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Asset Browser
A modder's tool: browse and preview every sound, VFX, projectile and blast the game ships with, from inside the game.Asset Browser
A modder's tool: browse and preview every sound, VFX, projectile and blast the game ships with, from inside the game.
What it does
Conveniently browse roughly 2700 sounds, 114 VFX, 185 projectiles and 268 blasts with dedicated rebindable buttons from inside the game.
Use
Press a key, hear or see the asset, read its name in the notification - and its length, for sounds. Defaults:
| Key | Action |
|---|---|
| Down / Up | Next / Previous |
| RightCtrl+Down / RightCtrl+Up | Jump forward / Back 25 |
| Insert | Replay current |
| Left / Right | Previous / Next sound group |
| End | Write current to the log as a keeper |
| Home | Cycle SOUND → VFX → PROJECTILE → BLAST |
| Delete | Silence everything |
In the Configuration Manager you can:
- Switch a master Enabled if you want it installed but idle
- Change the jump size
- Change the auto-stop time
- Change the projectile lifespan and force
- Change the blast radius
- Rebind every key
Keeping what you find
Everything played is written to BepInEx/LogOutput.log, so the log doubles as a record of what you
auditioned. The keep key writes a line ready to paste into an XML:
KEEP <Sounds>SFX_SKILL_BoonSpell</Sounds>
KEEP <VFXPrefab>VFXAetherBomb</VFXPrefab> (or <StartVFX>VFXAetherBomb</StartVFX>)
KEEP <BaseProjectile>TrogArchMageBoon</BaseProjectile>
KEEP <BaseBlast>BlastFire</BaseBlast>
Sound groups
Sounds are grouped the way the game groups them and the folder is the name prefix:
| Group | Count | What it is |
|---|---|---|
SFX |
391 | Skills, impacts, weapons |
ENV |
156 | Ambient and environment |
FT |
134 | Footsteps by surface |
BGM |
68 | Music tracks |
LOC |
18 | Localised voice |
UI |
17 | Interface |
CS |
1953 | Cutscene dialogue |
- VFX, projectiles and blasts have no grouping, so the group keys do nothing in those modes
Contacts
- Join our Outward modding community discord server
- If you have any bug to report or you want to give feedback, here's my discord workshop channel
Notes
- Long sounds are cut after 5 seconds, and stepping to the next entry cuts the previous one first, so loops and ambience do not pile up. Configurable
- Only one VFX preview exists at a time; the previous is stopped and destroyed before the next
- Projectiles are fired forward from your character - speed, arc and trail only show in flight. Lifespan and launch force are configurable. 21 of the 185 are mines, which sit still by design
- Previews are fired with no effects attached and no owning character. All 185 projectiles and all 268 blasts were fired at enemies and none dealt damage
- Requires SideLoader - the asset enums live there