
Less Obnoxious Samples
Because Sample gathering is a choreUnidentified Sample gameplay adjustments
Overview
Quick changes to make your city building a little easier, giving some Quality of Life improvements and Rotation Lock bug workarounds
Installation
- Download BepInEx
- Download SideLoader
- Unpack the contents of the zip file into the ...OutwardDefinitiveEd\BepInEx\plugins\LessObnoxiousSamples
What the mod does:
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All samples are 1.0 weight, no longer you need to have Mefino's Backpack to be able to comeplete the story line
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3 new items made in Crafting Menu as combination of 2 same type samples:
- Raw Ore for 2 Ore Samples
- Herb Bundle for 2 Plant Samples
- [REDACTED] for 2 Molepig Specimen
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New slightly more expensive Alchemy Crafting recipes added to be able to choose the reward from Evangeline - in case you ever feel like you got locked in one Sample Rotation
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Lightweight Alchemy and Cooking kits can be acquired through Legacy system
This is yet an early version of the mod, so there is no in-game way to figure out the recipes yet, but I've prepared some hints that I'll post here. Have fun with those puzzles! :)
Mad Alchemist's Notes
"I'm STILL LOOKING for the fabled Phylosopher's Stone, but I CAN'T figure out what I'm MISSING! It's driving me crazy! I've looked under EVERY STONE, tried EVERY ORE VEIN - NOTHING! NOTHING! NOTHING! Am I wrong in my measurements?
Is 2 Raw Ores not enough?
-Sulphuric Mushrooms result in complete destruction of metals, all is left is some stone.
-Beast Golem Scarps refine the metal instead, but it's still not what I want!
-Boreo Tusk is utterly useless, creating uncolored crystals the size of grains of salt!
-Mantis Granite is the closest I got, crystals are big and look valuable...
-Maybe I should up the amount of Raw Ore and use Gargoyle Urn instead? YES! YES! THAT'S IT! SOON I'll be RICH! I just need to get that urn..."
###Herbalist's Documentation
“Flora here in Caldera is fascinating, truly! I've identified some interesting growth patterns working on Herb Bundles, this information will change the agriculture forever:
-I've noted that roots of Common Ableroot can spread very deep into the ground in this enviroment.
-It seems Calygreys reguraly consume genus of plant "Tempestas Vites" - I think that's how they absorb electricity.
-"Parvus Ignis Muscus" has a particularly interesting place in Boreo's food chain.
-"Sanguis Radix" can successfully grow only in toxic enviroments, Phytosaur's poison works the best, I've noticed.
-Oh, and I feel very... strange, around plants growing on rotting meat... I think I've seen some brains..."
###Hag's Scribbles
“Oh tasty tasty Molepigs!
Powder some of Ammolite
I'll feed you Myrms and chop in bits!
Silver scarf I knit at midnight.
Pebbles and stones - your hearts and bone
Petrified just like my Wooden home
Because a pair of Entrails made all my mana gone
I shed woeful tears of Hexa Stone
And I'll prepare all the pits
For all the runts that see-through and blight
That didn't turn into my sewing kits
Snatched by Wailing Tentacles tight"
-By the Witch of Cancerous Storm
Spoilers for new Alchemy recipes below! I will remove that section on the page as soon as I implement in-game hints you see above
- Raw Ore
- Funds - 3 Raw Ore, 1 Gargoyle Urn Shard
- Stone - 2/3 Raw Ore, 1 Sulphuric Mushroom
- Diamond Dust - 2 Raw Ore, 1 Boreo Tusk
- Chromium Shards - 2 Raw Ore, 1 Beast Golem Scraps
- Amethyst Geode - 2 Raw Ore, 1 Mantis Granite
- Herb Bundle
- Funds - 3 Herb Bundles, 1 Dweller's Brain
- Timber - 2/3 Herb Bundles, 1 Ableroot
- Flash Moss - 2 Herb Bundles, 1 Boreo Blubber
- Bloodroot - 2 Herb Bundles, 1 Phytosaur Horn
- Voltaic Vines - 2 Herb Bundles, 1 Calygrey Hair
- Entrails
- Funds - 3 Entrails, 1 Ammolite
- Food - 2/3 Entrails, 1 Myrm Tongue
- Ectoplasm - 2 Entrails, 1 Waning Tentacle
- Digested Mana Stones - 2 Entrails, 1 Hexa Stone
- Petrified Organs - 2 Entrails, 1 Petrified Wood