Decompiled source of Crusader v5.3.13

plugins/BaseDamageModifiers.dll

Decompiled 2 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace BaseDamageModifiers;

[BepInPlugin("com.ehaugw.basedamagemodifiers", "BaseDamageModifiers", "1.0.0")]
public class BaseDamageModifiers : BaseUnityPlugin
{
	public delegate void WeaponDamageModifier(Weapon weapon, DamageList original, ref DamageList result);

	public delegate void WeaponImpactModifier(Weapon weapon, float original, ref float result);

	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	public class Weapon_BaseImpact
	{
		[HarmonyPostfix]
		public static void Postfix(Weapon __instance, ref float __result)
		{
			float original = __result;
			WeaponImpactModifiers(__instance, original, ref __result);
		}
	}

	[HarmonyPatch(typeof(WeaponStats), "GetAttackImpact")]
	public class WeaponStats_GetAttackImpact
	{
		[HarmonyPostfix]
		public static void Postfix(WeaponStats __instance, int _attackID, ref float __result, Item ___m_item)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			Weapon val = (Weapon)___m_item;
			WeaponType val2 = val.Type;
			object obj;
			if (val == null)
			{
				obj = null;
			}
			else
			{
				Character ownerCharacter = ((EffectSynchronizer)val).OwnerCharacter;
				obj = ((ownerCharacter != null) ? ownerCharacter.Animator : null);
			}
			Animator val3 = (Animator)obj;
			if (val3 != null && UnityEngineExtensions.HasParameter(val3, "WeaponType"))
			{
				val2 = (WeaponType)val3.GetInteger("WeaponType");
			}
			float num = 1f;
			if (WeaponStatData.WeaponBaseDataDict.Keys.Contains(val2))
			{
				float[] impactMult = WeaponStatData.WeaponBaseDataDict[val2].ImpactMult;
				if (_attackID < 0 || _attackID >= impactMult.Length)
				{
					_attackID = 0;
				}
				num = impactMult[_attackID];
			}
			__result = val.Impact * num;
		}
	}

	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	public class Weapon_Damage
	{
		[HarmonyPostfix]
		public static void Postfix(Weapon __instance, ref DamageList __result)
		{
			DamageList original = __result.Clone();
			__result = __result.Clone();
			WeaponDamageModifiers(__instance, original, ref __result);
		}
	}

	[HarmonyPatch(typeof(WeaponStats), "GetAttackDamage")]
	public class WeaponStats_GetAttackDamage
	{
		[HarmonyPostfix]
		public static void Postfix(WeaponStats __instance, int _attackID, ref IList<float> __result, Item ___m_item)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			Weapon val = (Weapon)___m_item;
			WeaponType val2 = val.Type;
			object obj;
			if (val == null)
			{
				obj = null;
			}
			else
			{
				Character ownerCharacter = ((EffectSynchronizer)val).OwnerCharacter;
				obj = ((ownerCharacter != null) ? ownerCharacter.Animator : null);
			}
			Animator val3 = (Animator)obj;
			if (val3 != null && UnityEngineExtensions.HasParameter(val3, "WeaponType"))
			{
				val2 = (WeaponType)val3.GetInteger("WeaponType");
			}
			float[] array = new float[5] { 1f, 1f, 1f, 1f, 1f };
			if (WeaponStatData.WeaponBaseDataDict.Keys.Contains(val2))
			{
				array = WeaponStatData.WeaponBaseDataDict[val2].DamageMult;
			}
			if (_attackID < 0 || _attackID >= array.Length)
			{
				_attackID = 0;
			}
			DamageList damage = val.Damage;
			for (int i = 0; i < damage.Count && i < __result.Count; i++)
			{
				__result[i] = damage[i].Damage * array[_attackID];
			}
		}
	}

	public const string GUID = "com.ehaugw.basedamagemodifiers";

	public const string VERSION = "1.0.0";

	public const string NAME = "BaseDamageModifiers";

	public static WeaponDamageModifier WeaponDamageModifiers = delegate
	{
	};

	public static WeaponImpactModifier WeaponImpactModifiers = delegate
	{
	};

	internal void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		Harmony val = new Harmony("com.ehaugw.basedamagemodifiers");
		val.PatchAll();
	}
}
public class WeaponStatData
{
	public static Dictionary<WeaponType, WeaponStatData> WeaponBaseDataDict = new Dictionary<WeaponType, WeaponStatData>
	{
		{
			(WeaponType)0,
			new WeaponStatData
			{
				DamageMult = new float[5] { 1f, 1f, 1.495f, 1.265f, 1.265f },
				ImpactMult = new float[5] { 1f, 1f, 1.3f, 1.1f, 1.1f },
				StamMult = new float[5] { 1f, 1f, 1.2f, 1.1f, 1.1f }
			}
		},
		{
			(WeaponType)51,
			new WeaponStatData
			{
				DamageMult = new float[5] { 1f, 1f, 1.5f, 1.265f, 1.265f },
				ImpactMult = new float[5] { 1f, 1f, 1.5f, 1.1f, 1.1f },
				StamMult = new float[5] { 1f, 1f, 1.3f, 1.1f, 1.1f }
			}
		},
		{
			(WeaponType)1,
			new WeaponStatData
			{
				DamageMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f },
				ImpactMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f },
				StamMult = new float[5] { 1f, 1f, 1.2f, 1.2f, 1.2f }
			}
		},
		{
			(WeaponType)52,
			new WeaponStatData
			{
				DamageMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f },
				ImpactMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f },
				StamMult = new float[5] { 1f, 1f, 1.375f, 1.375f, 1.35f }
			}
		},
		{
			(WeaponType)2,
			new WeaponStatData
			{
				DamageMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f },
				ImpactMult = new float[5] { 1f, 1f, 2.5f, 1.3f, 1.3f },
				StamMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f }
			}
		},
		{
			(WeaponType)53,
			new WeaponStatData
			{
				DamageMult = new float[5] { 1f, 1f, 0.75f, 1.4f, 1.4f },
				ImpactMult = new float[5] { 1f, 1f, 2f, 1.4f, 1.4f },
				StamMult = new float[5] { 1f, 1f, 1.2f, 1.2f, 1.2f }
			}
		},
		{
			(WeaponType)50,
			new WeaponStatData
			{
				DamageMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.7f },
				ImpactMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.7f },
				StamMult = new float[5] { 1f, 1f, 1.25f, 1.25f, 1.75f }
			}
		},
		{
			(WeaponType)54,
			new WeaponStatData
			{
				DamageMult = new float[5] { 1f, 1f, 1.4f, 1.3f, 1.2f },
				ImpactMult = new float[5] { 1f, 1f, 1.2f, 1.2f, 1.1f },
				StamMult = new float[5] { 1f, 1f, 1.25f, 1.25f, 1.25f }
			}
		},
		{
			(WeaponType)55,
			new WeaponStatData
			{
				DamageMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f },
				ImpactMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f },
				StamMult = new float[5] { 1f, 1f, 1.3f, 1.2f, 1.2f }
			}
		}
	};

	public float[] DamageMult;

	public float[] ImpactMult;

	public float[] StamMult;
}

plugins/Crusader.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BaseDamageModifiers;
using BepInEx;
using CustomGrip;
using EffectSourceConditions;
using HarmonyLib;
using HolyDamageManager;
using ImpendingDoom;
using NodeCanvas.DialogueTrees;
using NodeCanvas.Framework;
using NodeCanvas.Tasks.Actions;
using Photon;
using SideLoader;
using SideLoader.Model;
using SynchronizedWorldObjects;
using TinyHelper;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace Crusader;

public class AuraOfSmitingBonusDamage
{
	public void Apply(Weapon weapon, DamageList original, ref DamageList result)
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Expected O, but got Unknown
		result.Add(new DamageType(HolyDamageManager.GetDamageType(), 10f));
	}

	public bool Eligible(Weapon weapon)
	{
		bool? obj;
		if (weapon == null)
		{
			obj = null;
		}
		else
		{
			Character ownerCharacter = ((EffectSynchronizer)weapon).OwnerCharacter;
			if (ownerCharacter == null)
			{
				obj = null;
			}
			else
			{
				StatusEffectManager statusEffectMngr = ownerCharacter.StatusEffectMngr;
				obj = ((statusEffectMngr != null) ? new bool?(statusEffectMngr.HasStatusEffect(Crusader.Instance.auraOfSmitingEffectInstance.IdentifierName)) : null);
			}
		}
		bool? flag = obj;
		return flag.GetValueOrDefault();
	}
}
public class CrusaderRPCManager : MonoBehaviour
{
	public static CrusaderRPCManager Instance;

	internal void Start()
	{
		Instance = this;
		PhotonView val = ((Component)this).gameObject.AddComponent<PhotonView>();
		val.viewID = 950;
		Debug.Log((object)("Registered CrusaderRPC with ViewID " + ((MonoBehaviour)this).photonView.viewID));
	}

	[PunRPC]
	public void AssignFaction(string playerUID, FactionSelector.CrusaderFaction faction)
	{
		Crusader.Instance.FactionSelectorInstance.PlayerFactions[playerUID] = faction;
	}
}
public class AuraOfSmitingEffect : Effect
{
	public const float RANGE = 10f;

	public const float DAMAGE = 10f;

	public const float BASECOST = 0.35f;

	public const float UPDATERATE = 1f;

	protected override void ActivateLocally(Character character, object[] _infos)
	{
		float num = 0.35f;
		if (character.Mana >= num)
		{
			character.Stats.UseMana((Tag[])(object)new Tag[0], num);
		}
		else
		{
			character.StatusEffectMngr.CleanseStatusEffect(base.m_parentStatusEffect);
		}
	}
}
internal class Healing : Effect
{
	public float RestoredHealth = 0f;

	public bool CanRevive = false;

	public Types AmplificationType = (Types)9;

	public static void Revive(Character character)
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Expected O, but got Unknown
		if (Object.op_Implicit((Object)(object)character))
		{
			PlayerSaveData val = null;
			if (!character.IsAI)
			{
				val = new PlayerSaveData(character);
				PlayerSaveData obj = val;
				obj.BurntHealth += character.ActiveMaxHealth * 0.5f;
				((CharacterSaveData)val).Health = character.ActiveMaxHealth;
				val.Stamina = character.ActiveMaxStamina;
			}
			character.Resurrect((PlayerSaveData)null, true);
		}
	}

	public static void StaticActivate(Character _affectedCharacter, Character _sourceCharacter, float _restoredHealth, bool _canRevive, object[] _infos)
	{
		float num = HolyDamageManager.BuffHolyDamageOrHealing(_sourceCharacter, _restoredHealth);
		if (_affectedCharacter.IsDead && _canRevive)
		{
			Revive(_affectedCharacter);
		}
		if (!_affectedCharacter.IsDead || _canRevive)
		{
			_affectedCharacter.Stats.AffectHealth(num);
		}
	}

	protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
	{
		StaticActivate(_affectedCharacter, ((Effect)this).SourceCharacter, RestoredHealth, CanRevive, _infos);
	}
}
internal class HealingAoE : Healing
{
	public float Range = 30f;

	public static void StaticActivate(Character _centerCharacter, Character _sourceCharacter, float _range, float _restoredHealth, bool _canRevive, object[] _infos)
	{
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		List<Character> source = new List<Character>();
		CharacterManager.Instance.FindCharactersInRange(_centerCharacter.CenterPosition, _range, ref source);
		foreach (Character item in source.Where((Character c) => c.IsAlly(_centerCharacter)))
		{
			Healing.StaticActivate(item, _sourceCharacter, _restoredHealth, _canRevive, _infos);
		}
	}

	protected override void ActivateLocally(Character _centerCharacter, object[] _infos)
	{
		StaticActivate(_centerCharacter, ((Effect)this).SourceCharacter, Range, RestoredHealth, CanRevive, _infos);
	}
}
public class SoulPlague : Effect
{
	public const float LIFE_SPAN = 100f;

	public const float DAMAGE = 20f;

	protected override void ActivateLocally(Character character, object[] _infos)
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Expected O, but got Unknown
		Transform val = ((Component)character).transform.Find("SoulSpot");
		if (val != null)
		{
			DamageList val2 = new DamageList(HolyDamageManager.GetDamageType(), 0.2f);
			character.Stats.GetMitigatedDamage((Tag[])null, ref val2, true);
			character.Stats.ReceiveDamage(val2.TotalDamage);
			object field = At.GetField<Effect>((Effect)(object)this, "m_parentStatusEffect");
			StatusEffect val3 = (StatusEffect)((field is StatusEffect) ? field : null);
			if (val3 != null && (Object)(object)((EffectSynchronizer)val3).SourceCharacter != (Object)null)
			{
				((EffectSynchronizer)val3).SourceCharacter.Stats.AffectHealth(val2.TotalDamage);
			}
		}
	}
}
public class SafeRemoveStatusFromOwner : Effect
{
	public string StatusToRemove;

	protected override void ActivateLocally(Character character, object[] _infos)
	{
		Debug.Log((object)("character: " + ((Object)character).name));
		if (!Object.op_Implicit((Object)(object)character) || !Object.op_Implicit((Object)(object)character.StatusEffectMngr))
		{
			return;
		}
		StatusEffect statusEffectOfName = character.StatusEffectMngr.GetStatusEffectOfName(StatusToRemove);
		if (true)
		{
			Debug.Log((object)"how about now?");
			if (((Effect)((Component)statusEffectOfName).gameObject.GetComponentInChildren<ShootBlast>()).LastCondSuccess)
			{
				Debug.Log((object)"remove effect pls");
				character.StatusEffectMngr.CleanseStatusEffect(statusEffectOfName);
			}
		}
	}
}
public class SourceConditionCrusaderFaction : SourceCondition
{
	public FactionSelector.CrusaderFaction Faction = FactionSelector.CrusaderFaction.None;

	public bool Invert = false;

	public override bool CharacterHasRequirement(Character character)
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		return (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(character.UID)] == Faction) ^ Invert;
	}
}
public class ConditionCrusaderFaction : EffectCondition
{
	public FactionSelector.CrusaderFaction Faction = FactionSelector.CrusaderFaction.None;

	protected override bool CheckIsValid(Character _affectedCharacter)
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		return (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(_affectedCharacter.UID)] == Faction) ^ base.Invert;
	}
}
public class FactionSelector
{
	public enum CrusaderFaction
	{
		HolyMission,
		BlueChamber,
		HeroicKingdom,
		None
	}

	public Dictionary<string, CrusaderFaction> PlayerFactions = new Dictionary<string, CrusaderFaction>();

	public static MinMaxGradient holyMissionMinMaxGradient = new MinMaxGradient(new Color(1f, 0.83f, 0.7f, 0.5f) / 2f, new Color(1f, 0.5f, 0.2f, 0.5f) / 2f);

	public static MinMaxGradient blueChamberCollectiveMinMaxGradient = new MinMaxGradient(new Color(0.73f, 1f, 0.83f, 0.5f) / 2f, new Color(0.3f, 1f, 0.5f, 0.5f) / 2f);

	public FactionSelector()
	{
		SL.OnSceneLoaded += OnSceneLoadedReportFaction;
	}

	private void OnSceneLoadedReportFaction()
	{
		//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		Character firstLocalCharacter = CharacterManager.Instance.GetFirstLocalCharacter();
		if (firstLocalCharacter.IsWorldHost)
		{
			CrusaderFaction value = CrusaderFaction.None;
			if (QuestRequirements.HasQuestKnowledge(firstLocalCharacter, new int[1] { 7011101 }, (LogicType)0, false, false))
			{
				value = CrusaderFaction.HolyMission;
			}
			if (QuestRequirements.HasQuestKnowledge(firstLocalCharacter, new int[1] { 7011304 }, (LogicType)0, false, false))
			{
				value = CrusaderFaction.HeroicKingdom;
			}
			if (QuestRequirements.HasQuestKnowledge(firstLocalCharacter, new int[1] { 7011201 }, (LogicType)0, false, false))
			{
				value = CrusaderFaction.BlueChamber;
			}
			PlayerFactions[UID.op_Implicit(firstLocalCharacter.UID)] = value;
		}
		PhotonView photonView = ((MonoBehaviour)CrusaderRPCManager.Instance).photonView;
		object[] array = new object[2];
		UID uID = firstLocalCharacter.UID;
		array[0] = ((object)(UID)(ref uID)).ToString();
		array[1] = (PlayerFactions.ContainsKey(UID.op_Implicit(firstLocalCharacter.UID)) ? PlayerFactions[UID.op_Implicit(firstLocalCharacter.UID)] : CrusaderFaction.None);
		photonView.RPC("AssignFaction", (PhotonTargets)0, array);
	}

	public static void SetWeaponTrailForFaction(Skill skill)
	{
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		Tuple<CrusaderFaction, MinMaxGradient>[] array = new Tuple<CrusaderFaction, MinMaxGradient>[3]
		{
			new Tuple<CrusaderFaction, MinMaxGradient>(CrusaderFaction.HolyMission, holyMissionMinMaxGradient),
			new Tuple<CrusaderFaction, MinMaxGradient>(CrusaderFaction.HeroicKingdom, holyMissionMinMaxGradient),
			new Tuple<CrusaderFaction, MinMaxGradient>(CrusaderFaction.BlueChamber, blueChamberCollectiveMinMaxGradient)
		};
		foreach (Tuple<CrusaderFaction, MinMaxGradient> tuple in array)
		{
			Transform val = TinyGameObjectManager.MakeFreshTransform(((Component)skill).transform, "ActivationEffects", true, true);
			((SL_Effect)new SL_PlayVFX
			{
				VFXPrefab = (VFXPrefabs)86
			}).ApplyToTransform(val);
			PlayVFX[] components = ((Component)val).gameObject.GetComponents<PlayVFX>();
			foreach (PlayVFX val2 in components)
			{
				ParticleSystem[] componentsInChildren = ((Component)val2.VFX).gameObject.GetComponentsInChildren<ParticleSystem>();
				foreach (ParticleSystem val3 in componentsInChildren)
				{
					MainModule main = val3.main;
					((MainModule)(ref main)).startColor = tuple.Item2;
				}
			}
			Transform orMake = TinyGameObjectManager.GetOrMake(val, "SourceConditions", true, true);
			((Component)orMake).gameObject.AddComponent<SourceConditionCrusaderFaction>().Faction = tuple.Item1;
		}
	}

	public static void SetCasterParticleForFaction(Skill skill, float delay)
	{
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
		Tuple<CrusaderFaction, MinMaxGradient>[] array = new Tuple<CrusaderFaction, MinMaxGradient>[3]
		{
			new Tuple<CrusaderFaction, MinMaxGradient>(CrusaderFaction.HeroicKingdom, holyMissionMinMaxGradient),
			new Tuple<CrusaderFaction, MinMaxGradient>(CrusaderFaction.HolyMission, holyMissionMinMaxGradient),
			new Tuple<CrusaderFaction, MinMaxGradient>(CrusaderFaction.BlueChamber, blueChamberCollectiveMinMaxGradient)
		};
		foreach (Tuple<CrusaderFaction, MinMaxGradient> tuple in array)
		{
			Transform val = TinyGameObjectManager.MakeFreshTransform(((Component)skill).transform, "ActivationEffects", true, true);
			((SL_Effect)new SL_PlayVFX
			{
				VFXPrefab = (VFXPrefabs)61,
				Delay = delay
			}).ApplyToTransform(val);
			PlayVFX[] components = ((Component)val).gameObject.GetComponents<PlayVFX>();
			foreach (PlayVFX val2 in components)
			{
				ParticleSystem[] componentsInChildren = ((Component)val2.VFX).gameObject.GetComponentsInChildren<ParticleSystem>(true);
				foreach (ParticleSystem val3 in componentsInChildren)
				{
					MainModule main = val3.main;
					((MainModule)(ref main)).startColor = tuple.Item2;
					ColorBySpeedModule colorBySpeed = val3.colorBySpeed;
					((ColorBySpeedModule)(ref colorBySpeed)).color = tuple.Item2;
					ColorOverLifetimeModule colorOverLifetime = val3.colorOverLifetime;
					((ColorBySpeedModule)(ref colorBySpeed)).color = tuple.Item2;
				}
			}
			Transform orMake = TinyGameObjectManager.GetOrMake(val, "SourceConditions", true, true);
			((Component)orMake).gameObject.AddComponent<SourceConditionCrusaderFaction>().Faction = tuple.Item1;
		}
	}
}
public class ModTheme
{
	public enum Theme
	{
		Elatt,
		DawnWeaver,
		Atheist,
		Crusader
	}

	private static int m_skillTreeNumber;

	public static Theme? modTheme;

	public const string BurstOfDivinityEffectIdentifierName = "BurstOfDivinity";

	public const string AncestralMemoryEffectName = "Ancestral Memory";

	public static Theme GetTheme => modTheme ?? Theme.Crusader;

	public static string SkillTreeName => SkillTreeNameReadable + ((m_skillTreeNumber++ > 0) ? m_skillTreeNumber.ToString() : "");

	public static string SkillTreeNameReadable => GetTheme switch
	{
		Theme.Elatt => "Templar", 
		Theme.DawnWeaver => "Dawn Weaver Templar", 
		Theme.Atheist => "Pilgrim", 
		Theme.Crusader => "Crusader", 
		_ => "UNTHEMED STRING", 
	};

	public static string ConsecratedGroundEffectName
	{
		get
		{
			Theme getTheme = GetTheme;
			Theme theme = getTheme;
			if ((uint)theme > 3u)
			{
			}
			return "Consecrated Ground";
		}
	}

	public static string MeditationCooldownNotification
	{
		get
		{
			switch (GetTheme)
			{
			case Theme.Elatt:
			case Theme.DawnWeaver:
				return "You get the feeling that nobody are even listening to your prayers.";
			case Theme.Atheist:
			case Theme.Crusader:
				return "You are unable to focus.";
			default:
				return "UNTHEMED STRING";
			}
		}
	}

	public static string BlessedDeterminationSpellName
	{
		get
		{
			switch (GetTheme)
			{
			case Theme.Elatt:
			case Theme.DawnWeaver:
				return "Blessed Determination";
			case Theme.Atheist:
				return "Resolute Determination";
			case Theme.Crusader:
				return "Blessed Determination";
			default:
				return "UNTHEMED STRING";
			}
		}
	}

	public static string DivineFavorSpellName
	{
		get
		{
			switch (GetTheme)
			{
			case Theme.Elatt:
			case Theme.DawnWeaver:
				return "Divine Favor";
			case Theme.Atheist:
				return "Condemn";
			case Theme.Crusader:
				return "Judgement";
			default:
				return "UNTHEMED STRING";
			}
		}
	}

	public static string BlessedDeterminationRequiredBoonName => null;

	public static string PrayForSkillTreeMissingCondition
	{
		get
		{
			Theme getTheme = GetTheme;
			Theme theme = getTheme;
			if ((uint)theme <= 3u)
			{
				return "There is something about this place that makes you unable to connect with yourself. Maybe you should return to this place at a later stage in your training?";
			}
			return "UNTHEMED STRING";
		}
	}

	public static string BurstOfDivinityEffectName
	{
		get
		{
			switch (GetTheme)
			{
			case Theme.Elatt:
			case Theme.DawnWeaver:
				return "Burst of Divinity";
			case Theme.Atheist:
				return "Burst of Clarity";
			case Theme.Crusader:
				return "Burst of Divinity";
			default:
				return "UNTHEMED STRING";
			}
		}
	}

	public static string ChannelDivinitySpellName
	{
		get
		{
			switch (GetTheme)
			{
			case Theme.Elatt:
			case Theme.DawnWeaver:
				return "Channel Divinity";
			case Theme.Atheist:
				return "Channel Soul";
			case Theme.Crusader:
				return "Channel";
			default:
				return "UNTHEMED STRING";
			}
		}
	}

	public static string MeditationSkillName
	{
		get
		{
			switch (GetTheme)
			{
			case Theme.Elatt:
			case Theme.DawnWeaver:
				return "Pray";
			case Theme.Atheist:
			case Theme.Crusader:
				return "Meditate";
			default:
				return "UNTHEMED STRING";
			}
		}
	}

	public static string MeditationDescription
	{
		get
		{
			switch (GetTheme)
			{
			case Theme.Elatt:
			case Theme.DawnWeaver:
				return "Prayers are all good...\n\nBut do not expect anyone to reply!";
			case Theme.Atheist:
			case Theme.Crusader:
				return "Meditate for a moment.";
			default:
				return "UNTHEMED STRING";
			}
		}
	}

	public static string InfusionSpellName => GetTheme switch
	{
		Theme.Elatt => "Infuse Burst of Light", 
		Theme.DawnWeaver => "Infuse Dawn", 
		Theme.Atheist => "Infuse Steel Heart", 
		Theme.Crusader => "Infuse Doom", 
		_ => "UNTHEMED STRING", 
	};

	public static string InfusionSpellDescriptionType
	{
		get
		{
			switch (GetTheme)
			{
			case Theme.Elatt:
			case Theme.DawnWeaver:
				return "Light";
			case Theme.Crusader:
				return "Doom";
			default:
				return "UNTHEMED STRING";
			}
		}
	}

	public static string HolyMissionImbueName => GetTheme switch
	{
		Theme.Elatt => "Radiant Light Imbue", 
		Theme.DawnWeaver => "Dawn Imbue", 
		Theme.Atheist => "Steel Heart Imbue", 
		Theme.Crusader => "Zealous Weapon", 
		_ => "UNTHEMED STRING", 
	};

	public static string BlueChamberImbueName => BoneChillName + " Weapon";

	public static string BoneChillName => "Bone Shivering";

