Decompiled source of Crusader v5.3.5

plugins/Crusader.dll

Decompiled 5 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using CustomWeaponBehaviour;
using EffectSourceConditions;
using HarmonyLib;
using HolyDamageManager;
using ImpendingDoom;
using NodeCanvas.DialogueTrees;
using NodeCanvas.Framework;
using NodeCanvas.Tasks.Actions;
using Photon;
using SideLoader;
using SideLoader.Model;
using SynchronizedWorldObjects;
using TinyHelper;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace Crusader;

public class AuraOfSmitingBonusDamage : IBaseDamageModifier
{
	public void Apply(Weapon weapon, DamageList original, ref DamageList result)
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Expected O, but got Unknown
		result.Add(new DamageType(HolyDamageManager.GetDamageType(), 10f));
	}

	public bool Eligible(Weapon weapon)
	{
		bool? obj;
		if (weapon == null)
		{
			obj = null;
		}
		else
		{
			Character ownerCharacter = ((EffectSynchronizer)weapon).OwnerCharacter;
			if (ownerCharacter == null)
			{
				obj = null;
			}
			else
			{
				StatusEffectManager statusEffectMngr = ownerCharacter.StatusEffectMngr;
				obj = ((statusEffectMngr != null) ? new bool?(statusEffectMngr.HasStatusEffect(Crusader.Instance.auraOfSmitingEffectInstance.IdentifierName)) : null);
			}
		}
		bool? flag = obj;
		return flag.GetValueOrDefault();
	}
}
public class CrusaderRPCManager : MonoBehaviour
{
	public static CrusaderRPCManager Instance;

	internal void Start()
	{
		Instance = this;
		PhotonView val = ((Component)this).gameObject.AddComponent<PhotonView>();
		val.viewID = 950;
		Debug.Log((object)("Registered CrusaderRPC with ViewID " + ((MonoBehaviour)this).photonView.viewID));
	}
}
public class AuraOfSmitingEffect : Effect
{
	public const float RANGE = 10f;

	public const float DAMAGE = 10f;

	public const float BASECOST = 0.35f;

	public const float UPDATERATE = 1f;

	protected override void ActivateLocally(Character character, object[] _infos)
	{
		float num = 0.35f;
		if (character.Mana >= num)
		{
			character.Stats.UseMana((Tag[])(object)new Tag[0], num);
		}
		else
		{
			character.StatusEffectMngr.CleanseStatusEffect(base.m_parentStatusEffect);
		}
	}
}
internal class Healing : Effect
{
	public float RestoredHealth = 0f;

	public bool CanRevive = false;

	public Types AmplificationType = (Types)9;

	public static void Revive(Character character)
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Expected O, but got Unknown
		if (Object.op_Implicit((Object)(object)character))
		{
			PlayerSaveData val = null;
			if (!character.IsAI)
			{
				val = new PlayerSaveData(character);
				PlayerSaveData obj = val;
				obj.BurntHealth += character.ActiveMaxHealth * 0.5f;
				((CharacterSaveData)val).Health = character.ActiveMaxHealth;
				val.Stamina = character.ActiveMaxStamina;
			}
			character.Resurrect((PlayerSaveData)null, true);
		}
	}

	public static void StaticActivate(Character _affectedCharacter, Character _sourceCharacter, float _restoredHealth, bool _canRevive, object[] _infos)
	{
		float num = HolyDamageManager.BuffHolyDamageOrHealing(_sourceCharacter, _restoredHealth);
		if (_affectedCharacter.IsDead && _canRevive)
		{
			Revive(_affectedCharacter);
		}
		if (!_affectedCharacter.IsDead || _canRevive)
		{
			_affectedCharacter.Stats.AffectHealth(num);
		}
	}

	protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
	{
		StaticActivate(_affectedCharacter, ((Effect)this).SourceCharacter, RestoredHealth, CanRevive, _infos);
	}
}
internal class HealingAoE : Healing
{
	public float Range = 30f;

	public static void StaticActivate(Character _centerCharacter, Character _sourceCharacter, float _range, float _restoredHealth, bool _canRevive, object[] _infos)
	{
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		List<Character> source = new List<Character>();
		CharacterManager.Instance.FindCharactersInRange(_centerCharacter.CenterPosition, _range, ref source);
		foreach (Character item in source.Where((Character c) => c.IsAlly(_centerCharacter)))
		{
			Healing.StaticActivate(item, _sourceCharacter, _restoredHealth, _canRevive, _infos);
		}
	}

	protected override void ActivateLocally(Character _centerCharacter, object[] _infos)
	{
		StaticActivate(_centerCharacter, ((Effect)this).SourceCharacter, Range, RestoredHealth, CanRevive, _infos);
	}
}
public class SoulPlague : Effect
{
	public const float LIFE_SPAN = 100f;

	public const float DAMAGE = 20f;

	protected override void ActivateLocally(Character character, object[] _infos)
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Expected O, but got Unknown
		Transform val = ((Component)character).transform.Find("SoulSpot");
		if (val != null)
		{
			DamageList val2 = new DamageList(HolyDamageManager.GetDamageType(), 0.2f);
			character.Stats.GetMitigatedDamage((Tag[])null, ref val2, true);
			character.Stats.ReceiveDamage(val2.TotalDamage);
			object field = At.GetField<Effect>((Effect)(object)this, "m_parentStatusEffect");
			StatusEffect val3 = (StatusEffect)((field is StatusEffect) ? field : null);
			if (val3 != null && (Object)(object)((EffectSynchronizer)val3).SourceCharacter != (Object)null)
			{
				((EffectSynchronizer)val3).SourceCharacter.Stats.AffectHealth(val2.TotalDamage);
			}
		}
	}
}
public class SafeRemoveStatusFromOwner : Effect
{
	public string StatusToRemove;

	protected override void ActivateLocally(Character character, object[] _infos)
	{
		Debug.Log((object)("character: " + ((Object)character).name));
		if (!Object.op_Implicit((Object)(object)character) || !Object.op_Implicit((Object)(object)character.StatusEffectMngr))
		{
			return;
		}
		StatusEffect statusEffectOfName = character.StatusEffectMngr.GetStatusEffectOfName(StatusToRemove);
		if (true)
		{
			Debug.Log((object)"how about now?");
			if (((Effect)((Component)statusEffectOfName).gameObject.GetComponentInChildren<ShootBlast>()).LastCondSuccess)
			{
				Debug.Log((object)"remove effect pls");
				character.StatusEffectMngr.CleanseStatusEffect(statusEffectOfName);
			}
		}
	}
}
public static class FactionSelector
{
	public static MinMaxGradient holyMissionMinMaxGradient = new MinMaxGradient(new Color(1f, 0.83f, 0.7f, 0.5f) / 2f, new Color(1f, 0.5f, 0.2f, 0.5f) / 2f);

