Decompiled source of Crusader v5.3.13
plugins/BaseDamageModifiers.dll
Decompiled 2 months agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("0.0.0.0")] namespace BaseDamageModifiers; [BepInPlugin("com.ehaugw.basedamagemodifiers", "BaseDamageModifiers", "1.0.0")] public class BaseDamageModifiers : BaseUnityPlugin { public delegate void WeaponDamageModifier(Weapon weapon, DamageList original, ref DamageList result); public delegate void WeaponImpactModifier(Weapon weapon, float original, ref float result); [HarmonyPatch(/*Could not decode attribute arguments.*/)] public class Weapon_BaseImpact { [HarmonyPostfix] public static void Postfix(Weapon __instance, ref float __result) { float original = __result; WeaponImpactModifiers(__instance, original, ref __result); } } [HarmonyPatch(typeof(WeaponStats), "GetAttackImpact")] public class WeaponStats_GetAttackImpact { [HarmonyPostfix] public static void Postfix(WeaponStats __instance, int _attackID, ref float __result, Item ___m_item) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) Weapon val = (Weapon)___m_item; WeaponType val2 = val.Type; object obj; if (val == null) { obj = null; } else { Character ownerCharacter = ((EffectSynchronizer)val).OwnerCharacter; obj = ((ownerCharacter != null) ? ownerCharacter.Animator : null); } Animator val3 = (Animator)obj; if (val3 != null && UnityEngineExtensions.HasParameter(val3, "WeaponType")) { val2 = (WeaponType)val3.GetInteger("WeaponType"); } float num = 1f; if (WeaponStatData.WeaponBaseDataDict.Keys.Contains(val2)) { float[] impactMult = WeaponStatData.WeaponBaseDataDict[val2].ImpactMult; if (_attackID < 0 || _attackID >= impactMult.Length) { _attackID = 0; } num = impactMult[_attackID]; } __result = val.Impact * num; } } [HarmonyPatch(/*Could not decode attribute arguments.*/)] public class Weapon_Damage { [HarmonyPostfix] public static void Postfix(Weapon __instance, ref DamageList __result) { DamageList original = __result.Clone(); __result = __result.Clone(); WeaponDamageModifiers(__instance, original, ref __result); } } [HarmonyPatch(typeof(WeaponStats), "GetAttackDamage")] public class WeaponStats_GetAttackDamage { [HarmonyPostfix] public static void Postfix(WeaponStats __instance, int _attackID, ref IList<float> __result, Item ___m_item) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) Weapon val = (Weapon)___m_item; WeaponType val2 = val.Type; object obj; if (val == null) { obj = null; } else { Character ownerCharacter = ((EffectSynchronizer)val).OwnerCharacter; obj = ((ownerCharacter != null) ? ownerCharacter.Animator : null); } Animator val3 = (Animator)obj; if (val3 != null && UnityEngineExtensions.HasParameter(val3, "WeaponType")) { val2 = (WeaponType)val3.GetInteger("WeaponType"); } float[] array = new float[5] { 1f, 1f, 1f, 1f, 1f }; if (WeaponStatData.WeaponBaseDataDict.Keys.Contains(val2)) { array = WeaponStatData.WeaponBaseDataDict[val2].DamageMult; } if (_attackID < 0 || _attackID >= array.Length) { _attackID = 0; } DamageList damage = val.Damage; for (int i = 0; i < damage.Count && i < __result.Count; i++) { __result[i] = damage[i].Damage * array[_attackID]; } } } public const string GUID = "com.ehaugw.basedamagemodifiers"; public const string VERSION = "1.0.0"; public const string NAME = "BaseDamageModifiers"; public static WeaponDamageModifier WeaponDamageModifiers = delegate { }; public static WeaponImpactModifier WeaponImpactModifiers = delegate { }; internal void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("com.ehaugw.basedamagemodifiers"); val.PatchAll(); } } public class WeaponStatData { public static Dictionary<WeaponType, WeaponStatData> WeaponBaseDataDict = new Dictionary<WeaponType, WeaponStatData> { { (WeaponType)0, new WeaponStatData { DamageMult = new float[5] { 1f, 1f, 1.495f, 1.265f, 1.265f }, ImpactMult = new float[5] { 1f, 1f, 1.3f, 1.1f, 1.1f }, StamMult = new float[5] { 1f, 1f, 1.2f, 1.1f, 1.1f } } }, { (WeaponType)51, new WeaponStatData { DamageMult = new float[5] { 1f, 1f, 1.5f, 1.265f, 1.265f }, ImpactMult = new float[5] { 1f, 1f, 1.5f, 1.1f, 1.1f }, StamMult = new float[5] { 1f, 1f, 1.3f, 1.1f, 1.1f } } }, { (WeaponType)1, new WeaponStatData { DamageMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f }, ImpactMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f }, StamMult = new float[5] { 1f, 1f, 1.2f, 1.2f, 1.2f } } }, { (WeaponType)52, new WeaponStatData { DamageMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f }, ImpactMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f }, StamMult = new float[5] { 1f, 1f, 1.375f, 1.375f, 1.35f } } }, { (WeaponType)2, new WeaponStatData { DamageMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f }, ImpactMult = new float[5] { 1f, 1f, 2.5f, 1.3f, 1.3f }, StamMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f } } }, { (WeaponType)53, new WeaponStatData { DamageMult = new float[5] { 1f, 1f, 0.75f, 1.4f, 1.4f }, ImpactMult = new float[5] { 1f, 1f, 2f, 1.4f, 1.4f }, StamMult = new float[5] { 1f, 1f, 1.2f, 1.2f, 1.2f } } }, { (WeaponType)50, new WeaponStatData { DamageMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.7f }, ImpactMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.7f }, StamMult = new float[5] { 1f, 1f, 1.25f, 1.25f, 1.75f } } }, { (WeaponType)54, new WeaponStatData { DamageMult = new float[5] { 1f, 1f, 1.4f, 1.3f, 1.2f }, ImpactMult = new float[5] { 1f, 1f, 1.2f, 1.2f, 1.1f }, StamMult = new float[5] { 1f, 1f, 1.25f, 1.25f, 1.25f } } }, { (WeaponType)55, new WeaponStatData { DamageMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f }, ImpactMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f }, StamMult = new float[5] { 1f, 1f, 1.3f, 1.2f, 1.2f } } } }; public float[] DamageMult; public float[] ImpactMult; public float[] StamMult; }
plugins/Crusader.dll
Decompiled 2 months ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BaseDamageModifiers; using BepInEx; using CustomGrip; using EffectSourceConditions; using HarmonyLib; using HolyDamageManager; using ImpendingDoom; using NodeCanvas.DialogueTrees; using NodeCanvas.Framework; using NodeCanvas.Tasks.Actions; using Photon; using SideLoader; using SideLoader.Model; using SynchronizedWorldObjects; using TinyHelper; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("0.0.0.0")] namespace Crusader; public class AuraOfSmitingBonusDamage { public void Apply(Weapon weapon, DamageList original, ref DamageList result) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown result.Add(new DamageType(HolyDamageManager.GetDamageType(), 10f)); } public bool Eligible(Weapon weapon) { bool? obj; if (weapon == null) { obj = null; } else { Character ownerCharacter = ((EffectSynchronizer)weapon).OwnerCharacter; if (ownerCharacter == null) { obj = null; } else { StatusEffectManager statusEffectMngr = ownerCharacter.StatusEffectMngr; obj = ((statusEffectMngr != null) ? new bool?(statusEffectMngr.HasStatusEffect(Crusader.Instance.auraOfSmitingEffectInstance.IdentifierName)) : null); } } bool? flag = obj; return flag.GetValueOrDefault(); } } public class CrusaderRPCManager : MonoBehaviour { public static CrusaderRPCManager Instance; internal void Start() { Instance = this; PhotonView val = ((Component)this).gameObject.AddComponent<PhotonView>(); val.viewID = 950; Debug.Log((object)("Registered CrusaderRPC with ViewID " + ((MonoBehaviour)this).photonView.viewID)); } [PunRPC] public void AssignFaction(string playerUID, FactionSelector.CrusaderFaction faction) { Crusader.Instance.FactionSelectorInstance.PlayerFactions[playerUID] = faction; } } public class AuraOfSmitingEffect : Effect { public const float RANGE = 10f; public const float DAMAGE = 10f; public const float BASECOST = 0.35f; public const float UPDATERATE = 1f; protected override void ActivateLocally(Character character, object[] _infos) { float num = 0.35f; if (character.Mana >= num) { character.Stats.UseMana((Tag[])(object)new Tag[0], num); } else { character.StatusEffectMngr.CleanseStatusEffect(base.m_parentStatusEffect); } } } internal class Healing : Effect { public float RestoredHealth = 0f; public bool CanRevive = false; public Types AmplificationType = (Types)9; public static void Revive(Character character) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown if (Object.op_Implicit((Object)(object)character)) { PlayerSaveData val = null; if (!character.IsAI) { val = new PlayerSaveData(character); PlayerSaveData obj = val; obj.BurntHealth += character.ActiveMaxHealth * 0.5f; ((CharacterSaveData)val).Health = character.ActiveMaxHealth; val.Stamina = character.ActiveMaxStamina; } character.Resurrect((PlayerSaveData)null, true); } } public static void StaticActivate(Character _affectedCharacter, Character _sourceCharacter, float _restoredHealth, bool _canRevive, object[] _infos) { float num = HolyDamageManager.BuffHolyDamageOrHealing(_sourceCharacter, _restoredHealth); if (_affectedCharacter.IsDead && _canRevive) { Revive(_affectedCharacter); } if (!_affectedCharacter.IsDead || _canRevive) { _affectedCharacter.Stats.AffectHealth(num); } } protected override void ActivateLocally(Character _affectedCharacter, object[] _infos) { StaticActivate(_affectedCharacter, ((Effect)this).SourceCharacter, RestoredHealth, CanRevive, _infos); } } internal class HealingAoE : Healing { public float Range = 30f; public static void StaticActivate(Character _centerCharacter, Character _sourceCharacter, float _range, float _restoredHealth, bool _canRevive, object[] _infos) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) List<Character> source = new List<Character>(); CharacterManager.Instance.FindCharactersInRange(_centerCharacter.CenterPosition, _range, ref source); foreach (Character item in source.Where((Character c) => c.IsAlly(_centerCharacter))) { Healing.StaticActivate(item, _sourceCharacter, _restoredHealth, _canRevive, _infos); } } protected override void ActivateLocally(Character _centerCharacter, object[] _infos) { StaticActivate(_centerCharacter, ((Effect)this).SourceCharacter, Range, RestoredHealth, CanRevive, _infos); } } public class SoulPlague : Effect { public const float LIFE_SPAN = 100f; public const float DAMAGE = 20f; protected override void ActivateLocally(Character character, object[] _infos) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown Transform val = ((Component)character).transform.Find("SoulSpot"); if (val != null) { DamageList val2 = new DamageList(HolyDamageManager.GetDamageType(), 0.2f); character.Stats.GetMitigatedDamage((Tag[])null, ref val2, true); character.Stats.ReceiveDamage(val2.TotalDamage); object field = At.GetField<Effect>((Effect)(object)this, "m_parentStatusEffect"); StatusEffect val3 = (StatusEffect)((field is StatusEffect) ? field : null); if (val3 != null && (Object)(object)((EffectSynchronizer)val3).SourceCharacter != (Object)null) { ((EffectSynchronizer)val3).SourceCharacter.Stats.AffectHealth(val2.TotalDamage); } } } } public class SafeRemoveStatusFromOwner : Effect { public string StatusToRemove; protected override void ActivateLocally(Character character, object[] _infos) { Debug.Log((object)("character: " + ((Object)character).name)); if (!Object.op_Implicit((Object)(object)character) || !Object.op_Implicit((Object)(object)character.StatusEffectMngr)) { return; } StatusEffect statusEffectOfName = character.StatusEffectMngr.GetStatusEffectOfName(StatusToRemove); if (true) { Debug.Log((object)"how about now?"); if (((Effect)((Component)statusEffectOfName).gameObject.GetComponentInChildren<ShootBlast>()).LastCondSuccess) { Debug.Log((object)"remove effect pls"); character.StatusEffectMngr.CleanseStatusEffect(statusEffectOfName); } } } } public class SourceConditionCrusaderFaction : SourceCondition { public FactionSelector.CrusaderFaction Faction = FactionSelector.CrusaderFaction.None; public bool Invert = false; public override bool CharacterHasRequirement(Character character) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) return (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(character.UID)] == Faction) ^ Invert; } } public class ConditionCrusaderFaction : EffectCondition { public FactionSelector.CrusaderFaction Faction = FactionSelector.CrusaderFaction.None; protected override bool CheckIsValid(Character _affectedCharacter) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) return (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(_affectedCharacter.UID)] == Faction) ^ base.Invert; } } public class FactionSelector { public enum CrusaderFaction { HolyMission, BlueChamber, HeroicKingdom, None } public Dictionary<string, CrusaderFaction> PlayerFactions = new Dictionary<string, CrusaderFaction>(); public static MinMaxGradient holyMissionMinMaxGradient = new MinMaxGradient(new Color(1f, 0.83f, 0.7f, 0.5f) / 2f, new Color(1f, 0.5f, 0.2f, 0.5f) / 2f); public static MinMaxGradient blueChamberCollectiveMinMaxGradient = new MinMaxGradient(new Color(0.73f, 1f, 0.83f, 0.5f) / 2f, new Color(0.3f, 1f, 0.5f, 0.5f) / 2f); public FactionSelector() { SL.OnSceneLoaded += OnSceneLoadedReportFaction; } private void OnSceneLoadedReportFaction() { //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) Character firstLocalCharacter = CharacterManager.Instance.GetFirstLocalCharacter(); if (firstLocalCharacter.IsWorldHost) { CrusaderFaction value = CrusaderFaction.None; if (QuestRequirements.HasQuestKnowledge(firstLocalCharacter, new int[1] { 7011101 }, (LogicType)0, false, false)) { value = CrusaderFaction.HolyMission; } if (QuestRequirements.HasQuestKnowledge(firstLocalCharacter, new int[1] { 7011304 }, (LogicType)0, false, false)) { value = CrusaderFaction.HeroicKingdom; } if (QuestRequirements.HasQuestKnowledge(firstLocalCharacter, new int[1] { 7011201 }, (LogicType)0, false, false)) { value = CrusaderFaction.BlueChamber; } PlayerFactions[UID.op_Implicit(firstLocalCharacter.UID)] = value; } PhotonView photonView = ((MonoBehaviour)CrusaderRPCManager.Instance).photonView; object[] array = new object[2]; UID uID = firstLocalCharacter.UID; array[0] = ((object)(UID)(ref uID)).ToString(); array[1] = (PlayerFactions.ContainsKey(UID.op_Implicit(firstLocalCharacter.UID)) ? PlayerFactions[UID.op_Implicit(firstLocalCharacter.UID)] : CrusaderFaction.None); photonView.RPC("AssignFaction", (PhotonTargets)0, array); } public static void SetWeaponTrailForFaction(Skill skill) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) Tuple<CrusaderFaction, MinMaxGradient>[] array = new Tuple<CrusaderFaction, MinMaxGradient>[3] { new Tuple<CrusaderFaction, MinMaxGradient>(CrusaderFaction.HolyMission, holyMissionMinMaxGradient), new Tuple<CrusaderFaction, MinMaxGradient>(CrusaderFaction.HeroicKingdom, holyMissionMinMaxGradient), new Tuple<CrusaderFaction, MinMaxGradient>(CrusaderFaction.BlueChamber, blueChamberCollectiveMinMaxGradient) }; foreach (Tuple<CrusaderFaction, MinMaxGradient> tuple in array) { Transform val = TinyGameObjectManager.MakeFreshTransform(((Component)skill).transform, "ActivationEffects", true, true); ((SL_Effect)new SL_PlayVFX { VFXPrefab = (VFXPrefabs)86 }).ApplyToTransform(val); PlayVFX[] components = ((Component)val).gameObject.GetComponents<PlayVFX>(); foreach (PlayVFX val2 in components) { ParticleSystem[] componentsInChildren = ((Component)val2.VFX).gameObject.GetComponentsInChildren<ParticleSystem>(); foreach (ParticleSystem val3 in componentsInChildren) { MainModule main = val3.main; ((MainModule)(ref main)).startColor = tuple.Item2; } } Transform orMake = TinyGameObjectManager.GetOrMake(val, "SourceConditions", true, true); ((Component)orMake).gameObject.AddComponent<SourceConditionCrusaderFaction>().Faction = tuple.Item1; } } public static void SetCasterParticleForFaction(Skill skill, float delay) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) Tuple<CrusaderFaction, MinMaxGradient>[] array = new Tuple<CrusaderFaction, MinMaxGradient>[3] { new Tuple<CrusaderFaction, MinMaxGradient>(CrusaderFaction.HeroicKingdom, holyMissionMinMaxGradient), new Tuple<CrusaderFaction, MinMaxGradient>(CrusaderFaction.HolyMission, holyMissionMinMaxGradient), new Tuple<CrusaderFaction, MinMaxGradient>(CrusaderFaction.BlueChamber, blueChamberCollectiveMinMaxGradient) }; foreach (Tuple<CrusaderFaction, MinMaxGradient> tuple in array) { Transform val = TinyGameObjectManager.MakeFreshTransform(((Component)skill).transform, "ActivationEffects", true, true); ((SL_Effect)new SL_PlayVFX { VFXPrefab = (VFXPrefabs)61, Delay = delay }).ApplyToTransform(val); PlayVFX[] components = ((Component)val).gameObject.GetComponents<PlayVFX>(); foreach (PlayVFX val2 in components) { ParticleSystem[] componentsInChildren = ((Component)val2.VFX).gameObject.GetComponentsInChildren<ParticleSystem>(true); foreach (ParticleSystem val3 in componentsInChildren) { MainModule main = val3.main; ((MainModule)(ref main)).startColor = tuple.Item2; ColorBySpeedModule colorBySpeed = val3.colorBySpeed; ((ColorBySpeedModule)(ref colorBySpeed)).color = tuple.Item2; ColorOverLifetimeModule colorOverLifetime = val3.colorOverLifetime; ((ColorBySpeedModule)(ref colorBySpeed)).color = tuple.Item2; } } Transform orMake = TinyGameObjectManager.GetOrMake(val, "SourceConditions", true, true); ((Component)orMake).gameObject.AddComponent<SourceConditionCrusaderFaction>().Faction = tuple.Item1; } } } public class ModTheme { public enum Theme { Elatt, DawnWeaver, Atheist, Crusader } private static int m_skillTreeNumber; public static Theme? modTheme; public const string BurstOfDivinityEffectIdentifierName = "BurstOfDivinity"; public const string AncestralMemoryEffectName = "Ancestral Memory"; public static Theme GetTheme => modTheme ?? Theme.Crusader; public static string SkillTreeName => SkillTreeNameReadable + ((m_skillTreeNumber++ > 0) ? m_skillTreeNumber.ToString() : ""); public static string SkillTreeNameReadable => GetTheme switch { Theme.Elatt => "Templar", Theme.DawnWeaver => "Dawn Weaver Templar", Theme.Atheist => "Pilgrim", Theme.Crusader => "Crusader", _ => "UNTHEMED STRING", }; public static string ConsecratedGroundEffectName { get { Theme getTheme = GetTheme; Theme theme = getTheme; if ((uint)theme > 3u) { } return "Consecrated Ground"; } } public static string MeditationCooldownNotification { get { switch (GetTheme) { case Theme.Elatt: case Theme.DawnWeaver: return "You get the feeling that nobody are even listening to your prayers."; case Theme.Atheist: case Theme.Crusader: return "You are unable to focus."; default: return "UNTHEMED STRING"; } } } public static string BlessedDeterminationSpellName { get { switch (GetTheme) { case Theme.Elatt: case Theme.DawnWeaver: return "Blessed Determination"; case Theme.Atheist: return "Resolute Determination"; case Theme.Crusader: return "Blessed Determination"; default: return "UNTHEMED STRING"; } } } public static string DivineFavorSpellName { get { switch (GetTheme) { case Theme.Elatt: case Theme.DawnWeaver: return "Divine Favor"; case Theme.Atheist: return "Condemn"; case Theme.Crusader: return "Judgement"; default: return "UNTHEMED STRING"; } } } public static string BlessedDeterminationRequiredBoonName => null; public static string PrayForSkillTreeMissingCondition { get { Theme getTheme = GetTheme; Theme theme = getTheme; if ((uint)theme <= 3u) { return "There is something about this place that makes you unable to connect with yourself. Maybe you should return to this place at a later stage in your training?"; } return "UNTHEMED STRING"; } } public static string BurstOfDivinityEffectName { get { switch (GetTheme) { case Theme.Elatt: case Theme.DawnWeaver: return "Burst of Divinity"; case Theme.Atheist: return "Burst of Clarity"; case Theme.Crusader: return "Burst of Divinity"; default: return "UNTHEMED STRING"; } } } public static string ChannelDivinitySpellName { get { switch (GetTheme) { case Theme.Elatt: case Theme.DawnWeaver: return "Channel Divinity"; case Theme.Atheist: return "Channel Soul"; case Theme.Crusader: return "Channel"; default: return "UNTHEMED STRING"; } } } public static string MeditationSkillName { get { switch (GetTheme) { case Theme.Elatt: case Theme.DawnWeaver: return "Pray"; case Theme.Atheist: case Theme.Crusader: return "Meditate"; default: return "UNTHEMED STRING"; } } } public static string MeditationDescription { get { switch (GetTheme) { case Theme.Elatt: case Theme.DawnWeaver: return "Prayers are all good...