ScarJaguar-Classfixes_Part_1_Spanish icon

Classfixes Part 1 Spanish

This mod series reworks Base Vanilla skilltrees by adding new skills and changing their layouts.

Last updated 2 years ago
Total downloads 1121
Total rating 0 
Categories Classes Mechanics Skills
Dependency string ScarJaguar-Classfixes_Part_1_Spanish-2.2.2
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack_Outward-5.4.19 icon
BepInEx-BepInExPack_Outward

BepInEx pack for Outward.

Preferred version: 5.4.19
sinai-dev-SideLoader-3.8.4 icon
sinai-dev-SideLoader

API and Mod Development Toolkit for Outward.

Preferred version: 3.8.4
SLExtendedEffects-SideLoader_ExtendedEffects-1.2.4 icon
SLExtendedEffects-SideLoader_ExtendedEffects

Adds a collection of custom SL_Effect behaviours for use with SideLoader.

Preferred version: 1.2.4

README

Classfixes Part 1 - Spanish Version - By stormcancer


Whats is this mod?

This mod reworks the Skilltrees of Kazite Spellblade , Mercenary , Philosopher , Warrior Monk , Cabal Hermit , Rogue Engineer, Wild Hunter and The Speedster by change the skilltrees layout , swapping skills between Trainers and adding completely new and interesting skills.

Was that even necessary?

We all enjoyed our playthoughts of Vanilla Outward but small things there, out of character thing elsewhere, lacking of option somewhere else, such things created a spark in me for what is possible for those skilltrees that could make them viable options for every combination or even make them stand on their own as main picks.

Did you change or edited the Skills?

I tried to not edit any actual Vanilla Skill, for the most part all of them are untouched for the sake of balance and for compatibility with other mods that may edit some of their aspects. In this mod I've only edited Chakram Skills requrements, Bullet Skills and Infuse Skills. So any mod that edit those skills may be possibly incompatible.

Will there be more reworked Skilltrees?

This is the Part 1 of the 3 Parts series of mods. You can find the rest that are uploaded in the Thunderstore when they get released.


Future plans

More balance.

Communication

To report any bugs join Outward Modding Community on Discord and leave your commend on stormcancer-workshop Channel! Thanks a lot!

Contributors

Many thanks to Proboina, Avrixel, Rickey_Soares, Schnabeldoktor ,Breadcrumb_Lord, IggyTheMad, Dubdubaba and Ehaugw for their help with their clever suggestions and ideas! They help me so much on my brainstorming! Also huge thanks to Emo for his amazing help on overriding the vanilla skilltrees with my custom new! Thanks to all the Outward Modding Community and to Sinai for the tools he provided us!

Enjoy! :)


Installation


Spoilers Ahead!

Whats New:

NPC:

  • Avrakien(A Elatt Follower , can be found in the Conflux Chambers, he can teach you some basic offhand skills)

Skills:

  • Heat Bullet(Required: Pistol, Warm Boon. Absorb the enemy’s heat into your pistol as a heat bullet. Shooting it requires the use of the Fire/Reload skill.) (Obtained from Mercenary)

  • Elemental Shot(Required: Pistol, Bullet, Imbue. Reload and fire a bullet from your equipped pistol while it's imbued.) (Obtained from Mercenary)

  • Elemental Whirling(Required: Infused Weapon. Spin your weapon around you to create an elemental blast, inflicts a hex depending the active infusion. Can hit twice.) (Obtained from Kazite Spellblade)

  • Elemental Shock Wave(Required: Infused Weapon. Raise your weapon high removing the elemental infusion to release an shockwave that expands inflicting elemental damage to your enemies. If your enemies have elemental hexes that match your infusion deals extra damage and consumes the hex.) (Obtained from Kazite Spellblade)

  • Spell of Absorption(Cast a spell that damages and absorbs an element from your enemy to infuse your weapon for a short duration. The element depends on what elemental hex is active on your enemy and requires only one corresponding elemental hex active on the enemy.) (Obtained from Kazite Spellblade)

  • Enchanted Vials Pouch(Increases your Pouch Capacity by 5 and your Elemental Damage by 5%.) (Obtained from Kazite Spellblade)

  • Mystical Infusions(Required: Any Sigil. Temporarily adds elemental damage to any of your equipped weapons depending the sigil you are in.) (Obtained from Kazite Spellblade)

  • Intuition(Grants the Clairvoyance boon, which decreases the Mana Cost of your Skills. Using this skill burns a bit of your maximum mana. Certain skills require this boon to be active.) (Obtained from Philosopher)

  • Force Portal(Spell which inflicts no damage but teleports your enemy away from you while giving you the Clairvoyance boon.) (Obtained from Philosopher)

  • Frost Affinity(Increase your resistance to Frost by 20 and the Frost damage you inflict is increased by 15%) (Obtained from Philosopher)

  • Light Bringer(Increase the Electric damage you inflict by 15% and unlocks the ability to gain the Enlightened status with any successful use of Focus, Brace and Counterstrike. Enlightened grants +5% Electric damage and amplifies the power of Light Sigil, Healing Light, Perfect Strike and Flash Onslaught.) (Obtained from Warrior Monk)

  • Healing Light(A spell that calls upon the light to create healing effects. Can combo with Enlightened or Light Sigil) (Obtained from Warrior Monk)

  • Light Sigil(Requires: Light Stone. Create a Light Sigil on the ground. Certain skills have additional effects when cast within this circle.) (Obtained from Warrior Monk)

  • Light Sigil+Spark(An Electric Blast with low electric Damage.)