	public static MinMaxGradient blueChamberCollectiveMinMaxGradient = new MinMaxGradient(new Color(0.73f, 1f, 0.83f, 0.5f) / 2f, new Color(0.3f, 1f, 0.5f, 0.5f) / 2f);

	public static int[] BlueChamberQuests = new int[1] { 7011201 };

	public static int[] HolyMissionQuests = new int[2] { 7011101, 7011304 };

	public static bool IsHolyMission(Character character)
	{
		return QuestRequirements.HasQuestKnowledge(character, HolyMissionQuests, (LogicType)0, false, false);
	}

	public static bool IsBlueChamberCollective(Character character)
	{
		return QuestRequirements.HasQuestKnowledge(character, BlueChamberQuests, (LogicType)0, false, false);
	}

	public static void SetWeaponTrailForFaction(Skill skill)
	{
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_009e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		Tuple<int[], MinMaxGradient>[] array = new Tuple<int[], MinMaxGradient>[2]
		{
			new Tuple<int[], MinMaxGradient>(HolyMissionQuests, holyMissionMinMaxGradient),
			new Tuple<int[], MinMaxGradient>(BlueChamberQuests, blueChamberCollectiveMinMaxGradient)
		};
		foreach (Tuple<int[], MinMaxGradient> tuple in array)
		{
			Transform val = TinyGameObjectManager.MakeFreshTransform(((Component)skill).transform, "ActivationEffects", true, true);
			((SL_Effect)new SL_PlayVFX
			{
				VFXPrefab = (VFXPrefabs)86
			}).ApplyToTransform(val);
			PlayVFX[] components = ((Component)val).gameObject.GetComponents<PlayVFX>();
			foreach (PlayVFX val2 in components)
			{
				ParticleSystem[] componentsInChildren = ((Component)val2.VFX).gameObject.GetComponentsInChildren<ParticleSystem>();
				foreach (ParticleSystem val3 in componentsInChildren)
				{
					MainModule main = val3.main;
					((MainModule)(ref main)).startColor = tuple.Item2;
				}
			}
			Transform orMake = TinyGameObjectManager.GetOrMake(val, "SourceConditions", true, true);
			((Component)orMake).gameObject.AddComponent<SourceConditionQuest>().Quests = tuple.Item1;
		}
	}

	public static void SetCasterParticleForFaction(Skill skill, float delay)
	{
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		Tuple<int[], MinMaxGradient>[] array = new Tuple<int[], MinMaxGradient>[2]
		{
			new Tuple<int[], MinMaxGradient>(HolyMissionQuests, holyMissionMinMaxGradient),
			new Tuple<int[], MinMaxGradient>(BlueChamberQuests, blueChamberCollectiveMinMaxGradient)
		};
		foreach (Tuple<int[], MinMaxGradient> tuple in array)
		{
			Transform val = TinyGameObjectManager.MakeFreshTransform(((Component)skill).transform, "ActivationEffects", true, true);
			((SL_Effect)new SL_PlayVFX
			{
				VFXPrefab = (VFXPrefabs)61,
				Delay = delay
			}).ApplyToTransform(val);
			PlayVFX[] components = ((Component)val).gameObject.GetComponents<PlayVFX>();
			foreach (PlayVFX val2 in components)
			{
				ParticleSystem[] componentsInChildren = ((Component)val2.VFX).gameObject.GetComponentsInChildren<ParticleSystem>(true);
				foreach (ParticleSystem val3 in componentsInChildren)
				{
					MainModule main = val3.main;
					((MainModule)(ref main)).startColor = tuple.Item2;
					ColorBySpeedModule colorBySpeed = val3.colorBySpeed;
					((ColorBySpeedModule)(ref colorBySpeed)).color = tuple.Item2;
					ColorOverLifetimeModule colorOverLifetime = val3.colorOverLifetime;
					((ColorBySpeedModule)(ref colorBySpeed)).color = tuple.Item2;
				}
			}
			Transform orMake = TinyGameObjectManager.GetOrMake(val, "SourceConditions", true, true);
			((Component)orMake).gameObject.AddComponent<SourceConditionQuest>().Quests = tuple.Item1;
		}
	}
}
public class ModTheme
{
	public enum Theme
	{
		Elatt,
		DawnWeaver,
		Atheist,
		Crusader
	}

	private static int m_skillTreeNumber;

	public static Theme? modTheme;

	public const string BurstOfDivinityEffectIdentifierName = "BurstOfDivinity";

	public const string AncestralMemoryEffectName = "Ancestral Memory";

	public static Theme GetTheme => modTheme ?? Theme.Crusader;

	public static string SkillTreeName => SkillTreeNameReadable + ((m_skillTreeNumber++ > 0) ? m_skillTreeNumber.ToString() : "");

	public static string SkillTreeNameReadable => GetTheme switch
	{
		Theme.Elatt => "Templar", 
		Theme.DawnWeaver => "Dawn Weaver Templar", 
		Theme.Atheist => "Pilgrim", 
		Theme.Crusader => "Crusader", 
		_ => "UNTHEMED STRING", 
	};

	public static string ConsecratedGroundEffectName
	{
		get
		{
			Theme getTheme = GetTheme;
			Theme theme = getTheme;
			if ((uint)theme > 3u)
			{
			}
			return "Consecrated Ground";
		}
	}

	public static string MeditationCooldownNotification
	{
		get
		{
			switch (GetTheme)
			{
			case Theme.Elatt:
			case Theme.DawnWeaver:
				return "You get the feeling that nobody are even listening to your prayers.";
			case Theme.Atheist:
			case Theme.Crusader:
				return "You are unable to focus.";
			default:
				return "UNTHEMED STRING";
			}
		}
	}

	public static string BlessedDeterminationSpellName
	{
		get
		{
			switch (GetTheme)
			{
			case Theme.Elatt:
			case Theme.DawnWeaver:
				return "Blessed Determination";
			case Theme.Atheist:
				return "Resolute Determination";
			case Theme.Crusader:
				return "Blessed Determination";
			default:
				return "UNTHEMED STRING";
			}
		}
	}

	public static string DivineFavorSpellName
	{
		get
		{
			switch (GetTheme)
			{
			case Theme.Elatt:
			case Theme.DawnWeaver:
				return "Divine Favor";
			case Theme.Atheist:
				return "Condemn";
			case Theme.Crusader:
				return "Judgement";
			default:
				return "UNTHEMED STRING";
			}
		}
	}

	public static string BlessedDeterminationRequiredBoonName => null;

	public static string PrayForSkillTreeMissingCondition
	{
		get
		{
			Theme getTheme = GetTheme;
			Theme theme = getTheme;
			if ((uint)theme <= 3u)
			{
				return "There is something about this place that makes you unable to connect with yourself. Maybe you should return to this place at a later stage in your training?";
			}
			return "UNTHEMED STRING";
		}
	}