	public static string RadiatingEffectName
	{
		get
		{
			Theme getTheme = GetTheme;
			Theme theme = getTheme;
			if ((uint)theme <= 3u)
			{
				return "Radiating";
			}
			return "UNTHEMED STRING";
		}
	}

	public static string ImpendingDoomEffectName => "Impending Doom";

	public static string Themifization()
	{
		return null;
	}
}
public class KlausHintNPC1 : SynchronizedNPC
{
	public static void Init()
	{
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Expected O, but got Unknown
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Expected O, but got Unknown
		int[] defaultEquipment = new int[3] { 3100062, 3100060, 2000030 };
		VisualData visualData = new VisualData
		{
			Gender = (Gender)0,
			SkinIndex = 2,
			HeadVariationIndex = 1,
			HairStyleIndex = 6,
			HairColorIndex = 3
		};
		KlausHintNPC1 klausHintNPC = new KlausHintNPC1("Rafael", 20, defaultEquipment, null, null, null, visualData);
		((SynchronizedNPC)klausHintNPC).AddToScene(new SynchronizedNPCScene("Monsoon", new Vector3(76.6395f, -4.9488f, 213.0735f), new Vector3(0f, 91.9002f, 0f), (Factions?)null, true, (SpellCastType)(-1), (string)null, (int[])null, (int[])null, (Func<bool>)null));
	}

	public KlausHintNPC1(string identifierName, int rpcListenerID, int[] defaultEquipment = null, int[] moddedEquipment = null, Vector3? scale = null, Factions? faction = null, VisualData visualData = null)
		: base(identifierName, rpcListenerID, defaultEquipment, moddedEquipment, scale, faction, visualData)
	{
	}

	public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta)
	{
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		Character val = (from x in Object.FindObjectsOfType<Character>()
			where x.IsLocalPlayer
			select x).First();
		object obj = ((SynchronizedNPC)this).SetupClientSide(rpcListenerID, instanceUID, sceneViewID, recursionCount, rpcMeta);
		Character val2 = (Character)((obj is Character) ? obj : null);
		if ((Object)(object)val2 == (Object)null)
		{
			return null;
		}
		GameObject gameObject = ((Component)val2).gameObject;
		GameObject val3 = TinyDialogueManager.AssignTrainerTemplate(gameObject.transform);
		DialogueActor val4 = TinyDialogueManager.SetDialogueActorName(val3, ((SynchronizedWorldObject)this).IdentifierName);
		Trainer val5 = TinyDialogueManager.SetTrainerSkillTree(val3, CrusaderSkillTree.KlausSkillSchool.UID);
		Graph dialogueGraph = TinyDialogueManager.GetDialogueGraph(val3);
		TinyDialogueManager.SetActorReference(dialogueGraph, val4);
		StatementNodeExt val6 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Hail civillian. I implore you for aid, as a guard it is my duty to stay in Monsoon. Can you search for my old master. I've beseeched holy Elatt and in my request he showed me a vision of a great tree on a peninsula.");
		MultipleChoiceNodeExt val7 = TinyDialogueManager.MakeMultipleChoiceNode(dialogueGraph, new string[1] { "What is so important  about your teacher?" });
		StatementNodeExt val8 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "He was my teacher, nothing too special, though he was one of the few who beleived in me when I was young, and kept in touch until recently and now I worry for him. The marsh is no safe place after all.");
		MultipleChoiceNodeExt val9 = TinyDialogueManager.MakeMultipleChoiceNode(dialogueGraph, new string[2] { "I will do what i can.", "I am not suited for this. Take care." });
		StatementNodeExt val10 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Thank you! He just left town, and is likely at his usual spot, at the north-eastern shore of the Huge Tree to the west in the marsh.");
		StatementNodeExt val11 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Good bye!");
		dialogueGraph.allNodes.Clear();
		dialogueGraph.allNodes.Add((Node)(object)val6);
		dialogueGraph.allNodes.Add((Node)(object)val7);
		dialogueGraph.allNodes.Add((Node)(object)val8);
		dialogueGraph.allNodes.Add((Node)(object)val9);
		dialogueGraph.allNodes.Add((Node)(object)val10);
		dialogueGraph.allNodes.Add((Node)(object)val11);
		dialogueGraph.primeNode = (Node)(object)val6;
		dialogueGraph.ConnectNodes((Node)(object)val6, (Node)(object)val7, -1, -1);
		dialogueGraph.ConnectNodes((Node)(object)val7, (Node)(object)val8, 0, -1);
		dialogueGraph.ConnectNodes((Node)(object)val8, (Node)(object)val9, -1, -1);
		dialogueGraph.ConnectNodes((Node)(object)val9, (Node)(object)val10, 0, -1);
		dialogueGraph.ConnectNodes((Node)(object)val9, (Node)(object)val11, 1, -1);
		GameObject gameObject2 = ((Component)gameObject.transform.parent).gameObject;
		gameObject2.SetActive(true);
		return val2;
	}
}
public class IgnacioNPC : SynchronizedNPC
{
	public static void Init()
	{
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Expected O, but got Unknown
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Expected O, but got Unknown
		int[] defaultEquipment = new int[4] { 3100471, 3100472, 3100470, 2000030 };
		VisualData visualData = new VisualData
		{
			Gender = (Gender)0,
			HeadVariationIndex = 2,
			HairStyleIndex = 0,
			HairColorIndex = 0
		};
		IgnacioNPC ignacioNPC = new IgnacioNPC("Ignacio", 18, defaultEquipment, null, null, null, visualData);
		((SynchronizedNPC)ignacioNPC).AddToScene(new SynchronizedNPCScene("Emercar_Dungeon5", new Vector3(27.5948f, 0.03f, 0.7649f), new Vector3(0f, 90f, 0f), (Factions?)null, true, (SpellCastType)55, (string)null, (int[])null, (int[])null, (Func<bool>)null));
	}

	public IgnacioNPC(string identifierName, int rpcListenerID, int[] defaultEquipment = null, int[] moddedEquipment = null, Vector3? scale = null, Factions? faction = null, VisualData visualData = null)
		: base(identifierName, rpcListenerID, defaultEquipment, moddedEquipment, scale, faction, visualData)
	{
	}

	public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta)
	{
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		Character val = (from x in Object.FindObjectsOfType<Character>()
			where x.IsLocalPlayer
			select x).First();
		object obj = ((SynchronizedNPC)this).SetupClientSide(rpcListenerID, instanceUID, sceneViewID, recursionCount, rpcMeta);
		Character val2 = (Character)((obj is Character) ? obj : null);
		if ((Object)(object)val2 == (Object)null)
		{
			return null;
		}
		GameObject gameObject = ((Component)val2).gameObject;
		GameObject val3 = TinyDialogueManager.AssignTrainerTemplate(gameObject.transform);
		DialogueActor val4 = TinyDialogueManager.SetDialogueActorName(val3, ((SynchronizedWorldObject)this).IdentifierName);
		Trainer val5 = TinyDialogueManager.SetTrainerSkillTree(val3, CrusaderSkillTree.KlausSkillSchool.UID);
		Graph dialogueGraph = TinyDialogueManager.GetDialogueGraph(val3);
		TinyDialogueManager.SetActorReference(dialogueGraph, val4);
		StatementNodeExt val6 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Have you came to honor the memories of our ancestors?");
		StatementNodeExt val7 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "That is classified. All I can tell you is that I am Ignacio.");
		DTNode val8 = (DTNode)((Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(val.UID)] != FactionSelector.CrusaderFaction.BlueChamber) ? ((object)TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "I am not allowed to train people not commited to the tribe. You should go back to town and talk to Rissa.")) : ((object)TinyDialogueManager.MakeTrainDialogueAction(dialogueGraph, val5)));
		MultipleChoiceNodeExt val9 = TinyDialogueManager.MakeMultipleChoiceNode(dialogueGraph, new string[2] { "You mean the people responsible for my blood dept? Well, no... Who are you anyways?", "I am here to receive training." });
		dialogueGraph.allNodes.Clear();
		dialogueGraph.allNodes.Add((Node)(object)val6);
		dialogueGraph.allNodes.Add((Node)(object)val9);
		dialogueGraph.allNodes.Add((Node)(object)val7);
		dialogueGraph.allNodes.Add((Node)(object)val8);
		dialogueGraph.primeNode = (Node)(object)val6;
		dialogueGraph.ConnectNodes((Node)(object)val6, (Node)(object)val9, -1, -1);
		dialogueGraph.ConnectNodes((Node)(object)val9, (Node)(object)val7, 0, -1);
		dialogueGraph.ConnectNodes((Node)(object)val9, (Node)(object)val8, 1, -1);
		dialogueGraph.ConnectNodes((Node)(object)val7, (Node)(object)val6, -1, -1);
		GameObject gameObject2 = ((Component)gameObject.transform.parent).gameObject;
		gameObject2.SetActive(true);
		return val2;
	}
}
public class IgnacioHintNPC1 : SynchronizedNPC
{
	public static void Init()
	{
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Expected O, but got Unknown
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b8: Expected O, but got Unknown
		int[] defaultEquipment = new int[2] { 3000350, 3000205 };
		Vector3? scale = new Vector3(0.9f, 0.8f, 0.9f);
		VisualData visualData = new VisualData
		{
			Gender = (Gender)1,
			SkinIndex = 2,
			HeadVariationIndex = 1,
			HairStyleIndex = 6,
			HairColorIndex = 3
		};
		IgnacioHintNPC1 ignacioHintNPC = new IgnacioHintNPC1("Laura", 19, defaultEquipment, null, scale, null, visualData);
		((SynchronizedNPC)ignacioHintNPC).AddToScene(new SynchronizedNPCScene("Berg", new Vector3(1210.116f, -13.7223f, 1375.415f), new Vector3(0f, 284f, 0f), (Factions?)null, true, (SpellCastType)(-1), (string)null, (int[])null, (int[])null, (Func<bool>)null));
	}

	public IgnacioHintNPC1(string identifierName, int rpcListenerID, int[] defaultEquipment = null, int[] moddedEquipment = null, Vector3? scale = null, Factions? faction = null, VisualData visualData = null)
		: base(identifierName, rpcListenerID, defaultEquipment, moddedEquipment, scale, faction, visualData)
	{
	}

	public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta)
	{
		object obj = ((SynchronizedNPC)this).SetupClientSide(rpcListenerID, instanceUID, sceneViewID, recursionCount, rpcMeta);
		Character val = (Character)((obj is Character) ? obj : null);
		if ((Object)(object)val == (Object)null)
		{
			return null;
		}
		GameObject gameObject = ((Component)val).gameObject;
		GameObject val2 = TinyDialogueManager.AssignTrainerTemplate(gameObject.transform);
		DialogueActor val3 = TinyDialogueManager.SetDialogueActorName(val2, ((SynchronizedWorldObject)this).IdentifierName);
		Graph dialogueGraph = TinyDialogueManager.GetDialogueGraph(val2);
		TinyDialogueManager.SetActorReference(dialogueGraph, val3);
		dialogueGraph.allNodes.Clear();
		StatementNodeExt val4 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Hi! Have you seen Ignacio?");
		StatementNodeExt val5 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Ignacio calls me Laura, and so can you!");
		StatementNodeExt val6 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Ignacio uses to play with me when he's not meditating in the Ancestor's Resting Place.");
		StatementNodeExt val7 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "That's a shame. I hope he's all right. Good bye!");
		string text = "Who is asking?";
		string text2 = "Who is Ignacio?";
		string text3 = "No, I am sorry.";
		MultipleChoiceNodeExt val8 = TinyDialogueManager.MakeMultipleChoiceNode(dialogueGraph, new string[3] { text, text2, text3 });
		dialogueGraph.primeNode = (Node)(object)val4;
		TinyDialogueManager.ChainNodes(dialogueGraph, (Node[])(object)new Node[2]
		{
			(Node)val4,
			(Node)val8
		});
		TinyDialogueManager.ConnectMultipleChoices(dialogueGraph, (Node)(object)val8, (Node[])(object)new Node[3]
		{
			(Node)val5,
			(Node)val6,
			(Node)val7
		});
		GameObject gameObject2 = ((Component)gameObject.transform.parent).gameObject;
		gameObject2.SetActive(true);
		return val;
	}
}
public class KlausNPC : SynchronizedNPC
{
	public static void Init()
	{
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Expected O, but got Unknown
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Expected O, but got Unknown
		int[] defaultEquipment = new int[4] { 3200020, 3100062, 3100060, 2000140 };
		VisualData visualData = new VisualData
		{
			Gender = (Gender)0,
			SkinIndex = 2,
			HeadVariationIndex = 3,
			HairStyleIndex = 6,
			HairColorIndex = 5
		};
		KlausNPC klausNPC = new KlausNPC("Klaus", 0, defaultEquipment, null, null, null, visualData);
		((SynchronizedNPC)klausNPC).AddToScene(new SynchronizedNPCScene("HallowedMarshNewTerrain", new Vector3(485.078f, -63.4412f, 491.7649f), new Vector3(0f, 278.94f, 0f), (Factions?)null, true, (SpellCastType)55, (string)null, (int[])null, (int[])null, (Func<bool>)null));
	}

	public KlausNPC(string identifierName, int rpcListenerID, int[] defaultEquipment = null, int[] moddedEquipment = null, Vector3? scale = null, Factions? faction = null, VisualData visualData = null)
		: base(identifierName, rpcListenerID, defaultEquipment, moddedEquipment, scale, faction, visualData)
	{
	}

	public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta)
	{
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		Character val = (from x in Object.FindObjectsOfType<Character>()
			where x.IsLocalPlayer
			select x).First();
		object obj = ((SynchronizedNPC)this).SetupClientSide(rpcListenerID, instanceUID, sceneViewID, recursionCount, rpcMeta);
		Character val2 = (Character)((obj is Character) ? obj : null);
		if ((Object)(object)val2 == (Object)null)
		{
			return null;
		}
		GameObject gameObject = ((Component)val2).gameObject;
		GameObject val3 = TinyDialogueManager.AssignTrainerTemplate(gameObject.transform);
		DialogueActor val4 = TinyDialogueManager.SetDialogueActorName(val3, ((SynchronizedWorldObject)this).IdentifierName);
		Trainer val5 = TinyDialogueManager.SetTrainerSkillTree(val3, CrusaderSkillTree.KlausSkillSchool.UID);
		Graph dialogueGraph = TinyDialogueManager.GetDialogueGraph(val3);
		TinyDialogueManager.SetActorReference(dialogueGraph, val4);
		StatementNodeExt val6 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Hi there! What is a guy like you doing so far off the road? Are you all right?");
		StatementNodeExt val7 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Ohh... Please forgive me. I am Klaus, a " + ModTheme.SkillTreeNameReadable + ". I have not felt in touch with myself lately, so  I went out here to the marsh looking for a place whare I could " + ModTheme.MeditationSkillName + ".");
		DTNode val8 = (DTNode)((Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(val.UID)] != 0) ? ((object)TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Unfortunately, I am only able to help those who are blessed by Elatt.")) : ((object)TinyDialogueManager.MakeTrainDialogueAction(dialogueGraph, val5)));
		MultipleChoiceNodeExt val9 = TinyDialogueManager.MakeMultipleChoiceNode(dialogueGraph, new string[2] { "I seem to be doing all right. Thanks for the concern. Who are you?", "I am here to receive training. Would you be willing to help me with that?" });
		dialogueGraph.allNodes.Clear();
		dialogueGraph.allNodes.Add((Node)(object)val6);
		dialogueGraph.allNodes.Add((Node)(object)val9);
		dialogueGraph.allNodes.Add((Node)(object)val7);
		dialogueGraph.allNodes.Add((Node)(object)val8);
		dialogueGraph.primeNode = (Node)(object)val6;
		dialogueGraph.ConnectNodes((Node)(object)val6, (Node)(object)val9, -1, -1);
		dialogueGraph.ConnectNodes((Node)(object)val9, (Node)(object)val7, 0, -1);
		dialogueGraph.ConnectNodes((Node)(object)val9, (Node)(object)val8, 1, -1);
		dialogueGraph.ConnectNodes((Node)(object)val7, (Node)(object)val6, -1, -1);
		GameObject gameObject2 = ((Component)gameObject.transform.parent).gameObject;
		gameObject2.SetActive(true);
		return val2;
	}
}
public class HolyShock
{
	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Expected O, but got Unknown
		//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
		//IL_0105: Unknown result type (might be due to invalid IL or missing references)
		//IL_0110: Unknown result type (might be due to invalid IL or missing references)
		//IL_011b: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_0151: Unknown result type (might be due to invalid IL or missing references)
		//IL_0156: Unknown result type (might be due to invalid IL or missing references)
		//IL_015d: Unknown result type (might be due to invalid IL or missing references)
		//IL_015f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0164: Unknown result type (might be due to invalid IL or missing references)
		//IL_016f: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0185: Unknown result type (might be due to invalid IL or missing references)
		//IL_0187: Unknown result type (might be due to invalid IL or missing references)
		//IL_018c: Unknown result type (might be due to invalid IL or missing references)
		//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fa: Expected O, but got Unknown
		//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0205: Unknown result type (might be due to invalid IL or missing references)
		//IL_020e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0263: Unknown result type (might be due to invalid IL or missing references)
		//IL_0273: Unknown result type (might be due to invalid IL or missing references)
		//IL_028e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0295: Expected O, but got Unknown
		//IL_031e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0328: Unknown result type (might be due to invalid IL or missing references)
		//IL_032e: Expected O, but got Unknown
		//IL_039b: Unknown result type (might be due to invalid IL or missing references)
		//IL_03a0: Unknown result type (might be due to invalid IL or missing references)
		SL_AttackSkill val = new SL_AttackSkill
		{
			Name = "Holy Shock",
			EffectBehaviour = (EditBehaviours)2,
			Target_ItemID = 8200180,
			New_ItemID = 2502036,
			SLPackName = Crusader.ModFolderName,
			SubfolderName = "Holy Shock",
			Description = "A blast that damages opponents and heals allies.",
			CastType = (SpellCastType)52,
			CastModifier = (SpellCastModifier)0,
			CastLocomotionEnabled = false,
			MobileCastMovementMult = -1f,
			CastSheatheRequired = 0,
			Cooldown = 30f,
			StaminaCost = 0f,
			HealthCost = 0f,
			ManaCost = 14f
		};
		((ContentTemplate)val).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val).New_ItemID);
		Skill val2 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
		((SL_Effect)new SL_PlaySoundEffect
		{
			Follow = true,
			OverrideCategory = (EffectCategories)0,
			Delay = 0.05f,
			MinPitch = 1f,
			MaxPitch = 1f,
			SyncType = (SyncTypes)0,
			Sounds = new List<Sounds> { (Sounds)13221 }
		}).ApplyToTransform(TinyGameObjectManager.GetOrMake(((Component)val2).transform, "ActivationEffects", true, true));
		((SL_Effect)new SL_PlaySoundEffect
		{
			Follow = true,
			OverrideCategory = (EffectCategories)0,
			Delay = 0.4f,
			MinPitch = 1f,
			MaxPitch = 1f,
			SyncType = (SyncTypes)0,
			Sounds = new List<Sounds> { (Sounds)13150 }
		}).ApplyToTransform(TinyGameObjectManager.GetOrMake(((Component)val2).transform, "ActivationEffects", true, true));
		((SL_Effect)new SL_PlayVFX
		{
			VFXPrefab = (VFXPrefabs)94
		}).ApplyToTransform(TinyGameObjectManager.GetOrMake(((Component)val2).transform, "ActivationEffects", true, true));
		Transform orMake = TinyGameObjectManager.GetOrMake(((Component)val2).transform, "Effects", true, true);
		SL_ShootBlast val3 = new SL_ShootBlast();
		((SL_Shooter)val3).CastPosition = (CastPositionType)0;
		((SL_Shooter)val3).TargetType = (TargetTypes)0;
		val3.BaseBlast = (BlastPrefabs)51;
		val3.Radius = 7f;
		val3.BlastLifespan = 1f;
		val3.RefreshTime = -1f;
		val3.InstantiatedAmount = 5;
		val3.Interruptible = false;
		val3.HitOnShoot = true;
		val3.IgnoreShooter = true;
		val3.ParentToShootTransform = false;
		val3.ImpactSoundMaterial = (EquipmentSoundMaterials)12;
		val3.DontPlayHitSound = true;
		val3.EffectBehaviour = (EditBehaviours)2;
		((SL_Effect)val3).Delay = 0f;
		SL_EffectTransform[] array = new SL_EffectTransform[1];
		SL_EffectTransform val4 = new SL_EffectTransform();
		val4.TransformName = "Effects";
		val4.Effects = (SL_Effect[])(object)new SL_Effect[0];
		array[0] = val4;
		val3.BlastEffects = (SL_EffectTransform[])(object)array;
		Effect obj = ((SL_Effect)val3).ApplyToTransform(orMake);
		ShootBlast val5 = (ShootBlast)(object)((obj is ShootBlast) ? obj : null);
		Transform val6 = ((Component)val5.BaseBlast).transform.Find("Effects");
		((Component)val6).gameObject.SetActive(true);
		PunctualDamage component = ((Component)val6).GetComponent<PunctualDamage>();
		Object.Destroy((Object)(object)component);
		component = ((Component)val6).gameObject.AddComponent<PunctualDamage>();
		((Effect)component).Delay = 0f;
		component.Damages = (DamageType[])(object)new DamageType[1]
		{
			new DamageType(HolyDamageManager.GetDamageType(), 40f)
		};
		component.Knockback = 40f;
		AddThenSpreadStatus val7 = ((Component)val6).gameObject.AddComponent<AddThenSpreadStatus>();
		((AddStatusEffect)val7).Status = ImpendingDoomMod.Instance.impendingDoomInstance;
		((AddStatusEffect)val7).SetChanceToContract(100);
		val7.Range = 7f;
		HealingAoE healingAoE = ((Component)orMake).gameObject.AddComponent<HealingAoE>();
		healingAoE.Range = 7f;
		healingAoE.RestoredHealth = 20f;
		healingAoE.AmplificationType = HolyDamageManager.GetDamageType();
		healingAoE.CanRevive = false;
		GameObject val8 = Object.Instantiate<GameObject>(SL.GetSLPack(Crusader.ModFolderName).AssetBundles["holy_shock"].LoadAsset<GameObject>("holy_shock_Prefab"));
		val8.transform.SetParent(((Component)val5.BaseBlast).transform);
		return val2;
	}
}
public class Consecration
{
	public static float range = 10f;

	public static float duration = 30f;

	public static float cooldown = 100f;