  • Light Sigil+Healing Light(An Light Blast that heals you and your allies.)

  • Light Sigil+Mana Ward(Summons orbs that restore some mana to your allies.)

  • Light Sigil+Conjure(Summons orbs that restore some Stamina to you and your allies and has a very low chance to give a randoom buff.)

  • Chromatic Call(Summon Chromatic Projectiles that follow allies and grants all the Elemental Boons.) (Obtained from Cabal Hermit)

  • Elemental Orb(Required: Infused Offhand. Summon Elemental Projectiles that follow up to two enemies, damage and inflict them with the corresponding Elemental Hexes and Debuffs.) (Obtained from Cabal Hermit)

  • Call of the Earth(Required: Infused Offhand. Summon an elemental fissure thats travels in a line damaging all enemies inside. Consumes Offhand Infusion.) (Obtained from Cabal Hermit)

  • Dagger Throw(Required: Dagger. Ranged dagger attack inflicting minor damage and fulfilling any status build up affecting your target.) (Obtained from Rogue Engineer)

  • Dance of Dagger(Required: Dagger. Two instant dagger attacks that slash all enemies around you inflicting them with Pain followed by a round kick at the end that inflicts Confusion.) (Obtained from Rogue Engineer)

  • Triple Shot(Required: Bow. Shots three arrows at once but with less accuracy. Inflicts Crippled.) (Obtained from Wild Hunter)

  • State of Frenzy(While under the effect of the Rage boon, movement speed and attack speed are increased by 10%.) (Obtained from Wild Hunter)

  • Seismic Thrust(Required: Melee Weapon. Generate a small shockwave while charging and a second stronger one while thrust around you with a big swing, grants you Rage boon if the second shockwave hits successfully. Inflicts Weaken and Confusion.) (Obtained from Wild Hunter)

  • Sagittarius' Precision(Grants Precision stacks with every successful hit of Evasion, Pierce and Triple Shot. A Precision stack reduces the stamina cost by 5% and increases Sniper Shots base damage.) (Obtained from Wild Hunter)

  • Direct Momentum(Removes 3 Alertness Levels, Perform an instant flying kick leaping towards your enemy. Deals high Physical Damage.) (Obtained from The Speedster)

  • Aerial Maneuver(Removes 3 Alertness Levels, Perform an instant backflip while kicking your enemy. Deals high Impact.) (Obtained from The Speedster)

  • Power Style(Requires: Alert. A set of four kicks that destabilize the enemy dealing moderate physical damage and strong impact. Depending your Alert level you perform a stronger kick. On level 1 and 2 consumes 1 Alert Levels and on level 3 and 4 consumes 2 Alert Levels.) (Obtained from The Speedster)

  • Swift Style(Requires: Alert. A set of four kicks that aim vital points of the enemy dealing strong Physical Damage and moderate Impact. Depending your Alert level you perform a stronger kick. On level 1 and 2 consumes 1 Alert Levels and on level 3 and 4 consumes 2 Alert Levels.) (Obtained from The Speedster)

  • Infuse Plague(Temporarily adds Decay damage to your weapons and inflicts Extreme Poison and Plague on enemies.) (Obtained from Holy Mission)

Items:

  • Clairvoyance Potion(Recipe sold by every Alchemist except Levants)

  • Light Stone(Recipe sold by every Alchemist except Levants)

  • Potion of Enlightenment(Recipe sold by every Alchemist except Levants)


Change on vanilla skills:

  • 1 All vanilla skilltrees of Kazite Spellblade , Mercenary , Philosopher , Warrior Monk , Cabal Hermit , Rogue Engineer, Wild Hunter and The Speedster got edited.

  • 2 All shield skills were moved to Mercenary skill tree.

  • 3 All Bullet skills now add status instead of Imbues and shoot on second activation.

  • 4 Chakram skills requirements changed , Chakram Pierce do not requires boon at all, Chakram Arch requires Clairvoyance and Chakram Dance also consumes Clairvoyance.

  • 5 Imbues from vanilla or custom Infuse skills get applied to any main hand or off hand weapon.

  • 6 Infused Pistols can't shoot with Fire/Reload, instead you need Elemental Shot to shoot with them.

  • 7 Infuse Fire, Infuse Frost and Infuse Wind are now removed for skilltrees and in there place are Mystical Infuse Weapon/Offhand/Bow. Instead you can get Infuse Fire from Heroic Nation quest together with Alchemical Experiment, Infuse Frost from Blue Chamber quest together with Ancestors' Memories and Infuse Wind from Sorobor Academy quest together with Logistics Expert.

  • 8 Also you get the new Infuse Plague from Holy Mission together with Purified.


All Skilltrees Layouts

skilltree