	public static string BurstOfDivinityEffectName
	{
		get
		{
			switch (GetTheme)
			{
			case Theme.Elatt:
			case Theme.DawnWeaver:
				return "Burst of Divinity";
			case Theme.Atheist:
				return "Burst of Clarity";
			case Theme.Crusader:
				return "Burst of Divinity";
			default:
				return "UNTHEMED STRING";
			}
		}
	}

	public static string ChannelDivinitySpellName
	{
		get
		{
			switch (GetTheme)
			{
			case Theme.Elatt:
			case Theme.DawnWeaver:
				return "Channel Divinity";
			case Theme.Atheist:
				return "Channel Soul";
			case Theme.Crusader:
				return "Channel";
			default:
				return "UNTHEMED STRING";
			}
		}
	}

	public static string MeditationSkillName
	{
		get
		{
			switch (GetTheme)
			{
			case Theme.Elatt:
			case Theme.DawnWeaver:
				return "Pray";
			case Theme.Atheist:
			case Theme.Crusader:
				return "Meditate";
			default:
				return "UNTHEMED STRING";
			}
		}
	}

	public static string MeditationDescription
	{
		get
		{
			switch (GetTheme)
			{
			case Theme.Elatt:
			case Theme.DawnWeaver:
				return "Prayers are all good...\n\nBut do not expect anyone to reply!";
			case Theme.Atheist:
			case Theme.Crusader:
				return "Meditate for a moment.";
			default:
				return "UNTHEMED STRING";
			}
		}
	}

	public static string InfusionSpellName => GetTheme switch
	{
		Theme.Elatt => "Infuse Burst of Light", 
		Theme.DawnWeaver => "Infuse Dawn", 
		Theme.Atheist => "Infuse Steel Heart", 
		Theme.Crusader => "Infuse Doom", 
		_ => "UNTHEMED STRING", 
	};

	public static string InfusionSpellDescriptionType
	{
		get
		{
			switch (GetTheme)
			{
			case Theme.Elatt:
			case Theme.DawnWeaver:
				return "Light";
			case Theme.Crusader:
				return "Doom";
			default:
				return "UNTHEMED STRING";
			}
		}
	}

	public static string HolyMissionImbueName => GetTheme switch
	{
		Theme.Elatt => "Radiant Light Imbue", 
		Theme.DawnWeaver => "Dawn Imbue", 
		Theme.Atheist => "Steel Heart Imbue", 
		Theme.Crusader => "Zealous Weapon", 
		_ => "UNTHEMED STRING", 
	};

	public static string BlueChamberImbueName => BoneChillName + " Weapon";

	public static string BoneChillName => "Bone Shivering";

	public static string RadiatingEffectName
	{
		get
		{
			Theme getTheme = GetTheme;
			Theme theme = getTheme;
			if ((uint)theme <= 3u)
			{
				return "Radiating";
			}
			return "UNTHEMED STRING";
		}
	}

	public static string ImpendingDoomEffectName => "Impending Doom";

	public static string Themifization()
	{
		return null;
	}
}
public class KlausHintNPC1 : SynchronizedNPC
{
	public static void Init()
	{
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Expected O, but got Unknown
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Expected O, but got Unknown
		int[] defaultEquipment = new int[3] { 3100062, 3100060, 2000030 };
		VisualData visualData = new VisualData
		{
			Gender = (Gender)0,
			SkinIndex = 2,
			HeadVariationIndex = 1,
			HairStyleIndex = 6,
			HairColorIndex = 3
		};
		KlausHintNPC1 klausHintNPC = new KlausHintNPC1("Rafael", 20, defaultEquipment, null, null, null, visualData);
		((SynchronizedNPC)klausHintNPC).AddToScene(new SynchronizedNPCScene("Monsoon", new Vector3(76.6395f, -4.9488f, 213.0735f), new Vector3(0f, 91.9002f, 0f), (Factions?)null, true, (SpellCastType)(-1), (string)null, (int[])null, (int[])null, (Func<bool>)null));
	}

	public KlausHintNPC1(string identifierName, int rpcListenerID, int[] defaultEquipment = null, int[] moddedEquipment = null, Vector3? scale = null, Factions? faction = null, VisualData visualData = null)
		: base(identifierName, rpcListenerID, defaultEquipment, moddedEquipment, scale, faction, visualData)
	{
	}

	public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta)
	{
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		Character val = (from x in Object.FindObjectsOfType<Character>()
			where x.IsLocalPlayer
			select x).First();
		object obj = ((SynchronizedNPC)this).SetupClientSide(rpcListenerID, instanceUID, sceneViewID, recursionCount, rpcMeta);
		Character val2 = (Character)((obj is Character) ? obj : null);
		if ((Object)(object)val2 == (Object)null)
		{
			return null;
		}
		GameObject gameObject = ((Component)val2).gameObject;
		GameObject val3 = TinyDialogueManager.AssignTrainerTemplate(gameObject.transform);
		DialogueActor val4 = TinyDialogueManager.SetDialogueActorName(val3, ((SynchronizedWorldObject)this).IdentifierName);
		Trainer val5 = TinyDialogueManager.SetTrainerSkillTree(val3, CrusaderSkillTree.KlausSkillSchool.UID);
		Graph dialogueGraph = TinyDialogueManager.GetDialogueGraph(val3);
		TinyDialogueManager.SetActorReference(dialogueGraph, val4);
		StatementNodeExt val6 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Hail civillian. I implore you for aid, as a guard it is my duty to stay in Monsoon. Can you search for my old master. I've beseeched holy Elatt and in my request he showed me a vision of a great tree on a peninsula.");
		MultipleChoiceNodeExt val7 = TinyDialogueManager.MakeMultipleChoiceNode(dialogueGraph, new string[1] { "What is so important  about your teacher?" });
		StatementNodeExt val8 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "He was my teacher, nothing too special, though he was one of the few who beleived in me when I was young, and kept in touch until recently and now I worry for him. The marsh is no safe place after all.");
		MultipleChoiceNodeExt val9 = TinyDialogueManager.MakeMultipleChoiceNode(dialogueGraph, new string[2] { "I will do what i can.", "I am not suited for this. Take care." });
		StatementNodeExt val10 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Thank you! He just left town, and is likely at his usual spot, at the North-Eastern shore of the Huge Tree in the marsh.");
		StatementNodeExt val11 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Good bye!");
		dialogueGraph.allNodes.Clear();
		dialogueGraph.allNodes.Add((Node)(object)val6);
		dialogueGraph.allNodes.Add((Node)(object)val7);
		dialogueGraph.allNodes.Add((Node)(object)val8);
		dialogueGraph.allNodes.Add((Node)(object)val9);
		dialogueGraph.allNodes.Add((Node)(object)val10);
		dialogueGraph.allNodes.Add((Node)(object)val11);
		dialogueGraph.primeNode = (Node)(object)val6;
		dialogueGraph.ConnectNodes((Node)(object)val6, (Node)(object)val7, -1, -1);
		dialogueGraph.ConnectNodes((Node)(object)val7, (Node)(object)val8, 0, -1);
		dialogueGraph.ConnectNodes((Node)(object)val8, (Node)(object)val9, -1, -1);
		dialogueGraph.ConnectNodes((Node)(object)val9, (Node)(object)val10, 0, -1);
		dialogueGraph.ConnectNodes((Node)(object)val9, (Node)(object)val11, 1, -1);
		GameObject gameObject2 = ((Component)gameObject.transform.parent).gameObject;
		gameObject2.SetActive(true);
		return val2;
	}
}
public class IgnacioNPC : SynchronizedNPC
{
	public static void Init()
	{
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Expected O, but got Unknown
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Expected O, but got Unknown
		int[] defaultEquipment = new int[4] { 3100471, 3100472, 3100470, 2000030 };
		VisualData visualData = new VisualData
		{
			Gender = (Gender)0,
			HeadVariationIndex = 2,
			HairStyleIndex = 0,
			HairColorIndex = 0
		};
		IgnacioNPC ignacioNPC = new IgnacioNPC("Ignacio", 18, defaultEquipment, null, null, null, visualData);
		((SynchronizedNPC)ignacioNPC).AddToScene(new SynchronizedNPCScene("Emercar_Dungeon5", new Vector3(27.5948f, 0.03f, 0.7649f), new Vector3(0f, 90f, 0f), (Factions?)null, true, (SpellCastType)55, (string)null, (int[])null, (int[])null, (Func<bool>)null));
	}