	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Expected O, but got Unknown
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_0146: Unknown result type (might be due to invalid IL or missing references)
		//IL_014b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0152: Unknown result type (might be due to invalid IL or missing references)
		//IL_0154: Unknown result type (might be due to invalid IL or missing references)
		//IL_0159: Unknown result type (might be due to invalid IL or missing references)
		//IL_0164: Unknown result type (might be due to invalid IL or missing references)
		//IL_016f: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		//IL_017c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0181: Unknown result type (might be due to invalid IL or missing references)
		//IL_019f: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01df: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e6: Expected O, but got Unknown
		//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
		//IL_0250: Unknown result type (might be due to invalid IL or missing references)
		//IL_0260: Unknown result type (might be due to invalid IL or missing references)
		//IL_026f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0276: Expected O, but got Unknown
		//IL_028c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0291: Unknown result type (might be due to invalid IL or missing references)
		//IL_029c: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a5: Expected O, but got Unknown
		SL_AttackSkill val = new SL_AttackSkill();
		((SL_Item)val).Name = "Consecration";
		((SL_Item)val).EffectBehaviour = (EditBehaviours)2;
		((SL_Item)val).Target_ItemID = 8100350;
		((SL_Item)val).New_ItemID = 2502039;
		((SL_Item)val).SLPackName = Crusader.ModFolderName;
		((SL_Item)val).SubfolderName = "Consecration";
		((SL_Item)val).Description = "Slam your weapon into the ground to consecrate it.";
		((SL_Item)val).CastType = (SpellCastType)511;
		((SL_Item)val).CastModifier = (SpellCastModifier)2;
		((SL_Item)val).CastLocomotionEnabled = false;
		((SL_Item)val).MobileCastMovementMult = -1f;
		((SL_Item)val).CastSheatheRequired = 2;
		WeaponType[] array = new WeaponType[11];
		RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
		val.RequiredWeaponTypes = (WeaponType[])(object)array;
		((SL_Skill)val).Cooldown = cooldown;
		((SL_Skill)val).StaminaCost = 7f;
		((SL_Skill)val).ManaCost = 7f;
		((SL_Skill)val).HealthCost = 0f;
		((SL_Skill)val).DurabilityCost = 0f;
		SL_AttackSkill val2 = val;
		((ContentTemplate)val2).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val2).New_ItemID);
		Skill val3 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
		WeaponSkillAnimationSelector.SetCustomAttackAnimation(val3, (WeaponType)2);
		Transform transform = TinyGameObjectManager.MakeFreshObject("Effects", true, true, ((Component)val3).transform).transform;
		((SL_Effect)new SL_PlaySoundEffect
		{
			Follow = true,
			OverrideCategory = (EffectCategories)0,
			Delay = 0f,
			MinPitch = 1f,
			MaxPitch = 1f,
			SyncType = (SyncTypes)0,
			Sounds = new List<Sounds> { (Sounds)13150 }
		}).ApplyToTransform(transform);
		((SL_Effect)new SL_RemoveImbueEffects
		{
			AffectSlot = (WeaponSlot)0,
			SyncType = (SyncTypes)0
		}).ApplyToTransform(transform);
		SpecificImbueCondition.AddToSkill(val3, Crusader.Instance.holyMissionInfusion, false);
		((SL_Effect)new SL_PlayVFX
		{
			VFXPrefab = (VFXPrefabs)94
		}).ApplyToTransform(transform);
		SL_ShootBlast val4 = new SL_ShootBlast();
		((SL_Shooter)val4).CastPosition = (CastPositionType)0;
		((SL_Shooter)val4).TargetType = (TargetTypes)1;
		val4.BaseBlast = (BlastPrefabs)51;
		val4.Radius = range;
		val4.RefreshTime = 0.25f;
		val4.BlastLifespan = duration;
		val4.InstantiatedAmount = 10;
		val4.Interruptible = false;
		val4.HitOnShoot = true;
		val4.IgnoreShooter = false;
		val4.ParentToShootTransform = false;
		val4.ImpactSoundMaterial = (EquipmentSoundMaterials)12;
		val4.DontPlayHitSound = true;
		val4.EffectBehaviour = (EditBehaviours)2;
		SL_EffectTransform[] array2 = new SL_EffectTransform[1];
		SL_EffectTransform val5 = new SL_EffectTransform();
		val5.TransformName = "Effects";
		val5.Effects = (SL_Effect[])(object)new SL_Effect[1] { (SL_Effect)new SL_AddStatusEffect
		{
			StatusEffect = ModTheme.ConsecratedGroundEffectName,
			ChanceToContract = 100
		} };
		array2[0] = val5;
		val4.BlastEffects = (SL_EffectTransform[])(object)array2;
		Effect obj = ((SL_Effect)val4).ApplyToTransform(transform);
		ShootBlast val6 = (ShootBlast)(object)((obj is ShootBlast) ? obj : null);
		return val3;
	}
}
public class RebukingSmiteSpell
{
	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Expected O, but got Unknown
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_010b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0112: Expected O, but got Unknown
		//IL_015c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_0168: Unknown result type (might be due to invalid IL or missing references)
		//IL_016a: Unknown result type (might be due to invalid IL or missing references)
		//IL_016f: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0185: Unknown result type (might be due to invalid IL or missing references)
		//IL_0190: Unknown result type (might be due to invalid IL or missing references)
		//IL_0192: Unknown result type (might be due to invalid IL or missing references)
		//IL_0197: Unknown result type (might be due to invalid IL or missing references)
		SL_AttackSkill val = new SL_AttackSkill();
		((SL_Item)val).Name = "Rebuking Swipe";
		((SL_Item)val).EffectBehaviour = (EditBehaviours)2;
		((SL_Item)val).Target_ItemID = 8100290;
		((SL_Item)val).New_ItemID = 2502030;
		((SL_Item)val).SLPackName = Crusader.ModFolderName;
		((SL_Item)val).SubfolderName = "Rebuking Smite";
		((SL_Item)val).Description = "Attack in a wide arch. Applies Doomed.";
		((SL_Item)val).CastType = (SpellCastType)511;
		((SL_Item)val).CastModifier = (SpellCastModifier)2;
		((SL_Item)val).CastLocomotionEnabled = false;
		((SL_Item)val).MobileCastMovementMult = -1f;
		((SL_Item)val).CastSheatheRequired = 2;
		WeaponType[] array = new WeaponType[11];
		RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
		val.RequiredWeaponTypes = (WeaponType[])(object)array;
		((SL_Skill)val).Cooldown = 20f;
		((SL_Skill)val).StaminaCost = 7f;
		((SL_Skill)val).ManaCost = 7f;
		((SL_Skill)val).HealthCost = 0f;
		((SL_Skill)val).DurabilityCost = 3f;
		SL_EffectTransform[] array2 = new SL_EffectTransform[1];
		SL_EffectTransform val2 = new SL_EffectTransform();
		val2.TransformName = "Effects";
		val2.Effects = (SL_Effect[])(object)new SL_Effect[0];
		array2[0] = val2;
		((SL_Item)val).EffectTransforms = (SL_EffectTransform[])(object)array2;
		SL_AttackSkill val3 = val;
		((ContentTemplate)val3).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val3).New_ItemID);
		Skill val4 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
		WeaponSkillAnimationSelector.SetCustomAttackAnimation(val4, (WeaponType)51);
		((SL_Effect)new SL_PlaySoundEffect
		{
			Follow = true,
			OverrideCategory = (EffectCategories)0,
			Delay = 0f,
			MinPitch = 1f,
			MaxPitch = 1f,
			SyncType = (SyncTypes)0,
			Sounds = new List<Sounds> { (Sounds)13280 }
		}).ApplyToTransform(TinyGameObjectManager.GetOrMake(((Component)val4).transform, "ActivationEffects", true, true));
		FactionSelector.SetWeaponTrailForFaction(val4);
		Transform transform = TinyGameObjectManager.MakeFreshObject("HitEffects", true, true, ((Component)val4).transform).transform;
		WeaponDamage damage = ((Component)transform).gameObject.AddComponent<WeaponDamage>();
		setDamage(damage);
		AddStatusEffect val5 = ((Component)transform).gameObject.AddComponent<AddStatusEffect>();
		val5.SetChanceToContract(100);
		val5.Status = ResourcesPrefabManager.Instance.GetStatusEffectPrefab("Doom");
		return val4;
	}

	private static void setDamage(WeaponDamage damage)
	{
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		float weaponDamageMult = 1.5f;
		damage.WeaponDamageMult = weaponDamageMult;
		damage.WeaponDamageMultKDown = -1f;
		damage.WeaponKnockbackMult = 1.5f;
		damage.WeaponDurabilityLossPercent = 0f;
		damage.WeaponDurabilityLoss = 5f;
		damage.OverrideDType = (Types)9;
		((PunctualDamage)damage).Damages = (DamageType[])(object)new DamageType[0];
	}
}
public class WrathfulSmiteCooldownReset
{
	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Expected O, but got Unknown
		SL_Skill val = new SL_Skill
		{
			Name = "Endless Wrath",
			EffectBehaviour = (EditBehaviours)1,
			Target_ItemID = 8205030,
			New_ItemID = 2502029,
			SLPackName = Crusader.ModFolderName,
			SubfolderName = "Divine Favour",
			Description = "Wrathful Smite instantly becomes available for another use if it kills its target.",
			IsUsable = false,
			CastType = (SpellCastType)(-1),
			CastModifier = (SpellCastModifier)0,
			CastLocomotionEnabled = false,
			MobileCastMovementMult = -1f,
			Cooldown = 0f,
			StaminaCost = 0f,
			ManaCost = 0f
		};
		((ContentTemplate)val).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val).New_ItemID);
		return (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
	}
}
public class SharingIsCaringSpell
{
	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Expected O, but got Unknown
		SL_Skill val = new SL_Skill
		{
			Name = "Sharing is Caring",
			EffectBehaviour = (EditBehaviours)1,
			Target_ItemID = 8205030,
			New_ItemID = 2502028,
			SLPackName = Crusader.ModFolderName,
			SubfolderName = "Blessed Determination",
			Description = "Cure Wounds can heal your allies.",
			IsUsable = false,
			CastType = (SpellCastType)(-1),
			CastModifier = (SpellCastModifier)0,
			CastLocomotionEnabled = false,
			MobileCastMovementMult = -1f,
			Cooldown = 0f,
			StaminaCost = 0f,
			ManaCost = 0f
		};
		((ContentTemplate)val).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val).New_ItemID);
		return (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
	}
}
public class CelestialSurgeSpell
{
	public const float DAMAGE = 40f;

	public const float RANGE = 35f;

	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Expected O, but got Unknown
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Expected O, but got Unknown
		SL_Skill val = new SL_Skill();
		((SL_Item)val).Name = "Celestial Surge";
		((SL_Item)val).EffectBehaviour = (EditBehaviours)1;
		((SL_Item)val).Target_ItemID = 8200180;
		((SL_Item)val).New_ItemID = 2502013;
		((SL_Item)val).Description = "WIP";
		((SL_Item)val).CastType = (SpellCastType)58;
		((SL_Item)val).CastModifier = (SpellCastModifier)0;
		((SL_Item)val).CastLocomotionEnabled = false;
		((SL_Item)val).MobileCastMovementMult = -1f;
		((SL_Item)val).CastSheatheRequired = 2;
		SL_EffectTransform[] array = new SL_EffectTransform[2];
		SL_EffectTransform val2 = new SL_EffectTransform();
		val2.TransformName = "ActivationEffects";
		val2.Effects = (SL_Effect[])(object)new SL_Effect[0];
		array[0] = val2;
		val2 = new SL_EffectTransform();
		val2.TransformName = "Effects";
		val2.Effects = (SL_Effect[])(object)new SL_Effect[0];
		array[1] = val2;
		((SL_Item)val).EffectTransforms = (SL_EffectTransform[])(object)array;
		val.Cooldown = 30f;
		val.ManaCost = 600f;
		SL_Skill val3 = val;
		((ContentTemplate)val3).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val3).New_ItemID);
		Skill val4 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
		Transform val5 = ((Component)val4).transform.Find("Effects");
		((Component)val5).gameObject.AddComponent<CelestialSurge>();
		Object.Destroy((Object)(object)((Component)val4).gameObject.GetComponentInChildren<AddStatusEffect>());
		return val4;
	}
}
public class BlessedDeterminationSpell
{
	[Serializable]
	[CompilerGenerated]
	private sealed class <>c
	{
		public static readonly <>c <>9 = new <>c();

		public static DescriptionModifier <>9__5_0;

		internal void <Init>b__5_0(Item item, ref string description)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			if (item.ItemID == 2502002)
			{
				if (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(CharacterManager.Instance.GetFirstLocalCharacter().UID)] == FactionSelector.CrusaderFaction.BlueChamber)
				{
					description = ((ModTheme.BlessedDeterminationRequiredBoonName != null) ? ("While under the effect of the " + ModTheme.BlessedDeterminationRequiredBoonName + " boon, all") : "All") + " spent mana is regained as stamina, and spending stamina builds up an Ancestral Memory, which reduces the mana cost of the next spell you cast.";
				}
				else if (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(CharacterManager.Instance.GetFirstLocalCharacter().UID)] == FactionSelector.CrusaderFaction.HolyMission)
				{
					description = ((ModTheme.BlessedDeterminationRequiredBoonName != null) ? ("While under the effect of the " + ModTheme.BlessedDeterminationRequiredBoonName + " boon, all") : "All") + " spent mana is regained as stamina, and spending stamina builds up an " + ModTheme.BurstOfDivinityEffectName + ", which reduces the mana cost of the next spell you cast.";
				}
			}
		}
	}

	public const float BLESSED_DETERMINATION_EFFICIENCY = 0.3f;

	public const float BLESSED_DETERMINATION_STAMINA_REGEN = 1f;

	public const float FREECAST_PROVIDED_MANA = 7f;

	public const float FREECAST_LIFESPAN = 30f;

	public static float GetFreeCastBuildup(Character character)
	{
		bool? obj;
		if (character == null)
		{
			obj = null;
		}
		else
		{
			StatusEffectManager statusEffectMngr = character.StatusEffectMngr;
			obj = ((statusEffectMngr != null) ? new bool?(statusEffectMngr.HasStatusEffect(Crusader.Instance.surgeOfDivinityInstance.IdentifierName)) : null);
		}
		bool? flag = obj;
		float num = 1f + (flag.GetValueOrDefault() ? 1f : 0f);
		bool? obj2;
		if (character == null)
		{
			obj2 = null;
		}
		else
		{
			StatusEffectManager statusEffectMngr2 = character.StatusEffectMngr;
			obj2 = ((statusEffectMngr2 != null) ? new bool?(statusEffectMngr2.HasStatusEffect(Crusader.Instance.surgeOfMemoriesInstance.IdentifierName)) : null);
		}
		flag = obj2;
		float num2 = num + (flag.GetValueOrDefault() ? 1f : 0f);
		bool? obj3;
		if (character == null)
		{
			obj3 = null;
		}
		else
		{
			StatusEffectManager statusEffectMngr3 = character.StatusEffectMngr;
			obj3 = ((statusEffectMngr3 != null) ? new bool?(statusEffectMngr3.HasStatusEffect(Crusader.Instance.consecrationAllyInstance.IdentifierName)) : null);
		}
		flag = obj3;
		return (num2 + (flag.GetValueOrDefault() ? 0.5f : 0f)) * 100f * 0.3f / 7f;
	}

	public static Skill Init()
	{
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Expected O, but got Unknown
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Expected O, but got Unknown
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0109: Unknown result type (might be due to invalid IL or missing references)
		//IL_011a: Expected O, but got Unknown
		DescriptionModifier onDescriptionModified = TinyHelper.OnDescriptionModified;
		object obj = <>c.<>9__5_0;
		if (obj == null)
		{
			DescriptionModifier val = delegate(Item item, ref string description)
			{
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				if (item.ItemID == 2502002)
				{
					if (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(CharacterManager.Instance.GetFirstLocalCharacter().UID)] == FactionSelector.CrusaderFaction.BlueChamber)
					{
						description = ((ModTheme.BlessedDeterminationRequiredBoonName != null) ? ("While under the effect of the " + ModTheme.BlessedDeterminationRequiredBoonName + " boon, all") : "All") + " spent mana is regained as stamina, and spending stamina builds up an Ancestral Memory, which reduces the mana cost of the next spell you cast.";
					}
					else if (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(CharacterManager.Instance.GetFirstLocalCharacter().UID)] == FactionSelector.CrusaderFaction.HolyMission)
					{
						description = ((ModTheme.BlessedDeterminationRequiredBoonName != null) ? ("While under the effect of the " + ModTheme.BlessedDeterminationRequiredBoonName + " boon, all") : "All") + " spent mana is regained as stamina, and spending stamina builds up an " + ModTheme.BurstOfDivinityEffectName + ", which reduces the mana cost of the next spell you cast.";
					}
				}
			};
			<>c.<>9__5_0 = val;
			obj = (object)val;
		}
		TinyHelper.OnDescriptionModified = (DescriptionModifier)Delegate.Combine((Delegate?)(object)onDescriptionModified, (Delegate?)obj);
		SL_Skill val2 = new SL_Skill
		{
			Name = ModTheme.BlessedDeterminationSpellName,
			EffectBehaviour = (EditBehaviours)1,
			Target_ItemID = 8205030,
			New_ItemID = 2502002,
			SLPackName = Crusader.ModFolderName,
			SubfolderName = "Blessed Determination",
			Description = ((ModTheme.BlessedDeterminationRequiredBoonName != null) ? ("While under the effect of the " + ModTheme.BlessedDeterminationRequiredBoonName + " boon, all") : "All") + " spent mana is regained as stamina, and spending stamina builds up an effect that reduces the mana cost of the next spell you cast.",
			IsUsable = false,
			CastType = (SpellCastType)(-1),
			CastModifier = (SpellCastModifier)0,
			CastLocomotionEnabled = false,
			MobileCastMovementMult = -1f,
			Cooldown = 0f,
			StaminaCost = 0f,
			ManaCost = 0f
		};
		((ContentTemplate)val2).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val2).New_ItemID);
		return (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
	}
}
[HarmonyPatch(typeof(CharacterStats), "UseStamina", new Type[]
{
	typeof(float),
	typeof(float)
})]
public class CharacterStats_UseStamina
{
	[HarmonyPostfix]
	public static void Postfix(CharacterStats __instance, float _staminaConsumed, Character ___m_character)
	{
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		if (___m_character == null)
		{
			return;
		}
		if (((CharacterKnowledge)___m_character.Inventory.SkillKnowledge).IsItemLearned(2502002) && (ModTheme.BlessedDeterminationRequiredBoonName == null || ___m_character.StatusEffectMngr.HasStatusEffect(ModTheme.BlessedDeterminationRequiredBoonName) || ___m_character.StatusEffectMngr.HasStatusEffect(ModTheme.BlessedDeterminationRequiredBoonName + " Amplified")))
		{
			if (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(___m_character.UID)] == FactionSelector.CrusaderFaction.BlueChamber)
			{
				___m_character.StatusEffectMngr.AddStatusEffectBuildUp(Crusader.Instance.ancestralMemoryInstance, _staminaConsumed * BlessedDeterminationSpell.GetFreeCastBuildup(___m_character), ___m_character);
			}
			else
			{
				___m_character.StatusEffectMngr.AddStatusEffectBuildUp(Crusader.Instance.burstOfDivinityInstance, _staminaConsumed * BlessedDeterminationSpell.GetFreeCastBuildup(___m_character), ___m_character);
			}
		}
	}
}
[HarmonyPatch(typeof(CharacterStats), "UseMana")]
public class CharacterStats_UseMana
{
	[HarmonyPrefix]
	public static void Prefix(ref float _amount, out float __state)
	{
		__state = _amount;
	}

	[HarmonyPostfix]
	public static void Postfix(CharacterStats __instance, ref float _amount, ref float __state)
	{
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		__instance.GetFinalManaConsumption((Tag[])(object)new Tag[1] { Crusader.Instance.AfterUseManaTagInstance }, __state);
	}
}
[HarmonyPatch(typeof(CharacterStats), "GetFinalManaConsumption")]
public class CharacterStats_GetFinalManaConsumption
{
	[HarmonyPostfix]
	public static void Postfix(CharacterStats __instance, Tag[] _tags, float _manaConsumption, ref float __result)
	{
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		object field = At.GetField<CharacterStats>(__instance, "m_character");
		Character val = (Character)((field is Character) ? field : null);
		if (val == null || !((Object)(object)val.StatusEffectMngr != (Object)null))
		{
			return;
		}
		bool flag = UnityEngineExtensions.Contains<Tag>(_tags, Crusader.Instance.AfterUseManaTagInstance);
		if (flag && ((CharacterKnowledge)val.Inventory.SkillKnowledge).IsItemLearned(2502002) && (ModTheme.BlessedDeterminationRequiredBoonName == null || val.StatusEffectMngr.HasStatusEffect(ModTheme.BlessedDeterminationRequiredBoonName) || val.StatusEffectMngr.HasStatusEffect(ModTheme.BlessedDeterminationRequiredBoonName + " Amplified")))
		{
			val.Stats.AffectStamina(__result * 1f);
		}
		Tuple<string, int>[] array = new Tuple<string, int>[2]
		{
			new Tuple<string, int>(Crusader.Instance.burstOfDivinityInstance.IdentifierName, ((EffectPreset)Crusader.Instance.holyMissionInfusion).PresetID),
			new Tuple<string, int>(Crusader.Instance.ancestralMemoryInstance.IdentifierName, ((EffectPreset)Crusader.Instance.blueChamberInfusion).PresetID)
		};
		foreach (Tuple<string, int> tuple in array)
		{
			StatusEffect statusEffectOfName = val.StatusEffectMngr.GetStatusEffectOfName(tuple.Item1);
			if (statusEffectOfName == null)
			{
				continue;
			}
			int stackCount = statusEffectOfName.StackCount;
			if (stackCount <= 0)
			{
				continue;
			}
			if (flag && SkillRequirements.SafeHasSkillKnowledge(val, 2502026))
			{
				Weapon currentWeapon = val.CurrentWeapon;
				if (currentWeapon != null)
				{
					((MonoBehaviour)TinyHelperRPCManager.Instance).photonView.RPC("ApplyAddImbueEffectRPC", (PhotonTargets)0, new object[3]
					{
						((Item)currentWeapon).UID,
						tuple.Item2,
						10f
					});
				}
			}
			stackCount = Math.Min(Convert.ToInt32(Math.Ceiling(__result / 7f)), stackCount);
			__result = Mathf.Max(0f, __result - (float)stackCount * 7f);
			if (flag)
			{
				for (int j = 0; j < stackCount; j++)
				{
					statusEffectOfName.RemoveOldestStack();
				}
			}
			break;
		}
	}
}
public class AuraOfSmitingSpell
{
	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Expected O, but got Unknown
		SL_Skill val = new SL_Skill();
		((SL_Item)val).Name = "Aura of Smiting";
		((SL_Item)val).EffectBehaviour = (EditBehaviours)1;
		((SL_Item)val).Target_ItemID = 8200180;
		((SL_Item)val).New_ItemID = 2502027;
		((SL_Item)val).SLPackName = Crusader.ModFolderName;
		((SL_Item)val).SubfolderName = "Aura of Smiting";
		Types damageType = HolyDamageManager.GetDamageType();
		((SL_Item)val).Description = "Grants you and your nearby allies bonus " + ((object)(Types)(ref damageType)).ToString() + " damage on your weapon attacks.\n\nCasting this spell toggles the effect, which cost 0.3 mana per second while active.";
		((SL_Item)val).CastType = (SpellCastType)1;
		((SL_Item)val).CastModifier = (SpellCastModifier)1;
		((SL_Item)val).CastLocomotionEnabled = true;
		((SL_Item)val).MobileCastMovementMult = 0.8f;
		((SL_Item)val).CastSheatheRequired = 1;
		SL_EffectTransform[] array = new SL_EffectTransform[1];
		SL_EffectTransform val2 = new SL_EffectTransform();
		val2.TransformName = "Effects";
		val2.Effects = (SL_Effect[])(object)new SL_Effect[0];
		array[0] = val2;
		((SL_Item)val).EffectTransforms = (SL_EffectTransform[])(object)array;
		val.Cooldown = 0f;
		val.StaminaCost = 0f;
		val.HealthCost = 0f;
		val.ManaCost = 0f;
		SL_Skill val3 = val;
		((ContentTemplate)val3).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val3).New_ItemID);
		Skill val4 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
		Object.Destroy((Object)(object)((Component)val4).gameObject.GetComponentInChildren<AddStatusEffect>());
		Transform val5 = ((Component)val4).transform.Find("Effects");
		((Component)val5).gameObject.AddComponent<ToggleEffect>().StatusEffectInstance = Crusader.Instance.auraOfSmitingEffectInstance;
		return val4;
	}
}
public class InfuseBurstOfLight
{
	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c7: Expected O, but got Unknown
		//IL_00db: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fe: Expected O, but got Unknown
		//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01db: Unknown result type (might be due to invalid IL or missing references)
		//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
		SL_AttackSkill val = new SL_AttackSkill();
		((SL_Item)val).Name = ModTheme.InfusionSpellName;
		((SL_Item)val).EffectBehaviour = (EditBehaviours)1;
		((SL_Item)val).Target_ItemID = 8200100;
		((SL_Item)val).New_ItemID = 2502001;
		((SL_Item)val).SLPackName = Crusader.ModFolderName;
		((SL_Item)val).SubfolderName = "Infuse Burst of Light";
		((SL_Item)val).Description = "Temporarly infuse your weapon to bring " + ModTheme.InfusionSpellDescriptionType + " upon your enemies.";
		((SL_Item)val).IsUsable = true;
		((SL_Item)val).CastType = (SpellCastType)52;
		((SL_Item)val).CastModifier = (SpellCastModifier)0;
		((SL_Item)val).CastLocomotionEnabled = false;
		((SL_Item)val).MobileCastMovementMult = -1f;
		WeaponType[] array = new WeaponType[10];
		RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
		val.RequiredWeaponTypes = (WeaponType[])(object)array;
		SL_EffectTransform[] array2 = new SL_EffectTransform[1];
		SL_EffectTransform val2 = new SL_EffectTransform();
		val2.TransformName = "Effects";
		val2.Effects = (SL_Effect[])(object)new SL_Effect[1] { (SL_Effect)new SL_ImbueWeapon
		{
			Lifespan = 60f,
			ImbueEffect_Preset_ID = 270,
			Imbue_Slot = (WeaponSlot)0
		} };
		array2[0] = val2;
		((SL_Item)val).EffectTransforms = (SL_EffectTransform[])(object)array2;
		((SL_Skill)val).Cooldown = 100f;
		((SL_Skill)val).StaminaCost = 0f;
		((SL_Skill)val).HealthCost = 0f;
		((SL_Skill)val).ManaCost = 7f;
		SL_AttackSkill val3 = val;
		((ContentTemplate)val3).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val3).New_ItemID);
		Skill val4 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
		Object.Destroy((Object)(object)((Component)val4).gameObject.GetComponentInChildren<HasStatusEffectEffectCondition>());
		PlaySoundEffect[] componentsInChildren = ((Component)val4).gameObject.GetComponentsInChildren<PlaySoundEffect>();
		foreach (PlaySoundEffect val5 in componentsInChildren)
		{
			Object.Destroy((Object)(object)val5);
		}
		((SL_Effect)new SL_PlaySoundEffect
		{
			Follow = true,
			OverrideCategory = (EffectCategories)0,
			Delay = 0f,
			MinPitch = 1f,
			MaxPitch = 1f,
			SyncType = (SyncTypes)0,
			Sounds = new List<Sounds> { (Sounds)13221 }
		}).ApplyToTransform(((Component)val4).transform.Find("ActivationEffects"));
		return val4;
	}
}
public class RestorationSpell
{
	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Expected O, but got Unknown
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Expected O, but got Unknown
		//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Expected O, but got Unknown
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f4: Expected O, but got Unknown
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		//IL_010e: Expected O, but got Unknown
		SL_Skill val = new SL_Skill();
		((SL_Item)val).Name = "Restoration";
		((SL_Item)val).EffectBehaviour = (EditBehaviours)1;
		((SL_Item)val).Target_ItemID = 8200180;
		((SL_Item)val).New_ItemID = 2502003;
		((SL_Item)val).SLPackName = Crusader.ModFolderName;
		((SL_Item)val).SubfolderName = "Restoration";
		((SL_Item)val).Description = "Cures you from all hexes, bleeding and slowing effects.";
		((SL_Item)val).CastType = (SpellCastType)58;
		((SL_Item)val).CastModifier = (SpellCastModifier)0;
		((SL_Item)val).CastLocomotionEnabled = false;
		((SL_Item)val).MobileCastMovementMult = 0f;
		SL_EffectTransform[] array = new SL_EffectTransform[1];
		SL_EffectTransform val2 = new SL_EffectTransform();
		val2.TransformName = "Effects";
		val2.Effects = (SL_Effect[])(object)new SL_Effect[4]
		{
			(SL_Effect)new SL_RemoveStatusEffect
			{
				Status_Tag = "Hex",
				CleanseType = (RemoveTypes)2
			},
			(SL_Effect)new SL_RemoveStatusEffect
			{
				Status_Name = "Slow Down",
				CleanseType = (RemoveTypes)0
			},
			(SL_Effect)new SL_RemoveStatusEffect
			{
				Status_Name = "Cripple",
				CleanseType = (RemoveTypes)0
			},
			(SL_Effect)new SL_RemoveStatusEffect
			{
				Status_Tag = "Bleeding",
				CleanseType = (RemoveTypes)2
			}
		};
		array[0] = val2;
		((SL_Item)val).EffectTransforms = (SL_EffectTransform[])(object)array;
		val.Cooldown = 30f;
		val.StaminaCost = 0f;
		val.HealthCost = 0f;
		val.ManaCost = 14f;
		SL_Skill val3 = val;
		((ContentTemplate)val3).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val3).New_ItemID);
		return (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
	}
}
public class CureWoundsSpell
{
	[HarmonyPatch(typeof(Character), "SpellCastAnim")]
	public class Character_SpellCastAnim
	{
		[HarmonyPrefix]
		public static void Prefix(Character __instance, ref SpellCastType _type, ref SpellCastModifier _modifier, Animator ___m_animator, int _sheatheRequired = 1)
		{
		}
	}