\n\nBut do not expect anyone to reply!"; case Theme.Atheist: case Theme.Crusader: return "Meditate for a moment."; default: return "UNTHEMED STRING"; } } } public static string InfusionSpellName => GetTheme switch { Theme.Elatt => "Infuse Burst of Light", Theme.DawnWeaver => "Infuse Dawn", Theme.Atheist => "Infuse Steel Heart", Theme.Crusader => "Infuse Doom", _ => "UNTHEMED STRING", }; public static string InfusionSpellDescriptionType { get { switch (GetTheme) { case Theme.Elatt: case Theme.DawnWeaver: return "Light"; case Theme.Crusader: return "Doom"; default: return "UNTHEMED STRING"; } } } public static string HolyMissionImbueName => GetTheme switch { Theme.Elatt => "Radiant Light Imbue", Theme.DawnWeaver => "Dawn Imbue", Theme.Atheist => "Steel Heart Imbue", Theme.Crusader => "Zealous Weapon", _ => "UNTHEMED STRING", }; public static string BlueChamberImbueName => BoneChillName + " Weapon"; public static string BoneChillName => "Bone Shivering"; public static string RadiatingEffectName { get { Theme getTheme = GetTheme; Theme theme = getTheme; if ((uint)theme <= 3u) { return "Radiating"; } return "UNTHEMED STRING"; } } public static string ImpendingDoomEffectName => "Impending Doom"; public static string Themifization() { return null; } } public class KlausHintNPC1 : SynchronizedNPC { public static void Init() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Expected O, but got Unknown //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown int[] defaultEquipment = new int[3] { 3100062, 3100060, 2000030 }; VisualData visualData = new VisualData { Gender = (Gender)0, SkinIndex = 2, HeadVariationIndex = 1, HairStyleIndex = 6, HairColorIndex = 3 }; KlausHintNPC1 klausHintNPC = new KlausHintNPC1("Rafael", 20, defaultEquipment, null, null, null, visualData); ((SynchronizedNPC)klausHintNPC).AddToScene(new SynchronizedNPCScene("Monsoon", new Vector3(76.6395f, -4.9488f, 213.0735f), new Vector3(0f, 91.9002f, 0f), (Factions?)null, true, (SpellCastType)(-1), (string)null, (int[])null, (int[])null, (Func<bool>)null)); } public KlausHintNPC1(string identifierName, int rpcListenerID, int[] defaultEquipment = null, int[] moddedEquipment = null, Vector3? scale = null, Factions? faction = null, VisualData visualData = null) : base(identifierName, rpcListenerID, defaultEquipment, moddedEquipment, scale, faction, visualData) { } public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta) { //IL_007f: Unknown result type (might be due to invalid IL or missing references) Character val = (from x in Object.FindObjectsOfType<Character>() where x.IsLocalPlayer select x).First(); object obj = ((SynchronizedNPC)this).SetupClientSide(rpcListenerID, instanceUID, sceneViewID, recursionCount, rpcMeta); Character val2 = (Character)((obj is Character) ? obj : null); if ((Object)(object)val2 == (Object)null) { return null; } GameObject gameObject = ((Component)val2).gameObject; GameObject val3 = TinyDialogueManager.AssignTrainerTemplate(gameObject.transform); DialogueActor val4 = TinyDialogueManager.SetDialogueActorName(val3, ((SynchronizedWorldObject)this).IdentifierName); Trainer val5 = TinyDialogueManager.SetTrainerSkillTree(val3, CrusaderSkillTree.KlausSkillSchool.UID); Graph dialogueGraph = TinyDialogueManager.GetDialogueGraph(val3); TinyDialogueManager.SetActorReference(dialogueGraph, val4); StatementNodeExt val6 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Hail civillian. I implore you for aid, as a guard it is my duty to stay in Monsoon. Can you search for my old master. I've beseeched holy Elatt and in my request he showed me a vision of a great tree on a peninsula."); MultipleChoiceNodeExt val7 = TinyDialogueManager.MakeMultipleChoiceNode(dialogueGraph, new string[1] { "What is so important about your teacher?" }); StatementNodeExt val8 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "He was my teacher, nothing too special, though he was one of the few who beleived in me when I was young, and kept in touch until recently and now I worry for him. The marsh is no safe place after all."); MultipleChoiceNodeExt val9 = TinyDialogueManager.MakeMultipleChoiceNode(dialogueGraph, new string[2] { "I will do what i can.", "I am not suited for this. Take care." }); StatementNodeExt val10 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Thank you! He just left town, and is likely at his usual spot, at the north-eastern shore of the Huge Tree to the west in the marsh."); StatementNodeExt val11 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Good bye!"); dialogueGraph.allNodes.Clear(); dialogueGraph.allNodes.Add((Node)(object)val6); dialogueGraph.allNodes.Add((Node)(object)val7); dialogueGraph.allNodes.Add((Node)(object)val8); dialogueGraph.allNodes.Add((Node)(object)val9); dialogueGraph.allNodes.Add((Node)(object)val10); dialogueGraph.allNodes.Add((Node)(object)val11); dialogueGraph.primeNode = (Node)(object)val6; dialogueGraph.ConnectNodes((Node)(object)val6, (Node)(object)val7, -1, -1); dialogueGraph.ConnectNodes((Node)(object)val7, (Node)(object)val8, 0, -1); dialogueGraph.ConnectNodes((Node)(object)val8, (Node)(object)val9, -1, -1); dialogueGraph.ConnectNodes((Node)(object)val9, (Node)(object)val10, 0, -1); dialogueGraph.ConnectNodes((Node)(object)val9, (Node)(object)val11, 1, -1); GameObject gameObject2 = ((Component)gameObject.transform.parent).gameObject; gameObject2.SetActive(true); return val2; } } public class IgnacioNPC : SynchronizedNPC { public static void Init() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Expected O, but got Unknown //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Expected O, but got Unknown int[] defaultEquipment = new int[4] { 3100471, 3100472, 3100470, 2000030 }; VisualData visualData = new VisualData { Gender = (Gender)0, HeadVariationIndex = 2, HairStyleIndex = 0, HairColorIndex = 0 }; IgnacioNPC ignacioNPC = new IgnacioNPC("Ignacio", 18, defaultEquipment, null, null, null, visualData); ((SynchronizedNPC)ignacioNPC).AddToScene(new SynchronizedNPCScene("Emercar_Dungeon5", new Vector3(27.5948f, 0.03f, 0.7649f), new Vector3(0f, 90f, 0f), (Factions?)null, true, (SpellCastType)55, (string)null, (int[])null, (int[])null, (Func<bool>)null)); } public IgnacioNPC(string identifierName, int rpcListenerID, int[] defaultEquipment = null, int[] moddedEquipment = null, Vector3? scale = null, Factions? faction = null, VisualData visualData = null) : base(identifierName, rpcListenerID, defaultEquipment, moddedEquipment, scale, faction, visualData) { } public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta) { //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) Character val = (from x in Object.FindObjectsOfType<Character>() where x.IsLocalPlayer select x).First(); object obj = ((SynchronizedNPC)this).SetupClientSide(rpcListenerID, instanceUID, sceneViewID, recursionCount, rpcMeta); Character val2 = (Character)((obj is Character) ? obj : null); if ((Object)(object)val2 == (Object)null) { return null; } GameObject gameObject = ((Component)val2).gameObject; GameObject val3 = TinyDialogueManager.AssignTrainerTemplate(gameObject.transform); DialogueActor val4 = TinyDialogueManager.SetDialogueActorName(val3, ((SynchronizedWorldObject)this).IdentifierName); Trainer val5 = TinyDialogueManager.SetTrainerSkillTree(val3, CrusaderSkillTree.KlausSkillSchool.UID); Graph dialogueGraph = TinyDialogueManager.GetDialogueGraph(val3); TinyDialogueManager.SetActorReference(dialogueGraph, val4); StatementNodeExt val6 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Have you came to honor the memories of our ancestors?"); StatementNodeExt val7 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "That is classified. All I can tell you is that I am Ignacio."); DTNode val8 = (DTNode)((Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(val.UID)] != FactionSelector.CrusaderFaction.BlueChamber) ? ((object)TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "I am not allowed to train people not commited to the tribe. You should go back to town and talk to Rissa.")) : ((object)TinyDialogueManager.MakeTrainDialogueAction(dialogueGraph, val5))); MultipleChoiceNodeExt val9 = TinyDialogueManager.MakeMultipleChoiceNode(dialogueGraph, new string[2] { "You mean the people responsible for my blood dept? Well, no... Who are you anyways?", "I am here to receive training." }); dialogueGraph.allNodes.Clear(); dialogueGraph.allNodes.Add((Node)(object)val6); dialogueGraph.allNodes.Add((Node)(object)val9); dialogueGraph.allNodes.Add((Node)(object)val7); dialogueGraph.allNodes.Add((Node)(object)val8); dialogueGraph.primeNode = (Node)(object)val6; dialogueGraph.ConnectNodes((Node)(object)val6, (Node)(object)val9, -1, -1); dialogueGraph.ConnectNodes((Node)(object)val9, (Node)(object)val7, 0, -1); dialogueGraph.ConnectNodes((Node)(object)val9, (Node)(object)val8, 1, -1); dialogueGraph.ConnectNodes((Node)(object)val7, (Node)(object)val6, -1, -1); GameObject gameObject2 = ((Component)gameObject.transform.parent).gameObject; gameObject2.SetActive(true); return val2; } } public class IgnacioHintNPC1 : SynchronizedNPC { public static void Init() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Expected O, but got Unknown int[] defaultEquipment = new int[2] { 3000350, 3000205 }; Vector3? scale = new Vector3(0.9f, 0.8f, 0.9f); VisualData visualData = new VisualData { Gender = (Gender)1, SkinIndex = 2, HeadVariationIndex = 1, HairStyleIndex = 6, HairColorIndex = 3 }; IgnacioHintNPC1 ignacioHintNPC = new IgnacioHintNPC1("Laura", 19, defaultEquipment, null, scale, null, visualData); ((SynchronizedNPC)ignacioHintNPC).AddToScene(new SynchronizedNPCScene("Berg", new Vector3(1210.116f, -13.7223f, 1375.415f), new Vector3(0f, 284f, 0f), (Factions?)null, true, (SpellCastType)(-1), (string)null, (int[])null, (int[])null, (Func<bool>)null)); } public IgnacioHintNPC1(string identifierName, int rpcListenerID, int[] defaultEquipment = null, int[] moddedEquipment = null, Vector3? scale = null, Factions? faction = null, VisualData visualData = null) : base(identifierName, rpcListenerID, defaultEquipment, moddedEquipment, scale, faction, visualData) { } public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta) { object obj = ((SynchronizedNPC)this).SetupClientSide(rpcListenerID, instanceUID, sceneViewID, recursionCount, rpcMeta); Character val = (Character)((obj is Character) ? obj : null); if ((Object)(object)val == (Object)null) { return null; } GameObject gameObject = ((Component)val).gameObject; GameObject val2 = TinyDialogueManager.AssignTrainerTemplate(gameObject.transform); DialogueActor val3 = TinyDialogueManager.SetDialogueActorName(val2, ((SynchronizedWorldObject)this).IdentifierName); Graph dialogueGraph = TinyDialogueManager.GetDialogueGraph(val2); TinyDialogueManager.SetActorReference(dialogueGraph, val3); dialogueGraph.allNodes.Clear(); StatementNodeExt val4 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Hi! Have you seen Ignacio?"); StatementNodeExt val5 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Ignacio calls me Laura, and so can you!"); StatementNodeExt val6 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Ignacio uses to play with me when he's not meditating in the Ancestor's Resting Place."); StatementNodeExt val7 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "That's a shame. I hope he's all right. Good bye!"); string text = "Who is asking?"; string text2 = "Who is Ignacio?"; string text3 = "No, I am sorry."; MultipleChoiceNodeExt val8 = TinyDialogueManager.MakeMultipleChoiceNode(dialogueGraph, new string[3] { text, text2, text3 }); dialogueGraph.primeNode = (Node)(object)val4; TinyDialogueManager.ChainNodes(dialogueGraph, (Node[])(object)new Node[2] { (Node)val4, (Node)val8 }); TinyDialogueManager.ConnectMultipleChoices(dialogueGraph, (Node)(object)val8, (Node[])(object)new Node[3] { (Node)val5, (Node)val6, (Node)val7 }); GameObject gameObject2 = ((Component)gameObject.transform.parent).gameObject; gameObject2.SetActive(true); return val; } } public class KlausNPC : SynchronizedNPC { public static void Init() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown int[] defaultEquipment = new int[4] { 3200020, 3100062, 3100060, 2000140 }; VisualData visualData = new VisualData { Gender = (Gender)0, SkinIndex = 2, HeadVariationIndex = 3, HairStyleIndex = 6, HairColorIndex = 5 }; KlausNPC klausNPC = new KlausNPC("Klaus", 0, defaultEquipment, null, null, null, visualData); ((SynchronizedNPC)klausNPC).AddToScene(new SynchronizedNPCScene("HallowedMarshNewTerrain", new Vector3(485.078f, -63.4412f, 491.7649f), new Vector3(0f, 278.94f, 0f), (Factions?)null, true, (SpellCastType)55, (string)null, (int[])null, (int[])null, (Func<bool>)null)); } public KlausNPC(string identifierName, int rpcListenerID, int[] defaultEquipment = null, int[] moddedEquipment = null, Vector3? scale = null, Factions? faction = null, VisualData visualData = null) : base(identifierName, rpcListenerID, defaultEquipment, moddedEquipment, scale, faction, visualData) { } public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta) { //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) Character val = (from x in Object.FindObjectsOfType<Character>() where x.IsLocalPlayer select x).First(); object obj = ((SynchronizedNPC)this).SetupClientSide(rpcListenerID, instanceUID, sceneViewID, recursionCount, rpcMeta); Character val2 = (Character)((obj is Character) ? obj : null); if ((Object)(object)val2 == (Object)null) { return null; } GameObject gameObject = ((Component)val2).gameObject; GameObject val3 = TinyDialogueManager.AssignTrainerTemplate(gameObject.transform); DialogueActor val4 = TinyDialogueManager.SetDialogueActorName(val3, ((SynchronizedWorldObject)this).IdentifierName); Trainer val5 = TinyDialogueManager.SetTrainerSkillTree(val3, CrusaderSkillTree.KlausSkillSchool.UID); Graph dialogueGraph = TinyDialogueManager.GetDialogueGraph(val3); TinyDialogueManager.SetActorReference(dialogueGraph, val4); StatementNodeExt val6 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Hi there! What is a guy like you doing so far off the road? Are you all right?"); StatementNodeExt val7 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Ohh... Please forgive me. I am Klaus, a " + ModTheme.SkillTreeNameReadable + ". I have not felt in touch with myself lately, so I went out here to the marsh looking for a place whare I could " + ModTheme.MeditationSkillName + "."); DTNode val8 = (DTNode)((Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(val.UID)] != 0) ? ((object)TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Unfortunately, I am only able to help those who are blessed by Elatt.")) : ((object)TinyDialogueManager.MakeTrainDialogueAction(dialogueGraph, val5))); MultipleChoiceNodeExt val9 = TinyDialogueManager.MakeMultipleChoiceNode(dialogueGraph, new string[2] { "I seem to be doing all right. Thanks for the concern. Who are you?", "I am here to receive training. Would you be willing to help me with that?" }); dialogueGraph.allNodes.Clear(); dialogueGraph.allNodes.Add((Node)(object)val6); dialogueGraph.allNodes.Add((Node)(object)val9); dialogueGraph.allNodes.Add((Node)(object)val7); dialogueGraph.allNodes.Add((Node)(object)val8); dialogueGraph.primeNode = (Node)(object)val6; dialogueGraph.ConnectNodes((Node)(object)val6, (Node)(object)val9, -1, -1); dialogueGraph.ConnectNodes((Node)(object)val9, (Node)(object)val7, 0, -1); dialogueGraph.ConnectNodes((Node)(object)val9, (Node)(object)val8, 1, -1); dialogueGraph.ConnectNodes((Node)(object)val7, (Node)(object)val6, -1, -1); GameObject gameObject2 = ((Component)gameObject.transform.parent).gameObject; gameObject2.SetActive(true); return val2; } } public class HolyShock { public static Skill Init() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Expected O, but got Unknown //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01f3: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Expected O, but got Unknown //IL_01fd: Unknown result type (might be due to invalid IL or missing references) //IL_0205: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Unknown result type (might be due to invalid IL or missing references) //IL_0295: Expected O, but got Unknown //IL_031e: Unknown result type (might be due to invalid IL or missing references) //IL_0328: Unknown result type (might be due to invalid IL or missing references) //IL_032e: Expected O, but got Unknown //IL_039b: Unknown result type (might be due to invalid IL or missing references) //IL_03a0: Unknown result type (might be due to invalid IL or missing references) SL_AttackSkill val = new SL_AttackSkill { Name = "Holy Shock", EffectBehaviour = (EditBehaviours)2, Target_ItemID = 8200180, New_ItemID = 2502036, SLPackName = Crusader.ModFolderName, SubfolderName = "Holy Shock", Description = "A blast that damages opponents and heals allies.", CastType = (SpellCastType)52, CastModifier = (SpellCastModifier)0, CastLocomotionEnabled = false, MobileCastMovementMult = -1f, CastSheatheRequired = 0, Cooldown = 30f, StaminaCost = 0f, HealthCost = 0f, ManaCost = 14f }; ((ContentTemplate)val).ApplyTemplate(); Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val).New_ItemID); Skill val2 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null); ((SL_Effect)new SL_PlaySoundEffect { Follow = true, OverrideCategory = (EffectCategories)0, Delay = 0.05f, MinPitch = 1f, MaxPitch = 1f, SyncType = (SyncTypes)0, Sounds = new List<Sounds> { (Sounds)13221 } }).ApplyToTransform(TinyGameObjectManager.GetOrMake(((Component)val2).transform, "ActivationEffects", true, true)); ((SL_Effect)new SL_PlaySoundEffect { Follow = true, OverrideCategory = (EffectCategories)0, Delay = 0.4f, MinPitch = 1f, MaxPitch = 1f, SyncType = (SyncTypes)0, Sounds = new List<Sounds> { (Sounds)13150 } }).ApplyToTransform(TinyGameObjectManager.GetOrMake(((Component)val2).transform, "ActivationEffects", true, true)); ((SL_Effect)new SL_PlayVFX { VFXPrefab = (VFXPrefabs)94 }).ApplyToTransform(TinyGameObjectManager.GetOrMake(((Component)val2).transform, "ActivationEffects", true, true)); Transform orMake = TinyGameObjectManager.GetOrMake(((Component)val2).transform, "Effects", true, true); SL_ShootBlast val3 = new SL_ShootBlast(); ((SL_Shooter)val3).CastPosition = (CastPositionType)0; ((SL_Shooter)val3).TargetType = (TargetTypes)0; val3.BaseBlast = (BlastPrefabs)51; val3.Radius = 7f; val3.BlastLifespan = 1f; val3.RefreshTime = -1f; val3.InstantiatedAmount = 5; val3.Interruptible = false; val3.HitOnShoot = true; val3.IgnoreShooter = true; val3.ParentToShootTransform = false; val3.ImpactSoundMaterial = (EquipmentSoundMaterials)12; val3.DontPlayHitSound = true; val3.EffectBehaviour = (EditBehaviours)2; ((SL_Effect)val3).Delay = 0f; SL_EffectTransform[] array = new SL_EffectTransform[1]; SL_EffectTransform val4 = new SL_EffectTransform(); val4.TransformName = "Effects"; val4.Effects = (SL_Effect[])(object)new SL_Effect[0]; array[0] = val4; val3.BlastEffects = (SL_EffectTransform[])(object)array; Effect obj = ((SL_Effect)val3).ApplyToTransform(orMake); ShootBlast val5 = (ShootBlast)(object)((obj is ShootBlast) ? obj : null); Transform val6 = ((Component)val5.BaseBlast).transform.Find("Effects"); ((Component)val6).gameObject.SetActive(true); PunctualDamage component = ((Component)val6).GetComponent<PunctualDamage>(); Object.Destroy((Object)(object)component); component = ((Component)val6).gameObject.AddComponent<PunctualDamage>(); ((Effect)component).Delay = 0f; component.Damages = (DamageType[])(object)new DamageType[1] { new DamageType(HolyDamageManager.GetDamageType(), 40f) }; component.Knockback = 40f; AddThenSpreadStatus val7 = ((Component)val6).gameObject.AddComponent<AddThenSpreadStatus>(); ((AddStatusEffect)val7).Status = ImpendingDoomMod.Instance.impendingDoomInstance; ((AddStatusEffect)val7).SetChanceToContract(100); val7.Range = 7f; HealingAoE healingAoE = ((Component)orMake).gameObject.AddComponent<HealingAoE>(); healingAoE.Range = 7f; healingAoE.RestoredHealth = 20f; healingAoE.AmplificationType = HolyDamageManager.GetDamageType(); healingAoE.CanRevive = false; GameObject val8 = Object.Instantiate<GameObject>(SL.GetSLPack(Crusader.ModFolderName).AssetBundles["holy_shock"].LoadAsset<GameObject>("holy_shock_Prefab")); val8.transform.SetParent(((Component)val5.BaseBlast).transform); return val2; } } public class Consecration { public static float range = 10f; public static float duration = 30f; public static float cooldown = 100f; public static Skill Init() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01d3: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Expected O, but got Unknown //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_0260: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Expected O, but got Unknown //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02a5: Expected O, but got Unknown SL_AttackSkill val = new SL_AttackSkill(); ((SL_Item)val).Name = "Consecration"; ((SL_Item)val).EffectBehaviour = (EditBehaviours)2; ((SL_Item)val).Target_ItemID = 8100350; ((SL_Item)val).New_ItemID = 2502039; ((SL_Item)val).SLPackName = Crusader.ModFolderName; ((SL_Item)val).SubfolderName = "Consecration"; ((SL_Item)val).Description = "Slam your weapon into the ground to consecrate it."; ((SL_Item)val).CastType = (SpellCastType)511; ((SL_Item)val).CastModifier = (SpellCastModifier)2; ((SL_Item)val).CastLocomotionEnabled = false; ((SL_Item)val).MobileCastMovementMult = -1f; ((SL_Item)val).CastSheatheRequired = 2; WeaponType[] array = new WeaponType[11]; RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); val.RequiredWeaponTypes = (WeaponType[])(object)array; ((SL_Skill)val).Cooldown = cooldown; ((SL_Skill)val).StaminaCost = 7f; ((SL_Skill)val).ManaCost = 7f; ((SL_Skill)val).HealthCost = 0f; ((SL_Skill)val).DurabilityCost = 0f; SL_AttackSkill val2 = val; ((ContentTemplate)val2).ApplyTemplate(); Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val2).New_ItemID); Skill val3 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null); WeaponSkillAnimationSelector.SetCustomAttackAnimation(val3, (WeaponType)2); Transform transform = TinyGameObjectManager.MakeFreshObject("Effects", true, true, ((Component)val3).transform).transform; ((SL_Effect)new SL_PlaySoundEffect { Follow = true, OverrideCategory = (EffectCategories)0, Delay = 0f, MinPitch = 1f, MaxPitch = 1f, SyncType = (SyncTypes)0, Sounds = new List<Sounds> { (Sounds)13150 } }).ApplyToTransform(transform); ((SL_Effect)new SL_RemoveImbueEffects { AffectSlot = (WeaponSlot)0, SyncType = (SyncTypes)0 }).ApplyToTransform(transform); SpecificImbueCondition.AddToSkill(val3, Crusader.Instance.holyMissionInfusion, false); ((SL_Effect)new SL_PlayVFX { VFXPrefab = (VFXPrefabs)94 }).ApplyToTransform(transform); SL_ShootBlast val4 = new SL_ShootBlast(); ((SL_Shooter)val4).CastPosition = (CastPositionType)0; ((SL_Shooter)val4).TargetType = (TargetTypes)1; val4.BaseBlast = (BlastPrefabs)51; val4.Radius = range; val4.RefreshTime = 0.25f; val4.BlastLifespan = duration; val4.InstantiatedAmount = 10; val4.Interruptible = false; val4.HitOnShoot = true; val4.IgnoreShooter = false; val4.ParentToShootTransform = false; val4.ImpactSoundMaterial = (EquipmentSoundMaterials)12; val4.DontPlayHitSound = true; val4.EffectBehaviour = (EditBehaviours)2; SL_EffectTransform[] array2 = new SL_EffectTransform[1]; SL_EffectTransform val5 = new SL_EffectTransform(); val5.TransformName = "Effects"; val5.Effects = (SL_Effect[])(object)new SL_Effect[1] { (SL_Effect)new SL_AddStatusEffect { StatusEffect = ModTheme.ConsecratedGroundEffectName, ChanceToContract = 100 } }; array2[0] = val5; val4.BlastEffects = (SL_EffectTransform[])(object)array2; Effect obj = ((SL_Effect)val4).ApplyToTransform(transform); ShootBlast