	public IgnacioNPC(string identifierName, int rpcListenerID, int[] defaultEquipment = null, int[] moddedEquipment = null, Vector3? scale = null, Factions? faction = null, VisualData visualData = null)
		: base(identifierName, rpcListenerID, defaultEquipment, moddedEquipment, scale, faction, visualData)
	{
	}

	public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta)
	{
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		Character character = (from x in Object.FindObjectsOfType<Character>()
			where x.IsLocalPlayer
			select x).First();
		object obj = ((SynchronizedNPC)this).SetupClientSide(rpcListenerID, instanceUID, sceneViewID, recursionCount, rpcMeta);
		Character val = (Character)((obj is Character) ? obj : null);
		if ((Object)(object)val == (Object)null)
		{
			return null;
		}
		GameObject gameObject = ((Component)val).gameObject;
		GameObject val2 = TinyDialogueManager.AssignTrainerTemplate(gameObject.transform);
		DialogueActor val3 = TinyDialogueManager.SetDialogueActorName(val2, ((SynchronizedWorldObject)this).IdentifierName);
		Trainer val4 = TinyDialogueManager.SetTrainerSkillTree(val2, CrusaderSkillTree.KlausSkillSchool.UID);
		Graph dialogueGraph = TinyDialogueManager.GetDialogueGraph(val2);
		TinyDialogueManager.SetActorReference(dialogueGraph, val3);
		StatementNodeExt val5 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Have you came to honor the memories of our ancestors?");
		StatementNodeExt val6 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "That is classified. All I can tell you is that I am Ignacio.");
		DTNode val7 = (DTNode)((!FactionSelector.IsBlueChamberCollective(character)) ? ((object)TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "I am not allowed to train people not commited to the tribe. You should go back to town and talk to Rissa.")) : ((object)TinyDialogueManager.MakeTrainDialogueAction(dialogueGraph, val4)));
		MultipleChoiceNodeExt val8 = TinyDialogueManager.MakeMultipleChoiceNode(dialogueGraph, new string[2] { "You mean the people responsible for my blood dept? Well, no... Who are you anyways?", "I am here to receive training." });
		dialogueGraph.allNodes.Clear();
		dialogueGraph.allNodes.Add((Node)(object)val5);
		dialogueGraph.allNodes.Add((Node)(object)val8);
		dialogueGraph.allNodes.Add((Node)(object)val6);
		dialogueGraph.allNodes.Add((Node)(object)val7);
		dialogueGraph.primeNode = (Node)(object)val5;
		dialogueGraph.ConnectNodes((Node)(object)val5, (Node)(object)val8, -1, -1);
		dialogueGraph.ConnectNodes((Node)(object)val8, (Node)(object)val6, 0, -1);
		dialogueGraph.ConnectNodes((Node)(object)val8, (Node)(object)val7, 1, -1);
		dialogueGraph.ConnectNodes((Node)(object)val6, (Node)(object)val5, -1, -1);
		GameObject gameObject2 = ((Component)gameObject.transform.parent).gameObject;
		gameObject2.SetActive(true);
		return val;
	}
}
public class IgnacioHintNPC1 : SynchronizedNPC
{
	public static void Init()
	{
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Expected O, but got Unknown
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b8: Expected O, but got Unknown
		int[] defaultEquipment = new int[2] { 3000350, 3000205 };
		Vector3? scale = new Vector3(0.9f, 0.8f, 0.9f);
		VisualData visualData = new VisualData
		{
			Gender = (Gender)1,
			SkinIndex = 2,
			HeadVariationIndex = 1,
			HairStyleIndex = 6,
			HairColorIndex = 3
		};
		IgnacioHintNPC1 ignacioHintNPC = new IgnacioHintNPC1("Laura", 19, defaultEquipment, null, scale, null, visualData);
		((SynchronizedNPC)ignacioHintNPC).AddToScene(new SynchronizedNPCScene("Berg", new Vector3(1210.116f, -13.7223f, 1375.415f), new Vector3(0f, 284f, 0f), (Factions?)null, true, (SpellCastType)(-1), (string)null, (int[])null, (int[])null, (Func<bool>)null));
	}

	public IgnacioHintNPC1(string identifierName, int rpcListenerID, int[] defaultEquipment = null, int[] moddedEquipment = null, Vector3? scale = null, Factions? faction = null, VisualData visualData = null)
		: base(identifierName, rpcListenerID, defaultEquipment, moddedEquipment, scale, faction, visualData)
	{
	}

