


Better odds from the elements. By default, every elemental you kill drops its Elemental Particle — guaranteed. No more coin-flips against the void: vanilla elemental tables weight the particle at 15 against an "empty" roll of 20, meaning most kills paid nothing. ElementalBounty removes the empty roll and makes the particle overwhelm the table, covering all five types (Fire, Ice, Ether, Light, Decay).
Under the hood it's a general-purpose, name-based drop booster: point it at any item-name substring and it improves those drops everywhere they appear.
GuaranteeDrops = false for a gentler boost — matching items' drop weight is multiplied (default 4×) and the empty chance divided (default 2×).Vanilla roll logic is untouched either way — the mod only adjusts the weights each drop table uses, once, when the table initializes.
BepInEx/config/com.spencer4792.elementalbounty.cfg (created on first launch):
Particle targets the elemental particles. Want guaranteed Ghost's Eyes too? Particle, Ghost's Eye.Press Home in-game to dump every drop table in the current scene to the BepInEx log: table names, every entry's item name, drop weight, and count range, plus the empty chance. Useful for verifying exactly what the mod affected, or just for loot-table curiosity.
1.0.0
Spencer4792 — bug reports welcome on the GitHub repo.