val6 = (ShootBlast)(object)((obj is ShootBlast) ? obj : null); return val3; } } public class RebukingSmiteSpell { public static Skill Init() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Expected O, but got Unknown //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) SL_AttackSkill val = new SL_AttackSkill(); ((SL_Item)val).Name = "Rebuking Swipe"; ((SL_Item)val).EffectBehaviour = (EditBehaviours)2; ((SL_Item)val).Target_ItemID = 8100290; ((SL_Item)val).New_ItemID = 2502030; ((SL_Item)val).SLPackName = Crusader.ModFolderName; ((SL_Item)val).SubfolderName = "Rebuking Smite"; ((SL_Item)val).Description = "Attack in a wide arch. Applies Doomed."; ((SL_Item)val).CastType = (SpellCastType)511; ((SL_Item)val).CastModifier = (SpellCastModifier)2; ((SL_Item)val).CastLocomotionEnabled = false; ((SL_Item)val).MobileCastMovementMult = -1f; ((SL_Item)val).CastSheatheRequired = 2; WeaponType[] array = new WeaponType[11]; RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); val.RequiredWeaponTypes = (WeaponType[])(object)array; ((SL_Skill)val).Cooldown = 20f; ((SL_Skill)val).StaminaCost = 7f; ((SL_Skill)val).ManaCost = 7f; ((SL_Skill)val).HealthCost = 0f; ((SL_Skill)val).DurabilityCost = 3f; SL_EffectTransform[] array2 = new SL_EffectTransform[1]; SL_EffectTransform val2 = new SL_EffectTransform(); val2.TransformName = "Effects"; val2.Effects = (SL_Effect[])(object)new SL_Effect[0]; array2[0] = val2; ((SL_Item)val).EffectTransforms = (SL_EffectTransform[])(object)array2; SL_AttackSkill val3 = val; ((ContentTemplate)val3).ApplyTemplate(); Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val3).New_ItemID); Skill val4 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null); WeaponSkillAnimationSelector.SetCustomAttackAnimation(val4, (WeaponType)51); ((SL_Effect)new SL_PlaySoundEffect { Follow = true, OverrideCategory = (EffectCategories)0, Delay = 0f, MinPitch = 1f, MaxPitch = 1f, SyncType = (SyncTypes)0, Sounds = new List<Sounds> { (Sounds)13280 } }).ApplyToTransform(TinyGameObjectManager.GetOrMake(((Component)val4).transform, "ActivationEffects", true, true)); FactionSelector.SetWeaponTrailForFaction(val4); Transform transform = TinyGameObjectManager.MakeFreshObject("HitEffects", true, true, ((Component)val4).transform).transform; WeaponDamage damage = ((Component)transform).gameObject.AddComponent<WeaponDamage>(); setDamage(damage); AddStatusEffect val5 = ((Component)transform).gameObject.AddComponent<AddStatusEffect>(); val5.SetChanceToContract(100); val5.Status = ResourcesPrefabManager.Instance.GetStatusEffectPrefab("Doom"); return val4; } private static void setDamage(WeaponDamage damage) { //IL_003d: Unknown result type (might be due to invalid IL or missing references) float weaponDamageMult = 1.5f; damage.WeaponDamageMult = weaponDamageMult; damage.WeaponDamageMultKDown = -1f; damage.WeaponKnockbackMult = 1.5f; damage.WeaponDurabilityLossPercent = 0f; damage.WeaponDurabilityLoss = 5f; damage.OverrideDType = (Types)9; ((PunctualDamage)damage).Damages = (DamageType[])(object)new DamageType[0]; } } public class WrathfulSmiteCooldownReset { public static Skill Init() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Expected O, but got Unknown SL_Skill val = new SL_Skill { Name = "Endless Wrath", EffectBehaviour = (EditBehaviours)1, Target_ItemID = 8205030, New_ItemID = 2502029, SLPackName = Crusader.ModFolderName, SubfolderName = "Divine Favour", Description = "Wrathful Smite instantly becomes available for another use if it kills its target.", IsUsable = false, CastType = (SpellCastType)(-1), CastModifier = (SpellCastModifier)0, CastLocomotionEnabled = false, MobileCastMovementMult = -1f, Cooldown = 0f, StaminaCost = 0f, ManaCost = 0f }; ((ContentTemplate)val).ApplyTemplate(); Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val).New_ItemID); return (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null); } } public class SharingIsCaringSpell { public static Skill Init() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Expected O, but got Unknown SL_Skill val = new SL_Skill { Name = "Sharing is Caring", EffectBehaviour = (EditBehaviours)1, Target_ItemID = 8205030, New_ItemID = 2502028, SLPackName = Crusader.ModFolderName, SubfolderName = "Blessed Determination", Description = "Cure Wounds can heal your allies.", IsUsable = false, CastType = (SpellCastType)(-1), CastModifier = (SpellCastModifier)0, CastLocomotionEnabled = false, MobileCastMovementMult = -1f, Cooldown = 0f, StaminaCost = 0f, ManaCost = 0f }; ((ContentTemplate)val).ApplyTemplate(); Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val).New_ItemID); return (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null); } } public class CelestialSurgeSpell { public const float DAMAGE = 40f; public const float RANGE = 35f; public static Skill Init() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Expected O, but got Unknown SL_Skill val = new SL_Skill(); ((SL_Item)val).Name = "Celestial Surge"; ((SL_Item)val).EffectBehaviour = (EditBehaviours)1; ((SL_Item)val).Target_ItemID = 8200180; ((SL_Item)val).New_ItemID = 2502013; ((SL_Item)val).Description = "WIP"; ((SL_Item)val).CastType = (SpellCastType)58; ((SL_Item)val).CastModifier = (SpellCastModifier)0; ((SL_Item)val).CastLocomotionEnabled = false; ((SL_Item)val).MobileCastMovementMult = -1f; ((SL_Item)val).CastSheatheRequired = 2; SL_EffectTransform[] array = new SL_EffectTransform[2]; SL_EffectTransform val2 = new SL_EffectTransform(); val2.TransformName = "ActivationEffects"; val2.Effects = (SL_Effect[])(object)new SL_Effect[0]; array[0] = val2; val2 = new SL_EffectTransform(); val2.TransformName = "Effects"; val2.Effects = (SL_Effect[])(object)new SL_Effect[0]; array[1] = val2; ((SL_Item)val).EffectTransforms = (SL_EffectTransform[])(object)array; val.Cooldown = 30f; val.ManaCost = 600f; SL_Skill val3 = val; ((ContentTemplate)val3).ApplyTemplate(); Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val3).New_ItemID); Skill val4 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null); Transform val5 = ((Component)val4).transform.Find("Effects"); ((Component)val5).gameObject.AddComponent<CelestialSurge>(); Object.Destroy((Object)(object)((Component)val4).gameObject.GetComponentInChildren<AddStatusEffect>()); return val4; } } public class BlessedDeterminationSpell { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static DescriptionModifier <>9__5_0; internal void <Init>b__5_0(Item item, ref string description) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) if (item.ItemID == 2502002) { if (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(CharacterManager.Instance.GetFirstLocalCharacter().UID)] == FactionSelector.CrusaderFaction.BlueChamber) { description = ((ModTheme.BlessedDeterminationRequiredBoonName != null) ? ("While under the effect of the " + ModTheme.BlessedDeterminationRequiredBoonName + " boon, all") : "All") + " spent mana is regained as stamina, and spending stamina builds up an Ancestral Memory, which reduces the mana cost of the next spell you cast."; } else if (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(CharacterManager.Instance.GetFirstLocalCharacter().UID)] == FactionSelector.CrusaderFaction.HolyMission) { description = ((ModTheme.BlessedDeterminationRequiredBoonName != null) ? ("While under the effect of the " + ModTheme.BlessedDeterminationRequiredBoonName + " boon, all") : "All") + " spent mana is regained as stamina, and spending stamina builds up an " + ModTheme.BurstOfDivinityEffectName + ", which reduces the mana cost of the next spell you cast."; } } } } public const float BLESSED_DETERMINATION_EFFICIENCY = 0.3f; public const float BLESSED_DETERMINATION_STAMINA_REGEN = 1f; public const float FREECAST_PROVIDED_MANA = 7f; public const float FREECAST_LIFESPAN = 30f; public static float GetFreeCastBuildup(Character character) { bool? obj; if (character == null) { obj = null; } else { StatusEffectManager statusEffectMngr = character.StatusEffectMngr; obj = ((statusEffectMngr != null) ? new bool?(statusEffectMngr.HasStatusEffect(Crusader.Instance.surgeOfDivinityInstance.IdentifierName)) : null); } bool? flag = obj; float num = 1f + (flag.GetValueOrDefault() ? 1f : 0f); bool? obj2; if (character == null) { obj2 = null; } else { StatusEffectManager statusEffectMngr2 = character.StatusEffectMngr; obj2 = ((statusEffectMngr2 != null) ? new bool?(statusEffectMngr2.HasStatusEffect(Crusader.Instance.surgeOfMemoriesInstance.IdentifierName)) : null); } flag = obj2; float num2 = num + (flag.GetValueOrDefault() ? 1f : 0f); bool? obj3; if (character == null) { obj3 = null; } else { StatusEffectManager statusEffectMngr3 = character.StatusEffectMngr; obj3 = ((statusEffectMngr3 != null) ? new bool?(statusEffectMngr3.HasStatusEffect(Crusader.Instance.consecrationAllyInstance.IdentifierName)) : null); } flag = obj3; return (num2 + (flag.GetValueOrDefault() ? 0.5f : 0f)) * 100f * 0.3f / 7f; } public static Skill Init() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Expected O, but got Unknown //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Expected O, but got Unknown DescriptionModifier onDescriptionModified = TinyHelper.OnDescriptionModified; object obj = <>c.<>9__5_0; if (obj == null) { DescriptionModifier val = delegate(Item item, ref string description) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) if (item.ItemID == 2502002) { if (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(CharacterManager.Instance.GetFirstLocalCharacter().UID)] == FactionSelector.CrusaderFaction.BlueChamber) { description = ((ModTheme.BlessedDeterminationRequiredBoonName != null) ? ("While under the effect of the " + ModTheme.BlessedDeterminationRequiredBoonName + " boon, all") : "All") + " spent mana is regained as stamina, and spending stamina builds up an Ancestral Memory, which reduces the mana cost of the next spell you cast."; } else if (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(CharacterManager.Instance.GetFirstLocalCharacter().UID)] == FactionSelector.CrusaderFaction.HolyMission) { description = ((ModTheme.BlessedDeterminationRequiredBoonName != null) ? ("While under the effect of the " + ModTheme.BlessedDeterminationRequiredBoonName + " boon, all") : "All") + " spent mana is regained as stamina, and spending stamina builds up an " + ModTheme.BurstOfDivinityEffectName + ", which reduces the mana cost of the next spell you cast."; } } }; <>c.<>9__5_0 = val; obj = (object)val; } TinyHelper.OnDescriptionModified = (DescriptionModifier)Delegate.Combine((Delegate?)(object)onDescriptionModified, (Delegate?)obj); SL_Skill val2 = new SL_Skill { Name = ModTheme.BlessedDeterminationSpellName, EffectBehaviour = (EditBehaviours)1, Target_ItemID = 8205030, New_ItemID = 2502002, SLPackName = Crusader.ModFolderName, SubfolderName = "Blessed Determination", Description = ((ModTheme.BlessedDeterminationRequiredBoonName != null) ? ("While under the effect of the " + ModTheme.BlessedDeterminationRequiredBoonName + " boon, all") : "All") + " spent mana is regained as stamina, and spending stamina builds up an effect that reduces the mana cost of the next spell you cast.", IsUsable = false, CastType = (SpellCastType)(-1), CastModifier = (SpellCastModifier)0, CastLocomotionEnabled = false, MobileCastMovementMult = -1f, Cooldown = 0f, StaminaCost = 0f, ManaCost = 0f }; ((ContentTemplate)val2).ApplyTemplate(); Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val2).New_ItemID); return (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null); } } [HarmonyPatch(typeof(CharacterStats), "UseStamina", new Type[] { typeof(float), typeof(float) })] public class CharacterStats_UseStamina { [HarmonyPostfix] public static void Postfix(CharacterStats __instance, float _staminaConsumed, Character ___m_character) { //IL_006b: Unknown result type (might be due to invalid IL or missing references) if (___m_character == null) { return; } if (((CharacterKnowledge)___m_character.Inventory.SkillKnowledge).IsItemLearned(2502002) && (ModTheme.BlessedDeterminationRequiredBoonName == null || ___m_character.StatusEffectMngr.HasStatusEffect(ModTheme.BlessedDeterminationRequiredBoonName) || ___m_character.StatusEffectMngr.HasStatusEffect(ModTheme.BlessedDeterminationRequiredBoonName + " Amplified"))) { if (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(___m_character.UID)] == FactionSelector.CrusaderFaction.BlueChamber) { ___m_character.StatusEffectMngr.AddStatusEffectBuildUp(Crusader.Instance.ancestralMemoryInstance, _staminaConsumed * BlessedDeterminationSpell.GetFreeCastBuildup(___m_character), ___m_character); } else { ___m_character.StatusEffectMngr.AddStatusEffectBuildUp(Crusader.Instance.burstOfDivinityInstance, _staminaConsumed * BlessedDeterminationSpell.GetFreeCastBuildup(___m_character), ___m_character); } } } } [HarmonyPatch(typeof(CharacterStats), "UseMana")] public class CharacterStats_UseMana { [HarmonyPrefix] public static void Prefix(ref float _amount, out float __state) { __state = _amount; } [HarmonyPostfix] public static void Postfix(CharacterStats __instance, ref float _amount, ref float __state) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) __instance.GetFinalManaConsumption((Tag[])(object)new Tag[1] { Crusader.Instance.AfterUseManaTagInstance }, __state); } } [HarmonyPatch(typeof(CharacterStats), "GetFinalManaConsumption")] public class CharacterStats_GetFinalManaConsumption { [HarmonyPostfix] public static void Postfix(CharacterStats __instance, Tag[] _tags, float _manaConsumption, ref float __result) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) object field = At.GetField<CharacterStats>(__instance, "m_character"); Character val = (Character)((field is Character) ? field : null); if (val == null || !((Object)(object)val.StatusEffectMngr != (Object)null)) { return; } bool flag = UnityEngineExtensions.Contains<Tag>(_tags, Crusader.Instance.AfterUseManaTagInstance); if (flag && ((CharacterKnowledge)val.Inventory.SkillKnowledge).IsItemLearned(2502002) && (ModTheme.BlessedDeterminationRequiredBoonName == null || val.StatusEffectMngr.HasStatusEffect(ModTheme.BlessedDeterminationRequiredBoonName) || val.StatusEffectMngr.HasStatusEffect(ModTheme.BlessedDeterminationRequiredBoonName + " Amplified"))) { val.Stats.AffectStamina(__result * 1f); } Tuple<string, int>[] array = new Tuple<string, int>[2] { new Tuple<string, int>(Crusader.Instance.burstOfDivinityInstance.IdentifierName, ((EffectPreset)Crusader.Instance.holyMissionInfusion).PresetID), new Tuple<string, int>(Crusader.Instance.ancestralMemoryInstance.IdentifierName, ((EffectPreset)Crusader.Instance.blueChamberInfusion).PresetID) }; foreach (Tuple<string, int> tuple in array) { StatusEffect statusEffectOfName = val.StatusEffectMngr.GetStatusEffectOfName(tuple.Item1); if (statusEffectOfName == null) { continue; } int stackCount = statusEffectOfName.StackCount; if (stackCount <= 0) { continue; } if (flag && SkillRequirements.SafeHasSkillKnowledge(val, 2502026)) { Weapon currentWeapon = val.CurrentWeapon; if (currentWeapon != null) { ((MonoBehaviour)TinyHelperRPCManager.Instance).photonView.RPC("ApplyAddImbueEffectRPC", (PhotonTargets)0, new object[3] { ((Item)currentWeapon).UID, tuple.Item2, 10f }); } } stackCount = Math.Min(Convert.ToInt32(Math.Ceiling(__result / 7f)), stackCount); __result = Mathf.Max(0f, __result - (float)stackCount * 7f); if (flag) { for (int j = 0; j < stackCount; j++) { statusEffectOfName.RemoveOldestStack(); } } break; } } } public class AuraOfSmitingSpell { public static Skill Init() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Expected O, but got Unknown SL_Skill val = new SL_Skill(); ((SL_Item)val).Name = "Aura of Smiting"; ((SL_Item)val).EffectBehaviour = (EditBehaviours)1; ((SL_Item)val).Target_ItemID = 8200180; ((SL_Item)val).New_ItemID = 2502027; ((SL_Item)val).SLPackName = Crusader.ModFolderName; ((SL_Item)val).SubfolderName = "Aura of Smiting"; Types damageType = HolyDamageManager.GetDamageType(); ((SL_Item)val).Description = "Grants you and your nearby allies bonus " + ((object)(Types)(ref damageType)).ToString() + " damage on your weapon attacks.\n\nCasting this spell toggles the effect, which cost 0.3 mana per second while active."; ((SL_Item)val).CastType = (SpellCastType)1; ((SL_Item)val).CastModifier = (SpellCastModifier)1; ((SL_Item)val).CastLocomotionEnabled = true; ((SL_Item)val).MobileCastMovementMult = 0.8f; ((SL_Item)val).CastSheatheRequired = 1; SL_EffectTransform[] array = new SL_EffectTransform[1]; SL_EffectTransform val2 = new SL_EffectTransform(); val2.TransformName = "Effects"; val2.Effects = (SL_Effect[])(object)new SL_Effect[0]; array[0] = val2; ((SL_Item)val).EffectTransforms = (SL_EffectTransform[])(object)array; val.Cooldown = 0f; val.StaminaCost = 0f; val.HealthCost = 0f; val.ManaCost = 0f; SL_Skill val3 = val; ((ContentTemplate)val3).ApplyTemplate(); Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val3).New_ItemID); Skill val4 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null); Object.Destroy((Object)(object)((Component)val4).gameObject.GetComponentInChildren<AddStatusEffect>()); Transform val5 = ((Component)val4).transform.Find("Effects"); ((Component)val5).gameObject.AddComponent<ToggleEffect>().StatusEffectInstance = Crusader.Instance.auraOfSmitingEffectInstance; return val4; } } public class InfuseBurstOfLight { public static Skill Init() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Expected O, but got Unknown //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Expected O, but got Unknown //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) SL_AttackSkill val = new SL_AttackSkill(); ((SL_Item)val).Name = ModTheme.InfusionSpellName; ((SL_Item)val).EffectBehaviour = (EditBehaviours)1; ((SL_Item)val).Target_ItemID = 8200100; ((SL_Item)val).New_ItemID = 2502001; ((SL_Item)val).SLPackName = Crusader.ModFolderName; ((SL_Item)val).SubfolderName = "Infuse Burst of Light"; ((SL_Item)val).Description = "Temporarly infuse your weapon to bring " + ModTheme.InfusionSpellDescriptionType + " upon your enemies."; ((SL_Item)val).IsUsable = true; ((SL_Item)val).CastType = (SpellCastType)52; ((SL_Item)val).CastModifier = (SpellCastModifier)0; ((SL_Item)val).CastLocomotionEnabled = false; ((SL_Item)val).MobileCastMovementMult = -1f; WeaponType[] array = new WeaponType[10]; RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); val.RequiredWeaponTypes = (WeaponType[])(object)array; SL_EffectTransform[] array2 = new SL_EffectTransform[1]; SL_EffectTransform val2 = new SL_EffectTransform(); val2.TransformName = "Effects"; val2.Effects = (SL_Effect[])(object)new SL_Effect[1] { (SL_Effect)new SL_ImbueWeapon { Lifespan = 60f, ImbueEffect_Preset_ID = 270, Imbue_Slot = (WeaponSlot)0 } }; array2[0] = val2; ((SL_Item)val).EffectTransforms = (SL_EffectTransform[])(object)array2; ((SL_Skill)val).Cooldown = 100f; ((SL_Skill)val).StaminaCost = 0f; ((SL_Skill)val).HealthCost = 0f; ((SL_Skill)val).ManaCost = 7f; SL_AttackSkill val3 = val; ((ContentTemplate)val3).ApplyTemplate(); Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val3).New_ItemID); Skill val4 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null); Object.Destroy((Object)(object)((Component)val4).gameObject.GetComponentInChildren<HasStatusEffectEffectCondition>()); PlaySoundEffect[] componentsInChildren = ((Component)val4).gameObject.GetComponentsInChildren<PlaySoundEffect>(); foreach (PlaySoundEffect val5 in componentsInChildren) { Object.Destroy((Object)(object)val5); } ((SL_Effect)new SL_PlaySoundEffect { Follow = true, OverrideCategory = (EffectCategories)0, Delay = 0f, MinPitch = 1f, MaxPitch = 1f, SyncType = (SyncTypes)0, Sounds = new List<Sounds> { (Sounds)13221 } }).ApplyToTransform(((Component)val4).transform.Find("ActivationEffects")); return val4; } } public class RestorationSpell { public static Skill Init() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Expected O, but got Unknown //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Expected O, but got Unknown //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Expected O, but got Unknown //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Expected O, but got Unknown SL_Skill val = new SL_Skill(); ((SL_Item)val).Name = "Restoration"; ((SL_Item)val).EffectBehaviour = (EditBehaviours)1; ((SL_Item)val).Target_ItemID = 8200180; ((SL_Item)val).New_ItemID = 2502003; ((SL_Item)val).SLPackName = Crusader.ModFolderName; ((SL_Item)val).SubfolderName = "Restoration"; ((SL_Item)val).Description = "Cures you from all hexes, bleeding and slowing effects."; ((SL_Item)val).CastType = (SpellCastType)58; ((SL_Item)val).CastModifier = (SpellCastModifier)0; ((SL_Item)val).CastLocomotionEnabled = false; ((SL_Item)val).MobileCastMovementMult = 0f; SL_EffectTransform[] array = new SL_EffectTransform[1]; SL_EffectTransform val2 = new SL_EffectTransform(); val2.TransformName = "Effects"; val2.Effects = (SL_Effect[])(object)new SL_Effect[4] { (SL_Effect)new SL_RemoveStatusEffect { Status_Tag = "Hex", CleanseType = (RemoveTypes)2 }, (SL_Effect)new SL_RemoveStatusEffect { Status_Name = "Slow Down", CleanseType = (RemoveTypes)0 }, (SL_Effect)new SL_RemoveStatusEffect { Status_Name = "Cripple", CleanseType = (RemoveTypes)0 }, (SL_Effect)new SL_RemoveStatusEffect { Status_Tag = "Bleeding", CleanseType = (RemoveTypes)2 } }; array[0] = val2; ((SL_Item)val).EffectTransforms = (SL_EffectTransform[])(object)array; val.Cooldown = 30f; val.StaminaCost = 0f; val.HealthCost = 0f; val.ManaCost = 14f; SL_Skill val3 = val; ((ContentTemplate)val3).ApplyTemplate(); Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val3).New_ItemID); return (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null); } } public class CureWoundsSpell { [HarmonyPatch(typeof(Character), "SpellCastAnim")] public class Character_SpellCastAnim { [HarmonyPrefix] public static void Prefix(Character __instance, ref SpellCastType _type, ref SpellCastModifier _modifier, Animator ___m_animator, int _sheatheRequired = 1) { } } public