	public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta)
	{
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		Character val = (from x in Object.FindObjectsOfType<Character>()
			where x.IsLocalPlayer
			select x).First();
		object obj = ((SynchronizedNPC)this).SetupClientSide(rpcListenerID, instanceUID, sceneViewID, recursionCount, rpcMeta);
		Character val2 = (Character)((obj is Character) ? obj : null);
		if ((Object)(object)val2 == (Object)null)
		{
			return null;
		}
		GameObject gameObject = ((Component)val2).gameObject;
		GameObject val3 = TinyDialogueManager.AssignTrainerTemplate(gameObject.transform);
		DialogueActor val4 = TinyDialogueManager.SetDialogueActorName(val3, ((SynchronizedWorldObject)this).IdentifierName);
		Trainer val5 = TinyDialogueManager.SetTrainerSkillTree(val3, CrusaderSkillTree.KlausSkillSchool.UID);
		Graph dialogueGraph = TinyDialogueManager.GetDialogueGraph(val3);
		TinyDialogueManager.SetActorReference(dialogueGraph, val4);
		StatementNodeExt val6 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Hi! Have you seen Ignacio?");
		StatementNodeExt val7 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Ignacio calls me Laura, and so can you!");
		StatementNodeExt val8 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Ignacio uses to play with me when he's not meditating in the Ancestor's Resting Place.");
		StatementNodeExt val9 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Good bye!");
		MultipleChoiceNodeExt val10 = TinyDialogueManager.MakeMultipleChoiceNode(dialogueGraph, new string[3] { "Who is asking?", "Who is Ignacio?", "No, I am sorry." });
		dialogueGraph.allNodes.Clear();
		dialogueGraph.allNodes.Add((Node)(object)val6);
		dialogueGraph.allNodes.Add((Node)(object)val10);
		dialogueGraph.allNodes.Add((Node)(object)val7);
		dialogueGraph.allNodes.Add((Node)(object)val8);
		dialogueGraph.primeNode = (Node)(object)val6;
		dialogueGraph.ConnectNodes((Node)(object)val6, (Node)(object)val10, -1, -1);
		dialogueGraph.ConnectNodes((Node)(object)val10, (Node)(object)val7, 0, -1);
		dialogueGraph.ConnectNodes((Node)(object)val10, (Node)(object)val8, 1, -1);
		dialogueGraph.ConnectNodes((Node)(object)val10, (Node)(object)val9, 2, -1);
		dialogueGraph.ConnectNodes((Node)(object)val7, (Node)(object)val6, -1, -1);
		GameObject gameObject2 = ((Component)gameObject.transform.parent).gameObject;
		gameObject2.SetActive(true);
		return val2;
	}
}
public class KlausNPC : SynchronizedNPC
{
	public static void Init()
	{
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Expected O, but got Unknown
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Expected O, but got Unknown
		int[] defaultEquipment = new int[4] { 3200020, 3100062, 3100060, 2000140 };
		VisualData visualData = new VisualData
		{
			Gender = (Gender)0,
			SkinIndex = 2,
			HeadVariationIndex = 3,
			HairStyleIndex = 6,
			HairColorIndex = 5
		};
		KlausNPC klausNPC = new KlausNPC("Klaus", 0, defaultEquipment, null, null, null, visualData);
		((SynchronizedNPC)klausNPC).AddToScene(new SynchronizedNPCScene("HallowedMarshNewTerrain", new Vector3(485.078f, -63.4412f, 491.7649f), new Vector3(0f, 278.94f, 0f), (Factions?)null, true, (SpellCastType)55, (string)null, (int[])null, (int[])null, (Func<bool>)null));
	}

	public KlausNPC(string identifierName, int rpcListenerID, int[] defaultEquipment = null, int[] moddedEquipment = null, Vector3? scale = null, Factions? faction = null, VisualData visualData = null)
		: base(identifierName, rpcListenerID, defaultEquipment, moddedEquipment, scale, faction, visualData)
	{
	}

