Last updated | a month ago |
Total downloads | 342 |
Total rating | 2 |
Categories | UI |
Dependency string | Tchernobill-FirstPersonCamera-1.0.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
Features
First person camera.
It gives another outward experience.
In the end it makes the game harder.
Details
The view point is tuned close to the character head position.
When you rotate the camera your character turns accordingly.
When you move backward or laterally without a target, the behaviour is the same as with a target.
Near clipping plane is tuned dynamically to optimize both vision and immersion.
Bow zoom offset is tuned to be more immersive.
Dialogue offset is deactivated.
Limitations
The game was not made for this. Use it at your own risks.
You may even get your torches, shields and weapons to hide part of the view.
Especially for big shields, this is both immersive and bothering.
Tuning was done to avoid near clipping plane visibility problems but you may still met some:
e.g. with big hats like the Bird or Scarlet Masks when walking backward along a wall.
e.g. with long sword in hands.
You can activate / deactivate the mod anytime.