const string ItemName = "Cure Wounds"; public static void Prepare() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Expected O, but got Unknown SL_Skill val = new SL_Skill(); ((SL_Item)val).Name = "Cure Wounds"; ((SL_Item)val).EffectBehaviour = (EditBehaviours)2; ((SL_Item)val).Target_ItemID = 8200040; ((SL_Item)val).New_ItemID = 2502000; ((SL_Item)val).SLPackName = Crusader.ModFolderName; ((SL_Item)val).SubfolderName = "Cure Wounds"; ((SL_Item)val).Description = "A swift spell that restores some health."; ((SL_Item)val).CastType = (SpellCastType)1; ((SL_Item)val).CastModifier = (SpellCastModifier)1; ((SL_Item)val).CastLocomotionEnabled = true; ((SL_Item)val).MobileCastMovementMult = 0.7f; SL_EffectTransform[] array = new SL_EffectTransform[1]; SL_EffectTransform val2 = new SL_EffectTransform(); val2.TransformName = "Effects"; val2.Effects = (SL_Effect[])(object)new SL_Effect[0]; array[0] = val2; ((SL_Item)val).EffectTransforms = (SL_EffectTransform[])(object)array; val.Cooldown = 2f; val.StaminaCost = 0f; val.HealthCost = 0f; val.ManaCost = 14f; SL_Skill val3 = val; ((ContentTemplate)val3).ApplyTemplate(); } public static Skill Init() { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) Prepare(); Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(2502000); Skill val = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null); ((SL_Effect)new SL_PlaySoundEffect { Follow = true, OverrideCategory = (EffectCategories)0, Delay = 0f, MinPitch = 1f, MaxPitch = 1f, SyncType = (SyncTypes)0, Sounds = new List<Sounds> { (Sounds)12903 } }).ApplyToTransform(TinyGameObjectManager.GetOrMake(((Component)val).transform, "ActivationEffects", true, true)); FactionSelector.SetCasterParticleForFaction(val, 0f); Transform transform = TinyGameObjectManager.MakeFreshObject("Effects", true, true, ((Component)val).transform).transform; HealingAoE healingAoE = ((Component)transform).gameObject.AddComponent<HealingAoE>(); healingAoE.Range = 30f; setHealing(healingAoE, 2f); StatusEffectCondition val2 = ((Component)transform).gameObject.AddComponent<StatusEffectCondition>(); val2.StatusEffectPrefab = Crusader.Instance.healingSurgeInstance; transform = TinyGameObjectManager.MakeFreshObject("Effects", true, true, ((Component)val).transform).transform; HealingAoE healingAoE2 = ((Component)transform).gameObject.AddComponent<HealingAoE>(); healingAoE2.Range = 15f; setHealing(healingAoE2); val2 = ((Component)transform).gameObject.AddComponent<StatusEffectCondition>(); val2.Inverse = true; val2.StatusEffectPrefab = Crusader.Instance.healingSurgeInstance; return val; } private static void setHealing(Healing healing, float multiplier = 1f) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) healing.RestoredHealth = 10f * multiplier; healing.AmplificationType = HolyDamageManager.GetDamageType(); healing.CanRevive = false; } } public class Judgement { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static DescriptionModifier <>9__1_0; internal void <Init>b__1_0(Item item, ref string description) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) if (item.ItemID == 2502026) { if (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(CharacterManager.Instance.GetFirstLocalCharacter().UID)] == FactionSelector.CrusaderFaction.BlueChamber) { description = "When you expend Ancestral Memory to cast a spell, your primary weapon becomes infused with " + ModTheme.BlueChamberImbueName + " for " + 10f + " seconds."; } else if (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(CharacterManager.Instance.GetFirstLocalCharacter().UID)] == FactionSelector.CrusaderFaction.HolyMission) { description = "When you expend " + ModTheme.BurstOfDivinityEffectName + " to cast a spell, your primary weapon becomes infused with " + ModTheme.HolyMissionImbueName + " for " + 10f + " seconds."; } } } } public const float ImbueDuration = 10f; public static Skill Init() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Expected O, but got Unknown //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown DescriptionModifier onDescriptionModified = TinyHelper.OnDescriptionModified; object obj = <>c.<>9__1_0; if (obj == null) { DescriptionModifier val = delegate(Item item, ref string description) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) if (item.ItemID == 2502026) { if (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(CharacterManager.Instance.GetFirstLocalCharacter().UID)] == FactionSelector.CrusaderFaction.BlueChamber) { description = "When you expend Ancestral Memory to cast a spell, your primary weapon becomes infused with " + ModTheme.BlueChamberImbueName + " for " + 10f + " seconds."; } else if (Crusader.Instance.FactionSelectorInstance.PlayerFactions[UID.op_Implicit(CharacterManager.Instance.GetFirstLocalCharacter().UID)] == FactionSelector.CrusaderFaction.HolyMission) { description = "When you expend " + ModTheme.BurstOfDivinityEffectName + " to cast a spell, your primary weapon becomes infused with " + ModTheme.HolyMissionImbueName + " for " + 10f + " seconds."; } } }; <>c.<>9__1_0 = val; obj = (object)val; } TinyHelper.OnDescriptionModified = (DescriptionModifier)Delegate.Combine((Delegate?)(object)onDescriptionModified, (Delegate?)obj); SL_Skill val2 = new SL_Skill(); ((SL_Item)val2).Name = ModTheme.DivineFavorSpellName; ((SL_Item)val2).EffectBehaviour = (EditBehaviours)1; ((SL_Item)val2).Target_ItemID = 8205030; ((SL_Item)val2).New_ItemID = 2502026; ((SL_Item)val2).SLPackName = Crusader.ModFolderName; ((SL_Item)val2).SubfolderName = "Judgement"; ((SL_Item)val2).Description = "When " + ModTheme.BlessedDeterminationSpellName + " or " + ModTheme.MeditationSkillName + " provides mana to cast a spell, your primary weapon becomes infused with a powerful infusion for " + 10f + " seconds."; ((SL_Item)val2).IsUsable = false; ((SL_Item)val2).CastType = (SpellCastType)(-1); ((SL_Item)val2).CastModifier = (SpellCastModifier)0; ((SL_Item)val2).CastLocomotionEnabled = false; ((SL_Item)val2).MobileCastMovementMult = -1f; val2.Cooldown = 0f; val2.StaminaCost = 0f; val2.ManaCost = 0f; SL_Skill val3 = val2; ((ContentTemplate)val3).ApplyTemplate(); Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val3).New_ItemID); Skill val4 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null); Object.Destroy((Object)(object)((Component)val4).gameObject.GetComponentInChildren<HasStatusEffectEffectCondition>()); return val4; } } public class RetributiveSmiteSpell { public static Skill Init() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Expected O, but got Unknown SL_AttackSkill val = new SL_AttackSkill(); ((SL_Item)val).Name = "Retributive Smite"; ((SL_Item)val).EffectBehaviour = (EditBehaviours)0; ((SL_Item)val).Target_ItemID = 8100260; ((SL_Item)val).New_ItemID = 2502006; ((SL_Item)val).SLPackName = Crusader.ModFolderName; ((SL_Item)val).SubfolderName = "Retributive Smite"; ((SL_Item)val).Description = "Completely block a physical attack, striking the attacker and dealing additional lightning damage."; ((SL_Item)val).CastType = (SpellCastType)501; ((SL_Item)val).CastModifier = (SpellCastModifier)2; ((SL_Item)val).CastLocomotionEnabled = false; ((SL_Item)val).MobileCastMovementMult = -1f; ((SL_Item)val).CastSheatheRequired = 2; WeaponType[] array = new WeaponType[10]; RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); val.RequiredWeaponTypes = (WeaponType[])(object)array; ((SL_Skill)val).Cooldown = 20f; ((SL_Skill)val).StaminaCost = 7f; ((SL_Skill)val).ManaCost = 14f; ((SL_Skill)val).HealthCost = 0f; SL_AttackSkill val2 = val; ((ContentTemplate)val2).ApplyTemplate(); Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val2).New_ItemID); Skill val3 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null); WeaponDamage componentInChildren = ((Component)val3).gameObject.GetComponentInChildren<WeaponDamage>(); componentInChildren.WeaponDamageMult = 1.7f; componentInChildren.WeaponKnockbackMult = 1.5f; componentInChildren.WeaponDamageMultKDown = -1f; componentInChildren.WeaponDurabilityLossPercent = 0f; componentInChildren.WeaponDurabilityLoss = 1f; componentInChildren.OverrideDType = (Types)9; ((PunctualDamage)componentInChildren).Damages = (DamageType[])(object)new DamageType[1] { new DamageType(HolyDamageManager.GetDamageType(), 20f) }; return val3; } } public class WrathfulSmiteSpell { public static Skill Init() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) SL_AttackSkill val = new SL_AttackSkill(); ((SL_Item)val).Name = "Wrathful Smite"; ((SL_Item)val).EffectBehaviour = (EditBehaviours)2; ((SL_Item)val).Target_ItemID = 8100290; ((SL_Item)val).New_ItemID = 2502008; ((SL_Item)val).SLPackName = Crusader.ModFolderName; ((SL_Item)val).SubfolderName = "Wrathful Smite"; ((SL_Item)val).Description = "A leaping attack that deals more damage to wounded enemies, and instantly becomes available for another use if it kills its target."; ((SL_Item)val).CastType = (SpellCastType)500; ((SL_Item)val).CastModifier = (SpellCastModifier)2; ((SL_Item)val).CastLocomotionEnabled = false; ((SL_Item)val).MobileCastMovementMult = -1f; ((SL_Item)val).CastSheatheRequired = 2; WeaponType[] array = new WeaponType[10]; RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); val.RequiredWeaponTypes = (WeaponType[])(object)array; ((SL_Skill)val).Cooldown = 100f; ((SL_Skill)val).StaminaCost = 10f; ((SL_Skill)val).ManaCost = 7f; ((SL_Skill)val).HealthCost = 0f; SL_AttackSkill val2 = val; ((ContentTemplate)val2).ApplyTemplate(); Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val2).New_ItemID); Skill val3 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null); ((SL_Effect)new SL_PlaySoundEffect { Follow = true, OverrideCategory = (EffectCategories)0, Delay = 0.22f, MinPitch = 1f, MaxPitch = 1f, SyncType = (SyncTypes)0, Sounds = new List<Sounds> { (Sounds)13221 } }).ApplyToTransform(TinyGameObjectManager.GetOrMake(((Component)val3).transform, "ActivationEffects", true, true)); FactionSelector.SetWeaponTrailForFaction(val3); ((Effect)((Component)TinyGameObjectManager.MakeFreshTransform(((Component)val3).transform, "ActivationEffects", true, true)).gameObject.AddComponent<EnableHitDetection>()).Delay = 0.5f; Transform val4 = TinyGameObjectManager.MakeFreshTransform(((Component)val3).transform, "HitEffects", true, true); CooldownChangeWeaponDamageTargetHealth val5 = ((Component)val4).gameObject.AddComponent<CooldownChangeWeaponDamageTargetHealth>(); val5.ExecuteSetCooldown = 0f; setDamage((WeaponDamageTargetHealth)(object)val5); return val3; } private static void setDamage(WeaponDamageTargetHealth damage) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) damage.MultiplierHighLowHP
plugins/CustomGrip.dll
Decompiled 2 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using TinyHelper; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("0.0.0.0")] namespace CustomGrip; [BepInPlugin("com.ehaugw.customgrip", "CustomGrip", "1.0.0")] public class CustomGrip : BaseUnityPlugin { public const string GUID = "com.ehaugw.customgrip"; public const string VERSION = "1.0.0"; public const string NAME = "CustomGrip"; internal void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("com.ehaugw.customgrip"); val.PatchAll(); } public static void ChangeGrip(Character character, WeaponType toMoveset) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected I4, but got Unknown if (character != null) { Animator animator = character.Animator; if (animator != null) { animator.SetInteger("WeaponType", (int)toMoveset); } } } public static void ResetGrip(Character character) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected I4, but got Unknown Weapon val = ((character != null) ? character.CurrentWeapon : null); if (val != null && character != null) { Animator animator = character.Animator; if (animator != null) { animator.SetInteger("WeaponType", (int)val.Type); } } } } [HarmonyPatch(typeof(Character), "HitEnded")] public class Character_HitEnded { [HarmonyPrefix] public static void Prefix(Character __instance, ref int _attackID) { if (_attackID != -2 && !__instance.IsCasting) { CustomGrip.ResetGrip(__instance); } } } [HarmonyPatch(typeof(Character), "StopLocomotionAction")] public class Character_StopLocomotionAction { [HarmonyPrefix] public static void Prefix(Character __instance) { CustomGrip.ResetGrip(__instance); } } public class WeaponSkillAnimationSelector : Effect { public WeaponType WeaponType; protected override void ActivateLocally(Character character, object[] _infos) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) CustomGrip.ChangeGrip(character, WeaponType); } public static void SetCustomAttackAnimation(Skill skill, WeaponType weaponType) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) Transform transform = TinyGameObjectManager.MakeFreshObject("ActivationEffects", true, true, ((Component)skill).transform).transform; ((Component)transform).gameObject.AddComponent<WeaponSkillAnimationSelector>().WeaponType = weaponType; } }
plugins/EffectSourceConditions.dll
Decompiled 2 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using TinyHelper; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("0.0.0.0")] namespace EffectSourceConditions; public class DynamicSkillStat : MonoBehaviour { public delegate void ManaCostModifier(Skill skill, float original, ref float result); public float ManaCost = 0f; public float StaminaCost = 0f; public float HealthCost = 0f; public float Cooldown = 2f; public float DurabilityCost = 0f; public SpellCastType CastType = (SpellCastType)(-1); public SpellCastModifier CastModifier = (SpellCastModifier)(-1); public float MobileCastMovementMult = -1f; public int CastSheatheRequired = 0; public bool CastLocomotionEnabled = false; public static ManaCostModifier ManaCostModifiers = delegate { }; public void SetSkillStats(Skill skill) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) float result = ManaCost; ManaCostModifiers(skill, ManaCost, ref result); skill.ManaCost = Mathf.Round(result); skill.StaminaCost = StaminaCost; skill.HealthCost = HealthCost; skill.DurabilityCost = DurabilityCost; ((Item)skill).CastSheathRequired = CastSheatheRequired; ((Item)skill).MobileCastMovementMult = MobileCastMovementMult; ((Item)skill).CastModifier = CastModifier; ((Item)skill).CastLocomotionEnabled = CastLocomotionEnabled; if (((Item)skill).ActivateEffectAnimType != CastType) { At.SetValue<SpellCastType>(CastType, typeof(Item), (object)skill, "m_activateEffectAnimType"); } if (!skill.InCooldown()) { skill.Cooldown = Cooldown; } } public static void UnsetSkillStats(Skill skill) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Invalid comparison between Unknown and I4 skill.ManaCost = 0f; skill.StaminaCost = 0f; skill.HealthCost = 0f; skill.DurabilityCost = 0f; ((Item)skill).CastSheathRequired = 0; ((Item)skill).MobileCastMovementMult = -1f; ((Item)skill).CastModifier = (SpellCastModifier)0; ((Item)skill).CastLocomotionEnabled = false; if ((int)((Item)skill).ActivateEffectAnimType != -1) { At.SetValue<SpellCastType>((SpellCastType)(-1), typeof(Item), (object)skill, "m_activateEffectAnimType"); } if (!skill.InCooldown()) { skill.Cooldown = 0f; } } public static void TryUpdateSkillStats(Skill skill) { DynamicSkillStat[] componentsInChildren = ((Component)skill).gameObject.GetComponentsInChildren<DynamicSkillStat>(); if (componentsInChildren == null || componentsInChildren.Length == 0) { return; } bool flag = false; DynamicSkillStat[] array = componentsInChildren; foreach (DynamicSkillStat dynamicSkillStat in array) { Character ownerCharacter = ((EffectSynchronizer)skill).OwnerCharacter; if (ownerCharacter == null) { continue; } SourceCondition[] components = ((Component)dynamicSkillStat).gameObject.GetComponents<SourceCondition>(); if (components == null) { continue; } bool flag2 = true; SourceCondition[] array2 = components; foreach (SourceCondition sourceCondition in array2) { if (!sourceCondition.CharacterHasRequirement(ownerCharacter)) { flag2 = false; } } if (flag2 && components.Length != 0) { dynamicSkillStat.SetSkillStats(skill); flag = true; } } if (!flag) { UnsetSkillStats(skill); } } } [HarmonyPatch(/*Could not decode attribute arguments.*/)] public class Item_Description { [HarmonyPrefix] public static void Prefix(Item __instance) { Skill val = (Skill)(object)((__instance is Skill) ? __instance : null); if (val != null) { DynamicSkillStat.TryUpdateSkillStats(val); } } } [HarmonyPatch(typeof(Skill), "HasBaseRequirements")] public class Skill_HasBaseRequirements { [HarmonyPrefix] public static void Prefix(Skill __instance) { DynamicSkillStat.TryUpdateSkillStats(__instance); } } [BepInPlugin("com.ehaugw.effectsourceconditions", "Effect Source Conditions", "2.8.0")] public class EffectSourceConditions : BaseUnityPlugin { [HarmonyPatch(/*Could not decode attribute arguments.*/)] public class WeaponDamage_BuildDamage { [HarmonyPrefix] public static bool Prefix(Effect __instance, Character _targetCharacter, ref DamageList _list, ref float _knockback) { return HasSourceConditions(__instance); } } [HarmonyPatch(/*Could not decode attribute arguments.*/)] public class PunctualDamage_BuildDamage { [HarmonyPrefix] public static bool Prefix(Effect __instance, Character _targetCharacter, ref DamageList _list, ref float _knockback) { return HasSourceConditions(__instance); } } [HarmonyPatch(typeof(Effect), "TryTriggerConditions", new Type[] { typeof(Character), typeof(bool) })] public class Effect_TryTriggerConditions { [HarmonyPrefix] public static bool Prefix(Effect __instance, Character _affectedCharacter, bool _skipPriority) { return HasSourceConditions(__instance); } } public const string GUID = "com.ehaugw.effectsourceconditions"; public const string VERSION = "2.8.0"; public const string NAME = "Effect Source Conditions"; public const string EFFECTS_CONTAINER_ACTIVATION = "ActivationEffects"; public const string EFFECTS_CONTAINER = "Effects"; public const string SOURCE_CONDITION_CONTAINER = "SourceConditions"; public const string EFFECTS_MANUAL_CONTAINER = "ManualContainer"; internal void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("com.ehaugw.effectsourceconditions"); val.PatchAll(); } public static bool HasSourceConditions(Effect __instance) { object obj; if (__instance == null) { obj = null; } else { Transform transform = ((Component)__instance).transform; if (transform == null) { obj = null; } else { Transform obj2 = transform.Find("SourceConditions"); if (obj2 == null) { obj = null; } else { GameObject gameObject = ((Component)obj2).gameObject; obj = ((gameObject != null) ? gameObject.GetComponents<SourceCondition>() : null); } } } if (obj == null) { obj = new SourceCondition[0]; } SourceCondition[] array = (SourceCondition[])obj; foreach (SourceCondition sourceCondition in array) { if (!sourceCondition.CharacterHasRequirement(__instance.SourceCharacter)) { return false; } } return true; } } public class EffectSourceConditionChecker : EffectCondition { protected override bool CheckIsValid(Character _affectedCharacter) { Transform transform = ((Component)this).transform; object obj; if (transform == null) { obj = null; } else { Transform parent = transform.parent; if (parent == null) { obj = null; } else { Transform parent2 = parent.parent; obj = ((parent2 != null) ? UnityEngineExtensions.FindAllInAllChildren(parent2, "ActivationEffects") : null); } } Transform[] array = (Transform[])obj; if (array != null) { Transform[] array2 = array; foreach (Transform val in array2) { bool flag = true; SourceCondition[] componentsInChildren = ((Component)val).GetComponentsInChildren<SourceCondition>(); SourceCondition[] array3 = componentsInChildren; foreach (SourceCondition sourceCondition in array3) { if (!sourceCondition.CharacterHasRequirement(_affectedCharacter)) { flag = false; } } if (flag && componentsInChildren.Count() > 0) { return !base.Invert; } } } return base.Invert; } public static ActivationCondition AddToSkill(Skill skill) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown Transform orMake = TinyGameObjectManager.GetOrMake(((Component)skill).transform, "AdditionalActivationConditions", true, true); GameObject gameObject = ((Component)TinyGameObjectManager.GetOrMake(orMake, "EffectSourceConditionChecker", true, true)).gameObject; ActivationCondition val = new ActivationCondition(); EffectSourceConditionChecker condition = gameObject.AddComponent<EffectSourceConditionChecker>(); val.Condition = (EffectCondition)(object)condition; At.SetValue<string>("This would have no effect.", typeof(ActivationCondition), (object)val, "m_defaultMessage"); List<ActivationCondition> list = (At.GetValue(typeof(Skill), (object)skill, "m_additionalConditions") as ActivationCondition[])?.ToList() ?? new List<ActivationCondition>(); list.Add(val); At.SetValue<ActivationCondition[]>(list.ToArray(), typeof(Skill), (object)skill, "m_additionalConditions"); return val; } } public abstract class SourceCondition : MonoBehaviour { public abstract bool CharacterHasRequirement(Character character); } public class SourceConditionItemInInventory : SourceCondition { public int RequiredItemID; public int Amount = 1; public bool Inverted = false; public override bool CharacterHasRequirement(Character character) { int result; if (RequiredItemID != 0) { int? obj; if (character == null) { obj = null; } else { CharacterInventory inventory = character.Inventory; obj = ((inventory != null) ? new int?(inventory.ItemCount(RequiredItemID)) : null); } int? num = obj; result = (((num.GetValueOrDefault() > 0) ^ Inverted) ? 