	public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta)
	{
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		Character character = (from x in Object.FindObjectsOfType<Character>()
			where x.IsLocalPlayer
			select x).First();
		object obj = ((SynchronizedNPC)this).SetupClientSide(rpcListenerID, instanceUID, sceneViewID, recursionCount, rpcMeta);
		Character val = (Character)((obj is Character) ? obj : null);
		if ((Object)(object)val == (Object)null)
		{
			return null;
		}
		GameObject gameObject = ((Component)val).gameObject;
		GameObject val2 = TinyDialogueManager.AssignTrainerTemplate(gameObject.transform);
		DialogueActor val3 = TinyDialogueManager.SetDialogueActorName(val2, ((SynchronizedWorldObject)this).IdentifierName);
		Trainer val4 = TinyDialogueManager.SetTrainerSkillTree(val2, CrusaderSkillTree.KlausSkillSchool.UID);
		Graph dialogueGraph = TinyDialogueManager.GetDialogueGraph(val2);
		TinyDialogueManager.SetActorReference(dialogueGraph, val3);
		StatementNodeExt val5 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Hi there! What is a guy like you doing so far off the road? Are you all right?");
		StatementNodeExt val6 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Ohh... Please forgive me. I am Klaus, a " + ModTheme.SkillTreeNameReadable + ". I have not felt in touch with myself lately, so  I went out here to the marsh looking for a place whare I could " + ModTheme.MeditationSkillName + ".");
		DTNode val7 = (DTNode)((!FactionSelector.IsHolyMission(character)) ? ((object)TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Unfortunately, I am only able to help those who are blessed by Elatt.")) : ((object)TinyDialogueManager.MakeTrainDialogueAction(dialogueGraph, val4)));
		MultipleChoiceNodeExt val8 = TinyDialogueManager.MakeMultipleChoiceNode(dialogueGraph, new string[2] { "I seem to be doing all right. Thanks for the concern. Who are you?", "I am here to receive training. Would you be willing to help me with that?" });
		dialogueGraph.allNodes.Clear();
		dialogueGraph.allNodes.Add((Node)(object)val5);
		dialogueGraph.allNodes.Add((Node)(object)val8);
		dialogueGraph.allNodes.Add((Node)(object)val6);
		dialogueGraph.allNodes.Add((Node)(object)val7);
		dialogueGraph.primeNode = (Node)(object)val5;
		dialogueGraph.ConnectNodes((Node)(object)val5, (Node)(object)val8, -1, -1);
		dialogueGraph.ConnectNodes((Node)(object)val8, (Node)(object)val6, 0, -1);
		dialogueGraph.ConnectNodes((Node)(object)val8, (Node)(object)val7, 1, -1);
		dialogueGraph.ConnectNodes((Node)(object)val6, (Node)(object)val5, -1, -1);
		GameObject gameObject2 = ((Component)gameObject.transform.parent).gameObject;
		gameObject2.SetActive(true);
		return val;
	}
}
public class HolyShock
{
	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Expected O, but got Unknown
		//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
		//IL_0105: Unknown result type (might be due to invalid IL or missing references)
		//IL_0110: Unknown result type (might be due to invalid IL or missing references)
		//IL_011b: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_0151: Unknown result type (might be due to invalid IL or missing references)
		//IL_0156: Unknown result type (might be due to invalid IL or missing references)
		//IL_015d: Unknown result type (might be due to invalid IL or missing references)
		//IL_015f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0164: Unknown result type (might be due to invalid IL or missing references)
		//IL_016f: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0185: Unknown result type (might be due to invalid IL or missing references)
		//IL_0187: Unknown result type (might be due to invalid IL or missing references)
		//IL_018c: Unknown result type (might be due to invalid IL or missing references)
		//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fa: Expected O, but got Unknown
		//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0205: Unknown result type (might be due to invalid IL or missing references)
		//IL_020e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0263: Unknown result type (might be due to invalid IL or missing references)
		//IL_0273: Unknown result type (might be due to invalid IL or missing references)
		//IL_028e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0295: Expected O, but got Unknown
		//IL_031e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0328: Unknown result type (might be due to invalid IL or missing references)
		//IL_032e: Expected O, but got Unknown
		//IL_039b: Unknown result type (might be due to invalid IL or missing references)
		//IL_03a0: Unknown result type (might be due to invalid IL or missing references)
		SL_AttackSkill val = new SL_AttackSkill
		{
			Name = "Holy Shock",
			EffectBehaviour = (EditBehaviours)2,
			Target_ItemID = 8200180,
			New_ItemID = 2502036,
			SLPackName = Crusader.ModFolderName,
			SubfolderName = "Holy Shock",
			Description = "A blast that damages opponents and heals allies.",
			CastType = (SpellCastType)52,
			CastModifier = (SpellCastModifier)0,
			CastLocomotionEnabled = false,
			MobileCastMovementMult = -1f,
			CastSheatheRequired = 0,
			Cooldown = 30f,
			StaminaCost = 0f,
			HealthCost = 0f,
			ManaCost = 14f
		};
		((ContentTemplate)val).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val).New_ItemID);
		Skill val2 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
		((SL_Effect)new SL_PlaySoundEffect
		{
			Follow = true,
			OverrideCategory = (EffectCategories)0,
			Delay = 0.05f,
			MinPitch = 1f,
			MaxPitch = 1f,
			SyncType = (SyncTypes)0,
			Sounds = new List<Sounds> { (Sounds)13221 }
		}).ApplyToTransform(TinyGameObjectManager.GetOrMake(((Component)val2).transform, "ActivationEffects", true, true));
		((SL_Effect)new SL_PlaySoundEffect
		{
			Follow = true,
			OverrideCategory = (EffectCategories)0,
			Delay = 0.4f,
			MinPitch = 1f,
			MaxPitch = 1f,
			SyncType = (SyncTypes)0,
			Sounds = new List<Sounds> { (Sounds)13150 }
		}).ApplyToTransform(TinyGameObjectManager.GetOrMake(((Component)val2).transform, "ActivationEffects", true, true));
		((SL_Effect)new SL_PlayVFX
		{
			VFXPrefab = (VFXPrefabs)94
		}).ApplyToTransform(TinyGameObjectManager.GetOrMake(((Component)val2).transform, "ActivationEffects", true, true));
		Transform orMake = TinyGameObjectManager.GetOrMake(((Component)val2).transform, "Effects", true, true);
		SL_ShootBlast val3 = new SL_ShootBlast();
		((SL_Shooter)val3).CastPosition = (CastPositionType)0;
		((SL_Shooter)val3).TargetType = (TargetTypes)0;
		val3.BaseBlast = (BlastPrefabs)51;
		val3.Radius = 7f;
		val3.BlastLifespan = 1f;
		val3.RefreshTime = -1f;
		val3.InstantiatedAmount = 5;
		val3.Interruptible = false;
		val3.HitOnShoot = true;
		val3.IgnoreShooter = true;
		val3.ParentToShootTransform = false;
		val3.ImpactSoundMaterial = (EquipmentSoundMaterials)12;
		val3.DontPlayHitSound = true;
		val3.EffectBehaviour = (EditBehaviours)2;
		((SL_Effect)val3).Delay = 0f;
		SL_EffectTransform[] array = new SL_EffectTransform[1];
		SL_EffectTransform val4 = new SL_EffectTransform();
		val4.TransformName = "Effects";
		val4.Effects = (SL_Effect[])(object)new SL_Effect[0];
		array[0] = val4;
		val3.BlastEffects = (SL_EffectTransform[])(object)array;
		Effect obj = ((SL_Effect)val3).ApplyToTransform(orMake);
		ShootBlast val5 = (ShootBlast)(object)((obj is ShootBlast) ? obj : null);
		Transform val6 = ((Component)val5.BaseBlast).transform.Find("Effects");
		((Component)val6).gameObject.SetActive(true);
		PunctualDamage component = ((Component)val6).GetComponent<PunctualDamage>();
		Object.Destroy((Object)(object)component);
		component = ((Component)val6).gameObject.AddComponent<PunctualDamage>();
		((Effect)component).Delay = 0f;
		component.Damages = (DamageType[])(object)new DamageType[1]
		{
			new DamageType(HolyDamageManager.GetDamageType(), 40f)
		};
		component.Knockback = 40f;
		AddThenSpreadStatus val7 = ((Component)val6).gameObject.AddComponent<AddThenSpreadStatus>();
		((AddStatusEffect)val7).Status = ImpendingDoomMod.Instance.impendingDoomInstance;
		((AddStatusEffect)val7).SetChanceToContract(100);
		val7.Range = 7f;
		HealingAoE healingAoE = ((Component)orMake).gameObject.AddComponent<HealingAoE>();
		healingAoE.Range = 7f;
		healingAoE.RestoredHealth = 20f;
		healingAoE.AmplificationType = HolyDamageManager.GetDamageType();
		healingAoE.CanRevive = false;
		GameObject val8 = Object.Instantiate<GameObject>(SL.GetSLPack(Crusader.ModFolderName).AssetBundles["holy_shock"].LoadAsset<GameObject>("holy_shock_Prefab"));
		val8.transform.SetParent(((Component)val5.BaseBlast).transform);
		return val2;
	}
}
public class Consecration
{
	public static float range = 10f;

	public static float duration = 30f;

	public static float cooldown = 100f;