	public const string ItemName = "Cure Wounds";

	public static void Prepare()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Expected O, but got Unknown
		SL_Skill val = new SL_Skill();
		((SL_Item)val).Name = "Cure Wounds";
		((SL_Item)val).EffectBehaviour = (EditBehaviours)2;
		((SL_Item)val).Target_ItemID = 8200040;
		((SL_Item)val).New_ItemID = 2502000;
		((SL_Item)val).SLPackName = Crusader.ModFolderName;
		((SL_Item)val).SubfolderName = "Cure Wounds";
		((SL_Item)val).Description = "A swift spell that restores some health.";
		((SL_Item)val).CastType = (SpellCastType)1;
		((SL_Item)val).CastModifier = (SpellCastModifier)1;
		((SL_Item)val).CastLocomotionEnabled = true;
		((SL_Item)val).MobileCastMovementMult = 0.7f;
		SL_EffectTransform[] array = new SL_EffectTransform[1];
		SL_EffectTransform val2 = new SL_EffectTransform();
		val2.TransformName = "Effects";
		val2.Effects = (SL_Effect[])(object)new SL_Effect[0];
		array[0] = val2;
		((SL_Item)val).EffectTransforms = (SL_EffectTransform[])(object)array;
		val.Cooldown = 2f;
		val.StaminaCost = 0f;
		val.HealthCost = 0f;
		val.ManaCost = 14f;
		SL_Skill val3 = val;
		((ContentTemplate)val3).ApplyTemplate();
	}

	public static Skill Init()
	{
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		Prepare();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(2502000);
		Skill val = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
		((SL_Effect)new SL_PlaySoundEffect
		{
			Follow = true,
			OverrideCategory = (EffectCategories)0,
			Delay = 0f,
			MinPitch = 1f,
			MaxPitch = 1f,
			SyncType = (SyncTypes)0,
			Sounds = new List<Sounds> { (Sounds)12903 }
		}).ApplyToTransform(TinyGameObjectManager.GetOrMake(((Component)val).transform, "ActivationEffects", true, true));
		FactionSelector.SetCasterParticleForFaction(val, 0f);
		Transform transform = TinyGameObjectManager.MakeFreshObject("Effects", true, true, ((Component)val).transform).transform;
		HealingAoE healingAoE = ((Component)transform).gameObject.AddComponent<HealingAoE>();
		healingAoE.Range = 30f;
		setHealing(healingAoE, 2f);
		StatusEffectCondition val2 = ((Component)transform).gameObject.AddComponent<StatusEffectCondition>();
		val2.StatusEffectPrefab = Crusader.Instance.healingSurgeInstance;
		transform = TinyGameObjectManager.MakeFreshObject("Effects", true, true, ((Component)val).transform).transform;
		HealingAoE healingAoE2 = ((Component)transform).gameObject.AddComponent<HealingAoE>();
		healingAoE2.Range = 15f;
		setHealing(healingAoE2);
		val2 = ((Component)transform).gameObject.AddComponent<StatusEffectCondition>();
		val2.Inverse = true;
		val2.StatusEffectPrefab = Crusader.Instance.healingSurgeInstance;
		return val;
	}

	private static void setHealing(Healing healing, float multiplier = 1f)
	{
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		healing.RestoredHealth = 10f * multiplier;
		healing.AmplificationType = HolyDamageManager.GetDamageType();
		healing.CanRevive = false;
	}
}
public class Judgement
{
	[Serializable]
	[CompilerGenerated]
	private sealed class <>c
	{
		public static readonly <>c <>9 = new <>c();

		public static DescriptionModifier <>9__1_0;

		internal void <Init>b__1_0(Item item, ref string description)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			if (item.ItemID == 2502026)
			{
				if (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(CharacterManager.Instance.GetFirstLocalCharacter().UID)] == FactionSelector.CrusaderFaction.BlueChamber)
				{
					description = "When you expend Ancestral Memory to cast a spell, your primary weapon becomes infused with " + ModTheme.BlueChamberImbueName + " for " + 10f + " seconds.";
				}
				else if (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(CharacterManager.Instance.GetFirstLocalCharacter().UID)] == FactionSelector.CrusaderFaction.HolyMission)
				{
					description = "When you expend " + ModTheme.BurstOfDivinityEffectName + " to cast a spell, your primary weapon becomes infused with " + ModTheme.HolyMissionImbueName + " for " + 10f + " seconds.";
				}
			}
		}
	}

	public const float ImbueDuration = 10f;

	public static Skill Init()
	{
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Expected O, but got Unknown
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Expected O, but got Unknown
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Expected O, but got Unknown
		DescriptionModifier onDescriptionModified = TinyHelper.OnDescriptionModified;
		object obj = <>c.<>9__1_0;
		if (obj == null)
		{
			DescriptionModifier val = delegate(Item item, ref string description)
			{
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_009f: Unknown result type (might be due to invalid IL or missing references)
				if (item.ItemID == 2502026)
				{
					if (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(CharacterManager.Instance.GetFirstLocalCharacter().UID)] == FactionSelector.CrusaderFaction.BlueChamber)
					{
						description = "When you expend Ancestral Memory to cast a spell, your primary weapon becomes infused with " + ModTheme.BlueChamberImbueName + " for " + 10f + " seconds.";
					}
					else if (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(CharacterManager.Instance.GetFirstLocalCharacter().UID)] == FactionSelector.CrusaderFaction.HolyMission)
					{
						description = "When you expend " + ModTheme.BurstOfDivinityEffectName + " to cast a spell, your primary weapon becomes infused with " + ModTheme.HolyMissionImbueName + " for " + 10f + " seconds.";
					}
				}
			};
			<>c.<>9__1_0 = val;
			obj = (object)val;
		}
		TinyHelper.OnDescriptionModified = (DescriptionModifier)Delegate.Combine((Delegate?)(object)onDescriptionModified, (Delegate?)obj);
		SL_Skill val2 = new SL_Skill();
		((SL_Item)val2).Name = ModTheme.DivineFavorSpellName;
		((SL_Item)val2).EffectBehaviour = (EditBehaviours)1;
		((SL_Item)val2).Target_ItemID = 8205030;
		((SL_Item)val2).New_ItemID = 2502026;
		((SL_Item)val2).SLPackName = Crusader.ModFolderName;
		((SL_Item)val2).SubfolderName = "Judgement";
		((SL_Item)val2).Description = "When " + ModTheme.BlessedDeterminationSpellName + " or " + ModTheme.MeditationSkillName + " provides mana to cast a spell, your primary weapon becomes infused with a powerful infusion for " + 10f + " seconds.";
		((SL_Item)val2).IsUsable = false;
		((SL_Item)val2).CastType = (SpellCastType)(-1);
		((SL_Item)val2).CastModifier = (SpellCastModifier)0;
		((SL_Item)val2).CastLocomotionEnabled = false;
		((SL_Item)val2).MobileCastMovementMult = -1f;
		val2.Cooldown = 0f;
		val2.StaminaCost = 0f;
		val2.ManaCost = 0f;
		SL_Skill val3 = val2;
		((ContentTemplate)val3).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val3).New_ItemID);
		Skill val4 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
		Object.Destroy((Object)(object)((Component)val4).gameObject.GetComponentInChildren<HasStatusEffectEffectCondition>());
		return val4;
	}
}
public class RetributiveSmiteSpell
{
	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_0155: Unknown result type (might be due to invalid IL or missing references)
		//IL_015f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0165: Expected O, but got Unknown
		SL_AttackSkill val = new SL_AttackSkill();
		((SL_Item)val).Name = "Retributive Smite";
		((SL_Item)val).EffectBehaviour = (EditBehaviours)0;
		((SL_Item)val).Target_ItemID = 8100260;
		((SL_Item)val).New_ItemID = 2502006;
		((SL_Item)val).SLPackName = Crusader.ModFolderName;
		((SL_Item)val).SubfolderName = "Retributive Smite";
		((SL_Item)val).Description = "Completely block a physical attack, striking the attacker and dealing additional lightning damage.";
		((SL_Item)val).CastType = (SpellCastType)501;
		((SL_Item)val).CastModifier = (SpellCastModifier)2;
		((SL_Item)val).CastLocomotionEnabled = false;
		((SL_Item)val).MobileCastMovementMult = -1f;
		((SL_Item)val).CastSheatheRequired = 2;
		WeaponType[] array = new WeaponType[10];
		RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
		val.RequiredWeaponTypes = (WeaponType[])(object)array;
		((SL_Skill)val).Cooldown = 20f;
		((SL_Skill)val).StaminaCost = 7f;
		((SL_Skill)val).ManaCost = 14f;
		((SL_Skill)val).HealthCost = 0f;
		SL_AttackSkill val2 = val;
		((ContentTemplate)val2).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val2).New_ItemID);
		Skill val3 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
		WeaponDamage componentInChildren = ((Component)val3).gameObject.GetComponentInChildren<WeaponDamage>();
		componentInChildren.WeaponDamageMult = 1.7f;
		componentInChildren.WeaponKnockbackMult = 1.5f;
		componentInChildren.WeaponDamageMultKDown = -1f;
		componentInChildren.WeaponDurabilityLossPercent = 0f;
		componentInChildren.WeaponDurabilityLoss = 1f;
		componentInChildren.OverrideDType = (Types)9;
		((PunctualDamage)componentInChildren).Damages = (DamageType[])(object)new DamageType[1]
		{
			new DamageType(HolyDamageManager.GetDamageType(), 20f)
		};
		return val3;
	}
}
public class WrathfulSmiteSpell
{
	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Expected O, but got Unknown
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_0114: Unknown result type (might be due to invalid IL or missing references)
		//IL_0119: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_0127: Unknown result type (might be due to invalid IL or missing references)
		//IL_0132: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0148: Unknown result type (might be due to invalid IL or missing references)
		//IL_014a: Unknown result type (might be due to invalid IL or missing references)
		//IL_014f: Unknown result type (might be due to invalid IL or missing references)
		SL_AttackSkill val = new SL_AttackSkill();
		((SL_Item)val).Name = "Wrathful Smite";
		((SL_Item)val).EffectBehaviour = (EditBehaviours)2;
		((SL_Item)val).Target_ItemID = 8100290;
		((SL_Item)val).New_ItemID = 2502008;
		((SL_Item)val).SLPackName = Crusader.ModFolderName;
		((SL_Item)val).SubfolderName = "Wrathful Smite";
		((SL_Item)val).Description = "A leaping attack that deals more damage to wounded enemies, and instantly becomes available for another use if it kills its target.";
		((SL_Item)val).CastType = (SpellCastType)500;
		((SL_Item)val).CastModifier = (SpellCastModifier)2;
		((SL_Item)val).CastLocomotionEnabled = false;
		((SL_Item)val).MobileCastMovementMult = -1f;
		((SL_Item)val).CastSheatheRequired = 2;
		WeaponType[] array = new WeaponType[10];
		RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
		val.RequiredWeaponTypes = (WeaponType[])(object)array;
		((SL_Skill)val).Cooldown = 100f;
		((SL_Skill)val).StaminaCost = 10f;
		((SL_Skill)val).ManaCost = 7f;
		((SL_Skill)val).HealthCost = 0f;
		SL_AttackSkill val2 = val;
		((ContentTemplate)val2).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val2).New_ItemID);
		Skill val3 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
		((SL_Effect)new SL_PlaySoundEffect
		{
			Follow = true,
			OverrideCategory = (EffectCategories)0,
			Delay = 0.22f,
			MinPitch = 1f,
			MaxPitch = 1f,
			SyncType = (SyncTypes)0,
			Sounds = new List<Sounds> { (Sounds)13221 }
		}).ApplyToTransform(TinyGameObjectManager.GetOrMake(((Component)val3).transform, "ActivationEffects", true, true));
		FactionSelector.SetWeaponTrailForFaction(val3);
		((Effect)((Component)TinyGameObjectManager.MakeFreshTransform(((Component)val3).transform, "ActivationEffects", true, true)).gameObject.AddComponent<EnableHitDetection>()).Delay = 0.5f;
		Transform val4 = TinyGameObjectManager.MakeFreshTransform(((Component)val3).transform, "HitEffects", true, true);
		CooldownChangeWeaponDamageTargetHealth val5 = ((Component)val4).gameObject.AddComponent<CooldownChangeWeaponDamageTargetHealth>();
		val5.ExecuteSetCooldown = 0f;
		setDamage((WeaponDamageTargetHealth)(object)val5);
		return val3;
	}

	private static void setDamage(WeaponDamageTargetHealth damage)
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		damage.MultiplierHighLowHP

plugins/CustomGrip.dll

Decompiled 2 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using TinyHelper;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace CustomGrip;

[BepInPlugin("com.ehaugw.customgrip", "CustomGrip", "1.0.0")]
public class CustomGrip : BaseUnityPlugin
{
	public const string GUID = "com.ehaugw.customgrip";

	public const string VERSION = "1.0.0";

	public const string NAME = "CustomGrip";

	internal void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		Harmony val = new Harmony("com.ehaugw.customgrip");
		val.PatchAll();
	}

	public static void ChangeGrip(Character character, WeaponType toMoveset)
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Expected I4, but got Unknown
		if (character != null)
		{
			Animator animator = character.Animator;
			if (animator != null)
			{
				animator.SetInteger("WeaponType", (int)toMoveset);
			}
		}
	}

	public static void ResetGrip(Character character)
	{
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Expected I4, but got Unknown
		Weapon val = ((character != null) ? character.CurrentWeapon : null);
		if (val != null && character != null)
		{
			Animator animator = character.Animator;
			if (animator != null)
			{
				animator.SetInteger("WeaponType", (int)val.Type);
			}
		}
	}
}
[HarmonyPatch(typeof(Character), "HitEnded")]
public class Character_HitEnded
{
	[HarmonyPrefix]
	public static void Prefix(Character __instance, ref int _attackID)
	{
		if (_attackID != -2 && !__instance.IsCasting)
		{
			CustomGrip.ResetGrip(__instance);
		}
	}
}
[HarmonyPatch(typeof(Character), "StopLocomotionAction")]
public class Character_StopLocomotionAction
{
	[HarmonyPrefix]
	public static void Prefix(Character __instance)
	{
		CustomGrip.ResetGrip(__instance);
	}
}
public class WeaponSkillAnimationSelector : Effect
{
	public WeaponType WeaponType;

	protected override void ActivateLocally(Character character, object[] _infos)
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		CustomGrip.ChangeGrip(character, WeaponType);
	}

	public static void SetCustomAttackAnimation(Skill skill, WeaponType weaponType)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		Transform transform = TinyGameObjectManager.MakeFreshObject("ActivationEffects", true, true, ((Component)skill).transform).transform;
		((Component)transform).gameObject.AddComponent<WeaponSkillAnimationSelector>().WeaponType = weaponType;
	}
}

plugins/EffectSourceConditions.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using TinyHelper;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace EffectSourceConditions;

public class DynamicSkillStat : MonoBehaviour
{
	public delegate void ManaCostModifier(Skill skill, float original, ref float result);

	public float ManaCost = 0f;

	public float StaminaCost = 0f;

	public float HealthCost = 0f;

	public float Cooldown = 2f;

	public float DurabilityCost = 0f;

	public SpellCastType CastType = (SpellCastType)(-1);

	public SpellCastModifier CastModifier = (SpellCastModifier)(-1);

	public float MobileCastMovementMult = -1f;

	public int CastSheatheRequired = 0;

	public bool CastLocomotionEnabled = false;

	public static ManaCostModifier ManaCostModifiers = delegate
	{
	};

	public void SetSkillStats(Skill skill)
	{
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		float result = ManaCost;
		ManaCostModifiers(skill, ManaCost, ref result);
		skill.ManaCost = Mathf.Round(result);
		skill.StaminaCost = StaminaCost;
		skill.HealthCost = HealthCost;
		skill.DurabilityCost = DurabilityCost;
		((Item)skill).CastSheathRequired = CastSheatheRequired;
		((Item)skill).MobileCastMovementMult = MobileCastMovementMult;
		((Item)skill).CastModifier = CastModifier;
		((Item)skill).CastLocomotionEnabled = CastLocomotionEnabled;
		if (((Item)skill).ActivateEffectAnimType != CastType)
		{
			At.SetValue<SpellCastType>(CastType, typeof(Item), (object)skill, "m_activateEffectAnimType");
		}
		if (!skill.InCooldown())
		{
			skill.Cooldown = Cooldown;
		}
	}

	public static void UnsetSkillStats(Skill skill)
	{
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Invalid comparison between Unknown and I4
		skill.ManaCost = 0f;
		skill.StaminaCost = 0f;
		skill.HealthCost = 0f;
		skill.DurabilityCost = 0f;
		((Item)skill).CastSheathRequired = 0;
		((Item)skill).MobileCastMovementMult = -1f;
		((Item)skill).CastModifier = (SpellCastModifier)0;
		((Item)skill).CastLocomotionEnabled = false;
		if ((int)((Item)skill).ActivateEffectAnimType != -1)
		{
			At.SetValue<SpellCastType>((SpellCastType)(-1), typeof(Item), (object)skill, "m_activateEffectAnimType");
		}
		if (!skill.InCooldown())
		{
			skill.Cooldown = 0f;
		}
	}

	public static void TryUpdateSkillStats(Skill skill)
	{
		DynamicSkillStat[] componentsInChildren = ((Component)skill).gameObject.GetComponentsInChildren<DynamicSkillStat>();
		if (componentsInChildren == null || componentsInChildren.Length == 0)
		{
			return;
		}
		bool flag = false;
		DynamicSkillStat[] array = componentsInChildren;
		foreach (DynamicSkillStat dynamicSkillStat in array)
		{
			Character ownerCharacter = ((EffectSynchronizer)skill).OwnerCharacter;
			if (ownerCharacter == null)
			{
				continue;
			}
			SourceCondition[] components = ((Component)dynamicSkillStat).gameObject.GetComponents<SourceCondition>();
			if (components == null)
			{
				continue;
			}
			bool flag2 = true;
			SourceCondition[] array2 = components;
			foreach (SourceCondition sourceCondition in array2)
			{
				if (!sourceCondition.CharacterHasRequirement(ownerCharacter))
				{
					flag2 = false;
				}
			}
			if (flag2 && components.Length != 0)
			{
				dynamicSkillStat.SetSkillStats(skill);
				flag = true;
			}
		}
		if (!flag)
		{
			UnsetSkillStats(skill);
		}
	}
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
public class Item_Description
{
	[HarmonyPrefix]
	public static void Prefix(Item __instance)
	{
		Skill val = (Skill)(object)((__instance is Skill) ? __instance : null);
		if (val != null)
		{
			DynamicSkillStat.TryUpdateSkillStats(val);
		}
	}
}
[HarmonyPatch(typeof(Skill), "HasBaseRequirements")]
public class Skill_HasBaseRequirements
{
	[HarmonyPrefix]
	public static void Prefix(Skill __instance)
	{
		DynamicSkillStat.TryUpdateSkillStats(__instance);
	}
}
[BepInPlugin("com.ehaugw.effectsourceconditions", "Effect Source Conditions", "2.8.0")]
public class EffectSourceConditions : BaseUnityPlugin
{
	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	public class WeaponDamage_BuildDamage
	{
		[HarmonyPrefix]
		public static bool Prefix(Effect __instance, Character _targetCharacter, ref DamageList _list, ref float _knockback)
		{
			return HasSourceConditions(__instance);
		}
	}

	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	public class PunctualDamage_BuildDamage
	{
		[HarmonyPrefix]
		public static bool Prefix(Effect __instance, Character _targetCharacter, ref DamageList _list, ref float _knockback)
		{
			return HasSourceConditions(__instance);
		}
	}

	[HarmonyPatch(typeof(Effect), "TryTriggerConditions", new Type[]
	{
		typeof(Character),
		typeof(bool)
	})]
	public class Effect_TryTriggerConditions
	{
		[HarmonyPrefix]
		public static bool Prefix(Effect __instance, Character _affectedCharacter, bool _skipPriority)
		{
			return HasSourceConditions(__instance);
		}
	}

	public const string GUID = "com.ehaugw.effectsourceconditions";

	public const string VERSION = "2.8.0";

	public const string NAME = "Effect Source Conditions";

	public const string EFFECTS_CONTAINER_ACTIVATION = "ActivationEffects";

	public const string EFFECTS_CONTAINER = "Effects";

	public const string SOURCE_CONDITION_CONTAINER = "SourceConditions";

	public const string EFFECTS_MANUAL_CONTAINER = "ManualContainer";

	internal void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		Harmony val = new Harmony("com.ehaugw.effectsourceconditions");
		val.PatchAll();
	}

	public static bool HasSourceConditions(Effect __instance)
	{
		object obj;
		if (__instance == null)
		{
			obj = null;
		}
		else
		{
			Transform transform = ((Component)__instance).transform;
			if (transform == null)
			{
				obj = null;
			}
			else
			{
				Transform obj2 = transform.Find("SourceConditions");
				if (obj2 == null)
				{
					obj = null;
				}
				else
				{
					GameObject gameObject = ((Component)obj2).gameObject;
					obj = ((gameObject != null) ? gameObject.GetComponents<SourceCondition>() : null);
				}
			}
		}
		if (obj == null)
		{
			obj = new SourceCondition[0];
		}
		SourceCondition[] array = (SourceCondition[])obj;
		foreach (SourceCondition sourceCondition in array)
		{
			if (!sourceCondition.CharacterHasRequirement(__instance.SourceCharacter))
			{
				return false;
			}
		}
		return true;
	}
}
public class EffectSourceConditionChecker : EffectCondition
{
	protected override bool CheckIsValid(Character _affectedCharacter)
	{
		Transform transform = ((Component)this).transform;
		object obj;
		if (transform == null)
		{
			obj = null;
		}
		else
		{
			Transform parent = transform.parent;
			if (parent == null)
			{
				obj = null;
			}
			else
			{
				Transform parent2 = parent.parent;
				obj = ((parent2 != null) ? UnityEngineExtensions.FindAllInAllChildren(parent2, "ActivationEffects") : null);
			}
		}
		Transform[] array = (Transform[])obj;
		if (array != null)
		{
			Transform[] array2 = array;
			foreach (Transform val in array2)
			{
				bool flag = true;
				SourceCondition[] componentsInChildren = ((Component)val).GetComponentsInChildren<SourceCondition>();
				SourceCondition[] array3 = componentsInChildren;
				foreach (SourceCondition sourceCondition in array3)
				{
					if (!sourceCondition.CharacterHasRequirement(_affectedCharacter))
					{
						flag = false;
					}
				}
				if (flag && componentsInChildren.Count() > 0)
				{
					return !base.Invert;
				}
			}
		}
		return base.Invert;
	}

	public static ActivationCondition AddToSkill(Skill skill)
	{
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Expected O, but got Unknown
		Transform orMake = TinyGameObjectManager.GetOrMake(((Component)skill).transform, "AdditionalActivationConditions", true, true);
		GameObject gameObject = ((Component)TinyGameObjectManager.GetOrMake(orMake, "EffectSourceConditionChecker", true, true)).gameObject;
		ActivationCondition val = new ActivationCondition();
		EffectSourceConditionChecker condition = gameObject.AddComponent<EffectSourceConditionChecker>();
		val.Condition = (EffectCondition)(object)condition;
		At.SetValue<string>("This would have no effect.", typeof(ActivationCondition), (object)val, "m_defaultMessage");
		List<ActivationCondition> list = (At.GetValue(typeof(Skill), (object)skill, "m_additionalConditions") as ActivationCondition[])?.ToList() ?? new List<ActivationCondition>();
		list.Add(val);
		At.SetValue<ActivationCondition[]>(list.ToArray(), typeof(Skill), (object)skill, "m_additionalConditions");
		return val;
	}
}
public abstract class SourceCondition : MonoBehaviour
{
	public abstract bool CharacterHasRequirement(Character character);
}
public class SourceConditionItemInInventory : SourceCondition
{
	public int RequiredItemID;

	public int Amount = 1;

	public bool Inverted = false;