1 : 0); } else { result = 1; } return (byte)result != 0; } } public class SourceConditionEquipment : SourceCondition { public int RequiredItemID; public int RequiredEnchantID; public bool Inverted = false; public override bool CharacterHasRequirement(Character character) { object obj; if (character == null) { obj = null; } else { CharacterInventory inventory = character.Inventory; obj = ((inventory != null) ? inventory.Equipment : null); } CharacterEquipment val = (CharacterEquipment)obj; if (val != null) { foreach (EquipmentSlot item in val.EquipmentSlots.Where((EquipmentSlot s) => (Object)(object)s != (Object)null && (Object)(object)s.EquippedItem != (Object)null)) { bool flag = RequiredItemID == 0 || ((Item)item.EquippedItem).ItemID == RequiredItemID; bool flag2 = RequiredEnchantID == 0 || item.EquippedItem.ActiveEnchantmentIDs.Contains(RequiredEnchantID); if (flag && flag2) { return !Inverted; } } } return Inverted; } } public class SourceConditionCorruption : SourceCondition { public float Corruption = 0f; public bool Inverted = false; public override bool CharacterHasRequirement(Character character) { float? obj; if (character == null) { obj = null; } else { PlayerCharacterStats playerStats = character.PlayerStats; obj = ((playerStats != null) ? new float?(playerStats.Corruption) : null); } float? num = obj; return (num.GetValueOrDefault() >= Corruption) ^ Inverted; } } public class SourceConditionMana : SourceCondition { public float ManaCost = 0f; public bool Inverted = false; public override bool CharacterHasRequirement(Character character) { return (ManaCost <= 0f || character.Mana >= character.Stats.GetFinalManaConsumption((Tag[])null, ManaCost)) ^ Inverted; } } public class SourceConditionQuestLocal : SourceCondition { public int[] Quests; public bool Inverted = false; public LogicType Logic = (LogicType)0; public override bool CharacterHasRequirement(Character character) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) return QuestRequirements.HasQuestKnowledgeLocal(character, Quests, Logic, Inverted, false); } } public class SourceConditionQuest : SourceCondition { public int[] Quests; public bool Inverted = false; public LogicType Logic = (LogicType)0; public override bool CharacterHasRequirement(Character character) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) return QuestRequirements.HasQuestKnowledge(character, Quests, Logic, Inverted, false); } } public class SourceConditionStatusEffect : SourceCondition { public string statusEffectName; public bool Inverted = false; public StatusEffect RequiredStatusEffect { get { return ResourcesPrefabManager.Instance.GetStatusEffectPrefab(statusEffectName); } set { statusEffectName = value.IdentifierName; } } public override bool CharacterHasRequirement(Character character) { int num; if (statusEffectName != null) { bool? obj; if (character == null) { obj = null; } else { StatusEffectManager statusEffectMngr = character.StatusEffectMngr; obj = ((statusEffectMngr != null) ? new bool?(statusEffectMngr.HasStatusEffect(statusEffectName)) : null); } bool? flag = obj; num = (flag.GetValueOrDefault() ? 1 : 0); } else { num = 0; } return (byte)((uint)num ^ (Inverted ? 1u : 0u)) != 0; } } public class SourceConditionSkill : SourceCondition { public int RequiredSkillID; public bool Inverted = false; public Item RequiredSkill { get { return ResourcesPrefabManager.Instance.GetItemPrefab(RequiredSkillID); } set { RequiredSkillID = value.ItemID; } } public override bool CharacterHasRequirement(Character character) { int result; if (RequiredSkillID != 0) { bool? obj; if (character == null) { obj = null; } else { CharacterInventory inventory = character.Inventory; if (inventory == null) { obj = null; } else { CharacterSkillKnowledge skillKnowledge = inventory.SkillKnowledge; obj = ((skillKnowledge != null) ? new bool?(((CharacterKnowledge)skillKnowledge).IsItemLearned(RequiredSkillID)) : null); } } bool? flag = obj; result = ((flag.GetValueOrDefault() ^ Inverted) ? 1 : 0); } else { result = 1; } return (byte)result != 0; } }
plugins/HolyDamageManager.dll
Decompiled 2 months agousing System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("0.0.0.0")] namespace HolyDamageManager; [BepInPlugin("com.ehaugw.holydamagemanager", "Holy Damage Manager", "1.0.0")] public class HolyDamageManager : BaseUnityPlugin { public const string GUID = "com.ehaugw.holydamagemanager"; public const string VERSION = "1.0.0"; public const string NAME = "Holy Damage Manager"; private static Types m_holyDamageType; private static Tag m_holyDamageTag; internal void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) SetHolyType((Types)3); SetHolyTag(Tag.None); } public static void SetHolyType(Types type) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) m_holyDamageType = type; } public static void SetHolyTag(Tag tag) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) m_holyDamageTag = tag; } public static float BuffHolyDamageOrHealing(Character character, float value) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Expected O, but got Unknown //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) DamageList val = new DamageList(GetDamageType(), value); character.Stats.GetAmplifiedDamage((IList<Tag>)(object)new Tag[1] { GetDamageTag() }, ref val); return val.TotalDamage; } public static Tag GetDamageTag() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) return m_holyDamageTag; } public static Types GetDamageType() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) return m_holyDamageType; } public static int GetHolyIndex() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected I4, but got Unknown return (int)GetDamageType(); } public static float[] GetHolyDamageBonusArray(float damageBonus) { float[] array = new float[9]; array[GetHolyIndex()] = damageBonus; return array; } }
plugins/ImpendingDoom.dll
Decompiled 2 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using HolyDamageManager; using SideLoader; using TinyHelper; using TinyHelper.Effects; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("0.0.0.0")] namespace ImpendingDoom; public class WillDieFromImpendingDoom : EffectCondition { protected override bool CheckIsValid(Character _affectedCharacter) { StatusEffect statusEffectOfName = _affectedCharacter.StatusEffectMngr.GetStatusEffectOfName(ImpendingDoomMod.Instance.impendingDoomInstance.IdentifierName); if (statusEffectOfName != null) { float num = ImpendingDoom.RemainingDamage(_affectedCharacter, statusEffectOfName); if (num >= _affectedCharacter.Health && num >= 40f) { return true; } } return false; } } public class EffectInitializer { public static StatusEffect MakeImpendingDoomPrefab() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) string impendingDoomEffectName = ModTheme.ImpendingDoomEffectName; string[] obj = new string[5] { "Take 1 ", null, null, null, null }; Types damageType = HolyDamageManager.GetDamageType(); obj[1] = ((object)(Types)(ref damageType)).ToString(); obj[2] = " over time and be smitten by thunder if you build up too much "; obj[3] = ModTheme.ImpendingDoomEffectName; obj[4] = "."; string text = string.Concat(obj); string text2 = Directory.GetParent(typeof(ImpendingDoomMod).Assembly.Location).ToString(); StatusEffect val = TinyEffectManager.MakeStatusEffectPrefab("ImpendingDoom", "ImpendingDoom", text, 15f, 1f, (StackBehaviors)1, "HolyBlaze", true, (string)null, (UID?)null, "com.ehaugw.impendingdoom", "\\SideLoader\\Texture2D\\impendingDoomIcon.png", impendingDoomEffectName, text2); EffectSignature statusEffectSignature = val.StatusEffectSignature; Transform transform = TinyGameObjectManager.MakeFreshObject("Effects", true, true, ((Component)statusEffectSignature).transform).transform; ImpendingDoom impendingDoom = ((Component)transform).gameObject.AddComponent<ImpendingDoom>(); ((Effect)impendingDoom).UseOnce = false; transform = TinyGameObjectManager.MakeFreshObject("Effects", true, true, ((Component)statusEffectSignature).transform).transform; WillDieFromImpendingDoom willDieFromImpendingDoom = ((Component)transform).gameObject.AddComponent<WillDieFromImpendingDoom>(); ShootBlastFromEffect val2 = ((Component)transform).gameObject.AddComponent<ShootBlastFromEffect>(); ((Effect)val2).UseOnce = true; ((Behaviour)val2).enabled = true; ((Component)val2).transform.parent = transform; ((ShootBlast)val2).BaseBlast = SL_ShootBlast.GetBlastPrefab((BlastPrefabs)99).GetComponent<Blast>(); ((ShootBlast)val2).InstanstiatedAmount = 5; ((Shooter)val2).CastPosition = (CastPositionType)0; ((Shooter)val2).TargetType = (TargetTypes)0; ((Shooter)val2).TransformName = "ShooterTransform"; ((ShootBlast)val2).UseTargetCharacterPositionType = false; ((Effect)val2).SyncType = (SyncTypes)0; ((Effect)val2).OverrideEffectCategory = (EffectCategories)0; ((Effect)val2).BasePotencyValue = 1f; ((Effect)val2).Delay = 0.25f; ((Shooter)val2).LocalCastPositionAdd = new Vector3(0f, -1f, 0f); ((ShootBlast)val2).BaseBlast.Radius = 4f; statusEffectSignature.Effects = new List<Effect> { (Effect)(object)impendingDoom, (Effect)(object)val2 }; Transform val3 = ((Component)((ShootBlast)val2).BaseBlast).transform.Find("Effects"); PunctualDamage component = ((Component)val3).GetComponent<PunctualDamage>(); Object.Destroy((Object)(object)component); component = (PunctualDamage)(object)((Component)val3).gameObject.AddComponent<ImpendingDoomDamage>(); ((Effect)component).Delay = 0.25f; component.Knockback = 40f; return val; } } public class ImpendingDoom : Effect { public const float RANGE = 4f; public const float LIFE_SPAN = 15f; public const float DAMAGE = 15f; public const float REFRESH_RATE = 1f; public const float BOOM_THRESHOLD = 40f; protected override void ActivateLocally(Character character, object[] _infos) { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Expected O, but got Unknown object field = At.GetField<Effect>((Effect)(object)this, "m_parentStatusEffect"); StatusEffect val = (StatusEffect)((field is StatusEffect) ? field : null); if (val != null && (Object)(object)((EffectSynchronizer)val).SourceCharacter != (Object)null && !character.Invincible) { float num = HolyDamageManager.BuffHolyDamageOrHealing(((EffectSynchronizer)val).SourceCharacter, 1f); DamageList val2 = new DamageList(HolyDamageManager.GetDamageType(), num); character.Stats.GetMitigatedDamage((Tag[])null, ref val2, true); character.Stats.ReceiveDamage(val2.TotalDamage); } } public static DamageList RemainingDamageList(Character character, StatusEffect parentStatusEffect, bool mitigated = true) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Expected O, but got Unknown float num = HolyDamageManager.BuffHolyDamageOrHealing(character, 15f * parentStatusEffect.RemainingLifespan / 15f); DamageList result = new DamageList(HolyDamageManager.GetDamageType(), num); if (mitigated) { character.Stats.GetMitigatedDamage((Tag[])null, ref result, true); } return result; } public static float RemainingDamage(Character character, StatusEffect parentStatusEffect, bool mitigated = true) { return RemainingDamageList(character, parentStatusEffect, mitigated).TotalDamage; } } [HarmonyPatch(typeof(StatusEffectManager), "OverrideStatusEffect", new Type[] { typeof(StatusEffect), typeof(StatusEffect) })] public class StatusEffectManager_OverrideStatusEffect_ImpendingDoom { [HarmonyPrefix] public static void Prefix(StatusEffectManager __instance, StatusEffect _existingEffect, StatusEffect _newEffect, out StatusData __state) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected O, but got Unknown __state = null; if (_newEffect.IdentifierName == _existingEffect.IdentifierName && _newEffect.IdentifierName == ImpendingDoomMod.Instance.impendingDoomInstance.IdentifierName) { __state = _newEffect.StatusData; _newEffect.StatusData = new StatusData(__state); _newEffect.StatusData.LifeSpan = ((_newEffect.RemainingLifespan != 0f) ? _newEffect.RemainingLifespan : _newEffect.StartLifespan) + _existingEffect.RemainingLifespan; } } [HarmonyPostfix] public static void Postfix(StatusEffectManager __instance, StatusEffect _existingEffect, StatusEffect _newEffect, StatusData __state) { if (__state != null) { _newEffect.StatusData = __state; } } } internal class ImpendingDoomDamage : PunctualDamage { protected override void ActivateLocally(Character _affectedCharacter, object[] _infos) { EffectSynchronizer sourceSynchronizer = ((Effect)this).SourceSynchronizer; StatusEffect parentStatusEffect = (StatusEffect)(object)((sourceSynchronizer is StatusEffect) ? sourceSynchronizer : null); DamageList val = ImpendingDoom.RemainingDamageList(_affectedCharacter, parentStatusEffect); base.Damages = val.List.ToArray(); base.DamageAmplifiedByOwner = false; ((PunctualDamage)this).ActivateLocally(_affectedCharacter, _infos); } } [BepInPlugin("com.ehaugw.impendingdoom", "Impending Doom", "1.0.0")] public class ImpendingDoomMod : BaseUnityPlugin { public const string GUID = "com.ehaugw.impendingdoom"; public const string VERSION = "1.0.0"; public const string NAME = "Impending Doom"; public static ImpendingDoomMod Instance; public StatusEffect impendingDoomInstance; internal void Awake() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown Instance = this; Harmony val = new Harmony("com.ehaugw.impendingdoom"); val.PatchAll(); SL.OnPacksLoaded += OnPackLoaded; } private void OnPackLoaded() { impendingDoomInstance = EffectInitializer.MakeImpendingDoomPrefab(); } } public class ModTheme { public enum Theme { Elatt, DawnWeaver, Atheist, Crusader } public static Theme? modTheme; public const string ImpendingDoomEffectIdentifierName = "ImpendingDoom"; public static Theme GetTheme => modTheme ?? Theme.Crusader; public static string ImpendingDoomEffectName => "Impending Doom"; public static string Themifization() { return null; } }
plugins/SynchronizedWorldObjects.dll
Decompiled 2 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Threading.Tasks; using BepInEx; using HarmonyLib; using MapMagic; using Photon; using SideLoader; using TinyHelper; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("0.0.0.0")] namespace SynchronizedWorldObjects; [BepInPlugin("com.ehaugw.synchronizedworldobjects", "Synchronized World Objects", "1.0.3")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency("com.ehaugw.tinyhelper", "4.8.4")] public class SynchronizedWorldObjects : BaseUnityPlugin { public const string GUID = "com.ehaugw.synchronizedworldobjects"; public const string VERSION = "1.0.3"; public const string NAME = "Synchronized World Objects"; internal void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Expected O, but got Unknown GameObject val = new GameObject("SynchronizedWorldObjectsRPC"); Object.DontDestroyOnLoad((Object)(object)val); val.AddComponent<SynchronizedWorldObjectManager>(); SynchronizedWorldObjectManager.SyncedWorldObjects = new List<SynchronizedWorldObject>(); SL.OnPacksLoaded += OnPackLoaded; SL.OnSceneLoaded += OnSceneLoaded; Harmony val2 = new Harmony("com.ehaugw.synchronizedworldobjects"); val2.PatchAll(); } private void OnPackLoaded() { } private void OnSceneLoaded() { SynchronizedWorldObjectManager.OnSceneLoaded(); } } public abstract class SynchronizedWorldObject { public string IdentifierName; public string SceneIdentifierName; public int RPCListenerID; public string Uid; public SynchronizedWorldObject(string identifierName, int rpcListenerID) { IdentifierName = identifierName; RPCListenerID = rpcListenerID; SynchronizedWorldObjectManager.SyncedWorldObjects.Add(this); } public virtual bool ShouldBeSpawned() { return SceneManagerHelper.ActiveSceneName == SceneIdentifierName; } public abstract bool OnSceneLoaded(); public abstract bool OnGuestJoined(string guestUID); public abstract object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta); } internal class SynchronizedWorldObjectManager : MonoBehaviour { public static SynchronizedWorldObjectManager Instance; public static List<SynchronizedWorldObject> SyncedWorldObjects; public static void OnSceneLoaded() { foreach (SynchronizedWorldObject syncedWorldObject in SyncedWorldObjects) { syncedWorldObject.OnSceneLoaded(); } } internal void Start() { Instance = this; PhotonView val = ((Component)this).gameObject.AddComponent<PhotonView>(); val.viewID = 951; Debug.Log((object)("Registered SynchronizedWorldObjectManager with ViewID " + ((MonoBehaviour)this).photonView.viewID)); } [PunRPC] public void SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta) { foreach (SynchronizedWorldObject syncedWorldObject in SyncedWorldObjects) { syncedWorldObject.SetupClientSide(rpcListenerID, instanceUID, sceneViewID, recursionCount, rpcMeta); } } } public class SynchronizedDeployable : SynchronizedEquipment { public SynchronizedDeployable(int itemID) : base(itemID) { } public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta) { return null; } public override Item SetupServerSide() { Item val = base.SetupServerSide(); val.IsPickable = false; val.HasPhysicsWhenWorld = false; Deployable component = ((Component)val).GetComponent<Deployable>(); component.StartDeployAnimation(); Dropable component2 = ((Component)val).GetComponent<Dropable>(); if (Object.op_Implicit((Object)(object)component2)) { component2.GenerateContents(); } FueledContainer component3 = ((Component)val).GetComponent<FueledContainer>(); if (Object.op_Implicit((Object)(object)component3)) { component3.TryKindle = true; } return val; } } public class SynchronizedEquipment : SynchronizedWorldObject { public Vector3 Position; public Vector3 Rotation; public Vector3 Scale; public int ItemID; public bool IsPickable = false; public SynchronizedEquipment(int itemID) : base("-1", -1) { ItemID = itemID; } public void AddToScene(string scene, Vector3 position, Vector3 rotation, Vector3 scale) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) SceneIdentifierName = scene; Position = position; Rotation = rotation; Scale = scale; } public override bool OnGuestJoined(string guestUID) { return false; } public override bool OnSceneLoaded() { if (ShouldBeSpawned()) { if (!PhotonNetwork.isNonMasterClientInRoom) { SetupServerSide(); } return true; } return false; } public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta) { return null; } public virtual Item SetupServerSide() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) Item val = ItemManager.Instance.GenerateItemNetwork(ItemID); val.ChangeParent((Transform)null, Position, Extensions.EulerToQuat(Rotation)); val.SetForceSyncPos(); val.SaveType = (SaveTypes)2; val.IsPickable = false; val.HasPhysicsWhenWorld = true; return val; } } public class SynchronizedNPCScene { public string Scene; public Vector3 Position; public Vector3 Rotation; public Factions? Faction; public bool Sheathed; public SpellCastType Pose; public string RPCMeta; public int[] DefaultEquipment; public int[] ModdedEquipment; public Func<bool> ShouldSpawnInScene; public SynchronizedNPCScene(string scene, Vector3 position, Vector3 rotation, Factions? faction = null, bool sheathed = true, SpellCastType pose = -1, string rpcMeta = null, int[] defaultEquipment = null, int[] moddedEquipment = null, Func<bool> shouldSpawnInScene = null) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) Scene = scene; Position = position; Rotation = rotation; Faction = faction; Sheathed = sheathed; Pose = pose; RPCMeta = rpcMeta; DefaultEquipment = defaultEquipment; ModdedEquipment = moddedEquipment; ShouldSpawnInScene = shouldSpawnInScene ?? ((Func<bool>)(() => true)); } } public class SynchronizedNPC : SynchronizedWorldObject { public enum HairColors { BrownMedium, BrownBright, BrownDark, Black, Blonde, White, Red, Blue, Green, Orange, Purple } public enum HairStyles { Bald, Basic, PonyTail, Wild, CombedBack, PonyTailBraids, BraidsBack, Bun, MaleShort, MaleMedium, MaleLong, CornrowsMedium, CornrowsLong, CornrowsShort, Ball } public int[] DefaultEquipment = new int[0]; public int[] ModdedEquipment = new int[0]; public Vector3 Scale; public string RPCMeta; public Factions Faction; private Character localCharacter; private AIRoot aiRoot; public VisualData VisualData; public List<SynchronizedNPCScene> Scenes = new List<SynchronizedNPCScene>(); public SynchronizedNPCScene ActiveScene; public SynchronizedNPC(string identifierName, int rpcListenerID, int[] defaultEquipment = null, int[] moddedEquipment = null, Vector3? scale = null, Factions? faction = null, VisualData visualData = null) : base(identifierName, rpcListenerID) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) DefaultEquipment = defaultEquipment ?? new int[0]; ModdedEquipment = moddedEquipment ?? new int[0]; Scale = (Vector3)(((??)scale) ?? Vector3.one); Faction = faction.GetValueOrDefault(); VisualData = visualData; } public void AddToScene(SynchronizedNPCScene scene) { Scenes.Add(scene); } public void AssignAI(AIRoot aiRoot) { this.aiRoot = aiRoot; } public GameObject GetGameObject() { return GameObject.Find("UNPC_" + IdentifierName); } public object GetSynchronizedObject(string instanceUID) { return CharacterManager.Instance.GetCharacter(instanceUID); } public override bool ShouldBeSpawned() { foreach (SynchronizedNPCScene scene in Scenes) { if (scene.ShouldSpawnInScene() && scene.Scene == SceneManagerHelper.ActiveSceneName) { ActiveScene = scene; return true; } } return false; } public override bool OnSceneLoaded() { if (ShouldBeSpawned()) { if (!PhotonNetwork.isNonMasterClientInRoom) { int num = PhotonNetwork.AllocateSceneViewID(); GameObject gameObject = GetGameObject(); if ((Object)(object)gameObject == (Object)null) { SetupServerSide(); ((MonoBehaviour)SynchronizedWorldObjectManager.Instance).photonView.RPC("SetupClientSide", (PhotonTargets)0, new object[5] { RPCListenerID, Uid, num, 0, ActiveScene.RPCMeta }); return true; } } } else { GameObject gameObject2 = GetGameObject(); if (gameObject2 != null) { Object.DestroyImmediate((Object)(object)gameObject2); } } return false; } public override bool OnGuestJoined(string guestUID) { if (ShouldBeSpawned()) { if (!PhotonNetwork.isNonMasterClientInRoom) { int num = PhotonNetwork.AllocateSceneViewID(); GameObject gameObject = GetGameObject(); if ((Object)(object)gameObject == (Object)null) { ((MonoBehaviour)SynchronizedWorldObjectManager.Instance).photonView.RPC("SetupClientSide", (PhotonTargets)0, new object[5] { RPCListenerID, Uid, num, 0, ActiveScene.RPCMeta }); return true; } } } else { GameObject gameObject2 = GetGameObject(); if (gameObject2 != null) { Object.DestroyImmediate((Object)(object)gameObject2); } } return false; } public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta) { //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Expected