	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Expected O, but got Unknown
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_0146: Unknown result type (might be due to invalid IL or missing references)
		//IL_014b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0152: Unknown result type (might be due to invalid IL or missing references)
		//IL_0154: Unknown result type (might be due to invalid IL or missing references)
		//IL_0159: Unknown result type (might be due to invalid IL or missing references)
		//IL_0164: Unknown result type (might be due to invalid IL or missing references)
		//IL_016f: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		//IL_017c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0181: Unknown result type (might be due to invalid IL or missing references)
		//IL_019f: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01df: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e6: Expected O, but got Unknown
		//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
		//IL_0250: Unknown result type (might be due to invalid IL or missing references)
		//IL_0260: Unknown result type (might be due to invalid IL or missing references)
		//IL_026f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0276: Expected O, but got Unknown
		//IL_028c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0291: Unknown result type (might be due to invalid IL or missing references)
		//IL_029c: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a5: Expected O, but got Unknown
		SL_AttackSkill val = new SL_AttackSkill();
		((SL_Item)val).Name = "Consecration";
		((SL_Item)val).EffectBehaviour = (EditBehaviours)2;
		((SL_Item)val).Target_ItemID = 8100350;
		((SL_Item)val).New_ItemID = 2502039;
		((SL_Item)val).SLPackName = Crusader.ModFolderName;
		((SL_Item)val).SubfolderName = "Consecration";
		((SL_Item)val).Description = "Slam your weapon into the ground to consecrate it.";
		((SL_Item)val).CastType = (SpellCastType)511;
		((SL_Item)val).CastModifier = (SpellCastModifier)2;
		((SL_Item)val).CastLocomotionEnabled = false;
		((SL_Item)val).MobileCastMovementMult = -1f;
		((SL_Item)val).CastSheatheRequired = 2;
		WeaponType[] array = new WeaponType[11];
		RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
		val.RequiredWeaponTypes = (WeaponType[])(object)array;
		((SL_Skill)val).Cooldown = cooldown;
		((SL_Skill)val).StaminaCost = 7f;
		((SL_Skill)val).ManaCost = 7f;
		((SL_Skill)val).HealthCost = 0f;
		((SL_Skill)val).DurabilityCost = 0f;
		SL_AttackSkill val2 = val;
		((ContentTemplate)val2).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val2).New_ItemID);
		Skill val3 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
		WeaponSkillAnimationSelector.SetCustomAttackAnimation(val3, (WeaponType)2);
		Transform transform = TinyGameObjectManager.MakeFreshObject("Effects", true, true, ((Component)val3).transform).transform;
		((SL_Effect)new SL_PlaySoundEffect
		{
			Follow = true,
			OverrideCategory = (EffectCategories)0,
			Delay = 0f,
			MinPitch = 1f,
			MaxPitch = 1f,
			SyncType = (SyncTypes)0,
			Sounds = new List<Sounds> { (Sounds)13150 }
		}).ApplyToTransform(transform);
		((SL_Effect)new SL_RemoveImbueEffects
		{
			AffectSlot = (WeaponSlot)0,
			SyncType = (SyncTypes)0
		}).ApplyToTransform(transform);
		SpecificImbueCondition.AddToSkill(val3, Crusader.Instance.holyMissionInfusion, false);
		((SL_Effect)new SL_PlayVFX
		{
			VFXPrefab = (VFXPrefabs)94
		}).ApplyToTransform(transform);
		SL_ShootBlast val4 = new SL_ShootBlast();
		((SL_Shooter)val4).CastPosition = (CastPositionType)0;
		((SL_Shooter)val4).TargetType = (TargetTypes)1;
		val4.BaseBlast = (BlastPrefabs)51;
		val4.Radius = range;
		val4.RefreshTime = 0.25f;
		val4.BlastLifespan = duration;
		val4.InstantiatedAmount = 10;
		val4.Interruptible = false;
		val4.HitOnShoot = true;
		val4.IgnoreShooter = false;
		val4.ParentToShootTransform = false;
		val4.ImpactSoundMaterial = (EquipmentSoundMaterials)12;
		val4.DontPlayHitSound = true;
		val4.EffectBehaviour = (EditBehaviours)2;
		SL_EffectTransform[] array2 = new SL_EffectTransform[1];
		SL_EffectTransform val5 = new SL_EffectTransform();
		val5.TransformName = "Effects";
		val5.Effects = (SL_Effect[])(object)new SL_Effect[1] { (SL_Effect)new SL_AddStatusEffect
		{
			StatusEffect = ModTheme.ConsecratedGroundEffectName,
			ChanceToContract = 100
		} };
		array2[0] = val5;
		val4.BlastEffects = (SL_EffectTransform[])(object)array2;
		Effect obj = ((SL_Effect)val4).ApplyToTransform(transform);
		ShootBlast val6 = (ShootBlast)(object)((obj is ShootBlast) ? obj : null);
		return val3;
	}
}
public class RebukingSmiteSpell
{
	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Expected O, but got Unknown
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_010b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0112: Expected O, but got Unknown
		//IL_015c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_0168: Unknown result type (might be due to invalid IL or missing references)
		//IL_016a: Unknown result type (might be due to invalid IL or missing references)
		//IL_016f: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0185: Unknown result type (might be due to invalid IL or missing references)
		//IL_0190: Unknown result type (might be due to invalid IL or missing references)
		//IL_0192: Unknown result type (might be due to invalid IL or missing references)
		//IL_0197: Unknown result type (might be due to invalid IL or missing references)
		SL_AttackSkill val = new SL_AttackSkill();
		((SL_Item)val).Name = "Rebuking Swipe";
		((SL_Item)val).EffectBehaviour = (EditBehaviours)2;
		((SL_Item)val).Target_ItemID = 8100290;
		((SL_Item)val).New_ItemID = 2502030;
		((SL_Item)val).SLPackName = Crusader.ModFolderName;
		((SL_Item)val).SubfolderName = "Rebuking Smite";
		((SL_Item)val).Description = "Attack in a wide arch. Applies Doomed.";
		((SL_Item)val).CastType = (SpellCastType)511;
		((SL_Item)val).CastModifier = (SpellCastModifier)2;
		((SL_Item)val).CastLocomotionEnabled = false;
		((SL_Item)val).MobileCastMovementMult = -1f;
		((SL_Item)val).CastSheatheRequired = 2;
		WeaponType[] array = new WeaponType[11];
		RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
		val.RequiredWeaponTypes = (WeaponType[])(object)array;
		((SL_Skill)val).Cooldown = 20f;
		((SL_Skill)val).StaminaCost = 7f;
		((SL_Skill)val).ManaCost = 7f;
		((SL_Skill)val).HealthCost = 0f;
		((SL_Skill)val).DurabilityCost = 3f;
		SL_EffectTransform[] array2 = new SL_EffectTransform[1];
		SL_EffectTransform val2 = new SL_EffectTransform();
		val2.TransformName = "Effects";
		val2.Effects = (SL_Effect[])(object)new SL_Effect[0];
		array2[0] = val2;
		((SL_Item)val).EffectTransforms = (SL_EffectTransform[])(object)array2;
		SL_AttackSkill val3 = val;
		((ContentTemplate)val3).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val3).New_ItemID);
		Skill val4 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
		WeaponSkillAnimationSelector.SetCustomAttackAnimation(val4, (WeaponType)51);
		((SL_Effect)new SL_PlaySoundEffect
		{
			Follow = true,
			OverrideCategory = (EffectCategories)0,
			Delay = 0f,
			MinPitch = 1f,
			MaxPitch = 1f,
			SyncType = (SyncTypes)0,
			Sounds = new List<Sounds> { (Sounds)13280 }
		}).ApplyToTransform(TinyGameObjectManager.GetOrMake(((Component)val4).transform, "ActivationEffects", true, true));
		FactionSelector.SetWeaponTrailForFaction(val4);
		Transform transform = TinyGameObjectManager.MakeFreshObject("HitEffects", true, true, ((Component)val4).transform).transform;
		WeaponDamage damage = ((Component)transform).gameObject.AddComponent<WeaponDamage>();
		setDamage(damage);
		AddStatusEffect val5 = ((Component)transform).gameObject.AddComponent<AddStatusEffect>();
		val5.SetChanceToContract(100);
		val5.Status = ResourcesPrefabManager.Instance.GetStatusEffectPrefab("Doom");
		return val4;
	}