	public override bool CharacterHasRequirement(Character character)
	{
		int result;
		if (RequiredItemID != 0)
		{
			int? obj;
			if (character == null)
			{
				obj = null;
			}
			else
			{
				CharacterInventory inventory = character.Inventory;
				obj = ((inventory != null) ? new int?(inventory.ItemCount(RequiredItemID)) : null);
			}
			int? num = obj;
			result = (((num.GetValueOrDefault() > 0) ^ Inverted) ? 1 : 0);
		}
		else
		{
			result = 1;
		}
		return (byte)result != 0;
	}
}
public class SourceConditionEquipment : SourceCondition
{
	public int RequiredItemID;

	public int RequiredEnchantID;

	public bool Inverted = false;

	public override bool CharacterHasRequirement(Character character)
	{
		object obj;
		if (character == null)
		{
			obj = null;
		}
		else
		{
			CharacterInventory inventory = character.Inventory;
			obj = ((inventory != null) ? inventory.Equipment : null);
		}
		CharacterEquipment val = (CharacterEquipment)obj;
		if (val != null)
		{
			foreach (EquipmentSlot item in val.EquipmentSlots.Where((EquipmentSlot s) => (Object)(object)s != (Object)null && (Object)(object)s.EquippedItem != (Object)null))
			{
				bool flag = RequiredItemID == 0 || ((Item)item.EquippedItem).ItemID == RequiredItemID;
				bool flag2 = RequiredEnchantID == 0 || item.EquippedItem.ActiveEnchantmentIDs.Contains(RequiredEnchantID);
				if (flag && flag2)
				{
					return !Inverted;
				}
			}
		}
		return Inverted;
	}
}
public class SourceConditionCorruption : SourceCondition
{
	public float Corruption = 0f;

	public bool Inverted = false;

	public override bool CharacterHasRequirement(Character character)
	{
		float? obj;
		if (character == null)
		{
			obj = null;
		}
		else
		{
			PlayerCharacterStats playerStats = character.PlayerStats;
			obj = ((playerStats != null) ? new float?(playerStats.Corruption) : null);
		}
		float? num = obj;
		return (num.GetValueOrDefault() >= Corruption) ^ Inverted;
	}
}
public class SourceConditionMana : SourceCondition
{
	public float ManaCost = 0f;

	public bool Inverted = false;

	public override bool CharacterHasRequirement(Character character)
	{
		return (ManaCost <= 0f || character.Mana >= character.Stats.GetFinalManaConsumption((Tag[])null, ManaCost)) ^ Inverted;
	}
}
public class SourceConditionQuestLocal : SourceCondition
{
	public int[] Quests;

	public bool Inverted = false;

	public LogicType Logic = (LogicType)0;

	public override bool CharacterHasRequirement(Character character)
	{
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		return QuestRequirements.HasQuestKnowledgeLocal(character, Quests, Logic, Inverted, false);
	}
}
public class SourceConditionQuest : SourceCondition
{
	public int[] Quests;

	public bool Inverted = false;

	public LogicType Logic = (LogicType)0;

	public override bool CharacterHasRequirement(Character character)
	{
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		return QuestRequirements.HasQuestKnowledge(character, Quests, Logic, Inverted, false);
	}
}
public class SourceConditionStatusEffect : SourceCondition
{
	public string statusEffectName;

	public bool Inverted = false;

	public StatusEffect RequiredStatusEffect
	{
		get
		{
			return ResourcesPrefabManager.Instance.GetStatusEffectPrefab(statusEffectName);
		}
		set
		{
			statusEffectName = value.IdentifierName;
		}
	}

	public override bool CharacterHasRequirement(Character character)
	{
		int num;
		if (statusEffectName != null)
		{
			bool? obj;
			if (character == null)
			{
				obj = null;
			}
			else
			{
				StatusEffectManager statusEffectMngr = character.StatusEffectMngr;
				obj = ((statusEffectMngr != null) ? new bool?(statusEffectMngr.HasStatusEffect(statusEffectName)) : null);
			}
			bool? flag = obj;
			num = (flag.GetValueOrDefault() ? 1 : 0);
		}
		else
		{
			num = 0;
		}
		return (byte)((uint)num ^ (Inverted ? 1u : 0u)) != 0;
	}
}
public class SourceConditionSkill : SourceCondition
{
	public int RequiredSkillID;

	public bool Inverted = false;

	public Item RequiredSkill
	{
		get
		{
			return ResourcesPrefabManager.Instance.GetItemPrefab(RequiredSkillID);
		}
		set
		{
			RequiredSkillID = value.ItemID;
		}
	}

	public override bool CharacterHasRequirement(Character character)
	{
		int result;
		if (RequiredSkillID != 0)
		{
			bool? obj;
			if (character == null)
			{
				obj = null;
			}
			else
			{
				CharacterInventory inventory = character.Inventory;
				if (inventory == null)
				{
					obj = null;
				}
				else
				{
					CharacterSkillKnowledge skillKnowledge = inventory.SkillKnowledge;
					obj = ((skillKnowledge != null) ? new bool?(((CharacterKnowledge)skillKnowledge).IsItemLearned(RequiredSkillID)) : null);
				}
			}
			bool? flag = obj;
			result = ((flag.GetValueOrDefault() ^ Inverted) ? 1 : 0);
		}
		else
		{
			result = 1;
		}
		return (byte)result != 0;
	}
}

plugins/HolyDamageManager.dll

Decompiled 2 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace HolyDamageManager;

[BepInPlugin("com.ehaugw.holydamagemanager", "Holy Damage Manager", "1.0.0")]
public class HolyDamageManager : BaseUnityPlugin
{
	public const string GUID = "com.ehaugw.holydamagemanager";

	public const string VERSION = "1.0.0";

	public const string NAME = "Holy Damage Manager";

	private static Types m_holyDamageType;

	private static Tag m_holyDamageTag;

	internal void Awake()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		SetHolyType((Types)3);
		SetHolyTag(Tag.None);
	}

	public static void SetHolyType(Types type)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		m_holyDamageType = type;
	}

	public static void SetHolyTag(Tag tag)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		m_holyDamageTag = tag;
	}

	public static float BuffHolyDamageOrHealing(Character character, float value)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Expected O, but got Unknown
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		DamageList val = new DamageList(GetDamageType(), value);
		character.Stats.GetAmplifiedDamage((IList<Tag>)(object)new Tag[1] { GetDamageTag() }, ref val);
		return val.TotalDamage;
	}

	public static Tag GetDamageTag()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		return m_holyDamageTag;
	}

	public static Types GetDamageType()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		return m_holyDamageType;
	}

	public static int GetHolyIndex()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected I4, but got Unknown
		return (int)GetDamageType();
	}

	public static float[] GetHolyDamageBonusArray(float damageBonus)
	{
		float[] array = new float[9];
		array[GetHolyIndex()] = damageBonus;
		return array;
	}
}

plugins/ImpendingDoom.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using HolyDamageManager;
using SideLoader;
using TinyHelper;
using TinyHelper.Effects;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace ImpendingDoom;

public class WillDieFromImpendingDoom : EffectCondition
{
	protected override bool CheckIsValid(Character _affectedCharacter)
	{
		StatusEffect statusEffectOfName = _affectedCharacter.StatusEffectMngr.GetStatusEffectOfName(ImpendingDoomMod.Instance.impendingDoomInstance.IdentifierName);
		if (statusEffectOfName != null)
		{
			float num = ImpendingDoom.RemainingDamage(_affectedCharacter, statusEffectOfName);
			if (num >= _affectedCharacter.Health && num >= 40f)
			{
				return true;
			}
		}
		return false;
	}
}
public class EffectInitializer
{
	public static StatusEffect MakeImpendingDoomPrefab()
	{
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_014f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0174: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
		string impendingDoomEffectName = ModTheme.ImpendingDoomEffectName;
		string[] obj = new string[5] { "Take 1 ", null, null, null, null };
		Types damageType = HolyDamageManager.GetDamageType();
		obj[1] = ((object)(Types)(ref damageType)).ToString();
		obj[2] = " over time and be smitten by thunder if you build up too much ";
		obj[3] = ModTheme.ImpendingDoomEffectName;
		obj[4] = ".";
		string text = string.Concat(obj);
		string text2 = Directory.GetParent(typeof(ImpendingDoomMod).Assembly.Location).ToString();
		StatusEffect val = TinyEffectManager.MakeStatusEffectPrefab("ImpendingDoom", "ImpendingDoom", text, 15f, 1f, (StackBehaviors)1, "HolyBlaze", true, (string)null, (UID?)null, "com.ehaugw.impendingdoom", "\\SideLoader\\Texture2D\\impendingDoomIcon.png", impendingDoomEffectName, text2);
		EffectSignature statusEffectSignature = val.StatusEffectSignature;
		Transform transform = TinyGameObjectManager.MakeFreshObject("Effects", true, true, ((Component)statusEffectSignature).transform).transform;
		ImpendingDoom impendingDoom = ((Component)transform).gameObject.AddComponent<ImpendingDoom>();
		((Effect)impendingDoom).UseOnce = false;
		transform = TinyGameObjectManager.MakeFreshObject("Effects", true, true, ((Component)statusEffectSignature).transform).transform;
		WillDieFromImpendingDoom willDieFromImpendingDoom = ((Component)transform).gameObject.AddComponent<WillDieFromImpendingDoom>();
		ShootBlastFromEffect val2 = ((Component)transform).gameObject.AddComponent<ShootBlastFromEffect>();
		((Effect)val2).UseOnce = true;
		((Behaviour)val2).enabled = true;
		((Component)val2).transform.parent = transform;
		((ShootBlast)val2).BaseBlast = SL_ShootBlast.GetBlastPrefab((BlastPrefabs)99).GetComponent<Blast>();
		((ShootBlast)val2).InstanstiatedAmount = 5;
		((Shooter)val2).CastPosition = (CastPositionType)0;
		((Shooter)val2).TargetType = (TargetTypes)0;
		((Shooter)val2).TransformName = "ShooterTransform";
		((ShootBlast)val2).UseTargetCharacterPositionType = false;
		((Effect)val2).SyncType = (SyncTypes)0;
		((Effect)val2).OverrideEffectCategory = (EffectCategories)0;
		((Effect)val2).BasePotencyValue = 1f;
		((Effect)val2).Delay = 0.25f;
		((Shooter)val2).LocalCastPositionAdd = new Vector3(0f, -1f, 0f);
		((ShootBlast)val2).BaseBlast.Radius = 4f;
		statusEffectSignature.Effects = new List<Effect>
		{
			(Effect)(object)impendingDoom,
			(Effect)(object)val2
		};
		Transform val3 = ((Component)((ShootBlast)val2).BaseBlast).transform.Find("Effects");
		PunctualDamage component = ((Component)val3).GetComponent<PunctualDamage>();
		Object.Destroy((Object)(object)component);
		component = (PunctualDamage)(object)((Component)val3).gameObject.AddComponent<ImpendingDoomDamage>();
		((Effect)component).Delay = 0.25f;
		component.Knockback = 40f;
		return val;
	}
}
public class ImpendingDoom : Effect
{
	public const float RANGE = 4f;

	public const float LIFE_SPAN = 15f;

	public const float DAMAGE = 15f;

	public const float REFRESH_RATE = 1f;

	public const float BOOM_THRESHOLD = 40f;

	protected override void ActivateLocally(Character character, object[] _infos)
	{
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Expected O, but got Unknown
		object field = At.GetField<Effect>((Effect)(object)this, "m_parentStatusEffect");
		StatusEffect val = (StatusEffect)((field is StatusEffect) ? field : null);
		if (val != null && (Object)(object)((EffectSynchronizer)val).SourceCharacter != (Object)null && !character.Invincible)
		{
			float num = HolyDamageManager.BuffHolyDamageOrHealing(((EffectSynchronizer)val).SourceCharacter, 1f);
			DamageList val2 = new DamageList(HolyDamageManager.GetDamageType(), num);
			character.Stats.GetMitigatedDamage((Tag[])null, ref val2, true);
			character.Stats.ReceiveDamage(val2.TotalDamage);
		}
	}

	public static DamageList RemainingDamageList(Character character, StatusEffect parentStatusEffect, bool mitigated = true)
	{
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Expected O, but got Unknown
		float num = HolyDamageManager.BuffHolyDamageOrHealing(character, 15f * parentStatusEffect.RemainingLifespan / 15f);
		DamageList result = new DamageList(HolyDamageManager.GetDamageType(), num);
		if (mitigated)
		{
			character.Stats.GetMitigatedDamage((Tag[])null, ref result, true);
		}
		return result;
	}

	public static float RemainingDamage(Character character, StatusEffect parentStatusEffect, bool mitigated = true)
	{
		return RemainingDamageList(character, parentStatusEffect, mitigated).TotalDamage;
	}
}
[HarmonyPatch(typeof(StatusEffectManager), "OverrideStatusEffect", new Type[]
{
	typeof(StatusEffect),
	typeof(StatusEffect)
})]
public class StatusEffectManager_OverrideStatusEffect_ImpendingDoom
{
	[HarmonyPrefix]
	public static void Prefix(StatusEffectManager __instance, StatusEffect _existingEffect, StatusEffect _newEffect, out StatusData __state)
	{
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Expected O, but got Unknown
		__state = null;
		if (_newEffect.IdentifierName == _existingEffect.IdentifierName && _newEffect.IdentifierName == ImpendingDoomMod.Instance.impendingDoomInstance.IdentifierName)
		{
			__state = _newEffect.StatusData;
			_newEffect.StatusData = new StatusData(__state);
			_newEffect.StatusData.LifeSpan = ((_newEffect.RemainingLifespan != 0f) ? _newEffect.RemainingLifespan : _newEffect.StartLifespan) + _existingEffect.RemainingLifespan;
		}
	}

	[HarmonyPostfix]
	public static void Postfix(StatusEffectManager __instance, StatusEffect _existingEffect, StatusEffect _newEffect, StatusData __state)
	{
		if (__state != null)
		{
			_newEffect.StatusData = __state;
		}
	}
}
internal class ImpendingDoomDamage : PunctualDamage
{
	protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
	{
		EffectSynchronizer sourceSynchronizer = ((Effect)this).SourceSynchronizer;
		StatusEffect parentStatusEffect = (StatusEffect)(object)((sourceSynchronizer is StatusEffect) ? sourceSynchronizer : null);
		DamageList val = ImpendingDoom.RemainingDamageList(_affectedCharacter, parentStatusEffect);
		base.Damages = val.List.ToArray();
		base.DamageAmplifiedByOwner = false;
		((PunctualDamage)this).ActivateLocally(_affectedCharacter, _infos);
	}
}
[BepInPlugin("com.ehaugw.impendingdoom", "Impending Doom", "1.0.0")]
public class ImpendingDoomMod : BaseUnityPlugin
{
	public const string GUID = "com.ehaugw.impendingdoom";

	public const string VERSION = "1.0.0";

	public const string NAME = "Impending Doom";

	public static ImpendingDoomMod Instance;

	public StatusEffect impendingDoomInstance;

	internal void Awake()
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Expected O, but got Unknown
		Instance = this;
		Harmony val = new Harmony("com.ehaugw.impendingdoom");
		val.PatchAll();
		SL.OnPacksLoaded += OnPackLoaded;
	}

	private void OnPackLoaded()
	{
		impendingDoomInstance = EffectInitializer.MakeImpendingDoomPrefab();
	}
}
public class ModTheme
{
	public enum Theme
	{
		Elatt,
		DawnWeaver,
		Atheist,
		Crusader
	}

	public static Theme? modTheme;

	public const string ImpendingDoomEffectIdentifierName = "ImpendingDoom";

	public static Theme GetTheme => modTheme ?? Theme.Crusader;

	public static string ImpendingDoomEffectName => "Impending Doom";

	public static string Themifization()
	{
		return null;
	}
}

plugins/SynchronizedWorldObjects.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using BepInEx;
using HarmonyLib;
using MapMagic;
using Photon;
using SideLoader;
using TinyHelper;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace SynchronizedWorldObjects;

[BepInPlugin("com.ehaugw.synchronizedworldobjects", "Synchronized World Objects", "1.0.3")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency("com.ehaugw.tinyhelper", "4.8.4")]
public class SynchronizedWorldObjects : BaseUnityPlugin
{
	public const string GUID = "com.ehaugw.synchronizedworldobjects";

	public const string VERSION = "1.0.3";

	public const string NAME = "Synchronized World Objects";

	internal void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Expected O, but got Unknown
		GameObject val = new GameObject("SynchronizedWorldObjectsRPC");
		Object.DontDestroyOnLoad((Object)(object)val);
		val.AddComponent<SynchronizedWorldObjectManager>();
		SynchronizedWorldObjectManager.SyncedWorldObjects = new List<SynchronizedWorldObject>();
		SL.OnPacksLoaded += OnPackLoaded;
		SL.OnSceneLoaded += OnSceneLoaded;
		Harmony val2 = new Harmony("com.ehaugw.synchronizedworldobjects");
		val2.PatchAll();
	}

	private void OnPackLoaded()
	{
	}

	private void OnSceneLoaded()
	{
		SynchronizedWorldObjectManager.OnSceneLoaded();
	}
}
public abstract class SynchronizedWorldObject
{
	public string IdentifierName;

	public string SceneIdentifierName;

	public int RPCListenerID;

	public string Uid;

	public SynchronizedWorldObject(string identifierName, int rpcListenerID)
	{
		IdentifierName = identifierName;
		RPCListenerID = rpcListenerID;
		SynchronizedWorldObjectManager.SyncedWorldObjects.Add(this);
	}

	public virtual bool ShouldBeSpawned()
	{
		return SceneManagerHelper.ActiveSceneName == SceneIdentifierName;
	}

	public abstract bool OnSceneLoaded();

	public abstract bool OnGuestJoined(string guestUID);

	public abstract object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta);
}
internal class SynchronizedWorldObjectManager : MonoBehaviour
{
	public static SynchronizedWorldObjectManager Instance;

	public static List<SynchronizedWorldObject> SyncedWorldObjects;

	public static void OnSceneLoaded()
	{
		foreach (SynchronizedWorldObject syncedWorldObject in SyncedWorldObjects)
		{
			syncedWorldObject.OnSceneLoaded();
		}
	}

	internal void Start()
	{
		Instance = this;
		PhotonView val = ((Component)this).gameObject.AddComponent<PhotonView>();
		val.viewID = 951;
		Debug.Log((object)("Registered SynchronizedWorldObjectManager with ViewID " + ((MonoBehaviour)this).photonView.viewID));
	}

	[PunRPC]
	public void SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta)
	{
		foreach (SynchronizedWorldObject syncedWorldObject in SyncedWorldObjects)
		{
			syncedWorldObject.SetupClientSide(rpcListenerID, instanceUID, sceneViewID, recursionCount, rpcMeta);
		}
	}
}
public class SynchronizedDeployable : SynchronizedEquipment
{
	public SynchronizedDeployable(int itemID)
		: base(itemID)
	{
	}

	public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta)
	{
		return null;
	}

	public override Item SetupServerSide()
	{
		Item val = base.SetupServerSide();
		val.IsPickable = false;
		val.HasPhysicsWhenWorld = false;
		Deployable component = ((Component)val).GetComponent<Deployable>();
		component.StartDeployAnimation();
		Dropable component2 = ((Component)val).GetComponent<Dropable>();
		if (Object.op_Implicit((Object)(object)component2))
		{
			component2.GenerateContents();
		}
		FueledContainer component3 = ((Component)val).GetComponent<FueledContainer>();
		if (Object.op_Implicit((Object)(object)component3))
		{
			component3.TryKindle = true;
		}
		return val;
	}
}
public class SynchronizedEquipment : SynchronizedWorldObject
{
	public Vector3 Position;

	public Vector3 Rotation;

	public Vector3 Scale;

	public int ItemID;

	public bool IsPickable = false;

	public SynchronizedEquipment(int itemID)
		: base("-1", -1)
	{
		ItemID = itemID;
	}

	public void AddToScene(string scene, Vector3 position, Vector3 rotation, Vector3 scale)
	{
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		SceneIdentifierName = scene;
		Position = position;
		Rotation = rotation;
		Scale = scale;
	}

	public override bool OnGuestJoined(string guestUID)
	{
		return false;
	}

	public override bool OnSceneLoaded()
	{
		if (ShouldBeSpawned())
		{
			if (!PhotonNetwork.isNonMasterClientInRoom)
			{
				SetupServerSide();
			}
			return true;
		}
		return false;
	}

	public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta)
	{
		return null;
	}

	public virtual Item SetupServerSide()
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		Item val = ItemManager.Instance.GenerateItemNetwork(ItemID);
		val.ChangeParent((Transform)null, Position, Extensions.EulerToQuat(Rotation));
		val.SetForceSyncPos();
		val.SaveType = (SaveTypes)2;
		val.IsPickable = false;
		val.HasPhysicsWhenWorld = true;
		return val;
	}
}
public class SynchronizedNPCScene
{
	public string Scene;

	public Vector3 Position;

	public Vector3 Rotation;

	public Factions? Faction;

	public bool Sheathed;

	public SpellCastType Pose;

	public string RPCMeta;

	public int[] DefaultEquipment;

	public int[] ModdedEquipment;

	public Func<bool> ShouldSpawnInScene;

	public SynchronizedNPCScene(string scene, Vector3 position, Vector3 rotation, Factions? faction = null, bool sheathed = true, SpellCastType pose = -1, string rpcMeta = null, int[] defaultEquipment = null, int[] moddedEquipment = null, Func<bool> shouldSpawnInScene = null)
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		Scene = scene;
		Position = position;
		Rotation = rotation;
		Faction = faction;
		Sheathed = sheathed;
		Pose = pose;
		RPCMeta = rpcMeta;
		DefaultEquipment = defaultEquipment;
		ModdedEquipment = moddedEquipment;
		ShouldSpawnInScene = shouldSpawnInScene ?? ((Func<bool>)(() => true));
	}
}
public class SynchronizedNPC : SynchronizedWorldObject
{
	public enum HairColors
	{
		BrownMedium,
		BrownBright,
		BrownDark,
		Black,
		Blonde,
		White,
		Red,
		Blue,
		Green,
		Orange,
		Purple
	}

	public enum HairStyles
	{
		Bald,
		Basic,
		PonyTail,
		Wild,
		CombedBack,
		PonyTailBraids,
		BraidsBack,
		Bun,
		MaleShort,
		MaleMedium,
		MaleLong,
		CornrowsMedium,
		CornrowsLong,
		CornrowsShort,
		Ball
	}

	public int[] DefaultEquipment = new int[0];

	public int[] ModdedEquipment = new int[0];

	public Vector3 Scale;

	public string RPCMeta;

	public Factions Faction;

	private Character localCharacter;

	private AIRoot aiRoot;

	public VisualData VisualData;

	public List<SynchronizedNPCScene> Scenes = new List<SynchronizedNPCScene>();

	public SynchronizedNPCScene ActiveScene;

	public SynchronizedNPC(string identifierName, int rpcListenerID, int[] defaultEquipment = null, int[] moddedEquipment = null, Vector3? scale = null, Factions? faction = null, VisualData visualData = null)
		: base(identifierName, rpcListenerID)
	{
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		DefaultEquipment = defaultEquipment ?? new int[0];
		ModdedEquipment = moddedEquipment ?? new int[0];
		Scale = (Vector3)(((??)scale) ?? Vector3.one);
		Faction = faction.GetValueOrDefault();
		VisualData = visualData;
	}

	public void AddToScene(SynchronizedNPCScene scene)
	{
		Scenes.Add(scene);
	}

	public void AssignAI(AIRoot aiRoot)
	{
		this.aiRoot = aiRoot;
	}

	public GameObject GetGameObject()
	{
		return GameObject.Find("UNPC_" + IdentifierName);
	}

	public object GetSynchronizedObject(string instanceUID)
	{
		return CharacterManager.Instance.GetCharacter(instanceUID);
	}

	public override bool ShouldBeSpawned()
	{
		foreach (SynchronizedNPCScene scene in Scenes)
		{
			if (scene.ShouldSpawnInScene() && scene.Scene == SceneManagerHelper.ActiveSceneName)
			{
				ActiveScene = scene;
				return true;
			}
		}
		return false;
	}

	public override bool OnSceneLoaded()
	{
		if (ShouldBeSpawned())
		{
			if (!PhotonNetwork.isNonMasterClientInRoom)
			{
				int num = PhotonNetwork.AllocateSceneViewID();
				GameObject gameObject = GetGameObject();
				if ((Object)(object)gameObject == (Object)null)
				{
					SetupServerSide();
					((MonoBehaviour)SynchronizedWorldObjectManager.Instance).photonView.RPC("SetupClientSide", (PhotonTargets)0, new object[5] { RPCListenerID, Uid, num, 0, ActiveScene.RPCMeta });
					return true;
				}
			}
		}
		else
		{
			GameObject gameObject2 = GetGameObject();
			if (gameObject2 != null)
			{
				Object.DestroyImmediate((Object)(object)gameObject2);
			}
		}
		return false;
	}

	public override bool OnGuestJoined(string guestUID)
	{
		if (ShouldBeSpawned())
		{
			if (!PhotonNetwork.isNonMasterClientInRoom)
			{
				int num = PhotonNetwork.AllocateSceneViewID();
				GameObject gameObject = GetGameObject();
				if ((Object)(object)gameObject == (Object)null)
				{
					((MonoBehaviour)SynchronizedWorldObjectManager.Instance).photonView.RPC("SetupClientSide", (PhotonTargets)0, new object[5] { RPCListenerID, Uid, num, 0, ActiveScene.RPCMeta });
					return true;
				}
			}
		}
		else
		{
			GameObject gameObject2 = GetGameObject();
			if (gameObject2 != null)
			{
				Object.DestroyImmediate((Object)(object)gameObject2);
			}
		}
		return false;
	}

