Outward
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Details

Date Uploaded
3 weeks ago
Downloads
133
Size
107KB

Asset Browser

A modder's tool: browse and preview every sound, VFX, projectile and blast the game ships with, from inside the game.

What it does

Conveniently browse roughly 2700 sounds, 114 VFX, 185 projectiles and 268 blasts with dedicated rebindable buttons from inside the game.

Use

Press a key, hear or see the asset, read its name in the notification - and its length, for sounds. Defaults:

Key Action
Down / Up Next / Previous
RightCtrl+Down / RightCtrl+Up Jump forward / Back 25
Insert Replay current
Left / Right Previous / Next sound group
End Write current to the log as a keeper
Home Cycle SOUND → VFX → PROJECTILE → BLAST
Delete Silence everything

In the Configuration Manager you can:

  • Switch a master Enabled if you want it installed but idle
  • Change the jump size
  • Change the auto-stop time
  • Change the projectile lifespan and force
  • Change the blast radius
  • Rebind every key

Keeping what you find

Everything played is written to BepInEx/LogOutput.log, so the log doubles as a record of what you auditioned. The keep key writes a line ready to paste into an XML:

KEEP  <Sounds>SFX_SKILL_BoonSpell</Sounds>
KEEP  <VFXPrefab>VFXAetherBomb</VFXPrefab>   (or <StartVFX>VFXAetherBomb</StartVFX>)
KEEP  <BaseProjectile>TrogArchMageBoon</BaseProjectile>
KEEP  <BaseBlast>BlastFire</BaseBlast>

Sound groups

Sounds are grouped the way the game groups them and the folder is the name prefix:

Group Count What it is
SFX 391 Skills, impacts, weapons
ENV 156 Ambient and environment
FT 134 Footsteps by surface
BGM 68 Music tracks
LOC 18 Localised voice
UI 17 Interface
CS 1953 Cutscene dialogue
  • VFX, projectiles and blasts have no grouping, so the group keys do nothing in those modes

Contacts

Notes

  • Long sounds are cut after 5 seconds, and stepping to the next entry cuts the previous one first, so loops and ambience do not pile up. Configurable
  • Only one VFX preview exists at a time; the previous is stopped and destroyed before the next
  • Projectiles are fired forward from your character - speed, arc and trail only show in flight. Lifespan and launch force are configurable. 21 of the 185 are mines, which sit still by design
  • Previews are fired with no effects attached and no owning character. All 185 projectiles and all 268 blasts were fired at enemies and none dealt damage
  • Requires SideLoader - the asset enums live there
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