O, but got Unknown //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) if (RPCListenerID != rpcListenerID) { return null; } ActiveScene = Scenes.FirstOrDefault((SynchronizedNPCScene x) => x.RPCMeta == rpcMeta); int num = 200; object synchronizedObject = GetSynchronizedObject(instanceUID); Character val = (Character)((synchronizedObject is Character) ? synchronizedObject : null); if ((Object)(object)val == (Object)null) { if (recursionCount * num < 20000) { DelayedTask.GetTask(num).ContinueWith((Task _) => SetupClientSide(rpcListenerID, instanceUID, sceneViewID, recursionCount + 1, rpcMeta)); Console.Read(); return null; } Debug.Log((object)("SynchronizedNPC with UID " + instanceUID + " could not fetched from server")); return null; } GameObject val2 = new GameObject("UNPC_" + IdentifierName); val2.transform.position = ActiveScene.Position; val2.transform.rotation = Quaternion.Euler(ActiveScene.Rotation); GameObject gameObject = ((Component)val).gameObject; if (VisualData != null) { ((MonoBehaviour)TinyHelper.Instance).StartCoroutine(SL_Character.SetVisuals(val, ((object)VisualData).ToString())); } gameObject.transform.parent = val2.transform; gameObject.transform.position = val2.transform.position; gameObject.transform.rotation = val2.transform.rotation; gameObject.transform.localScale = Scale; Object.DestroyImmediate((Object)(object)gameObject.GetComponent<StartingEquipment>()); ((Behaviour)val.Stats).enabled = false; Weapon currentWeapon = val.CurrentWeapon; if (currentWeapon != null && ((Equipment)currentWeapon).TwoHanded) { val.LeftHandEquipment = (Equipment)(object)val.CurrentWeapon; val.LeftHandChanged(); } if ((Object)(object)val.CurrentWeapon != (Object)null) { val.Sheathed = ActiveScene.Sheathed; } localCharacter = val; return val; } public void AITick() { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Expected I4, but got Unknown DelayedTask.GetTask(1000).ContinueWith(delegate { AITick(); }); Console.Read(); if ((Object)(object)localCharacter != (Object)null) { SpellCastType[] array = (SpellCastType[])(object)new SpellCastType[2] { (SpellCastType)55, (SpellCastType)41 }; if (UnityEngineExtensions.Contains<SpellCastType>(array, ActiveScene.Pose) && localCharacter.InLocomotion) { localCharacter.Animator.SetInteger("SpellType", (int)ActiveScene.Pose); localCharacter.Animator.SetTrigger("Spell"); } } } public object SetupServerSide() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) UID val = UID.Generate(); string text = ((object)(UID)(ref val)).ToString(); GameObject gameObject = ((Component)TinyCharacterManager.SpawnCharacter(text, ActiveScene.Position, ActiveScene.Rotation)).gameObject; gameObject.transform.rotation = Quaternion.Euler(ActiveScene.Rotation); Character component = gameObject.GetComponent<Character>(); At.SetField<Character>(component, "m_instantiationType", (object)(CharacterInstantiationTypes)2); int[] array = ActiveScene.DefaultEquipment ?? DefaultEquipment; foreach (int num in array) { ? val2 = component.Inventory.Equipment; Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(num); ((CharacterEquipment)val2).EquipInstantiate((Equipment)(object)((itemPrefab is Equipment) ? itemPrefab : null)); } int[] array2 = ActiveScene.ModdedEquipment ?? ModdedEquipment; for (int j = 0; j < array2.Length; j++) { int num2 = array2[j]; if (ResourcesPrefabManager.Instance.ContainsItemPrefab(num2.ToString())) { Item obj = ItemManager.Instance.GenerateItemNetwork(num2); Equipment val3 = (Equipment)(object)((obj is Equipment) ? obj : null); component.Inventory.TakeItem(((Item)val3).UID); At.Invoke<CharacterEquipment>(component.Inventory.Equipment, "EquipWithoutAssociating", new Type[2] { typeof(Equipment), typeof(bool) }, new object[2] { val3, false }); } } Weapon currentWeapon = component.CurrentWeapon; if (currentWeapon != null && ((Equipment)currentWeapon).TwoHanded) { component.LeftHandEquipment = (Equipment)(object)component.CurrentWeapon; component.LeftHandChanged(); } if ((Object)(object)component.CurrentWeapon != (Object)null) { component.Sheathed = ActiveScene.Sheathed; } component.ChangeFaction((Factions)(((??)ActiveScene.Faction) ?? Faction), true); gameObject.SetActive(true); DelayedTask.GetTask(1000).ContinueWith(delegate { AITick(); }); Console.Read(); Uid = text; return text; } }
plugins/TinyHelper.dll
Decompiled 2 months ago#define DEBUG using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Threading; using System.Threading.Tasks; using BepInEx; using CharacterQuestKnowledgeExtensions; using HarmonyLib; using Localizer; using NodeCanvas.DialogueTrees; using NodeCanvas.Framework; using NodeCanvas.Tasks.Actions; using NodeCanvas.Tasks.Conditions; using Photon; using TinyHelper; using TinyHelper.Effects; using TinyHelper.Interfaces; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("0.0.0.0")] public static class TinyHelpers { public static string OrConcat<T>(this ICollection<T> collection) { List<T> list = collection.ToList(); string text = ""; for (int i = 0; i < list.Count; i++) { text += list[i].ToString(); if (i == list.Count - 2) { text += " or "; } else if (i < list.Count - 2) { text += ", "; } } return text; } public static void Shuffle<T>(this IList<T> list) { Random random = new Random(); int count = list.Count; for (int num = list.Count - 1; num > 1; num--) { int index = random.Next(num + 1); T value = list[index]; list[index] = list[num]; list[num] = value; } } } namespace CharacterQuestKnowledgeExtensions { public static class CharacterQuestKnowledgeExtensions { public static bool IsItemLearnedLocal(this CharacterQuestKnowledge questKnowledge, int _itemID) { return (from q in ((CharacterKnowledge)questKnowledge).GetLearnedItems() where q.ItemID == _itemID && Object.op_Implicit((Object)(object)((EffectSynchronizer)q).OwnerCharacter) select q).Count() > 0; } public static bool IsQuestCompletedLocal(this CharacterQuestKnowledge questKnowledge, int _itemID) { return ((CharacterKnowledge)questKnowledge).GetLearnedItems().Where(delegate(Item q) { int result; if (q.ItemID == _itemID && Object.op_Implicit((Object)(object)((EffectSynchronizer)q).OwnerCharacter)) { Quest val = (Quest)(object)((q is Quest) ? q : null); if (val != null) { result = (val.IsCompleted ? 1 : 0); goto IL_002e; } } result = 0; goto IL_002e; IL_002e: return (byte)result != 0; }).Count() > 0; } } } namespace CharacterExtensions { public static class CharacterExtensions { public static List<Item> EquippedOnBag(this Character character) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) object result; if (character == null) { result = null; } else { CharacterInventory inventory = character.Inventory; result = ((inventory == null) ? null : inventory.GetOwnedItems(TinyTagManager.GetOrMakeTag("Item"))?.Where((Item x) => x.DisplayedOnBag)?.ToList()); } return (List<Item>)result; } } } namespace TinyHelper { public static class At { public static BindingFlags flags = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic; public static object Call(object obj, string method, params object[] args) { MethodInfo method2 = obj.GetType().GetMethod(method, flags); if (method2 != null) { return method2.Invoke(obj, args); } return null; } public static void SetValue<T>(T value, Type type, object obj, string field) { FieldInfo field2 = type.GetField(field, flags); if (field2 != null) { field2.SetValue(obj, value); } } public static object GetValue(Type type, object obj, string value) { FieldInfo field = type.GetField(value, flags); if (field != null) { return field.GetValue(obj); } return null; } public static void InheritBaseValues(object _derived, object _base) { FieldInfo[] fields = _base.GetType().GetFields(flags); foreach (FieldInfo fieldInfo in fields) { try { _derived.GetType().GetField(fieldInfo.Name).SetValue(_derived, fieldInfo.GetValue(_base)); } catch { } } } } public class ForbiddenWeaponTypeCondition : EffectCondition { public List<WeaponType> ForbiddenWeaponTypes = new List<WeaponType>(); protected override bool CheckIsValid(Character _affectedCharacter) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) Equipment obj = ((_affectedCharacter != null) ? _affectedCharacter.LeftHandEquipment : null); Weapon val = (Weapon)(object)((obj is Weapon) ? obj : null); int result; if (val == null || !ForbiddenWeaponTypes.Contains(val.Type)) { Weapon val2 = ((_affectedCharacter != null) ? _affectedCharacter.CurrentWeapon : null); result = ((val2 == null || !ForbiddenWeaponTypes.Contains(val2.Type)) ? 1 : 0); } else { result = 0; } return (byte)result != 0; } public static ActivationCondition AddToSkill(Skill skill, List<WeaponType> forbiddenWeaponTypes) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown GameObject val = new GameObject("ForbiddenWeaponTypeCondition"); ActivationCondition val2 = new ActivationCondition(); ForbiddenWeaponTypeCondition forbiddenWeaponTypeCondition = val.AddComponent<ForbiddenWeaponTypeCondition>(); Object.DontDestroyOnLoad((Object)(object)forbiddenWeaponTypeCondition); val.SetActive(false); val2.Condition = (EffectCondition)(object)forbiddenWeaponTypeCondition; forbiddenWeaponTypeCondition.ForbiddenWeaponTypes = forbiddenWeaponTypes; At.SetValue("Can not be used with a " + forbiddenWeaponTypes.OrConcat() + ".", typeof(ActivationCondition), val2, "m_defaultMessage"); List<ActivationCondition> list = (At.GetValue(typeof(Skill), skill, "m_additionalConditions") as ActivationCondition[])?.ToList() ?? new List<ActivationCondition>(); list.Add(val2); At.SetValue(list.ToArray(), typeof(Skill), skill, "m_additionalConditions"); return val2; } } public class QuestKnowledgeCondition : EffectCondition { public int[] Quests; public LogicType Logic = LogicType.Any; protected override bool CheckIsValid(Character _affectedCharacter) { return QuestRequirements.HasQuestKnowledge(_affectedCharacter, Quests, Logic); } } public class StatusEffectsCondition : EffectCondition { public enum LogicType { Any, All } public string[] StatusEffectNames; public LogicType Logic = LogicType.Any; protected override bool CheckIsValid(Character _affectedCharacter) { StatusEffectManager statusEffectManager = ((_affectedCharacter != null) ? _affectedCharacter.StatusEffectMngr : null); if (statusEffectManager != null) { IEnumerable<bool> source = StatusEffectNames.Select((string x) => (Object)(object)statusEffectManager.GetStatusEffectOfName(x) != (Object)null); return (Logic == LogicType.Any) ? source.Any((bool x) => x) : source.All((bool x) => x); } return false; } } public class AddNewStatusEffectRandom : AddStatusEffectRandom { protected override bool TryTriggerConditions() { List<StatusEffect> list = base.Statuses.ToList(); list.Shuffle(); base.ForceID = -1; for (int i = 0; i < list.Count; i++) { StatusEffect val = list[i]; if (!((Object)(object)val == (Object)null) && !((Object)(object)((Effect)this).m_affectedCharacter == (Object)null) && !((Effect)this).m_affectedCharacter.StatusEffectMngr.HasStatusEffect(val.EffectFamily)) { base.ForceID = UnityEngineExtensions.IndexOf<StatusEffect>(base.Statuses, val); break; } } return ((AddStatusEffectRandom)this).TryTriggerConditions(); } } public class PunctualDamageSecondaryScaling : PunctualDamage { public Types ScalingToType; public DamageType[] BaseDamage; public DamageType[] ScaledDamage { get { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Expected O, but got Unknown //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown DamageList val = DamageList.CreateEmptyCopy(new DamageList(BaseDamage)) + new DamageList(BaseDamage); DamageList val2 = DamageList.CreateEmptyCopy(new DamageList(BaseDamage)) + new DamageList(BaseDamage); Character sourceCharacter = ((Effect)this).SourceCharacter; if (sourceCharacter != null) { CharacterStats stats = sourceCharacter.Stats; if (stats != null) { stats.GetAmplifiedDamage((IList<Tag>)(object)new Tag[0], ref val2); } } float damage = val2.TotalDamage - val.TotalDamage; val.Add(new DamageType { Damage = damage, Type = ScalingToType }); return val.List.ToArray(); } } protected override void ActivateLocally(Character _affectedCharacter, object[] _infos) { base.Damages = ScaledDamage; ((PunctualDamage)this).ActivateLocally(_affectedCharacter, _infos); } } public class EnableHitDetection : Effect { protected override void ActivateLocally(Character _affectedCharacter, object[] _infos) { Item parentItem = ((Effect)this).ParentItem; MeleeSkill val = (MeleeSkill)(object)((parentItem is MeleeSkill) ? parentItem : null); if (val != null && (Object)(object)val.MeleeHitDetector != (Object)null) { MeleeHitDetector val2 = ((_affectedCharacter != null) ? _affectedCharacter.SkillMeleeDetector : null); if (val2 != null) { val2.HitStarted(-1); return; } } Weapon obj = ((_affectedCharacter != null) ? _affectedCharacter.CurrentWeapon : null); MeleeWeapon val3 = (MeleeWeapon)(object)((obj is MeleeWeapon) ? obj : null); if (val3 != null) { ((Weapon)val3).HitStarted(-1); } } } public class RemoveItemFromInventory : Effect { public int ItemID; public int Amount = 1; public bool AffectOwner = false; protected override void ActivateLocally(Character _affectedCharacter, object[] _infos) { if (AffectOwner) { _affectedCharacter = ((Effect)this).OwnerCharacter; } CharacterInventory inventory = _affectedCharacter.Inventory; if (inventory != null) { inventory.RemoveItem(ItemID, Amount); } } } public class CooldownChangeEffect : Effect { public float HitKnockbackCooldown = -1f; protected override void ActivateLocally(Character _affectedCharacter, object[] _infos) { Item parentItem = ((Effect)this).ParentItem; Skill val = (Skill)(object)((parentItem is Skill) ? parentItem : null); if (val != null && HitKnockbackCooldown != -1f && _affectedCharacter.IsInKnockback) { At.SetValue(HitKnockbackCooldown, typeof(Skill), val, "m_remainingCooldownTime"); } } } public class EquipSkillDurabilityCondition : EquipDurabilityCondition { protected override bool CheckIsValid(Character _affectedCharacter) { Skill component = ((Component)((Component)this).transform.parent.parent).gameObject.GetComponent<Skill>(); if (component != null) { base.DurabilityRequired = component.DurabilityCost; } return ((EquipDurabilityCondition)this).CheckIsValid(_affectedCharacter); } public static ActivationCondition AddToSkill(Skill skill, EquipmentSlotIDs slot) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) Transform orMake = TinyGameObjectManager.GetOrMake(((Component)skill).transform, "AdditionalActivationConditions", setActive: true, dontDestroyOnLoad: true); GameObject gameObject = ((Component)TinyGameObjectManager.GetOrMake(orMake, "EquipSkillDurabilityCondition", setActive: true, dontDestroyOnLoad: true)).gameObject; ActivationCondition val = new ActivationCondition(); EquipSkillDurabilityCondition equipSkillDurabilityCondition = gameObject.AddComponent<EquipSkillDurabilityCondition>(); ((EquipDurabilityCondition)equipSkillDurabilityCondition).EquipmentSlot = slot; val.Condition = (EffectCondition)(object)equipSkillDurabilityCondition; At.SetValue("A required piece of equipment is missing or too damaged to be used this way.", typeof(ActivationCondition), val, "m_defaultMessage"); List<ActivationCondition> list = (At.GetValue(typeof(Skill), skill, "m_additionalConditions") as ActivationCondition[])?.ToList() ?? new List<ActivationCondition>(); list.Add(val); At.SetValue(list.ToArray(), typeof(Skill), skill, "m_additionalConditions"); return val; } public static ActivationCondition AddToSkillNotBroken(Skill skill, EquipmentSlotIDs slot) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) Transform orMake = TinyGameObjectManager.GetOrMake(((Component)skill).transform, "AdditionalActivationConditions", setActive: true, dontDestroyOnLoad: true); GameObject gameObject = ((Component)TinyGameObjectManager.GetOrMake(orMake, "EquipDurabilityCondition", setActive: true, dontDestroyOnLoad: true)).gameObject; ActivationCondition val = new ActivationCondition(); EquipDurabilityCondition val2 = gameObject.AddComponent<EquipDurabilityCondition>(); val2.EquipmentSlot = slot; val2.DurabilityRequired = 0f; val.Condition = (EffectCondition)(object)val2; At.SetValue("A required piece of equipment is missing or broken.", typeof(ActivationCondition), val, "m_defaultMessage"); List<ActivationCondition> list = (At.GetValue(typeof(Skill), skill, "m_additionalConditions") as ActivationCondition[])?.ToList() ?? new List<ActivationCondition>(); list.Add(val); At.SetValue(list.ToArray(), typeof(Skill), skill, "m_additionalConditions"); return val; } } public class AffectCorruption : Effect { public float AffectQuantity = 0f; public bool AffectOwner = false; public bool IsRaw = false; protected override KeyValuePair<string, Type>[] GenerateSignature() { return new KeyValuePair<string, Type>[1] { new KeyValuePair<string, Type>("Value", typeof(float)) }; } public override void SetValue(string[] _data) { if (_data == null || _data.Length >= 1) { float.TryParse(_data[0], out AffectQuantity); } } protected override void ActivateLocally(Character _affectedCharacter, object[] _infos) { if (AffectOwner) { _affectedCharacter = ((Effect)this).OwnerCharacter; } if ((Object)(object)_affectedCharacter != (Object)null && _affectedCharacter.Alive && Object.op_Implicit((Object)(object)_affectedCharacter.PlayerStats)) { _affectedCharacter.PlayerStats.AffectCorruptionLevel(AffectQuantity, !IsRaw); } } } public class UseMana : Effect { public float UsedMana = 0f; protected override void ActivateLocally(Character _affectedCharacter, object[] _infos) { _affectedCharacter.Stats.UseMana((Tag[])null, UsedMana); } } public class SpecificImbueCondition : EffectCondition { public ImbueEffectPreset imbueEffectPreset; private bool inverse = false; protected override bool CheckIsValid(Character _affectedCharacter) { Weapon val = ((_affectedCharacter != null) ? _affectedCharacter.CurrentWeapon : null); return val != null && val.HasImbuePreset(imbueEffectPreset); } public static ActivationCondition AddToSkill(Skill skill, ImbueEffectPreset imbueEffectPreset, bool inverse = false) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown GameObject val = new GameObject("SpecificImbueCondition"); ActivationCondition val2 = new ActivationCondition(); SpecificImbueCondition specificImbueCondition = val.AddComponent<SpecificImbueCondition>(); Object.DontDestroyOnLoad((Object)(object)specificImbueCondition); val.SetActive(false); val2.Condition = (EffectCondition)(object)specificImbueCondition; specificImbueCondition.inverse = inverse; specificImbueCondition.imbueEffectPreset = imbueEffectPreset; At.SetValue("You do not have the required imbue effect.", typeof(ActivationCondition), val2, "m_defaultMessage"); List<ActivationCondition> list = (At.GetValue(typeof(Skill), skill, "m_additionalConditions") as ActivationCondition[])?.ToList() ?? new List<ActivationCondition>(); list.Add(val2); At.SetValue(list.ToArray(), typeof(Skill), skill, "m_additionalConditions"); return val2; } } public class ExtendedAddStatusEffect : AddStatusEffect { public bool ExtendDuration = false; protected override void ActivateLocally(Character _targetCharacter, object[] _infos) { //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Expected O, but got Unknown StatusEffect status = base.Status; if (ExtendDuration) { bool? obj; if (_targetCharacter == null) { obj = null; } else { StatusEffectManager statusEffectMngr = _targetCharacter.StatusEffectMngr; obj = ((statusEffectMngr != null) ? new bool?