	public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta)
	{
		//IL_0105: Unknown result type (might be due to invalid IL or missing references)
		//IL_010b: Expected O, but got Unknown
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		//IL_012e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0133: Unknown result type (might be due to invalid IL or missing references)
		//IL_0193: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_01be: Unknown result type (might be due to invalid IL or missing references)
		if (RPCListenerID != rpcListenerID)
		{
			return null;
		}
		ActiveScene = Scenes.FirstOrDefault((SynchronizedNPCScene x) => x.RPCMeta == rpcMeta);
		int num = 200;
		object synchronizedObject = GetSynchronizedObject(instanceUID);
		Character val = (Character)((synchronizedObject is Character) ? synchronizedObject : null);
		if ((Object)(object)val == (Object)null)
		{
			if (recursionCount * num < 20000)
			{
				DelayedTask.GetTask(num).ContinueWith((Task _) => SetupClientSide(rpcListenerID, instanceUID, sceneViewID, recursionCount + 1, rpcMeta));
				Console.Read();
				return null;
			}
			Debug.Log((object)("SynchronizedNPC with UID " + instanceUID + " could not fetched from server"));
			return null;
		}
		GameObject val2 = new GameObject("UNPC_" + IdentifierName);
		val2.transform.position = ActiveScene.Position;
		val2.transform.rotation = Quaternion.Euler(ActiveScene.Rotation);
		GameObject gameObject = ((Component)val).gameObject;
		if (VisualData != null)
		{
			((MonoBehaviour)TinyHelper.Instance).StartCoroutine(SL_Character.SetVisuals(val, ((object)VisualData).ToString()));
		}
		gameObject.transform.parent = val2.transform;
		gameObject.transform.position = val2.transform.position;
		gameObject.transform.rotation = val2.transform.rotation;
		gameObject.transform.localScale = Scale;
		Object.DestroyImmediate((Object)(object)gameObject.GetComponent<StartingEquipment>());
		((Behaviour)val.Stats).enabled = false;
		Weapon currentWeapon = val.CurrentWeapon;
		if (currentWeapon != null && ((Equipment)currentWeapon).TwoHanded)
		{
			val.LeftHandEquipment = (Equipment)(object)val.CurrentWeapon;
			val.LeftHandChanged();
		}
		if ((Object)(object)val.CurrentWeapon != (Object)null)
		{
			val.Sheathed = ActiveScene.Sheathed;
		}
		localCharacter = val;
		return val;
	}

	public void AITick()
	{
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_008b: Expected I4, but got Unknown
		DelayedTask.GetTask(1000).ContinueWith(delegate
		{
			AITick();
		});
		Console.Read();
		if ((Object)(object)localCharacter != (Object)null)
		{
			SpellCastType[] array = (SpellCastType[])(object)new SpellCastType[2]
			{
				(SpellCastType)55,
				(SpellCastType)41
			};
			if (UnityEngineExtensions.Contains<SpellCastType>(array, ActiveScene.Pose) && localCharacter.InLocomotion)
			{
				localCharacter.Animator.SetInteger("SpellType", (int)ActiveScene.Pose);
				localCharacter.Animator.SetTrigger("Spell");
			}
		}
	}

	public object SetupServerSide()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
		UID val = UID.Generate();
		string text = ((object)(UID)(ref val)).ToString();
		GameObject gameObject = ((Component)TinyCharacterManager.SpawnCharacter(text, ActiveScene.Position, ActiveScene.Rotation)).gameObject;
		gameObject.transform.rotation = Quaternion.Euler(ActiveScene.Rotation);
		Character component = gameObject.GetComponent<Character>();
		At.SetField<Character>(component, "m_instantiationType", (object)(CharacterInstantiationTypes)2);
		int[] array = ActiveScene.DefaultEquipment ?? DefaultEquipment;
		foreach (int num in array)
		{
			? val2 = component.Inventory.Equipment;
			Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(num);
			((CharacterEquipment)val2).EquipInstantiate((Equipment)(object)((itemPrefab is Equipment) ? itemPrefab : null));
		}
		int[] array2 = ActiveScene.ModdedEquipment ?? ModdedEquipment;
		for (int j = 0; j < array2.Length; j++)
		{
			int num2 = array2[j];
			if (ResourcesPrefabManager.Instance.ContainsItemPrefab(num2.ToString()))
			{
				Item obj = ItemManager.Instance.GenerateItemNetwork(num2);
				Equipment val3 = (Equipment)(object)((obj is Equipment) ? obj : null);
				component.Inventory.TakeItem(((Item)val3).UID);
				At.Invoke<CharacterEquipment>(component.Inventory.Equipment, "EquipWithoutAssociating", new Type[2]
				{
					typeof(Equipment),
					typeof(bool)
				}, new object[2] { val3, false });
			}
		}
		Weapon currentWeapon = component.CurrentWeapon;
		if (currentWeapon != null && ((Equipment)currentWeapon).TwoHanded)
		{
			component.LeftHandEquipment = (Equipment)(object)component.CurrentWeapon;
			component.LeftHandChanged();
		}
		if ((Object)(object)component.CurrentWeapon != (Object)null)
		{
			component.Sheathed = ActiveScene.Sheathed;
		}
		component.ChangeFaction((Factions)(((??)ActiveScene.Faction) ?? Faction), true);
		gameObject.SetActive(true);
		DelayedTask.GetTask(1000).ContinueWith(delegate
		{
			AITick();
		});
		Console.Read();
		Uid = text;
		return text;
	}
}

plugins/TinyHelper.dll

Decompiled 2 months ago
#define DEBUG
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Threading;
using System.Threading.Tasks;
using BepInEx;
using CharacterQuestKnowledgeExtensions;
using HarmonyLib;
using Localizer;
using NodeCanvas.DialogueTrees;
using NodeCanvas.Framework;
using NodeCanvas.Tasks.Actions;
using NodeCanvas.Tasks.Conditions;
using Photon;
using TinyHelper;
using TinyHelper.Effects;
using TinyHelper.Interfaces;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
public static class TinyHelpers
{
	public static string OrConcat<T>(this ICollection<T> collection)
	{
		List<T> list = collection.ToList();
		string text = "";
		for (int i = 0; i < list.Count; i++)
		{
			text += list[i].ToString();
			if (i == list.Count - 2)
			{
				text += " or ";
			}
			else if (i < list.Count - 2)
			{
				text += ", ";
			}
		}
		return text;
	}

	public static void Shuffle<T>(this IList<T> list)
	{
		Random random = new Random();
		int count = list.Count;
		for (int num = list.Count - 1; num > 1; num--)
		{
			int index = random.Next(num + 1);
			T value = list[index];
			list[index] = list[num];
			list[num] = value;
		}
	}
}
namespace CharacterQuestKnowledgeExtensions
{
	public static class CharacterQuestKnowledgeExtensions
	{
		public static bool IsItemLearnedLocal(this CharacterQuestKnowledge questKnowledge, int _itemID)
		{
			return (from q in ((CharacterKnowledge)questKnowledge).GetLearnedItems()
				where q.ItemID == _itemID && Object.op_Implicit((Object)(object)((EffectSynchronizer)q).OwnerCharacter)
				select q).Count() > 0;
		}

		public static bool IsQuestCompletedLocal(this CharacterQuestKnowledge questKnowledge, int _itemID)
		{
			return ((CharacterKnowledge)questKnowledge).GetLearnedItems().Where(delegate(Item q)
			{
				int result;
				if (q.ItemID == _itemID && Object.op_Implicit((Object)(object)((EffectSynchronizer)q).OwnerCharacter))
				{
					Quest val = (Quest)(object)((q is Quest) ? q : null);
					if (val != null)
					{
						result = (val.IsCompleted ? 1 : 0);
						goto IL_002e;
					}
				}
				result = 0;
				goto IL_002e;
				IL_002e:
				return (byte)result != 0;
			}).Count() > 0;
		}
	}
}
namespace CharacterExtensions
{
	public static class CharacterExtensions
	{
		public static List<Item> EquippedOnBag(this Character character)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			object result;
			if (character == null)
			{
				result = null;
			}
			else
			{
				CharacterInventory inventory = character.Inventory;
				result = ((inventory == null) ? null : inventory.GetOwnedItems(TinyTagManager.GetOrMakeTag("Item"))?.Where((Item x) => x.DisplayedOnBag)?.ToList());
			}
			return (List<Item>)result;
		}
	}
}
namespace TinyHelper
{
	public static class At
	{
		public static BindingFlags flags = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;

		public static object Call(object obj, string method, params object[] args)
		{
			MethodInfo method2 = obj.GetType().GetMethod(method, flags);
			if (method2 != null)
			{
				return method2.Invoke(obj, args);
			}
			return null;
		}

		public static void SetValue<T>(T value, Type type, object obj, string field)
		{
			FieldInfo field2 = type.GetField(field, flags);
			if (field2 != null)
			{
				field2.SetValue(obj, value);
			}
		}

		public static object GetValue(Type type, object obj, string value)
		{
			FieldInfo field = type.GetField(value, flags);
			if (field != null)
			{
				return field.GetValue(obj);
			}
			return null;
		}

		public static void InheritBaseValues(object _derived, object _base)
		{
			FieldInfo[] fields = _base.GetType().GetFields(flags);
			foreach (FieldInfo fieldInfo in fields)
			{
				try
				{
					_derived.GetType().GetField(fieldInfo.Name).SetValue(_derived, fieldInfo.GetValue(_base));
				}
				catch
				{
				}
			}
		}
	}
	public class ForbiddenWeaponTypeCondition : EffectCondition
	{
		public List<WeaponType> ForbiddenWeaponTypes = new List<WeaponType>();

		protected override bool CheckIsValid(Character _affectedCharacter)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			Equipment obj = ((_affectedCharacter != null) ? _affectedCharacter.LeftHandEquipment : null);
			Weapon val = (Weapon)(object)((obj is Weapon) ? obj : null);
			int result;
			if (val == null || !ForbiddenWeaponTypes.Contains(val.Type))
			{
				Weapon val2 = ((_affectedCharacter != null) ? _affectedCharacter.CurrentWeapon : null);
				result = ((val2 == null || !ForbiddenWeaponTypes.Contains(val2.Type)) ? 1 : 0);
			}
			else
			{
				result = 0;
			}
			return (byte)result != 0;
		}

		public static ActivationCondition AddToSkill(Skill skill, List<WeaponType> forbiddenWeaponTypes)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			GameObject val = new GameObject("ForbiddenWeaponTypeCondition");
			ActivationCondition val2 = new ActivationCondition();
			ForbiddenWeaponTypeCondition forbiddenWeaponTypeCondition = val.AddComponent<ForbiddenWeaponTypeCondition>();
			Object.DontDestroyOnLoad((Object)(object)forbiddenWeaponTypeCondition);
			val.SetActive(false);
			val2.Condition = (EffectCondition)(object)forbiddenWeaponTypeCondition;
			forbiddenWeaponTypeCondition.ForbiddenWeaponTypes = forbiddenWeaponTypes;
			At.SetValue("Can not be used with a " + forbiddenWeaponTypes.OrConcat() + ".", typeof(ActivationCondition), val2, "m_defaultMessage");
			List<ActivationCondition> list = (At.GetValue(typeof(Skill), skill, "m_additionalConditions") as ActivationCondition[])?.ToList() ?? new List<ActivationCondition>();
			list.Add(val2);
			At.SetValue(list.ToArray(), typeof(Skill), skill, "m_additionalConditions");
			return val2;
		}
	}
	public class QuestKnowledgeCondition : EffectCondition
	{
		public int[] Quests;

		public LogicType Logic = LogicType.Any;

		protected override bool CheckIsValid(Character _affectedCharacter)
		{
			return QuestRequirements.HasQuestKnowledge(_affectedCharacter, Quests, Logic);
		}
	}
	public class StatusEffectsCondition : EffectCondition
	{
		public enum LogicType
		{
			Any,
			All
		}

		public string[] StatusEffectNames;

		public LogicType Logic = LogicType.Any;

		protected override bool CheckIsValid(Character _affectedCharacter)
		{
			StatusEffectManager statusEffectManager = ((_affectedCharacter != null) ? _affectedCharacter.StatusEffectMngr : null);
			if (statusEffectManager != null)
			{
				IEnumerable<bool> source = StatusEffectNames.Select((string x) => (Object)(object)statusEffectManager.GetStatusEffectOfName(x) != (Object)null);
				return (Logic == LogicType.Any) ? source.Any((bool x) => x) : source.All((bool x) => x);
			}
			return false;
		}
	}
	public class AddNewStatusEffectRandom : AddStatusEffectRandom
	{
		protected override bool TryTriggerConditions()
		{
			List<StatusEffect> list = base.Statuses.ToList();
			list.Shuffle();
			base.ForceID = -1;
			for (int i = 0; i < list.Count; i++)
			{
				StatusEffect val = list[i];
				if (!((Object)(object)val == (Object)null) && !((Object)(object)((Effect)this).m_affectedCharacter == (Object)null) && !((Effect)this).m_affectedCharacter.StatusEffectMngr.HasStatusEffect(val.EffectFamily))
				{
					base.ForceID = UnityEngineExtensions.IndexOf<StatusEffect>(base.Statuses, val);
					break;
				}
			}
			return ((AddStatusEffectRandom)this).TryTriggerConditions();
		}
	}
	public class PunctualDamageSecondaryScaling : PunctualDamage
	{
		public Types ScalingToType;

		public DamageType[] BaseDamage;

		public DamageType[] ScaledDamage
		{
			get
			{
				//IL_0007: Unknown result type (might be due to invalid IL or missing references)
				//IL_0011: Expected O, but got Unknown
				//IL_0017: Unknown result type (might be due to invalid IL or missing references)
				//IL_0021: Expected O, but got Unknown
				//IL_0028: Unknown result type (might be due to invalid IL or missing references)
				//IL_0032: Expected O, but got Unknown
				//IL_0038: Unknown result type (might be due to invalid IL or missing references)
				//IL_0042: Expected O, but got Unknown
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0083: Unknown result type (might be due to invalid IL or missing references)
				//IL_0085: Unknown result type (might be due to invalid IL or missing references)
				//IL_008a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0094: Expected O, but got Unknown
				DamageList val = DamageList.CreateEmptyCopy(new DamageList(BaseDamage)) + new DamageList(BaseDamage);
				DamageList val2 = DamageList.CreateEmptyCopy(new DamageList(BaseDamage)) + new DamageList(BaseDamage);
				Character sourceCharacter = ((Effect)this).SourceCharacter;
				if (sourceCharacter != null)
				{
					CharacterStats stats = sourceCharacter.Stats;
					if (stats != null)
					{
						stats.GetAmplifiedDamage((IList<Tag>)(object)new Tag[0], ref val2);
					}
				}
				float damage = val2.TotalDamage - val.TotalDamage;
				val.Add(new DamageType
				{
					Damage = damage,
					Type = ScalingToType
				});
				return val.List.ToArray();
			}
		}

		protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
		{
			base.Damages = ScaledDamage;
			((PunctualDamage)this).ActivateLocally(_affectedCharacter, _infos);
		}
	}
	public class EnableHitDetection : Effect
	{
		protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
		{
			Item parentItem = ((Effect)this).ParentItem;
			MeleeSkill val = (MeleeSkill)(object)((parentItem is MeleeSkill) ? parentItem : null);
			if (val != null && (Object)(object)val.MeleeHitDetector != (Object)null)
			{
				MeleeHitDetector val2 = ((_affectedCharacter != null) ? _affectedCharacter.SkillMeleeDetector : null);
				if (val2 != null)
				{
					val2.HitStarted(-1);
					return;
				}
			}
			Weapon obj = ((_affectedCharacter != null) ? _affectedCharacter.CurrentWeapon : null);
			MeleeWeapon val3 = (MeleeWeapon)(object)((obj is MeleeWeapon) ? obj : null);
			if (val3 != null)
			{
				((Weapon)val3).HitStarted(-1);
			}
		}
	}
	public class RemoveItemFromInventory : Effect
	{
		public int ItemID;

		public int Amount = 1;

		public bool AffectOwner = false;

		protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
		{
			if (AffectOwner)
			{
				_affectedCharacter = ((Effect)this).OwnerCharacter;
			}
			CharacterInventory inventory = _affectedCharacter.Inventory;
			if (inventory != null)
			{
				inventory.RemoveItem(ItemID, Amount);
			}
		}
	}
	public class CooldownChangeEffect : Effect
	{
		public float HitKnockbackCooldown = -1f;

		protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
		{
			Item parentItem = ((Effect)this).ParentItem;
			Skill val = (Skill)(object)((parentItem is Skill) ? parentItem : null);
			if (val != null && HitKnockbackCooldown != -1f && _affectedCharacter.IsInKnockback)
			{
				At.SetValue(HitKnockbackCooldown, typeof(Skill), val, "m_remainingCooldownTime");
			}
		}
	}
	public class EquipSkillDurabilityCondition : EquipDurabilityCondition
	{
		protected override bool CheckIsValid(Character _affectedCharacter)
		{
			Skill component = ((Component)((Component)this).transform.parent.parent).gameObject.GetComponent<Skill>();
			if (component != null)
			{
				base.DurabilityRequired = component.DurabilityCost;
			}
			return ((EquipDurabilityCondition)this).CheckIsValid(_affectedCharacter);
		}

		public static ActivationCondition AddToSkill(Skill skill, EquipmentSlotIDs slot)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			Transform orMake = TinyGameObjectManager.GetOrMake(((Component)skill).transform, "AdditionalActivationConditions", setActive: true, dontDestroyOnLoad: true);
			GameObject gameObject = ((Component)TinyGameObjectManager.GetOrMake(orMake, "EquipSkillDurabilityCondition", setActive: true, dontDestroyOnLoad: true)).gameObject;
			ActivationCondition val = new ActivationCondition();
			EquipSkillDurabilityCondition equipSkillDurabilityCondition = gameObject.AddComponent<EquipSkillDurabilityCondition>();
			((EquipDurabilityCondition)equipSkillDurabilityCondition).EquipmentSlot = slot;
			val.Condition = (EffectCondition)(object)equipSkillDurabilityCondition;
			At.SetValue("A required piece of equipment is missing or too damaged to be used this way.", typeof(ActivationCondition), val, "m_defaultMessage");
			List<ActivationCondition> list = (At.GetValue(typeof(Skill), skill, "m_additionalConditions") as ActivationCondition[])?.ToList() ?? new List<ActivationCondition>();
			list.Add(val);
			At.SetValue(list.ToArray(), typeof(Skill), skill, "m_additionalConditions");
			return val;
		}

		public static ActivationCondition AddToSkillNotBroken(Skill skill, EquipmentSlotIDs slot)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			Transform orMake = TinyGameObjectManager.GetOrMake(((Component)skill).transform, "AdditionalActivationConditions", setActive: true, dontDestroyOnLoad: true);
			GameObject gameObject = ((Component)TinyGameObjectManager.GetOrMake(orMake, "EquipDurabilityCondition", setActive: true, dontDestroyOnLoad: true)).gameObject;
			ActivationCondition val = new ActivationCondition();
			EquipDurabilityCondition val2 = gameObject.AddComponent<EquipDurabilityCondition>();
			val2.EquipmentSlot = slot;
			val2.DurabilityRequired = 0f;
			val.Condition = (EffectCondition)(object)val2;
			At.SetValue("A required piece of equipment is missing or broken.", typeof(ActivationCondition), val, "m_defaultMessage");
			List<ActivationCondition> list = (At.GetValue(typeof(Skill), skill, "m_additionalConditions") as ActivationCondition[])?.ToList() ?? new List<ActivationCondition>();
			list.Add(val);
			At.SetValue(list.ToArray(), typeof(Skill), skill, "m_additionalConditions");
			return val;
		}
	}
	public class AffectCorruption : Effect
	{
		public float AffectQuantity = 0f;

		public bool AffectOwner = false;

		public bool IsRaw = false;

		protected override KeyValuePair<string, Type>[] GenerateSignature()
		{
			return new KeyValuePair<string, Type>[1]
			{
				new KeyValuePair<string, Type>("Value", typeof(float))
			};
		}

		public override void SetValue(string[] _data)
		{
			if (_data == null || _data.Length >= 1)
			{
				float.TryParse(_data[0], out AffectQuantity);
			}
		}

		protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
		{
			if (AffectOwner)
			{
				_affectedCharacter = ((Effect)this).OwnerCharacter;
			}
			if ((Object)(object)_affectedCharacter != (Object)null && _affectedCharacter.Alive && Object.op_Implicit((Object)(object)_affectedCharacter.PlayerStats))
			{
				_affectedCharacter.PlayerStats.AffectCorruptionLevel(AffectQuantity, !IsRaw);
			}
		}
	}
	public class UseMana : Effect
	{
		public float UsedMana = 0f;

		protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
		{
			_affectedCharacter.Stats.UseMana((Tag[])null, UsedMana);
		}
	}
	public class SpecificImbueCondition : EffectCondition
	{
		public ImbueEffectPreset imbueEffectPreset;

		private bool inverse = false;

		protected override bool CheckIsValid(Character _affectedCharacter)
		{
			Weapon val = ((_affectedCharacter != null) ? _affectedCharacter.CurrentWeapon : null);
			return val != null && val.HasImbuePreset(imbueEffectPreset);
		}

		public static ActivationCondition AddToSkill(Skill skill, ImbueEffectPreset imbueEffectPreset, bool inverse = false)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			GameObject val = new GameObject("SpecificImbueCondition");
			ActivationCondition val2 = new ActivationCondition();
			SpecificImbueCondition specificImbueCondition = val.AddComponent<SpecificImbueCondition>();
			Object.DontDestroyOnLoad((Object)(object)specificImbueCondition);
			val.SetActive(false);
			val2.Condition = (EffectCondition)(object)specificImbueCondition;
			specificImbueCondition.inverse = inverse;
			specificImbueCondition.imbueEffectPreset = imbueEffectPreset;
			At.SetValue("You do not have the required imbue effect.", typeof(ActivationCondition), val2, "m_defaultMessage");
			List<ActivationCondition> list = (At.GetValue(typeof(Skill), skill, "m_additionalConditions") as ActivationCondition[])?.ToList() ?? new List<ActivationCondition>();
			list.Add(val2);
			At.SetValue(list.ToArray(), typeof(Skill), skill, "m_additionalConditions");
			return val2;
		}
	}
	public class ExtendedAddStatusEffect : AddStatusEffect
	{
		public bool ExtendDuration = false;

		protected override void ActivateLocally(Character _targetCharacter, object[] _infos)
		{
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			StatusEffect status = base.Status;
			if (ExtendDuration)
			{
				bool? obj;
				if (_targetCharacter == null)
				{
					obj = null;
				}
				else
				{
					StatusEffectManager statusEffectMngr = _targetCharacter.StatusEffectMngr;
					obj = ((statusEffectMngr != null) ? new bool?(statusEffectMngr.HasStatusEffect(status.IdentifierName)) : null);
				}
				bool? flag = obj;
				if (flag.GetValueOrDefault())
				{
					StatusData statusData = status.StatusData;
					status.StatusData = new StatusData(statusData);
					StatusEffect statusEffectOfName = _targetCharacter.StatusEffectMngr.GetStatusEffectOfName(status.IdentifierName);
					float num = ((statusEffectOfName != null) ? statusEffectOfName.RemainingLifespan : 0f);
					float num2 = ((status.RemainingLifespan > 0f) ? status.RemainingLifespan : status.StartLifespan);
					status.StatusData.LifeSpan = num2 + num;
					((AddStatusEffect)this).ActivateLocally(_targetCharacter, _infos);
					status.StatusData = statusData;
					return;
				}
			}
			((AddStatusEffect)this).ActivateLocally(_targetCharacter, _infos);
		}
	}
	public static class AnimatorExtension
	{
		public static bool HasParameter(this Animator animator, string paramName)
		{
			AnimatorControllerParameter[] parameters = animator.parameters;
			foreach (AnimatorControllerParameter val in parameters)
			{
				if (val.name == paramName)
				{
					return true;
				}
			}
			return false;
		}
	}
	public class TinyCharacterManager
	{
		public static Character SpawnCharacter(string uid, Vector3 position, Vector3 rotation)
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			Character character = CharacterManager.Instance.GetCharacter(uid);
			if ((Object)(object)character != (Object)null)
			{
				return character;
			}
			object[] array = new object[4]
			{
				4,
				"NewPlayerPrefab",
				uid,
				string.Empty
			};
			GameObject val = PhotonNetwork.InstantiateSceneObject("_characters/NewPlayerPrefab", position, Quaternion.Euler(rotation), (byte)0, array);
			val.SetActive(false);
			Character component = val.GetComponent<Character>();
			component.SetUID(UID.op_Implicit(uid));
			At.SetValue<Character>(component, typeof(int), 1, "m_isAI");
			return component;
		}
	}
	public class TinyDialogueManager
	{
		public static GameObject AssignMerchantTemplate(Transform parentTransform)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Object.Instantiate<GameObject>(Resources.Load<GameObject>("editor/templates/MerchantTemplate"));
			val.transform.parent = parentTransform;
			val.transform.position = parentTransform.position;
			val.transform.rotation = parentTransform.rotation;
			return val;
		}

		public static GameObject AssignTrainerTemplate(Transform parentTransform)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Object.Instantiate<GameObject>(Resources.Load<GameObject>("editor/templates/TrainerTemplate"));
			val.transform.parent = parentTransform;
			val.transform.position = parentTransform.position;
			val.transform.rotation = parentTransform.rotation;
			return val;
		}

