Hitter: Charged Attacks. You can now charge weapon attacks to deal increased damage and knockback.
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[Passive] Fluid Movements: Increase your attack speed with an empty offhand.
Contact: Discord (or nexus, but I check them less often)
Any questions, bugreports, feedback or just to say hi, join the Outward Modding Community discord and leave it at the iggythemad-workshop channel, or feel free to message me directly #iggythemad .
CHANGELOG:
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v6.0.0: Grand Apothecary Expansion.
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v5.4.0: New Lorewalker spells & monsoon trainer + small bugfixes.
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v5.3.0: Soul-Mage updates and partial redesign + Bugfixes.
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v5.2.0: New ChronoPlague & boltdodge manacost bugfix & nextclass teaser + bugfixes
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v5.1: Added Critical Adjustment spellslinger alternative passive.
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v5.0: ChronoMage release, custom attributes dependency implementation & optimization.
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v4.x - SoulMage & Spellslinger Rework. New Apothecary recipes. Tweaks. Bugfixes.
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v4.0 - Class Mods Merge, new Mad Whisperer 2.0, new questline, new gossip npcs, and tweaks.
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v3.0 - Apothecary skill trees, Charged attacks. TrainersOfAurai rebrand.