
Asset Browser
Browse and preview every in-game sound and VFX from inside the game, so SideLoader XML can reference them by name with confidence.Asset Browser
A modder's tool. Browse and preview every sound and VFX the game ships with, from inside the game.
What it does
Conveniently browse between roughly 2700 sounds and 115 VFX with dedicated rebindable buttons from inside the game. This lets the modder listen and look at vanilla's sounds and visual effects, so SideLoader XML can reference them by name with confidence..
Use
Press a key, hear or see the asset, read its name in the notification. Defaults:
| key | action |
|---|---|
| Numpad 2 / 8 | next / previous |
| Numpad 4 / 6 | jump back / forward 25 |
| Numpad 5 | replay current |
| Numpad 7 / 9 | previous / next sound group |
| Numpad 0 | write current to the log as a keeper |
| Numpad * | switch between SOUND and VFX |
| Numpad - | silence everything |
In the Configuration Manager you can rebind every key, change the jump size and the auto-stop time or switch a master Enabled if you want it installed but idle.
Keeping what you find
Everything played is written to BepInEx/LogOutput.log, so the log doubles as a record of what you
auditioned. The keep key writes a line ready to paste into an XML:
KEEP <Sounds>SFX_SKILL_BoonSpell</Sounds>
KEEP <VFXPrefab>VFXAetherBomb</VFXPrefab> (or <StartVFX>VFXAetherBomb</StartVFX>)
Sound groups
Sounds are grouped the way the game groups them — GlobalAudioManager loads each clip from
_Sounds/<FOLDER>/<EnumName>, and the folder is the name prefix:
| group | count | what it is |
|---|---|---|
SFX |
391 | skills, impacts, weapons — the useful one |
ENV |
156 | ambient and environment |
FT |
134 | footsteps by surface |
BGM |
68 | music tracks |
LOC |
18 | localised voice |
UI |
17 | interface |
CS |
1953 | cutscene dialogue |
It opens on SFX. CS is last on purpose — it is almost entirely dialogue.
VFX have no grouping, so the group keys do nothing in VFX mode.
Notes
- Long sounds are cut after 5 seconds, and stepping to the next entry cuts the previous one first, so loops and ambience do not pile up. Configurable.
- Only one VFX preview exists at a time; the previous is stopped and destroyed before the next.
- Safe in co-op. It plays existing assets locally and changes no game state.
- Requires SideLoader — the VFX enum lives there.