		public static DialogueActor SetDialogueActorName(GameObject dialogueGameObject, string name)
		{
			DialogueActor componentInChildren = dialogueGameObject.GetComponentInChildren<DialogueActor>();
			componentInChildren.SetName(name);
			return componentInChildren;
		}

		public static Merchant SetMerchant(GameObject merchantTemplate, UID merchantUID)
		{
			return merchantTemplate.GetComponentInChildren<Merchant>();
		}

		public static Trainer SetTrainerSkillTree(GameObject trainerTemplate, UID skillTreeUID)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			Trainer componentInChildren = trainerTemplate.GetComponentInChildren<Trainer>();
			At.SetValue<UID>(skillTreeUID, typeof(Trainer), componentInChildren, "m_skillTreeUID");
			return componentInChildren;
		}

		public static Graph GetDialogueGraph(GameObject trainerTemplate)
		{
			DialogueTreeController componentInChildren = trainerTemplate.GetComponentInChildren<DialogueTreeController>();
			return ((GraphOwner)componentInChildren).graph;
		}

		public static void SetActorReference(Graph graph, DialogueActor actor)
		{
			List<ActorParameter> list = At.GetValue(typeof(DialogueTree), (graph is DialogueTree) ? graph : null, "_actorParameters") as List<ActorParameter>;
			list[0].actor = (IDialogueActor)(object)actor;
			list[0].name = actor.name;
		}

		public static ActionNode MakeMerchantDialogueAction(Graph graph, Merchant merchant)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			ActionNode val = graph.AddNode<ActionNode>();
			ShopDialogueAction val2 = new ShopDialogueAction
			{
				Merchant = new BBParameter<Merchant>(merchant)
			};
			BBParameter<Character> obj = new BBParameter<Character>();
			((BBParameter)obj).name = "gInstigator";
			val2.PlayerCharacter = obj;
			ShopDialogueAction action = val2;
			val.action = (ActionTask)(object)action;
			return val;
		}

		public static ActionNode MakeTrainDialogueAction(Graph graph, Trainer trainer)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			ActionNode val = graph.AddNode<ActionNode>();
			TrainDialogueAction val2 = new TrainDialogueAction
			{
				Trainer = new BBParameter<Trainer>(trainer)
			};
			BBParameter<Character> obj = new BBParameter<Character>();
			((BBParameter)obj).name = "gInstigator";
			val2.PlayerCharacter = obj;
			TrainDialogueAction action = val2;
			val.action = (ActionTask)(object)action;
			return val;
		}

		public static ActionNode MakeStartQuest(Graph graph, int questID)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Expected O, but got Unknown
			ActionNode val = graph.AddNode<ActionNode>();
			GiveQuest val3 = (GiveQuest)(object)(val.action = (ActionTask)new GiveQuest());
			ref BBParameter<Quest> quest = ref val3.quest;
			Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(questID);
			quest = new BBParameter<Quest>((Quest)(object)((itemPrefab is Quest) ? itemPrefab : null));
			return val;
		}

		public static ActionNode MakeQuestEvent(Graph graph, string EventUID)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Expected O, but got Unknown
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Expected O, but got Unknown
			ActionNode val = graph.AddNode<ActionNode>();
			SendQuestEvent val3 = (SendQuestEvent)(object)(val.action = (ActionTask)new SendQuestEvent());
			val3.QuestEventRef = new QuestEventReference
			{
				EventUID = EventUID
			};
			return val;
		}

		public static ConditionNode MakeEventOccuredCondition(Graph graph, string EventUID, int MinStack)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			ConditionNode val = graph.AddNode<ConditionNode>();
			val.condition = (ConditionTask)new Condition_QuestEventOccured
			{
				QuestEventRef = new QuestEventReference
				{
					EventUID = EventUID
				},
				MinStack = MinStack
			};
			return val;
		}

		public static ConditionNode MakeHasItemCondition(Graph graph, int itemID, int MinStack)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Expected O, but got Unknown
			ConditionNode val = graph.AddNode<ConditionNode>();
			Condition_OwnsItem val2 = new Condition_OwnsItem();
			BBParameter<Character> obj = new BBParameter<Character>();
			((BBParameter)obj).name = "gInstigator";
			val2.character = obj;
			val2.item = new BBParameter<ItemReference>(new ItemReference
			{
				ItemID = itemID
			});
			val2.minAmount = new BBParameter<int>(MinStack);
			val2.itemMustBeEquiped = new BBParameter<bool>(false);
			val2.SaveMatchingContainerVariable = null;
			val.condition = (ConditionTask)val2;
			return val;
		}

		public static ConditionNode MakeHasItemConditionSimple(Graph graph, int itemID, int MinStack, int enchantment = 0)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Expected O, but got Unknown
			ConditionNode val = graph.AddNode<ConditionNode>();
			Condition_SimpleOwnsItem val2 = new Condition_SimpleOwnsItem();
			BBParameter<Character> obj = new BBParameter<Character>();
			((BBParameter)obj).name = "gInstigator";
			val2.character = obj;
			val2.item = new BBParameter<Item>(ResourcesPrefabManager.Instance.GetItemPrefab(itemID));
			val2.minAmount = new BBParameter<int>(MinStack);
			val.condition = (ConditionTask)val2;
			return val;
		}

		public static ActionNode MakeGiveItemReward(Graph graph, int itemID, Receiver receiver, int quantity = 1)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Expected O, but got Unknown
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Expected O, but got Unknown
			ActionNode val = graph.AddNode<ActionNode>();
			GiveReward val3 = (GiveReward)(object)(val.action = (ActionTask)new GiveReward());
			val3.RewardReceiver = receiver;
			ItemQuantity val4 = new ItemQuantity();
			ItemReference val5 = new ItemReference();
			val5.ItemID = itemID;
			val4.Item = new BBParameter<ItemReference>(val5);
			val4.Quantity = BBParameter<int>.op_Implicit(quantity);
			val3.ItemReward = new List<ItemQuantity> { val4 };
			return val;
		}

		public static ActionNode MakeResignItem(Graph graph, int itemID, Receiver provider, int quantity = 1, int enchantment = 0)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			ActionNode val = graph.AddNode<ActionNode>();
			RemoveItem val2 = new RemoveItem();
			BBParameter<Character> obj = new BBParameter<Character>();
			((BBParameter)obj).name = "gInstigator";
			val2.fromCharacter = obj;
			val2.Items = new List<BBParameter<ItemReference>>
			{
				new BBParameter<ItemReference>(new ItemReference
				{
					ItemID = itemID
				})
			};
			val2.Amount = new List<BBParameter<int>>
			{
				new BBParameter<int>(quantity)
			};
			val.action = (ActionTask)val2;
			return val;
		}

		public static StatementNodeExt MakeStatementNode(Graph graph, string name, string statementText)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			StatementNodeExt val = graph.AddNode<StatementNodeExt>();
			val.statement = new Statement(statementText);
			val.SetActorName(name);
			return val;
		}

		public static MultipleChoiceNodeExt MakeMultipleChoiceNode(Graph graph, string[] statementTexts)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0037: Expected O, but got Unknown
			MultipleChoiceNodeExt val = graph.AddNode<MultipleChoiceNodeExt>();
			foreach (string text in statementTexts)
			{
				val.availableChoices.Add(new Choice
				{
					statement = new Statement
					{
						text = text
					}
				});
			}
			return val;
		}

		public static void ChainNodes(Graph graph, Node[] nodes)
		{
			Node val = null;
			foreach (Node val2 in nodes)
			{
				if (val != null)
				{
					graph.ConnectNodes(val, val2, -1, -1);
				}
				val = val2;
			}
		}

		public static void ConnectMultipleChoices(Graph graph, Node baseNode, Node[] nodes)
		{
			for (int i = 0; i < nodes.Length; i++)
			{
				graph.ConnectNodes(baseNode, nodes[i], i, -1);
			}
		}
	}
	public class TinyGameObjectManager
	{
		public static Transform GetOrMake(Transform parent, string child, bool setActive, bool dontDestroyOnLoad)
		{
			return parent.Find(child) ?? MakeFreshObject(child, setActive, dontDestroyOnLoad, parent).transform;
		}

		public static GameObject InstantiateClone(GameObject sourceGameObject, bool setActive, bool dontDestroyOnLoad)
		{
			return InstantiateClone(sourceGameObject, ((Object)sourceGameObject).name + "(Clone)", setActive, dontDestroyOnLoad);
		}

		public static GameObject InstantiateClone(GameObject sourceGameObject, string newGameObjectName, bool setActive, bool dontDestroyOnLoad)
		{
			GameObject val = Object.Instantiate<GameObject>(sourceGameObject);
			val.SetActive(setActive);
			((Object)val).name = newGameObjectName;
			if (dontDestroyOnLoad)
			{
				Object.DontDestroyOnLoad((Object)(object)val);
			}
			return val;
		}

		public static Transform MakeFreshTransform(Transform parent, string child, bool setActive, bool dontDestroyOnLoad)
		{
			return MakeFreshObject(child, setActive, dontDestroyOnLoad, parent).transform;
		}

		public static GameObject MakeFreshObject(string newGameObjectName, bool setActive, bool dontDestroyOnLoad, Transform parent = null)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			GameObject val = new GameObject(newGameObjectName);
			val.SetActive(setActive);
			if ((Object)(object)parent != (Object)null)
			{
				val.transform.SetParent(parent);
			}
			if (dontDestroyOnLoad)
			{
				RecursiveDontDestroyOnLoad(val.transform);
			}
			return val;
		}

		public static void RecursiveDontDestroyOnLoad(Transform transform)
		{
			Transform val = transform;
			while ((Object)(object)val.parent != (Object)null)
			{
				val = val.parent;
			}
			Object.DontDestroyOnLoad((Object)(object)((Component)val).gameObject);
		}
	}
	public enum Behaviour
	{
		Add,
		Purge,
		Replace
	}
	public class TinyItemManager
	{
		private static Dictionary<int, ItemLocalization> m_ItemLocalizationDictionary;

		private static Dictionary<string, Item> m_ItemPrefabDictionary;

		private static Dictionary<int, ItemLocalization> ItemLocalizationDictionary
		{
			get
			{
				if (m_ItemLocalizationDictionary == null)
				{
					m_ItemLocalizationDictionary = At.GetValue(typeof(LocalizationManager), LocalizationManager.Instance, "m_itemLocalization") as Dictionary<int, ItemLocalization>;
				}
				return m_ItemLocalizationDictionary;
			}
		}

		private static Dictionary<string, Item> ItemPrefabDictionary
		{
			get
			{
				if (m_ItemPrefabDictionary == null)
				{
					m_ItemPrefabDictionary = At.GetValue(typeof(ResourcesPrefabManager), null, "ITEM_PREFABS") as Dictionary<string, Item>;
				}
				return m_ItemPrefabDictionary;
			}
		}

		public static bool SetLegacyResult(int itemID, int legacyOutcomeID)
		{
			Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(itemID);
			if ((Object)(object)itemPrefab != (Object)null)
			{
				itemPrefab.LegacyItemID = legacyOutcomeID;
				return true;
			}
			return false;
		}

		public static bool AddEnchantingOption(int itemID, int enchantingRecipeID)
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(itemID);
			EnchantmentRecipe enchantmentRecipeForID = RecipeManager.Instance.GetEnchantmentRecipeForID(enchantingRecipeID);
			if ((Object)(object)enchantmentRecipeForID != (Object)null && (Object)(object)itemPrefab != (Object)null)
			{
				List<IngredientData> list = enchantmentRecipeForID.CompatibleEquipments.CompatibleEquipments.ToList();
				list.Add(new IngredientData
				{
					Type = (IngredientType)1,
					SpecificIngredient = itemPrefab
				});
				enchantmentRecipeForID.CompatibleEquipments = new EquipmentData
				{
					EquipmentTag = enchantmentRecipeForID.CompatibleEquipments.EquipmentTag,
					CompatibleEquipments = list.ToArray()
				};
				return true;
			}
			return false;
		}

		public static Item MakeItem(int newID, int targetID, string name = null, string description = null, string identifierName = null)
		{
			Item val = TryCloneTargetItem(newID, targetID, newID + "_" + identifierName);
			ApplyNameAndDescription(val, name, description);
			return val;
		}

		public static Skill MakeSkill(int newID, int targetID, string name = null, string description = null, string identifierName = null, int? manaCost = 0, int? staminaCost = 0, int? healthCost = 0, bool? ignoreLearnNotification = null, bool? hideInUI = null)
		{
			Item obj = MakeItem(newID, targetID, name, description, identifierName);
			Skill val = (Skill)(object)((obj is Skill) ? obj : null);
			if (manaCost.HasValue)
			{
				val.ManaCost = manaCost.GetValueOrDefault();
			}
			if (healthCost.HasValue)
			{
				val.HealthCost = healthCost.GetValueOrDefault();
			}
			if (staminaCost.HasValue)
			{
				val.StaminaCost = staminaCost.GetValueOrDefault();
			}
			val.IgnoreLearnNotification = ignoreLearnNotification.GetValueOrDefault();
			return val;
		}

		public static Item TryCloneTargetItem(int newID, int targetID, string identifierName = null)
		{
			Dictionary<string, Item> itemPrefabDictionary = ItemPrefabDictionary;
			Item item = GetItem(targetID.ToString());
			if ((Object)(object)item == (Object)null)
			{
				TinyHelper.TinyHelperPrint("Could not find target item with ID " + targetID + ".");
				return null;
			}
			if ((Object)(object)((Component)item).gameObject.GetComponent<Item>() == (Object)null)
			{
				TinyHelper.TinyHelperPrint(((Object)item).name + " is does not have an Item component.");
				return null;
			}
			GameObject val = Object.Instantiate<GameObject>(((Component)item).gameObject);
			val.SetActive(false);
			Object.DontDestroyOnLoad((Object)(object)val);
			Item component = val.GetComponent<Item>();
			component.ItemID = newID;
			((Object)component).name = identifierName ?? (newID + "_" + component.Name.Replace(" ", ""));
			ItemPrefabDictionary.Add(component.ItemID.ToString(), component);
			return component;
		}

		public static void ApplyNameAndDescription(Item item, string name, string description)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Expected O, but got Unknown
			ItemLocalization value = new ItemLocalization(name, description);
			At.SetValue(name, typeof(Item), item, "m_name");
			if (ItemLocalizationDictionary.ContainsKey(item.ItemID))
			{
				ItemLocalizationDictionary[item.ItemID] = value;
			}
			else
			{
				ItemLocalizationDictionary.Add(item.ItemID, value);
			}
		}

		private static Item GetItem(int itemID)
		{
			return GetItem(itemID.ToString());
		}

		private static Item GetItem(string itemID)
		{
			return ItemPrefabDictionary[itemID];
		}
	}
	public class TinyHelperRPCManager : MonoBehaviour
	{
		public static TinyHelperRPCManager Instance;

		internal void Start()
		{
			Instance = this;
			PhotonView val = ((Component)this).gameObject.AddComponent<PhotonView>();
			val.viewID = 954;
			Debug.Log((object)("Registered TinyHelpertRPC with ViewID " + ((MonoBehaviour)this).photonView.viewID));
		}

		[PunRPC]
		public void ApplyAddImbueEffectRPC(string weaponGUID, int infusionID, float duration)
		{
			Item item = ItemManager.Instance.GetItem(weaponGUID);
			Weapon val = (Weapon)(object)((item is Weapon) ? item : null);
			? val2 = val;
			EffectPreset effectPreset = ResourcesPrefabManager.Instance.GetEffectPreset(infusionID);
			((Weapon)val2).AddImbueEffect((ImbueEffectPreset)(object)((effectPreset is ImbueEffectPreset) ? effectPreset : null), duration, (ImbueStack)null);
		}

		[PunRPC]
		public void CharacterForceCancelRPC(string characterGUID, bool bool1, bool bool2)
		{
			Character character = CharacterManager.Instance.GetCharacter(characterGUID);
			character.ForceCancel(bool1, bool2);
		}
	}
	public class QuestRequirements
	{
		public static bool HasQuestEvent(string questEventUID)
		{
			return QuestEventManager.Instance.GetEventCurrentStack(questEventUID) > 0;
		}

		public static bool HasQuestKnowledge(Character character, int[] questIDs, LogicType logicType, bool inverted = false, bool requireCompleted = false)
		{
			bool flag = false;
			object obj;
			if (character == null)
			{
				obj = null;
			}
			else
			{
				CharacterInventory inventory = character.Inventory;
				obj = ((inventory != null) ? inventory.QuestKnowledge : null);
			}
			CharacterQuestKnowledge q = (CharacterQuestKnowledge)obj;
			if (q != null)
			{
				IEnumerable<bool> source = questIDs.Select((int x) => ((CharacterKnowledge)q).IsItemLearned(x) && (q.IsQuestCompleted(x) || !requireCompleted));
				flag = flag || ((logicType == LogicType.Any) ? source.Any((bool x) => x) : source.All((bool x) => x));
			}
			return flag ^ inverted;
		}

		public static bool HasQuestKnowledgeLocal(Character character, int[] questIDs, LogicType logicType, bool inverted = false, bool requireCompleted = false)
		{
			bool flag = false;
			object obj;
			if (character == null)
			{
				obj = null;
			}
			else
			{
				CharacterInventory inventory = character.Inventory;
				obj = ((inventory != null) ? inventory.QuestKnowledge : null);
			}
			CharacterQuestKnowledge q = (CharacterQuestKnowledge)obj;
			if (q != null)
			{
				IEnumerable<bool> source = questIDs.Select((int x) => q.IsItemLearnedLocal(x) && (q.IsQuestCompletedLocal(x) || !requireCompleted));
				flag = flag || ((logicType == LogicType.Any) ? source.Any((bool x) => x) : source.All((bool x) => x));
			}
			return flag ^ inverted;
		}
	}
	public enum LogicType
	{
		Any,
		All
	}
	public class SkillRequirements
	{
		public static bool SafeHasSkillKnowledge(Character character, int skillID)
		{
			bool? obj;
			if (character == null)
			{
				obj = null;
			}
			else
			{
				CharacterInventory inventory = character.Inventory;
				if (inventory == null)
				{
					obj = null;
				}
				else
				{
					CharacterSkillKnowledge skillKnowledge = inventory.SkillKnowledge;
					obj = ((skillKnowledge != null) ? new bool?(((CharacterKnowledge)skillKnowledge).IsItemLearned(skillID)) : null);
				}
			}
			bool? flag = obj;
			return flag.GetValueOrDefault();
		}
	}
	public class CustomTexture
	{
		public enum SpriteBorderTypes
		{
			None,
			Item,
			TrainerSkill
		}

		public enum IconName
		{
			m_itemIcon,
			SkillTreeIcon
		}

		private static Dictionary<string, byte[]> m_loadedTextures;

		private static Dictionary<string, byte[]> LoadedTextures
		{
			get
			{
				if (m_loadedTextures == null)
				{
					m_loadedTextures = new Dictionary<string, byte[]>();
				}
				return m_loadedTextures;
			}
		}

		public static Texture2D LoadTexture(string filePath, int mipCount, bool linear, FilterMode filterMode, float? mipMapBias = null, string rootPath = null)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Expected O, but got Unknown
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			filePath = (rootPath ?? TinyHelper.PLUGIN_ROOT_PATH) + filePath;
			if (!LoadedTextures.ContainsKey(filePath))
			{
				LoadedTextures[filePath] = File.ReadAllBytes(filePath);
			}
			Texture2D val = new Texture2D(4, 4, (TextureFormat)12, mipCount > 0, linear);
			((Texture)val).filterMode = filterMode;
			((Texture)val).mipMapBias = mipMapBias ?? ((Texture)val).mipMapBias;
			ImageConversion.LoadImage(val, LoadedTextures[filePath]);
			((Texture)val).filterMode = (FilterMode)1;
			return val;
		}

		public static Sprite MakeSprite(Texture2D texture, SpriteBorderTypes spriteBorderType)
		{
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			float num;
			float num2;
			float num3;
			float num4;
			switch (spriteBorderType)
			{
			case SpriteBorderTypes.Item:
				num = 1f;
				num2 = 2f;
				num3 = 2f;
				num4 = 3f;
				break;
			case SpriteBorderTypes.TrainerSkill:
				num = 1f;
				num2 = 1f;
				num3 = 1f;
				num4 = 2f;
				break;
			default:
				num = 0f;
				num2 = 0f;
				num3 = 0f;
				num4 = 0f;
				break;
			}
			return Sprite.Create(texture, new Rect(num, num3, (float)((Texture)texture).width - num2, (float)((Texture)texture).height - num4), new Vector2(0f, 0f), 100f, 0u);
		}
	}
	public class CooldownChangeWeaponDamageTargetHealth : WeaponDamageTargetHealth
	{
		public float ExecuteSetCooldown = -1f;

		public float HitKnockbackCooldown = -1f;

		protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
		{
			Item parentItem = ((Effect)this).ParentItem;
			Skill val = (Skill)(object)((parentItem is Skill) ? parentItem : null);
			if (val != null)
			{
				if (HitKnockbackCooldown != -1f && _affectedCharacter.IsInKnockback)
				{
					At.SetValue(HitKnockbackCooldown, typeof(Skill), val, "m_remainingCooldownTime");
				}
				bool isDead = _affectedCharacter.IsDead;
				((WeaponDamage)this).ActivateLocally(_affectedCharacter, _infos);
				if (!isDead && _affectedCharacter.IsDead && ExecuteSetCooldown != -1f)
				{
					At.SetValue(ExecuteSetCooldown, typeof(Skill), val, "m_remainingCooldownTime");
				}
			}
		}
	}
	public class ToggleEffect : Effect
	{
		public StatusEffect StatusEffectInstance;

		protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
		{
			if (_affectedCharacter.StatusEffectMngr.HasStatusEffect(StatusEffectInstance.IdentifierName))
			{
				_affectedCharacter.StatusEffectMngr.CleanseStatusEffect(((Object)StatusEffectInstance).name);
			}
			else
			{
				_affectedCharacter.StatusEffectMngr.AddStatusEffect(StatusEffectInstance, ((Effect)this).SourceCharacter);
			}
		}
	}
	public class AddThenSpreadStatus : AddStatusEffect
	{
		public float Range;

		protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
		{
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			if (base.AffectController)
			{
				_affectedCharacter = ((Effect)this).OwnerCharacter;
			}
			if ((Object)(object)((_affectedCharacter != null) ? _affectedCharacter.StatusEffectMngr : null) == (Object)null || (Object)(object)base.Status == (Object)null)
			{
				return;
			}
			if (_affectedCharacter.StatusEffectMngr.HasStatusEffect(base.Status.IdentifierName))
			{
				List<Character> source = new List<Character>();
				CharacterManager.Instance.FindCharactersInRange(_affectedCharacter.CenterPosition, Range, ref source);
				foreach (Character item in source.Where((Character c) => !c.IsAlly(((Effect)this).SourceCharacter)))
				{
					((AddStatusEffect)this).ActivateLocally(item, _infos);
				}
			}
			((AddStatusEffect)this).ActivateLocally(_affectedCharacter, _infos);
		}
	}
	public class EmptyOffHandCondition : EffectCondition
	{
		public bool AllowDrawnTwoHandedInRight = false;

		public bool AllowSheathedTwoHandedInLeft = false;

		protected override bool CheckIsValid(Character _affectedCharacter)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)_affectedCharacter == (Object)null)
			{
				goto IL_00dc;
			}
			bool? obj;
			if (_affectedCharacter == null)
			{
				obj = null;
			}
			else
			{
				Equipment leftHandEquipment = _affectedCharacter.LeftHandEquipment;
				obj = ((leftHandEquipment != null) ? new bool?(((Item)leftHandEquipment).HasTag(TinyTagManager.GetOrMakeTag("HandsFreeTag"))) : null);
			}
			if (obj ?? true)
			{
				bool? obj2;
				if (_affectedCharacter == null)
				{
					obj2 = null;
				}
				else
				{
					Weapon currentWeapon = _affectedCharacter.CurrentWeapon;
					obj2 = ((currentWeapon != null) ? new bool?(((Equipment)currentWeapon).TwoHanded) : null);
				}
				bool? flag = obj2;
				if (!flag.GetValueOrDefault())
				{
					goto IL_00dc;
				}
			}
			if (!_affectedCharacter.Sheathed && AllowDrawnTwoHandedInRight)
			{
				Weapon currentWeapon2 = _affectedCharacter.CurrentWeapon;
				if (currentWeapon2 == null || ((Equipment)currentWeapon2).TwoHandedRight)
				{
					goto IL_00dc;
				}
			}
			int result;
			if (_affectedCharacter.Sheathed && AllowSheathedTwoHandedInLeft)
			{
				Weapon currentWeapon3 = _affectedCharacter.CurrentWeapon;
				result = ((currentWeapon3 == null || ((Equipment)currentWeapon3).TwoHandedRight) ? 1 : 0);
			}
			else
			{
				result = 0;
			}
			goto IL_00dd;
			IL_00dc:
			result = 1;
			goto IL_00dd;
			IL_00dd:
			return (byte)result != 0;
		}