(statusEffectMngr.HasStatusEffect(status.IdentifierName)) : null); } bool? flag = obj; if (flag.GetValueOrDefault()) { StatusData statusData = status.StatusData; status.StatusData = new StatusData(statusData); StatusEffect statusEffectOfName = _targetCharacter.StatusEffectMngr.GetStatusEffectOfName(status.IdentifierName); float num = ((statusEffectOfName != null) ? statusEffectOfName.RemainingLifespan : 0f); float num2 = ((status.RemainingLifespan > 0f) ? status.RemainingLifespan : status.StartLifespan); status.StatusData.LifeSpan = num2 + num; ((AddStatusEffect)this).ActivateLocally(_targetCharacter, _infos); status.StatusData = statusData; return; } } ((AddStatusEffect)this).ActivateLocally(_targetCharacter, _infos); } } public static class AnimatorExtension { public static bool HasParameter(this Animator animator, string paramName) { AnimatorControllerParameter[] parameters = animator.parameters; foreach (AnimatorControllerParameter val in parameters) { if (val.name == paramName) { return true; } } return false; } } public class TinyCharacterManager { public static Character SpawnCharacter(string uid, Vector3 position, Vector3 rotation) { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) Character character = CharacterManager.Instance.GetCharacter(uid); if ((Object)(object)character != (Object)null) { return character; } object[] array = new object[4] { 4, "NewPlayerPrefab", uid, string.Empty }; GameObject val = PhotonNetwork.InstantiateSceneObject("_characters/NewPlayerPrefab", position, Quaternion.Euler(rotation), (byte)0, array); val.SetActive(false); Character component = val.GetComponent<Character>(); component.SetUID(UID.op_Implicit(uid)); At.SetValue<Character>(component, typeof(int), 1, "m_isAI"); return component; } } public class TinyDialogueManager { public static GameObject AssignMerchantTemplate(Transform parentTransform) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(Resources.Load<GameObject>("editor/templates/MerchantTemplate")); val.transform.parent = parentTransform; val.transform.position = parentTransform.position; val.transform.rotation = parentTransform.rotation; return val; } public static GameObject AssignTrainerTemplate(Transform parentTransform) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(Resources.Load<GameObject>("editor/templates/TrainerTemplate")); val.transform.parent = parentTransform; val.transform.position = parentTransform.position; val.transform.rotation = parentTransform.rotation; return val; } public static DialogueActor SetDialogueActorName(GameObject dialogueGameObject, string name) { DialogueActor componentInChildren = dialogueGameObject.GetComponentInChildren<DialogueActor>(); componentInChildren.SetName(name); return componentInChildren; } public static Merchant SetMerchant(GameObject merchantTemplate, UID merchantUID) { return merchantTemplate.GetComponentInChildren<Merchant>(); } public static Trainer SetTrainerSkillTree(GameObject trainerTemplate, UID skillTreeUID) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) Trainer componentInChildren = trainerTemplate.GetComponentInChildren<Trainer>(); At.SetValue<UID>(skillTreeUID, typeof(Trainer), componentInChildren, "m_skillTreeUID"); return componentInChildren; } public static Graph GetDialogueGraph(GameObject trainerTemplate) { DialogueTreeController componentInChildren = trainerTemplate.GetComponentInChildren<DialogueTreeController>(); return ((GraphOwner)componentInChildren).graph; } public static void SetActorReference(Graph graph, DialogueActor actor) { List<ActorParameter> list = At.GetValue(typeof(DialogueTree), (graph is DialogueTree) ? graph : null, "_actorParameters") as List<ActorParameter>; list[0].actor = (IDialogueActor)(object)actor; list[0].name = actor.name; } public static ActionNode MakeMerchantDialogueAction(Graph graph, Merchant merchant) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown ActionNode val = graph.AddNode<ActionNode>(); ShopDialogueAction val2 = new ShopDialogueAction { Merchant = new BBParameter<Merchant>(merchant) }; BBParameter<Character> obj = new BBParameter<Character>(); ((BBParameter)obj).name = "gInstigator"; val2.PlayerCharacter = obj; ShopDialogueAction action = val2; val.action = (ActionTask)(object)action; return val; } public static ActionNode MakeTrainDialogueAction(Graph graph, Trainer trainer) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown ActionNode val = graph.AddNode<ActionNode>(); TrainDialogueAction val2 = new TrainDialogueAction { Trainer = new BBParameter<Trainer>(trainer) }; BBParameter<Character> obj = new BBParameter<Character>(); ((BBParameter)obj).name = "gInstigator"; val2.PlayerCharacter = obj; TrainDialogueAction action = val2; val.action = (ActionTask)(object)action; return val; } public static ActionNode MakeStartQuest(Graph graph, int questID) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown ActionNode val = graph.AddNode<ActionNode>(); GiveQuest val3 = (GiveQuest)(object)(val.action = (ActionTask)new GiveQuest()); ref BBParameter<Quest> quest = ref val3.quest; Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(questID); quest = new BBParameter<Quest>((Quest)(object)((itemPrefab is Quest) ? itemPrefab : null)); return val; } public static ActionNode MakeQuestEvent(Graph graph, string EventUID) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown ActionNode val = graph.AddNode<ActionNode>(); SendQuestEvent val3 = (SendQuestEvent)(object)(val.action = (ActionTask)new SendQuestEvent()); val3.QuestEventRef = new QuestEventReference { EventUID = EventUID }; return val; } public static ConditionNode MakeEventOccuredCondition(Graph graph, string EventUID, int MinStack) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown ConditionNode val = graph.AddNode<ConditionNode>(); val.condition = (ConditionTask)new Condition_QuestEventOccured { QuestEventRef = new QuestEventReference { EventUID = EventUID }, MinStack = MinStack }; return val; } public static ConditionNode MakeHasItemCondition(Graph graph, int itemID, int MinStack) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown ConditionNode val = graph.AddNode<ConditionNode>(); Condition_OwnsItem val2 = new Condition_OwnsItem(); BBParameter<Character> obj = new BBParameter<Character>(); ((BBParameter)obj).name = "gInstigator"; val2.character = obj; val2.item = new BBParameter<ItemReference>(new ItemReference { ItemID = itemID }); val2.minAmount = new BBParameter<int>(MinStack); val2.itemMustBeEquiped = new BBParameter<bool>(false); val2.SaveMatchingContainerVariable = null; val.condition = (ConditionTask)val2; return val; } public static ConditionNode MakeHasItemConditionSimple(Graph graph, int itemID, int MinStack, int enchantment = 0) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown ConditionNode val = graph.AddNode<ConditionNode>(); Condition_SimpleOwnsItem val2 = new Condition_SimpleOwnsItem(); BBParameter<Character> obj = new BBParameter<Character>(); ((BBParameter)obj).name = "gInstigator"; val2.character = obj; val2.item = new BBParameter<Item>(ResourcesPrefabManager.Instance.GetItemPrefab(itemID)); val2.minAmount = new BBParameter<int>(MinStack); val.condition = (ConditionTask)val2; return val; } public static ActionNode MakeGiveItemReward(Graph graph, int itemID, Receiver receiver, int quantity = 1) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown ActionNode val = graph.AddNode<ActionNode>(); GiveReward val3 = (GiveReward)(object)(val.action = (ActionTask)new GiveReward()); val3.RewardReceiver = receiver; ItemQuantity val4 = new ItemQuantity(); ItemReference val5 = new ItemReference(); val5.ItemID = itemID; val4.Item = new BBParameter<ItemReference>(val5); val4.Quantity = BBParameter<int>.op_Implicit(quantity); val3.ItemReward = new List<ItemQuantity> { val4 }; return val; } public static ActionNode MakeResignItem(Graph graph, int itemID, Receiver provider, int quantity = 1, int enchantment = 0) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected O, but got Unknown //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Expected O, but got Unknown ActionNode val = graph.AddNode<ActionNode>(); RemoveItem val2 = new RemoveItem(); BBParameter<Character> obj = new BBParameter<Character>(); ((BBParameter)obj).name = "gInstigator"; val2.fromCharacter = obj; val2.Items = new List<BBParameter<ItemReference>> { new BBParameter<ItemReference>(new ItemReference { ItemID = itemID }) }; val2.Amount = new List<BBParameter<int>> { new BBParameter<int>(quantity) }; val.action = (ActionTask)val2; return val; } public static StatementNodeExt MakeStatementNode(Graph graph, string name, string statementText) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown StatementNodeExt val = graph.AddNode<StatementNodeExt>(); val.statement = new Statement(statementText); val.SetActorName(name); return val; } public static MultipleChoiceNodeExt MakeMultipleChoiceNode(Graph graph, string[] statementTexts) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown //IL_0037: Expected O, but got Unknown MultipleChoiceNodeExt val = graph.AddNode<MultipleChoiceNodeExt>(); foreach (string text in statementTexts) { val.availableChoices.Add(new Choice { statement = new Statement { text = text } }); } return val; } public static void ChainNodes(Graph graph, Node[] nodes) { Node val = null; foreach (Node val2 in nodes) { if (val != null) { graph.ConnectNodes(val, val2, -1, -1); } val = val2; } } public static void ConnectMultipleChoices(Graph graph, Node baseNode, Node[] nodes) { for (int i = 0; i < nodes.Length; i++) { graph.ConnectNodes(baseNode, nodes[i], i, -1); } } } public class TinyGameObjectManager { public static Transform GetOrMake(Transform parent, string child, bool setActive, bool dontDestroyOnLoad) { return parent.Find(child) ?? MakeFreshObject(child, setActive, dontDestroyOnLoad, parent).transform; } public static GameObject InstantiateClone(GameObject sourceGameObject, bool setActive, bool dontDestroyOnLoad) { return InstantiateClone(sourceGameObject, ((Object)sourceGameObject).name + "(Clone)", setActive, dontDestroyOnLoad); } public static GameObject InstantiateClone(GameObject sourceGameObject, string newGameObjectName, bool setActive, bool dontDestroyOnLoad) { GameObject val = Object.Instantiate<GameObject>(sourceGameObject); val.SetActive(setActive); ((Object)val).name = newGameObjectName; if (dontDestroyOnLoad) { Object.DontDestroyOnLoad((Object)(object)val); } return val; } public static Transform MakeFreshTransform(Transform parent, string child, bool setActive, bool dontDestroyOnLoad) { return MakeFreshObject(child, setActive, dontDestroyOnLoad, parent).transform; } public static GameObject MakeFreshObject(string newGameObjectName, bool setActive, bool dontDestroyOnLoad, Transform parent = null) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown GameObject val = new GameObject(newGameObjectName); val.SetActive(setActive); if ((Object)(object)parent != (Object)null) { val.transform.SetParent(parent); } if (dontDestroyOnLoad) { RecursiveDontDestroyOnLoad(val.transform); } return val; } public static void RecursiveDontDestroyOnLoad(Transform transform) { Transform val = transform; while ((Object)(object)val.parent != (Object)null) { val = val.parent; } Object.DontDestroyOnLoad((Object)(object)((Component)val).gameObject); } } public enum Behaviour { Add, Purge, Replace } public class TinyItemManager { private static Dictionary<int, ItemLocalization> m_ItemLocalizationDictionary; private static Dictionary<string, Item> m_ItemPrefabDictionary; private static Dictionary<int, ItemLocalization> ItemLocalizationDictionary { get { if (m_ItemLocalizationDictionary == null) { m_ItemLocalizationDictionary = At.GetValue(typeof(LocalizationManager), LocalizationManager.Instance, "m_itemLocalization") as Dictionary<int, ItemLocalization>; } return m_ItemLocalizationDictionary; } } private static Dictionary<string, Item> ItemPrefabDictionary { get { if (m_ItemPrefabDictionary == null) { m_ItemPrefabDictionary = At.GetValue(typeof(ResourcesPrefabManager), null, "ITEM_PREFABS") as Dictionary<string, Item>; } return m_ItemPrefabDictionary; } } public static bool SetLegacyResult(int itemID, int legacyOutcomeID) { Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(itemID); if ((Object)(object)itemPrefab != (Object)null) { itemPrefab.LegacyItemID = legacyOutcomeID; return true; } return false; } public static bool AddEnchantingOption(int itemID, int enchantingRecipeID) { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(itemID); EnchantmentRecipe enchantmentRecipeForID = RecipeManager.Instance.GetEnchantmentRecipeForID(enchantingRecipeID); if ((Object)(object)enchantmentRecipeForID != (Object)null && (Object)(object)itemPrefab != (Object)null) { List<IngredientData> list = enchantmentRecipeForID.CompatibleEquipments.CompatibleEquipments.ToList(); list.Add(new IngredientData { Type = (IngredientType)1, SpecificIngredient = itemPrefab }); enchantmentRecipeForID.CompatibleEquipments = new EquipmentData { EquipmentTag = enchantmentRecipeForID.CompatibleEquipments.EquipmentTag, CompatibleEquipments = list.ToArray() }; return true; } return false; } public static Item MakeItem(int newID, int targetID, string name = null, string description = null, string identifierName = null) { Item val = TryCloneTargetItem(newID, targetID, newID + "_" + identifierName); ApplyNameAndDescription(val, name, description); return val; } public static Skill MakeSkill(int newID, int targetID, string name = null, string description = null, string identifierName = null, int? manaCost = 0, int? staminaCost = 0, int? healthCost = 0, bool? ignoreLearnNotification = null, bool? hideInUI = null) { Item obj = MakeItem(newID, targetID, name, description, identifierName); Skill val = (Skill)(object)((obj is Skill) ? obj : null); if (manaCost.HasValue) { val.ManaCost = manaCost.GetValueOrDefault(); } if (healthCost.HasValue) { val.HealthCost = healthCost.GetValueOrDefault(); } if (staminaCost.HasValue) { val.StaminaCost = staminaCost.GetValueOrDefault(); } val.IgnoreLearnNotification = ignoreLearnNotification.GetValueOrDefault(); return val; } public static Item TryCloneTargetItem(int newID, int targetID, string identifierName = null) { Dictionary<string, Item> itemPrefabDictionary = ItemPrefabDictionary; Item item = GetItem(targetID.ToString()); if ((Object)(object)item == (Object)null) { TinyHelper.TinyHelperPrint("Could not find target item with ID " + targetID + "."); return null; } if ((Object)(object)((Component)item).gameObject.GetComponent<Item>() == (Object)null) { TinyHelper.TinyHelperPrint(((Object)item).name + " is does not have an Item component."); return null; } GameObject val = Object.Instantiate<GameObject>(((Component)item).gameObject); val.SetActive(false); Object.DontDestroyOnLoad((Object)(object)val); Item component = val.GetComponent<Item>(); component.ItemID = newID; ((Object)component).name = identifierName ?? (newID + "_" + component.Name.Replace(" ", "")); ItemPrefabDictionary.Add(component.ItemID.ToString(), component); return component; } public static void ApplyNameAndDescription(Item item, string name, string description) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Expected O, but got Unknown ItemLocalization value = new ItemLocalization(name, description); At.SetValue(name, typeof(Item), item, "m_name"); if (ItemLocalizationDictionary.ContainsKey(item.ItemID)) { ItemLocalizationDictionary[item.ItemID] = value; } else { ItemLocalizationDictionary.Add(item.ItemID, value); } } private static Item GetItem(int itemID) { return GetItem(itemID.ToString()); } private static Item GetItem(string itemID) { return ItemPrefabDictionary[itemID]; } } public class TinyHelperRPCManager : MonoBehaviour { public static TinyHelperRPCManager Instance; internal void Start() { Instance = this; PhotonView val = ((Component)this).gameObject.AddComponent<PhotonView>(); val.viewID = 954; Debug.Log((object)("Registered TinyHelpertRPC with ViewID " + ((MonoBehaviour)this).photonView.viewID)); } [PunRPC] public void ApplyAddImbueEffectRPC(string weaponGUID, int infusionID, float duration) { Item item = ItemManager.Instance.GetItem(weaponGUID); Weapon val = (Weapon)(object)((item is Weapon) ? item : null); ? val2 = val; EffectPreset effectPreset = ResourcesPrefabManager.Instance.GetEffectPreset(infusionID); ((Weapon)val2).AddImbueEffect((ImbueEffectPreset)(object)((effectPreset is ImbueEffectPreset) ? effectPreset : null), duration, (ImbueStack)null); } [PunRPC] public void CharacterForceCancelRPC(string characterGUID, bool bool1, bool bool2) { Character character = CharacterManager.Instance.GetCharacter(characterGUID); character.ForceCancel(bool1, bool2); } } public class QuestRequirements { public static bool HasQuestEvent(string questEventUID) { return QuestEventManager.Instance.GetEventCurrentStack(questEventUID) > 0; } public static bool HasQuestKnowledge(Character character, int[] questIDs, LogicType logicType, bool inverted = false, bool requireCompleted = false) { bool flag = false; object obj; if (character == null) { obj = null; } else { CharacterInventory inventory = character.Inventory; obj = ((inventory != null) ? inventory.QuestKnowledge : null); } CharacterQuestKnowledge q = (CharacterQuestKnowledge)obj; if (q != null) { IEnumerable<bool> source = questIDs.Select((int x) => ((CharacterKnowledge)q).IsItemLearned(x) && (q.IsQuestCompleted(x) || !requireCompleted)); flag = flag || ((logicType == LogicType.Any) ? source.Any((bool x) => x) : source.All((bool x) => x)); } return flag ^ inverted; } public static bool HasQuestKnowledgeLocal(Character character, int[] questIDs, LogicType logicType, bool inverted = false, bool requireCompleted = false) { bool flag = false; object obj; if (character == null) { obj = null; } else { CharacterInventory inventory = character.Inventory; obj = ((inventory != null) ? inventory.QuestKnowledge : null); } CharacterQuestKnowledge q = (CharacterQuestKnowledge)obj; if (q != null) { IEnumerable<bool> source = questIDs.Select((int x) => q.IsItemLearnedLocal(x) && (q.IsQuestCompletedLocal(x) || !requireCompleted)); flag = flag || ((logicType == LogicType.Any) ? source.Any((bool x) => x) : source.All((bool x) => x)); } return flag ^ inverted; } } public enum LogicType { Any, All } public class SkillRequirements { public static bool SafeHasSkillKnowledge(Character character, int skillID) { bool? obj; if (character == null) { obj = null; } else { CharacterInventory inventory = character.Inventory; if (inventory == null) { obj = null; } else { CharacterSkillKnowledge skillKnowledge = inventory.SkillKnowledge; obj = ((skillKnowledge != null) ? new bool?(((CharacterKnowledge)skillKnowledge).IsItemLearned(skillID)) : null); } } bool? flag = obj; return flag.GetValueOrDefault(); } } public class CustomTexture { public enum SpriteBorderTypes { None, Item, TrainerSkill } public enum IconName { m_itemIcon, SkillTreeIcon } private static Dictionary<string, byte[]> m_loadedTextures; private static Dictionary<string, byte[]> LoadedTextures { get { if (m_loadedTextures == null) { m_loadedTextures = new Dictionary<string, byte[]>(); } return m_loadedTextures; } } public static Texture2D LoadTexture(string filePath, int mipCount, bool linear, FilterMode filterMode, float? mipMapBias = null, string rootPath = null) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Expected O, but got Unknown //IL_0048: Unknown result type (might be due to invalid IL or missing references) filePath = (rootPath ?? TinyHelper.PLUGIN_ROOT_PATH) + filePath; if (!LoadedTextures.ContainsKey(filePath)) { LoadedTextures[filePath] = File.ReadAllBytes(filePath); } Texture2D val = new Texture2D(4, 4, (TextureFormat)12, mipCount > 0, linear); ((Texture)val).filterMode = filterMode; ((Texture)val).mipMapBias = mipMapBias ?? ((Texture)val).mipMapBias; ImageConversion.LoadImage(val, LoadedTextures[filePath]); ((Texture)val).filterMode = (FilterMode)1; return val; } public static Sprite MakeSprite(Texture2D texture, SpriteBorderTypes spriteBorderType) { //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) float num; float num2; float num3; float num4; switch (spriteBorderType) { case SpriteBorderTypes.Item: num = 1f; num2 = 2f; num3 = 2f; num4 = 3f; break; case SpriteBorderTypes.TrainerSkill: num = 1f; num2 = 1f; num3 = 1f; num4 = 2f; break; default: num = 0f; num2 = 0f; num3 = 0f; num4 = 0f; break; } return Sprite.Create(texture, new Rect(num, num3, (float)((Texture)texture).width - num2, (float)((Texture)texture).height - num4), new Vector2(0f, 0f), 100f, 0u); } } public class CooldownChangeWeaponDamageTargetHealth : WeaponDamageTargetHealth { public float ExecuteSetCooldown = -1f; public float HitKnockbackCooldown = -1f; protected override void ActivateLocally(Character _affectedCharacter, object[] _infos) { Item parentItem = ((Effect)this).ParentItem; Skill val = (Skill)(object)((parentItem is Skill) ? parentItem : null); if (val != null) { if (HitKnockbackCooldown != -1f && _affectedCharacter.IsInKnockback) { At.SetValue(HitKnockbackCooldown, typeof(Skill), val, "m_remainingCooldownTime"); } bool isDead = _affectedCharacter.IsDead; ((WeaponDamage)this).ActivateLocally(_affectedCharacter, _infos); if (!isDead && _affectedCharacter.IsDead && ExecuteSetCooldown != -1f) { At.SetValue(ExecuteSetCooldown, typeof(Skill), val, "m_remainingCooldownTime"); } } } } public class ToggleEffect : Effect { public StatusEffect StatusEffectInstance; protected override void ActivateLocally(Character _affectedCharacter, object[] _infos) { if (_affectedCharacter.StatusEffectMngr.HasStatusEffect(StatusEffectInstance.IdentifierName)) { _affectedCharacter.StatusEffectMngr.CleanseStatusEffect(((Object)StatusEffectInstance).name); } else { _affectedCharacter.StatusEffectMngr.AddStatusEffect(StatusEffectInstance, ((Effect)this).SourceCharacter); } } } public class AddThenSpreadStatus : AddStatusEffect { public float Range; protected override void ActivateLocally(Character _affectedCharacter, object[] _infos) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) if (base.AffectController) { _affectedCharacter = ((Effect)this).OwnerCharacter; } if ((Object)(object)((_affectedCharacter != null) ? _affectedCharacter.StatusEffectMngr : null) == (Object)null || (Object)(object)base.Status == (Object)null) { return; } if (_affectedCharacter.StatusEffectMngr.HasStatusEffect(base.Status.IdentifierName)) { List<Character> source = new List<Character>(); CharacterManager.Instance.FindCharactersInRange(_affectedCharacter.CenterPosition, Range, ref source); foreach (Character item in source.Where((Character c) => !c.IsAlly(((Effect)this).SourceCharacter))) { ((AddStatusEffect)this).ActivateLocally(item, _infos); } } ((AddStatusEffect)this).ActivateLocally(_affectedCharacter, _infos); } } public class EmptyOffHandCondition : EffectCondition { public bool AllowDrawnTwoHandedInRight = false; public bool AllowSheathedTwoHandedInLeft = false; protected override bool CheckIsValid(Character _affectedCharacter) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_affectedCharacter == (Object)null) { goto IL_00dc; } bool? obj; if (_affectedCharacter == null) { obj = null; } else { Equipment leftHandEquipment = _affectedCharacter.LeftHandEquipment; obj = ((leftHandEquipment != null) ? new bool?(((Item)leftHandEquipment).HasTag(TinyTagManager.GetOrMakeTag("HandsFreeTag"))) : null); } if (obj ?? true) { bool? obj2; if (_affectedCharacter == null) { obj2 = null; } else { Weapon currentWeapon = _affectedCharacter.CurrentWeapon; obj2 = ((currentWeapon != null) ? new bool?(((Equipment)currentWeapon).TwoHanded) : null); } bool? flag = obj2; if (!flag.GetValueOrDefault()) { goto IL_00dc; } } if (!_affectedCharacter.Sheathed && AllowDrawnTwoHandedInRight) { Weapon currentWeapon2 = _affectedCharacter.CurrentWeapon; if (currentWeapon2 == null || ((Equipment)currentWeapon2).TwoHandedRight) { goto IL_00dc; } } int result; if (_affectedCharacter.Sheathed && AllowSheathedTwoHandedInLeft) { Weapon currentWeapon3 = _affectedCharacter.CurrentWeapon; result = ((currentWeapon3 == null || ((Equipment)currentWeapon3).TwoHandedRight) ? 