FirstPersonCamera
Moves the view point to a typical First Person Camera
Last updated | 3 weeks ago |
Total downloads | 800 |
Total rating | 3 |
Categories | UI |
Dependency string | Tchernobill-FirstPersonCamera-1.0.2 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
Features
First person camera.
It gives another outward experience.
It makes the game harder.
Showcase
First Person Camera Mod v1.0 showcase video on youtube.
Details
You can switch between First Person and Third Person (vanilla) view with Outward Configuration Manager.
You can also tune most parameters with Outward Configuration Manager.
The view point is tuned close to the character head position.
When you rotate the camera your character turns accordingly.
When you move backward or laterally without a target, the behaviour is the same as with a target.
Near clipping plane is tuned dynamically to optimize both vision and immersion.
Bow zoom offset is tuned to be more immersive.
Dialogue offset is deactivated.
Limitations
The game was not made for first person gameplay. Use it at your own risks.
You may even get your torches, shields and weapons to hide part of the view.
Especially for big shields, this is subjectively immersive and/or bothering.
Tuning was done to avoid near clipping plane visibility problems but you may still meet some:
e.g. with big hats like the Bird or Scarlet Masks when walking backward along a wall.
e.g. with long sword in hands.
You can activate/deactivate the mod from existing save.