		public static ActivationCondition AddToSkill(Skill skill, bool allowDrawnTwoHandedInRight = false, bool allowSheathedTwoHandedInLeft = false)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			GameObject val = new GameObject("EmptyOffhandCondition");
			ActivationCondition val2 = new ActivationCondition();
			EmptyOffHandCondition emptyOffHandCondition = val.AddComponent<EmptyOffHandCondition>();
			Object.DontDestroyOnLoad((Object)(object)emptyOffHandCondition);
			val.SetActive(false);
			val2.Condition = (EffectCondition)(object)emptyOffHandCondition;
			emptyOffHandCondition.AllowDrawnTwoHandedInRight = allowDrawnTwoHandedInRight;
			emptyOffHandCondition.AllowSheathedTwoHandedInLeft = allowSheathedTwoHandedInLeft;
			At.SetValue("Requires an empty left hand.", typeof(ActivationCondition), val2, "m_defaultMessage");
			List<ActivationCondition> list = (At.GetValue(typeof(Skill), skill, "m_additionalConditions") as ActivationCondition[])?.ToList() ?? new List<ActivationCondition>();
			list.Add(val2);
			At.SetValue(list.ToArray(), typeof(Skill), skill, "m_additionalConditions");
			return val2;
		}
	}
	internal class InputEnablerEffect : Effect
	{
		protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
		{
			StatusEffect parentStatusEffect = base.m_parentStatusEffect;
			if (parentStatusEffect != null && (double)((_affectedCharacter != null) ? _affectedCharacter.AnimMoveSqMagnitude : 0f) > 0.1 && (double)parentStatusEffect.Age > 0.5)
			{
				StatusEffectManager statusEffectMngr = _affectedCharacter.StatusEffectMngr;
				if (statusEffectMngr != null)
				{
					statusEffectMngr.CleanseStatusEffect(parentStatusEffect.IdentifierName);
				}
				_affectedCharacter.ForceCancel(true, true);
			}
		}
	}
	internal class TinyUnofficialPatches
	{
	}
	[HarmonyPatch(typeof(Skill), "HasEnoughMana")]
	public class Skill_HasEnoughMana
	{
		[HarmonyPostfix]
		public static void Postfix(Skill __instance, ref bool _tryingToActivate, ref bool __result)
		{
			if (__instance.ManaCost <= 0f)
			{
				__result = true;
			}
		}
	}
	[HarmonyPatch(typeof(Skill), "HasEnoughStamina")]
	public class Skill_HasEnoughStamina
	{
		[HarmonyPostfix]
		public static void Postfix(Skill __instance, ref bool _tryingToActivate, ref bool __result)
		{
			if (__instance.StaminaCost <= 0f)
			{
				__result = true;
			}
		}
	}
	[HarmonyPatch(typeof(Skill), "HasEnoughHealth")]
	public class Skill_HasEnoughHealth
	{
		[HarmonyPostfix]
		public static void Postfix(Skill __instance, ref bool _tryingToActivate, ref bool __result)
		{
			if (__instance.HealthCost <= 0f)
			{
				__result = true;
			}
		}
	}
	public class WeaponManager
	{
		public static Dictionary<WeaponType, float> Speeds = new Dictionary<WeaponType, float>
		{
			{
				(WeaponType)0,
				1.251f
			},
			{
				(WeaponType)1,
				1.399f
			},
			{
				(WeaponType)2,
				1.629f
			},
			{
				(WeaponType)51,
				1.71f
			},
			{
				(WeaponType)52,
				1.667f
			},
			{
				(WeaponType)53,
				2.036f
			},
			{
				(WeaponType)54,
				1.499f
			},
			{
				(WeaponType)50,
				1.612f
			}
		};

		public static Dictionary<WeaponType, float> HeavyImpactModifiers = new Dictionary<WeaponType, float>
		{
			{
				(WeaponType)0,
				1.3f
			},
			{
				(WeaponType)1,
				1.3f
			},
			{
				(WeaponType)2,
				2.5f
			},
			{
				(WeaponType)51,
				1.5f
			},
			{
				(WeaponType)52,
				1.3f
			},
			{
				(WeaponType)53,
				2f
			},
			{
				(WeaponType)54,
				1.2f
			},
			{
				(WeaponType)50,
				1.3f
			}
		};
	}
	public class TinyTagManager
	{
		public static Tag GetOrMakeTag(string name)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			Tag val = ((IEnumerable<Tag>)TagSourceManager.Instance.DbTags).FirstOrDefault((Func<Tag, bool>)((Tag x) => x.TagName == name));
			if (val == Tag.None)
			{
				((Tag)(ref val))..ctor(TagSourceManager.TagRoot, name);
				((Tag)(ref val)).SetTagType((TagTypes)0);
				TagSourceManager.Instance.DbTags.Add(val);
				TagSourceManager.Instance.RefreshTags(true);
				return val;
			}
			return val;
		}

		public static string[] GetOrMakeTags(string[] names)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			foreach (string name in names)
			{
				GetOrMakeTag(name);
			}
			return names;
		}

		public static string[] GetSafeTags(string[] tags)
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			List<string> list = new List<string>();
			foreach (string tag in tags)
			{
				((IEnumerable<Tag>)TagSourceManager.Instance.DbTags).FirstOrDefault((Func<Tag, bool>)((Tag x) => x.TagName == tag || ((Tag)(ref x)).UID == UID.op_Implicit(tag)));
				if (true)
				{
					list.Add(tag);
				}
			}
			return list.ToArray();
		}
	}
	public class TinyUIDManager
	{
		public static UID MakeUID(string name, string modGUID, string category)
		{
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			if (modGUID == null || name == null || category == null)
			{
				Debug.LogError((object)$"TinyUIDManager.MakeUID({name}, {modGUID}, {category} returned a random UID. This will cause trouble in multiplayer!");
				return default(UID);
			}
			return new UID((modGUID + "." + category + "." + name).Replace(" ", "").ToLower());
		}
	}
	[BepInPlugin("com.ehaugw.tinyhelper", "Tiny Helper", "4.8.4")]
	public class TinyHelper : BaseUnityPlugin
	{
		public delegate void DescriptionModifier(Item item, ref string description);

		[HarmonyPatch(typeof(ResourcesPrefabManager), "Load")]
		public class ResourcesPrefabManager_Load
		{
			[HarmonyPostfix]
			public static void Postfix()
			{
				ResourcesPrefabManager instance = ResourcesPrefabManager.Instance;
				if (instance != null && instance.Loaded)
				{
					TinyHelper.OnPrefabLoaded();
				}
			}
		}

		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		public class Item_Description
		{
			[HarmonyPostfix]
			public static void Postfix(Item __instance, ref string __result)
			{
				OnDescriptionModified(__instance, ref __result);
			}
		}

		public const string GUID = "com.ehaugw.tinyhelper";

		public const string VERSION = "4.8.4";

		public const string NAME = "Tiny Helper";

		public static DescriptionModifier OnDescriptionModified;

		public static TinyHelper Instance;

		private static int tinyHelperPrintedMessages;

		public static string PLUGIN_ROOT_PATH => typeof(TinyHelper).Assembly.Location + "\\..\\..\\";

		public static event Action OnPrefabLoaded;

		internal void Awake()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			Instance = this;
			GameObject val = new GameObject("TinyHelperRPC");
			Object.DontDestroyOnLoad((Object)(object)val);
			val.AddComponent<TinyHelperRPCManager>();
			Harmony val2 = new Harmony("com.ehaugw.tinyhelper");
			val2.PatchAll();
		}

		public static void TinyHelperPrint(string str)
		{
			Debug.Log((object)("TinyHelper #" + tinyHelperPrintedMessages++ + ": " + str));
		}

		static TinyHelper()
		{
			TinyHelper.OnPrefabLoaded = delegate
			{
			};
			OnDescriptionModified = delegate
			{
			};
			tinyHelperPrintedMessages = 0;
		}
	}
	public class DelayedTask
	{
		public static Task GetTask(int milliseconds)
		{
			TaskCompletionSource<object> tcs = new TaskCompletionSource<object>();
			new Timer(delegate
			{
				tcs.SetResult(null);
			}).Change(milliseconds, -1);
			return tcs.Task;
		}
	}
	public class TinyEffectManager
	{
		public static StatusEffect MakeStatusEffectPrefab(string effectName, string familyName, string description, float lifespan, float refreshRate, StackBehaviors stackBehavior, string targetStatusName, bool isMalusEffect, string tagID = null, UID? uid = null, string modGUID = null, string iconFileName = null, string displayName = null, string rootPath = null)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Expected O, but got Unknown
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_018f: Expected O, but got Unknown
			//IL_0194: Expected O, but got Unknown
			//IL_0219: Unknown result type (might be due to invalid IL or missing references)
			//IL_0210: Unknown result type (might be due to invalid IL or missing references)
			//IL_021e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0238: Unknown result type (might be due to invalid IL or missing references)
			//IL_023f: Expected O, but got Unknown
			Dictionary<string, StatusEffect> dictionary = At.GetValue(typeof(ResourcesPrefabManager), null, "STATUSEFFECT_PREFABS") as Dictionary<string, StatusEffect>;
			StatusEffectFamily val = MakeStatusEffectFamiliy(familyName, stackBehavior, -1, (LengthTypes)0);
			GameObject val2 = TinyGameObjectManager.InstantiateClone(((Component)dictionary[targetStatusName]).gameObject, effectName, setActive: false, dontDestroyOnLoad: true);
			StatusEffect obj = val2.GetComponent<StatusEffect>() ?? val2.AddComponent<StatusEffect>();
			StatusEffect val3 = obj;
			dictionary[effectName] = obj;
			StatusEffect val4 = val3;
			At.SetValue(effectName, typeof(StatusEffect), val4, "m_identifierName");
			At.SetValue<StatusEffectFamily>(val, typeof(StatusEffect), val4, "m_bindFamily");
			At.SetValue(displayName ?? effectName, typeof(StatusEffect), val4, "m_nameLocKey");
			At.SetValue(description, typeof(StatusEffect), val4, "m_descriptionLocKey");
			val4.RefreshRate = refreshRate;
			val4.IsMalusEffect = isMalusEffect;
			At.SetValue<EffectSignatureModes>((EffectSignatureModes)1, typeof(StatusEffect), val4, "m_effectSignatureMode");
			At.SetValue<FamilyModes>((FamilyModes)0, typeof(StatusEffect), val4, "m_familyMode");
			val4.RequiredStatus = null;
			val4.RemoveRequiredStatus = false;
			if (iconFileName != null)
			{
				val4.OverrideIcon = CustomTexture.MakeSprite(CustomTexture.LoadTexture(iconFileName, 0, linear: false, (FilterMode)0, null, rootPath), CustomTexture.SpriteBorderTypes.None);
			}
			TagSourceSelector value = ((tagID != null) ? new TagSourceSelector(TagSourceManager.Instance.GetTag(UID.op_Implicit(tagID))) : new TagSourceSelector());
			At.SetValue<TagSourceSelector>(value, typeof(StatusEffect), val4, "m_effectType");
			StatusData val5 = new StatusData(val4.StatusData);
			StatusData val6 = val5;
			val4.StatusData = val5;
			StatusData val7 = val6;
			val7.LifeSpan = lifespan;
			List<StatusData> list = At.GetValue(typeof(StatusEffect), val4, "m_statusStack") as List<StatusData>;
			list[0] = val7;
			Object.Destroy((Object)(object)((Component)val2.GetComponentInChildren<EffectSignature>()).gameObject);
			EffectSignature val8 = TinyGameObjectManager.MakeFreshObject("Signature", setActive: true, dontDestroyOnLoad: true).AddComponent<EffectSignature>();
			((Object)val8).name = "Signature";
			val8.SignatureUID = (UID)(((??)uid) ?? TinyUIDManager.MakeUID(effectName, modGUID, "Status Effect"));
			EffectSignature effectSignature = (val7.EffectSignature = val8);
			val.EffectSignature = effectSignature;
			StatusEffectFamilySelector val10 = new StatusEffectFamilySelector();
			((UidSelector<StatusEffectFamily>)(object)val10).Set(val);
			At.SetValue<StatusEffectFamilySelector>(val10, typeof(StatusEffect), val4, "m_stackingFamily");
			return val4;
		}

		public static StatusEffectFamily MakeStatusEffectFamiliy(string familyName, StackBehaviors stackBehavior, int maxStackCount, LengthTypes lengthType, UID? uid = null, string modGUID = null)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			StatusEffectFamily val = new StatusEffectFamily();
			uid = (UID)(((??)uid) ?? ((modGUID != null) ? TinyUIDManager.MakeUID(familyName, modGUID, "Status Effect Family") : UID.Generate()));
			At.SetValue<UID>(uid.Value, typeof(StatusEffectFamily), val, "m_uid");
			val.Name = familyName;
			val.StackBehavior = stackBehavior;
			val.MaxStackCount = maxStackCount;
			val.LengthType = lengthType;
			return val;
		}

		public static void SetNameAndDesc(EffectPreset imbueEffect, string name, string desc)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Expected O, but got Unknown
			ItemLocalization value = new ItemLocalization(name, desc);
			if (At.GetValue(typeof(LocalizationManager), LocalizationManager.Instance, "m_itemLocalization") is Dictionary<int, ItemLocalization> dictionary)
			{
				if (dictionary.ContainsKey(imbueEffect.PresetID))
				{
					dictionary[imbueEffect.PresetID] = value;
				}
				else
				{
					dictionary.Add(imbueEffect.PresetID, value);
				}
			}
		}

		public static AddStatusEffectBuildUp MakeStatusEffectBuildup(Transform effectTransform, string statusEffectName, float buildup)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			AddStatusEffectBuildUp val = ((Component)effectTransform).gameObject.AddComponent<AddStatusEffectBuildUp>();
			val.BuildUpValue = buildup;
			val.Status = ResourcesPrefabManager.Instance.GetStatusEffectPrefab(statusEffectName);
			((Effect)val).OverrideEffectCategory = (EffectCategories)4;
			return val;
		}

		public static AddStatusEffect MakeStatusEffectChance(Transform effectTransform, string statusEffectName, int chance)
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			AddStatusEffect val = ((Component)effectTransform).gameObject.AddComponent<AddStatusEffect>();
			val.SetChanceToContract(chance);
			val.Status = ResourcesPrefabManager.Instance.GetStatusEffectPrefab(statusEffectName);
			((Effect)val).OverrideEffectCategory = (EffectCategories)4;
			return val;
		}

		public static WeaponDamage MakeWeaponDamage(Transform effectTransform, float baseDamage, float damageScaling, Types damageType, float knockback)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			WeaponDamage val = ((Component)effectTransform).gameObject.AddComponent<WeaponDamage>();
			val.WeaponDamageMult = 1f + damageScaling;
			val.OverrideDType = damageType;
			((PunctualDamage)val).Damages = (DamageType[])(object)new DamageType[1]
			{
				new DamageType(damageType, baseDamage)
			};
			((Effect)val).OverrideEffectCategory = (EffectCategories)4;
			((PunctualDamage)val).Knockback = knockback;
			return val;
		}

		public static WeaponDamage MakeDynamicWeaponDamage(Transform effectTransform, IDamageScaler damageScaler)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			DynamicWeaponDamage dynamicWeaponDamage = ((Component)effectTransform).gameObject.AddComponent<DynamicWeaponDamage>();
			((Effect)dynamicWeaponDamage).OverrideEffectCategory = (EffectCategories)4;
			dynamicWeaponDamage.DamageScaler = damageScaler;
			return (WeaponDamage)(object)dynamicWeaponDamage;
		}

		public static void MakeAbsorbHealth(Transform effectTransform, float absorbRatio)
		{
			AddAbsorbHealth obj = ((Component)effectTransform).gameObject.AddComponent<AddAbsorbHealth>();
			At.SetValue(absorbRatio, typeof(AddAbsorbHealth), obj, "m_healthRatio");
		}

		public static ImbueEffectPreset MakeImbuePreset(int imbueID, string name, string description, string iconFileName = null, int? visualEffectID = null, List<Skill> replaceOnSkills = null, string statusEffectName = null, int? chanceToContract = null, int? buildUp = null, float? scalingDamage = null, float? flatDamage = null, float? knockback = null, Types? damageType = null)
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Expected O, but got Unknown
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0236: Unknown result type (might be due to invalid IL or missing references)
			//IL_0247: Expected O, but got I4
			//IL_023b->IL023b: Incompatible stack types: O vs I4
			//IL_0234->IL023b: Incompatible stack types: I4 vs O
			//IL_0234->IL023b: Incompatible stack types: O vs I4
			Dictionary<int, EffectPreset> dictionary = (Dictionary<int, EffectPreset>)At.GetValue(typeof(ResourcesPrefabManager), null, "EFFECTPRESET_PREFABS");
			if (!dictionary.ContainsKey(imbueID))
			{
				GameObject val = new GameObject(imbueID + "_" + name.Replace(" ", ""));
				val.SetActive(true);
				Object.DontDestroyOnLoad((Object)(object)val);
				ImbueEffectPreset val2 = val.AddComponent<ImbueEffectPreset>();
				((Object)val2).name = imbueID + "_" + name.Replace(" ", "");
				At.SetValue(imbueID, typeof(EffectPreset), val2, "m_StatusEffectID");
				At.SetValue(name, typeof(ImbueEffectPreset), val2, "m_imbueNameKey");
				At.SetValue(description, typeof(ImbueEffectPreset), val2, "m_imbueDescKey");
				if (visualEffectID.HasValue)
				{
					val2.ImbueStatusIcon = ((ImbueEffectPreset)dictionary[visualEffectID.Value]).ImbueStatusIcon;
					val2.ImbueFX = ((ImbueEffectPreset)dictionary[visualEffectID.Value]).ImbueFX;
				}
				if (iconFileName != null)
				{
					val2.ImbueStatusIcon = CustomTexture.MakeSprite(CustomTexture.LoadTexture(iconFileName, 0, linear: false, (FilterMode)0), CustomTexture.SpriteBorderTypes.None);
				}
				SetNameAndDesc((EffectPreset)(object)val2, name, description);
				dictionary.Add(imbueID, (EffectPreset)(object)val2);
				if (statusEffectName != null && chanceToContract.GetValueOrDefault() > 0)
				{
					MakeStatusEffectChance(TinyGameObjectManager.GetOrMake(((Component)val2).transform, "Effects", setActive: true, dontDestroyOnLoad: true), statusEffectName, chanceToContract.GetValueOrDefault());
				}
				if (statusEffectName != null && buildUp.GetValueOrDefault() > 0)
				{
					MakeStatusEffectBuildup(TinyGameObjectManager.GetOrMake(((Component)val2).transform, "Effects", setActive: true, dontDestroyOnLoad: true), statusEffectName, buildUp.GetValueOrDefault());
				}
				if (scalingDamage.GetValueOrDefault() > 0f || flatDamage.GetValueOrDefault() > 0f || knockback.GetValueOrDefault() > 0f)
				{
					object obj = TinyGameObjectManager.GetOrMake(((Component)val2).transform, "Effects", setActive: true, dontDestroyOnLoad: true);
					float valueOrDefault = flatDamage.GetValueOrDefault();
					valueOrDefault = scalingDamage.GetValueOrDefault();
					Types? val3 = damageType;
					int num;
					if (val3.HasValue)
					{
						obj = val3.GetValueOrDefault();
						num = (int)obj;
					}
					else
					{
						num = 9;
						obj = num;
						num = (int)obj;
					}
					MakeWeaponDamage((Transform)(object)num, valueOrDefault, valueOrDefault, (Types)obj, knockback.GetValueOrDefault());
				}
				foreach (Skill item in replaceOnSkills ?? new List<Skill>())
				{
					if ((Object)(object)item != (Object)null)
					{
						((ImbueObject)((Component)item).GetComponentInChildren<ImbueWeapon>()).ImbuedEffect = val2;
					}
				}
				return val2;
			}
			return null;
		}

		public static EffectPreset GetEffectPreset(int effectID)
		{
			Dictionary<int, EffectPreset> dictionary = (Dictionary<int, EffectPreset>)At.GetValue(typeof(ResourcesPrefabManager), null, "EFFECTPRESET_PREFABS");
			if (dictionary.ContainsKey(effectID))
			{
				EffectPreset val = dictionary[effectID];
				if (val != null)
				{
					return val;
				}
			}
			return null;
		}

		public static void AddStatusEffectForDuration(Character character, string _statusIdentifier, float duration, Character source = null, float chance = 1f)
		{
			StatusEffect statusEffectPrefab = ResourcesPrefabManager.Instance.GetStatusEffectPrefab(_statusIdentifier);
			AddStatusEffectForDuration(character, statusEffectPrefab, duration, source, chance);
		}

		public static void AddStatusEffectForDuration(Character character, StatusEffect statusEffect, float duration, Character source = null, float chance = 1f)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			StatusEffectManager statusEffectMngr = character.StatusEffectMngr;
			if (statusEffectMngr != null)
			{
				StatusData statusData = statusEffect.StatusData;
				statusEffect.StatusData = new StatusData(statusData);
				statusEffect.StatusData.LifeSpan = duration;
				statusEffectMngr.AddStatusEffect(statusEffect, source);
				statusEffect.StatusData = statusData;
			}
		}

		public static void ChangeEffectPresetDamageTypeData(EffectPreset effect, Types originalType, Types newType)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			PunctualDamage[] componentsInChildren = ((Component)effect).gameObject.GetComponentsInChildren<PunctualDamage>();
			foreach (PunctualDamage val in componentsInChildren)
			{
				WeaponDamage val2 = (WeaponDamage)(object)((val is WeaponDamage) ? val : null);
				if (val2 != null && val2.OverrideDType == originalType)
				{
					val2.OverrideDType = newType;
				}
				DamageType[] damages = val.Damages;
				foreach (DamageType val3 in damages)
				{
					if (val3.Type == originalType)
					{
						val3.Type = newType;
					}
				}
			}
		}
	}
	public class CasualStagger : Effect
	{
		protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
		{
			Stagger(_affectedCharacter);
		}

		public static void Stagger(Character character)
		{
			At.SetValue<HurtType>((HurtType)1, typeof(Character), character, "m_hurtType");
			character.Animator.SetTrigger("Knockback");
			character.ForceCancel(false, true);
			((MonoBehaviour)character).Invoke("DelayedForceCancel", 0.3f);
			if (Object.op_Implicit((Object)(object)character.CharacterUI))
			{
				character.CharacterUI.OnPlayerKnocked();
			}
		}
	}
	public class CooldownChangeWeaponDamage : WeaponDamage
	{
		public float ExecutionSetCooldown = -1f;

		public float HitKnockbackCooldown = -1f;

		protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
		{
			Item parentItem = ((Effect)this).ParentItem;
			Skill val = (Skill)(object)((parentItem is Skill) ? parentItem : null);
			if (val != null)
			{
				if (HitKnockbackCooldown != -1f && _affectedCharacter.IsInKnockback)
				{
					At.SetValue(HitKnockbackCooldown, typeof(Skill), val, "m_remainingCooldownTime");
				}
				bool isDead = _affectedCharacter.IsDead;
				((WeaponDamage)this).ActivateLocally(_affectedCharacter, _infos);
				if (!isDead && _affectedCharacter.IsDead && ExecutionSetCooldown != -1f)
				{
					At.SetValue(ExecutionSetCooldown, typeof(Skill), val, "m_remainingCooldownTime");
				}
			}
		}
	}
}
namespace TinyHelper.Interfaces
{
	public interface IDamageScaler
	{
		float GetWeaponDamageMult(WeaponDamage weaponDamage);

		Types GetOverrideDType(WeaponDamage weaponDamage);

		DamageType[] GetDamages(WeaponDamage weaponDamage);

		float GetKnockback(WeaponDamage weaponDamage);
	}
}
namespace TinyHelper.Effects
{
	public class DynamicWeaponDamage : WeaponDamage
	{
		public IDamageScaler DamageScaler = null;

		private void Recalculate()
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			Console.WriteLine("recalculated");
			Debug.WriteLine("recalculated");
			base.WeaponDamageMult = DamageScaler.GetWeaponDamageMult((WeaponDamage)(object)this);
			base.OverrideDType = DamageScaler.GetOverrideDType((WeaponDamage)(object)this);
			((PunctualDamage)this).Damages = DamageScaler.GetDamages((WeaponDamage)(object)this);
			((PunctualDamage)this).Knockback = DamageScaler.GetKnockback((WeaponDamage)(object)this);
		}

		protected override void StartInit()
		{
			Recalculate();
			((WeaponDamage)this).StartInit();
		}

		public override Weapon BuildDamage(Character _targetCharacter, ref DamageList _list, ref float _knockback)
		{
			Recalculate();
			return ((WeaponDamage)this).BuildDamage(_targetCharacter, ref _list, ref _knockback);
		}

		protected override void BuildDamage(Weapon _weapon, Character _targetCharacter, bool _isSkillOrShield, ref DamageList _list, ref float _knockback)
		{
			Recalculate();
			((WeaponDamage)this).BuildDamage(_weapon, _targetCharacter, _isSkillOrShield, ref _list, ref _knockback);
		}

		protected override void ActivateLocally(Character _targetCharacter, object[] _infos)
		{
			Recalculate();
			((WeaponDamage)this).ActivateLocally(_targetCharacter, _infos);
		}

		protected override DamageList DealHit(Character _targetCharacter)
		{
			Recalculate();
			return ((WeaponDamage)this).DealHit(_targetCharacter);
		}

		public override float DamageMult(Character _targetCharacter, bool _isSkill)
		{
			Recalculate();
			return ((WeaponDamage)this).DamageMult(_targetCharacter, _isSkill);
		}

		public override float KnockbackMult(Character _targetCharacter, bool _isSkill)
		{
			Recalculate();
			return ((WeaponDamage)this).KnockbackMult(_targetCharacter, _isSkill);
		}
	}
	public class ShootBlastFromEffect : ShootBlast
	{
		public override void Setup(TargetingSystem _targetSystem, Transform _parent)
		{
			Character sourceCharacter = ((Effect)this).SourceCharacter;
			((Shooter)this).Setup(((sourceCharacter != null) ? sourceCharacter.TargetingSystem : null) ?? _targetSystem, _parent);
		}
	}
}