1 : 0); } else { result = 0; } goto IL_00dd; IL_00dc: result = 1; goto IL_00dd; IL_00dd: return (byte)result != 0; } public static ActivationCondition AddToSkill(Skill skill, bool allowDrawnTwoHandedInRight = false, bool allowSheathedTwoHandedInLeft = false) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown GameObject val = new GameObject("EmptyOffhandCondition"); ActivationCondition val2 = new ActivationCondition(); EmptyOffHandCondition emptyOffHandCondition = val.AddComponent<EmptyOffHandCondition>(); Object.DontDestroyOnLoad((Object)(object)emptyOffHandCondition); val.SetActive(false); val2.Condition = (EffectCondition)(object)emptyOffHandCondition; emptyOffHandCondition.AllowDrawnTwoHandedInRight = allowDrawnTwoHandedInRight; emptyOffHandCondition.AllowSheathedTwoHandedInLeft = allowSheathedTwoHandedInLeft; At.SetValue("Requires an empty left hand.", typeof(ActivationCondition), val2, "m_defaultMessage"); List<ActivationCondition> list = (At.GetValue(typeof(Skill), skill, "m_additionalConditions") as ActivationCondition[])?.ToList() ?? new List<ActivationCondition>(); list.Add(val2); At.SetValue(list.ToArray(), typeof(Skill), skill, "m_additionalConditions"); return val2; } } internal class InputEnablerEffect : Effect { protected override void ActivateLocally(Character _affectedCharacter, object[] _infos) { StatusEffect parentStatusEffect = base.m_parentStatusEffect; if (parentStatusEffect != null && (double)((_affectedCharacter != null) ? _affectedCharacter.AnimMoveSqMagnitude : 0f) > 0.1 && (double)parentStatusEffect.Age > 0.5) { StatusEffectManager statusEffectMngr = _affectedCharacter.StatusEffectMngr; if (statusEffectMngr != null) { statusEffectMngr.CleanseStatusEffect(parentStatusEffect.IdentifierName); } _affectedCharacter.ForceCancel(true, true); } } } internal class TinyUnofficialPatches { } [HarmonyPatch(typeof(Skill), "HasEnoughMana")] public class Skill_HasEnoughMana { [HarmonyPostfix] public static void Postfix(Skill __instance, ref bool _tryingToActivate, ref bool __result) { if (__instance.ManaCost <= 0f) { __result = true; } } } [HarmonyPatch(typeof(Skill), "HasEnoughStamina")] public class Skill_HasEnoughStamina { [HarmonyPostfix] public static void Postfix(Skill __instance, ref bool _tryingToActivate, ref bool __result) { if (__instance.StaminaCost <= 0f) { __result = true; } } } [HarmonyPatch(typeof(Skill), "HasEnoughHealth")] public class Skill_HasEnoughHealth { [HarmonyPostfix] public static void Postfix(Skill __instance, ref bool _tryingToActivate, ref bool __result) { if (__instance.HealthCost <= 0f) { __result = true; } } } public class WeaponManager { public static Dictionary<WeaponType, float> Speeds = new Dictionary<WeaponType, float> { { (WeaponType)0, 1.251f }, { (WeaponType)1, 1.399f }, { (WeaponType)2, 1.629f }, { (WeaponType)51, 1.71f }, { (WeaponType)52, 1.667f }, { (WeaponType)53, 2.036f }, { (WeaponType)54, 1.499f }, { (WeaponType)50, 1.612f } }; public static Dictionary<WeaponType, float> HeavyImpactModifiers = new Dictionary<WeaponType, float> { { (WeaponType)0, 1.3f }, { (WeaponType)1, 1.3f }, { (WeaponType)2, 2.5f }, { (WeaponType)51, 1.5f }, { (WeaponType)52, 1.3f }, { (WeaponType)53, 2f }, { (WeaponType)54, 1.2f }, { (WeaponType)50, 1.3f } }; } public class TinyTagManager { public static Tag GetOrMakeTag(string name) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) Tag val = ((IEnumerable<Tag>)TagSourceManager.Instance.DbTags).FirstOrDefault((Func<Tag, bool>)((Tag x) => x.TagName == name)); if (val == Tag.None) { ((Tag)(ref val))..ctor(TagSourceManager.TagRoot, name); ((Tag)(ref val)).SetTagType((TagTypes)0); TagSourceManager.Instance.DbTags.Add(val); TagSourceManager.Instance.RefreshTags(true); return val; } return val; } public static string[] GetOrMakeTags(string[] names) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) foreach (string name in names) { GetOrMakeTag(name); } return names; } public static string[] GetSafeTags(string[] tags) { //IL_0034: Unknown result type (might be due to invalid IL or missing references) List<string> list = new List<string>(); foreach (string tag in tags) { ((IEnumerable<Tag>)TagSourceManager.Instance.DbTags).FirstOrDefault((Func<Tag, bool>)((Tag x) => x.TagName == tag || ((Tag)(ref x)).UID == UID.op_Implicit(tag))); if (true) { list.Add(tag); } } return list.ToArray(); } } public class TinyUIDManager { public static UID MakeUID(string name, string modGUID, string category) { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) if (modGUID == null || name == null || category == null) { Debug.LogError((object)$"TinyUIDManager.MakeUID({name}, {modGUID}, {category} returned a random UID. This will cause trouble in multiplayer!"); return default(UID); } return new UID((modGUID + "." + category + "." + name).Replace(" ", "").ToLower()); } } [BepInPlugin("com.ehaugw.tinyhelper", "Tiny Helper", "4.8.4")] public class TinyHelper : BaseUnityPlugin { public delegate void DescriptionModifier(Item item, ref string description); [HarmonyPatch(typeof(ResourcesPrefabManager), "Load")] public class ResourcesPrefabManager_Load { [HarmonyPostfix] public static void Postfix() { ResourcesPrefabManager instance = ResourcesPrefabManager.Instance; if (instance != null && instance.Loaded) { TinyHelper.OnPrefabLoaded(); } } } [HarmonyPatch(/*Could not decode attribute arguments.*/)] public class Item_Description { [HarmonyPostfix] public static void Postfix(Item __instance, ref string __result) { OnDescriptionModified(__instance, ref __result); } } public const string GUID = "com.ehaugw.tinyhelper"; public const string VERSION = "4.8.4"; public const string NAME = "Tiny Helper"; public static DescriptionModifier OnDescriptionModified; public static TinyHelper Instance; private static int tinyHelperPrintedMessages; public static string PLUGIN_ROOT_PATH => typeof(TinyHelper).Assembly.Location + "\\..\\..\\"; public static event Action OnPrefabLoaded; internal void Awake() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown Instance = this; GameObject val = new GameObject("TinyHelperRPC"); Object.DontDestroyOnLoad((Object)(object)val); val.AddComponent<TinyHelperRPCManager>(); Harmony val2 = new Harmony("com.ehaugw.tinyhelper"); val2.PatchAll(); } public static void TinyHelperPrint(string str) { Debug.Log((object)("TinyHelper #" + tinyHelperPrintedMessages++ + ": " + str)); } static TinyHelper() { TinyHelper.OnPrefabLoaded = delegate { }; OnDescriptionModified = delegate { }; tinyHelperPrintedMessages = 0; } } public class DelayedTask { public static Task GetTask(int milliseconds) { TaskCompletionSource<object> tcs = new TaskCompletionSource<object>(); new Timer(delegate { tcs.SetResult(null); }).Change(milliseconds, -1); return tcs.Task; } } public class TinyEffectManager { public static StatusEffect MakeStatusEffectPrefab(string effectName, string familyName, string description, float lifespan, float refreshRate, StackBehaviors stackBehavior, string targetStatusName, bool isMalusEffect, string tagID = null, UID? uid = null, string modGUID = null, string iconFileName = null, string displayName = null, string rootPath = null) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Expected O, but got Unknown //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Expected O, but got Unknown //IL_0194: Expected O, but got Unknown //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Expected O, but got Unknown Dictionary<string, StatusEffect> dictionary = At.GetValue(typeof(ResourcesPrefabManager), null, "STATUSEFFECT_PREFABS") as Dictionary<string, StatusEffect>; StatusEffectFamily val = MakeStatusEffectFamiliy(familyName, stackBehavior, -1, (LengthTypes)0); GameObject val2 = TinyGameObjectManager.InstantiateClone(((Component)dictionary[targetStatusName]).gameObject, effectName, setActive: false, dontDestroyOnLoad: true); StatusEffect obj = val2.GetComponent<StatusEffect>() ?? val2.AddComponent<StatusEffect>(); StatusEffect val3 = obj; dictionary[effectName] = obj; StatusEffect val4 = val3; At.SetValue(effectName, typeof(StatusEffect), val4, "m_identifierName"); At.SetValue<StatusEffectFamily>(val, typeof(StatusEffect), val4, "m_bindFamily"); At.SetValue(displayName ?? effectName, typeof(StatusEffect), val4, "m_nameLocKey"); At.SetValue(description, typeof(StatusEffect), val4, "m_descriptionLocKey"); val4.RefreshRate = refreshRate; val4.IsMalusEffect = isMalusEffect; At.SetValue<EffectSignatureModes>((EffectSignatureModes)1, typeof(StatusEffect), val4, "m_effectSignatureMode"); At.SetValue<FamilyModes>((FamilyModes)0, typeof(StatusEffect), val4, "m_familyMode"); val4.RequiredStatus = null; val4.RemoveRequiredStatus = false; if (iconFileName != null) { val4.OverrideIcon = CustomTexture.MakeSprite(CustomTexture.LoadTexture(iconFileName, 0, linear: false, (FilterMode)0, null, rootPath), CustomTexture.SpriteBorderTypes.None); } TagSourceSelector value = ((tagID != null) ? new TagSourceSelector(TagSourceManager.Instance.GetTag(UID.op_Implicit(tagID))) : new TagSourceSelector()); At.SetValue<TagSourceSelector>(value, typeof(StatusEffect), val4, "m_effectType"); StatusData val5 = new StatusData(val4.StatusData); StatusData val6 = val5; val4.StatusData = val5; StatusData val7 = val6; val7.LifeSpan = lifespan; List<StatusData> list = At.GetValue(typeof(StatusEffect), val4, "m_statusStack") as List<StatusData>; list[0] = val7; Object.Destroy((Object)(object)((Component)val2.GetComponentInChildren<EffectSignature>()).gameObject); EffectSignature val8 = TinyGameObjectManager.MakeFreshObject("Signature", setActive: true, dontDestroyOnLoad: true).AddComponent<EffectSignature>(); ((Object)val8).name = "Signature"; val8.SignatureUID = (UID)(((??)uid) ?? TinyUIDManager.MakeUID(effectName, modGUID, "Status Effect")); EffectSignature effectSignature = (val7.EffectSignature = val8); val.EffectSignature = effectSignature; StatusEffectFamilySelector val10 = new StatusEffectFamilySelector(); ((UidSelector<StatusEffectFamily>)(object)val10).Set(val); At.SetValue<StatusEffectFamilySelector>(val10, typeof(StatusEffect), val4, "m_stackingFamily"); return val4; } public static StatusEffectFamily MakeStatusEffectFamiliy(string familyName, StackBehaviors stackBehavior, int maxStackCount, LengthTypes lengthType, UID? uid = null, string modGUID = null) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) StatusEffectFamily val = new StatusEffectFamily(); uid = (UID)(((??)uid) ?? ((modGUID != null) ? TinyUIDManager.MakeUID(familyName, modGUID, "Status Effect Family") : UID.Generate())); At.SetValue<UID>(uid.Value, typeof(StatusEffectFamily), val, "m_uid"); val.Name = familyName; val.StackBehavior = stackBehavior; val.MaxStackCount = maxStackCount; val.LengthType = lengthType; return val; } public static void SetNameAndDesc(EffectPreset imbueEffect, string name, string desc) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Expected O, but got Unknown ItemLocalization value = new ItemLocalization(name, desc); if (At.GetValue(typeof(LocalizationManager), LocalizationManager.Instance, "m_itemLocalization") is Dictionary<int, ItemLocalization> dictionary) { if (dictionary.ContainsKey(imbueEffect.PresetID)) { dictionary[imbueEffect.PresetID] = value; } else { dictionary.Add(imbueEffect.PresetID, value); } } } public static AddStatusEffectBuildUp MakeStatusEffectBuildup(Transform effectTransform, string statusEffectName, float buildup) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) AddStatusEffectBuildUp val = ((Component)effectTransform).gameObject.AddComponent<AddStatusEffectBuildUp>(); val.BuildUpValue = buildup; val.Status = ResourcesPrefabManager.Instance.GetStatusEffectPrefab(statusEffectName); ((Effect)val).OverrideEffectCategory = (EffectCategories)4; return val; } public static AddStatusEffect MakeStatusEffectChance(Transform effectTransform, string statusEffectName, int chance) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) AddStatusEffect val = ((Component)effectTransform).gameObject.AddComponent<AddStatusEffect>(); val.SetChanceToContract(chance); val.Status = ResourcesPrefabManager.Instance.GetStatusEffectPrefab(statusEffectName); ((Effect)val).OverrideEffectCategory = (EffectCategories)4; return val; } public static WeaponDamage MakeWeaponDamage(Transform effectTransform, float baseDamage, float damageScaling, Types damageType, float knockback) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown //IL_0039: Unknown result type (might be due to invalid IL or missing references) WeaponDamage val = ((Component)effectTransform).gameObject.AddComponent<WeaponDamage>(); val.WeaponDamageMult = 1f + damageScaling; val.OverrideDType = damageType; ((PunctualDamage)val).Damages = (DamageType[])(object)new DamageType[1] { new DamageType(damageType, baseDamage) }; ((Effect)val).OverrideEffectCategory = (EffectCategories)4; ((PunctualDamage)val).Knockback = knockback; return val; } public static WeaponDamage MakeDynamicWeaponDamage(Transform effectTransform, IDamageScaler damageScaler) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) DynamicWeaponDamage dynamicWeaponDamage = ((Component)effectTransform).gameObject.AddComponent<DynamicWeaponDamage>(); ((Effect)dynamicWeaponDamage).OverrideEffectCategory = (EffectCategories)4; dynamicWeaponDamage.DamageScaler = damageScaler; return (WeaponDamage)(object)dynamicWeaponDamage; } public static void MakeAbsorbHealth(Transform effectTransform, float absorbRatio) { AddAbsorbHealth obj = ((Component)effectTransform).gameObject.AddComponent<AddAbsorbHealth>(); At.SetValue(absorbRatio, typeof(AddAbsorbHealth), obj, "m_healthRatio"); } public static ImbueEffectPreset MakeImbuePreset(int imbueID, string name, string description, string iconFileName = null, int? visualEffectID = null, List<Skill> replaceOnSkills = null, string statusEffectName = null, int? chanceToContract = null, int? buildUp = null, float? scalingDamage = null, float? flatDamage = null, float? knockback = null, Types? damageType = null) { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Expected O, but got Unknown //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Expected O, but got I4 //IL_023b->IL023b: Incompatible stack types: O vs I4 //IL_0234->IL023b: Incompatible stack types: I4 vs O //IL_0234->IL023b: Incompatible stack types: O vs I4 Dictionary<int, EffectPreset> dictionary = (Dictionary<int, EffectPreset>)At.GetValue(typeof(ResourcesPrefabManager), null, "EFFECTPRESET_PREFABS"); if (!dictionary.ContainsKey(imbueID)) { GameObject val = new GameObject(imbueID + "_" + name.Replace(" ", "")); val.SetActive(true); Object.DontDestroyOnLoad((Object)(object)val); ImbueEffectPreset val2 = val.AddComponent<ImbueEffectPreset>(); ((Object)val2).name = imbueID + "_" + name.Replace(" ", ""); At.SetValue(imbueID, typeof(EffectPreset), val2, "m_StatusEffectID"); At.SetValue(name, typeof(ImbueEffectPreset), val2, "m_imbueNameKey"); At.SetValue(description, typeof(ImbueEffectPreset), val2, "m_imbueDescKey"); if (visualEffectID.HasValue) { val2.ImbueStatusIcon = ((ImbueEffectPreset)dictionary[visualEffectID.Value]).ImbueStatusIcon; val2.ImbueFX = ((ImbueEffectPreset)dictionary[visualEffectID.Value]).ImbueFX; } if (iconFileName != null) { val2.ImbueStatusIcon = CustomTexture.MakeSprite(CustomTexture.LoadTexture(iconFileName, 0, linear: false, (FilterMode)0), CustomTexture.SpriteBorderTypes.None); } SetNameAndDesc((EffectPreset)(object)val2, name, description); dictionary.Add(imbueID, (EffectPreset)(object)val2); if (statusEffectName != null && chanceToContract.GetValueOrDefault() > 0) { MakeStatusEffectChance(TinyGameObjectManager.GetOrMake(((Component)val2).transform, "Effects", setActive: true, dontDestroyOnLoad: true), statusEffectName, chanceToContract.GetValueOrDefault()); } if (statusEffectName != null && buildUp.GetValueOrDefault() > 0) { MakeStatusEffectBuildup(TinyGameObjectManager.GetOrMake(((Component)val2).transform, "Effects", setActive: true, dontDestroyOnLoad: true), statusEffectName, buildUp.GetValueOrDefault()); } if (scalingDamage.GetValueOrDefault() > 0f || flatDamage.GetValueOrDefault() > 0f || knockback.GetValueOrDefault() > 0f) { object obj = TinyGameObjectManager.GetOrMake(((Component)val2).transform, "Effects", setActive: true, dontDestroyOnLoad: true); float valueOrDefault = flatDamage.GetValueOrDefault(); valueOrDefault = scalingDamage.GetValueOrDefault(); Types? val3 = damageType; int num; if (val3.HasValue) { obj = val3.GetValueOrDefault(); num = (int)obj; } else { num = 9; obj = num; num = (int)obj; } MakeWeaponDamage((Transform)(object)num, valueOrDefault, valueOrDefault, (Types)obj, knockback.GetValueOrDefault()); } foreach (Skill item in replaceOnSkills ?? new List<Skill>()) { if ((Object)(object)item != (Object)null) { ((ImbueObject)((Component)item).GetComponentInChildren<ImbueWeapon>()).ImbuedEffect = val2; } } return val2; } return null; } public static EffectPreset GetEffectPreset(int effectID) { Dictionary<int, EffectPreset> dictionary = (Dictionary<int, EffectPreset>)At.GetValue(typeof(ResourcesPrefabManager), null, "EFFECTPRESET_PREFABS"); if (dictionary.ContainsKey(effectID)) { EffectPreset val = dictionary[effectID]; if (val != null) { return val; } } return null; } public static void AddStatusEffectForDuration(Character character, string _statusIdentifier, float duration, Character source = null, float chance = 1f) { StatusEffect statusEffectPrefab = ResourcesPrefabManager.Instance.GetStatusEffectPrefab(_statusIdentifier); AddStatusEffectForDuration(character, statusEffectPrefab, duration, source, chance); } public static void AddStatusEffectForDuration(Character character, StatusEffect statusEffect, float duration, Character source = null, float chance = 1f) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown StatusEffectManager statusEffectMngr = character.StatusEffectMngr; if (statusEffectMngr != null) { StatusData statusData = statusEffect.StatusData; statusEffect.StatusData = new StatusData(statusData); statusEffect.StatusData.LifeSpan = duration; statusEffectMngr.AddStatusEffect(statusEffect, source); statusEffect.StatusData = statusData; } } public static void ChangeEffectPresetDamageTypeData(EffectPreset effect, Types originalType, Types newType) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) PunctualDamage[] componentsInChildren = ((Component)effect).gameObject.GetComponentsInChildren<PunctualDamage>(); foreach (PunctualDamage val in componentsInChildren) { WeaponDamage val2 = (WeaponDamage)(object)((val is WeaponDamage) ? val : null); if (val2 != null && val2.OverrideDType == originalType) { val2.OverrideDType = newType; } DamageType[] damages = val.Damages; foreach (DamageType val3 in damages) { if (val3.Type == originalType) { val3.Type = newType; } } } } } public class CasualStagger : Effect { protected override void ActivateLocally(Character _affectedCharacter, object[] _infos) { Stagger(_affectedCharacter); } public static void Stagger(Character character) { At.SetValue<HurtType>((HurtType)1, typeof(Character), character, "m_hurtType"); character.Animator.SetTrigger("Knockback"); character.ForceCancel(false, true); ((MonoBehaviour)character).Invoke("DelayedForceCancel", 0.3f); if (Object.op_Implicit((Object)(object)character.CharacterUI)) { character.CharacterUI.OnPlayerKnocked(); } } } public class CooldownChangeWeaponDamage : WeaponDamage { public float ExecutionSetCooldown = -1f; public float HitKnockbackCooldown = -1f; protected override void ActivateLocally(Character _affectedCharacter, object[] _infos) { Item parentItem = ((Effect)this).ParentItem; Skill val = (Skill)(object)((parentItem is Skill) ? parentItem : null); if (val != null) { if (HitKnockbackCooldown != -1f && _affectedCharacter.IsInKnockback) { At.SetValue(HitKnockbackCooldown, typeof(Skill), val, "m_remainingCooldownTime"); } bool isDead = _affectedCharacter.IsDead; ((WeaponDamage)this).ActivateLocally(_affectedCharacter, _infos); if (!isDead && _affectedCharacter.IsDead && ExecutionSetCooldown != -1f) { At.SetValue(ExecutionSetCooldown, typeof(Skill), val, "m_remainingCooldownTime"); } } } } } namespace TinyHelper.Interfaces { public interface IDamageScaler { float GetWeaponDamageMult(WeaponDamage weaponDamage); Types GetOverrideDType(WeaponDamage weaponDamage); DamageType[] GetDamages(WeaponDamage weaponDamage); float GetKnockback(WeaponDamage weaponDamage); } } namespace TinyHelper.Effects { public class DynamicWeaponDamage : WeaponDamage { public IDamageScaler DamageScaler = null; private void Recalculate() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) Console.WriteLine("recalculated"); Debug.WriteLine("recalculated"); base.WeaponDamageMult = DamageScaler.GetWeaponDamageMult((WeaponDamage)(object)this); base.OverrideDType = DamageScaler.GetOverrideDType((WeaponDamage)(object)this); ((PunctualDamage)this).Damages = DamageScaler.GetDamages((WeaponDamage)(object)this); ((PunctualDamage)this).Knockback = DamageScaler.GetKnockback((WeaponDamage)(object)this); } protected override void StartInit() { Recalculate(); ((WeaponDamage)this).StartInit(); } public override Weapon BuildDamage(Character _targetCharacter, ref DamageList _list, ref float _knockback) { Recalculate(); return ((WeaponDamage)this).BuildDamage(_targetCharacter, ref _list, ref _knockback); } protected override void BuildDamage(Weapon _weapon, Character _targetCharacter, bool _isSkillOrShield, ref DamageList _list, ref float _knockback) { Recalculate(); ((WeaponDamage)this).BuildDamage(_weapon, _targetCharacter, _isSkillOrShield, ref _list, ref _knockback); } protected override void ActivateLocally(Character _targetCharacter, object[] _infos) { Recalculate(); ((WeaponDamage)this).ActivateLocally(_targetCharacter, _infos); } protected override DamageList DealHit(Character _targetCharacter) { Recalculate(); return ((WeaponDamage)this).DealHit(_targetCharacter); } public override float DamageMult(Character _targetCharacter, bool _isSkill) { Recalculate(); return ((WeaponDamage)this).DamageMult(_targetCharacter, _isSkill); } public override float KnockbackMult(Character _targetCharacter, bool _isSkill) { Recalculate(); return ((WeaponDamage)this).KnockbackMult(_targetCharacter, _isSkill); } } public class ShootBlastFromEffect : ShootBlast { public override void Setup(TargetingSystem _targetSystem, Transform _parent) { Character sourceCharacter = ((Effect)this).SourceCharacter; ((Shooter)this).Setup(((sourceCharacter != null) ? sourceCharacter.TargetingSystem : null) ?? _targetSystem, _parent); } } }