Outward
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Date Uploaded
3 weeks ago
Downloads
132
Size
106KB

Asset Browser

A modder's tool. Browse and preview every sound, VFX and projectile the game ships with, from inside the game

What it does

Conveniently browse roughly 2700 sounds, 114 VFX and 185 projectiles with dedicated rebindable buttons from inside the game. This lets the modder listen to and look at vanilla's sounds, visual effects and projectiles, so SideLoader XML can reference them by name with confidence

Use

Press a key, hear or see the asset, read its name in the notification - and its length, for sounds. Defaults:

key action
Down / Up next / previous
RightCtrl+Down / RightCtrl+Up jump forward / back 25
Insert replay current
Left / Right previous / next sound group (sound mode only)
End write current to the log as a keeper
Home cycle SOUND → VFX → PROJECTILE
Delete silence everything

In the Configuration Manager you can rebind every key, change the jump size, the auto-stop time, the projectile lifespan and the projectile force, or switch a master Enabled if you want it installed but idle

Keeping what you find

Everything played is written to BepInEx/LogOutput.log, so the log doubles as a record of what you auditioned. The keep key writes a line ready to paste into an XML:

KEEP  <Sounds>SFX_SKILL_BoonSpell</Sounds>
KEEP  <VFXPrefab>VFXAetherBomb</VFXPrefab>   (or <StartVFX>VFXAetherBomb</StartVFX>)
KEEP  <BaseProjectile>TrogArchMageBoon</BaseProjectile>

Sound groups

Sounds are grouped the way the game groups them — GlobalAudioManager loads each clip from _Sounds/<FOLDER>/<EnumName>, and the folder is the name prefix:

group count what it is
SFX 391 skills, impacts, weapons
ENV 156 ambient and environment
FT 134 footsteps by surface
BGM 68 music tracks
LOC 18 localised voice
UI 17 interface
CS 1953 cutscene dialogue
  • It opens on SFX. CS is last on purpose — it is almost entirely dialogue
  • VFX and projectiles have no grouping, so the group keys do nothing in those modes

Notes

  • Long sounds are cut after 5 seconds, and stepping to the next entry cuts the previous one first, so loops and ambience do not pile up. Configurable
  • Only one VFX preview exists at a time; the previous is stopped and destroyed before the next
  • Projectiles are fired forward from your character - speed, arc and trail only show in flight. Lifespan and launch force are configurable. 21 of the 185 are mines, which sit still by design
  • Previews are fired with no effects attached and no owning character. All 185 projectiles were fired at enemies and none dealt damage
  • Requires SideLoader — the VFX enum lives there
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