	private static void setDamage(WeaponDamage damage)
	{
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		float weaponDamageMult = 1.5f;
		damage.WeaponDamageMult = weaponDamageMult;
		damage.WeaponDamageMultKDown = -1f;
		damage.WeaponKnockbackMult = 1.5f;
		damage.WeaponDurabilityLossPercent = 0f;
		damage.WeaponDurabilityLoss = 5f;
		damage.OverrideDType = (Types)9;
		((PunctualDamage)damage).Damages = (DamageType[])(object)new DamageType[0];
	}
}
public class WrathfulSmiteCooldownReset
{
	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Expected O, but got Unknown
		SL_Skill val = new SL_Skill
		{
			Name = "Endless Wrath",
			EffectBehaviour = (EditBehaviours)1,
			Target_ItemID = 8205030,
			New_ItemID = 2502029,
			SLPackName = Crusader.ModFolderName,
			SubfolderName = "Divine Favour",
			Description = "Wrathful Smite instantly becomes available for another use if it kills its target.",
			IsUsable = false,
			CastType = (SpellCastType)(-1),
			CastModifier = (SpellCastModifier)0,
			CastLocomotionEnabled = false,
			MobileCastMovementMult = -1f,
			Cooldown = 0f,
			StaminaCost = 0f,
			ManaCost = 0f
		};
		((ContentTemplate)val).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val).New_ItemID);
		return (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
	}
}
public class SharingIsCaringSpell
{
	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Expected O, but got Unknown
		SL_Skill val = new SL_Skill
		{
			Name = "Sharing is Caring",
			EffectBehaviour = (EditBehaviours)1,
			Target_ItemID = 8205030,
			New_ItemID = 2502028,
			SLPackName = Crusader.ModFolderName,
			SubfolderName = "Blessed Determination",
			Description = "Cure Wounds can heal your allies.",
			IsUsable = false,
			CastType = (SpellCastType)(-1),
			CastModifier = (SpellCastModifier)0,
			CastLocomotionEnabled = false,
			MobileCastMovementMult = -1f,
			Cooldown = 0f,
			StaminaCost = 0f,
			ManaCost = 0f
		};
		((ContentTemplate)val).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val).New_ItemID);
		return (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
	}
}
public class CelestialSurgeSpell
{
	public const float DAMAGE = 40f;

	public const float RANGE = 35f;

	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Expected O, but got Unknown
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Expected O, but got Unknown
		SL_Skill val = new SL_Skill();
		((SL_Item)val).Name = "Celestial Surge";
		((SL_Item)val).EffectBehaviour = (EditBehaviours)1;
		((SL_Item)val).Target_ItemID = 8200180;
		((SL_Item)val).New_ItemID = 2502013;
		((SL_Item)val).Description = "WIP";
		((SL_Item)val).CastType = (SpellCastType)58;
		((SL_Item)val).CastModifier = (SpellCastModifier)0;
		((SL_Item)val).CastLocomotionEnabled = false;
		((SL_Item)val).MobileCastMovementMult = -1f;
		((SL_Item)val).CastSheatheRequired = 2;
		SL_EffectTransform[] array = new SL_EffectTransform[2];
		SL_EffectTransform val2 = new SL_EffectTransform();
		val2.TransformName = "ActivationEffects";
		val2.Effects = (SL_Effect[])(object)new SL_Effect[0];
		array[0] = val2;
		val2 = new SL_EffectTransform();
		val2.TransformName = "Effects";
		val2.Effects = (SL_Effect[])(object)new SL_Effect[0];
		array[1] = val2;
		((SL_Item)val).EffectTransforms = (SL_EffectTransform[])(object)array;
		val.Cooldown = 30f;
		val.ManaCost = 600f;
		SL_Skill val3 = val;
		((ContentTemplate)val3).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val3).New_ItemID);
		Skill val4 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
		Transform val5 = ((Component)val4).transform.Find("Effects");
		((Component)val5).gameObject.AddComponent<CelestialSurge>();
		Object.Destroy((Object)(object)((Component)val4).gameObject.GetComponentInChildren<AddStatusEffect>());
		return val4;
	}
}
public class BlessedDeterminationSpell
{
	[Serializable]
	[CompilerGenerated]
	private sealed class <>c
	{
		public static readonly <>c <>9 = new <>c();

		public static DescriptionModifier <>9__5_0;

		internal void <Init>b__5_0(Item item, ref string description)
		{
			if (item.ItemID == 2502002)
			{
				if (FactionSelector.IsBlueChamberCollective(CharacterManager.Instance.GetFirstLocalCharacter()))
				{
					description = ((ModTheme.BlessedDeterminationRequiredBoonName != null) ? ("While under the effect of the " + ModTheme.BlessedDeterminationRequiredBoonName + " boon, all") : "All") + " spent mana is regained as stamina, and spending stamina builds up an Ancestral Memory, which reduces the mana cost of the next spell you cast.";
				}
				else if (FactionSelector.IsHolyMission(CharacterManager.Instance.GetFirstLocalCharacter()))
				{
					description = ((ModTheme.BlessedDeterminationRequiredBoonName != null) ? ("While under the effect of the " + ModTheme.BlessedDeterminationRequiredBoonName + " boon, all") : "All") + " spent mana is regained as stamina, and spending stamina builds up an " + ModTheme.BurstOfDivinityEffectName + ", which reduces the mana cost of the next spell you cast.";
				}
			}
		}
	}

	public const float BLESSED_DETERMINATION_EFFICIENCY = 0.3f;

	public const float BLESSED_DETERMINATION_STAMINA_REGEN = 1f;

	public const float FREECAST_PROVIDED_MANA = 7f;

	public const float FREECAST_LIFESPAN = 30f;

	public static float GetFreeCastBuildup(Character character)
	{
		bool? obj;
		if (character == null)
		{
			obj = null;
		}
		else
		{
			StatusEffectManager statusEffectMngr = character.StatusEffectMngr;
			obj = ((statusEffectMngr != null) ? new bool?(statusEffectMngr.HasStatusEffect(Crusader.Instance.surgeOfDivinityInstance.IdentifierName)) : null);
		}
		bool? flag = obj;
		float num = 1f + (flag.GetValueOrDefault() ? 1f : 0f);
		bool? obj2;
		if (character == null)
		{
			obj2 = null;
		}
		else
		{
			StatusEffectManager statusEffectMngr2 = character.StatusEffectMngr;
			obj2 = ((statusEffectMngr2 != null) ? new bool?(statusEffectMngr2.HasStatusEffect(Crusader.Instance.surgeOfMemoriesInstance.IdentifierName)) : null);
		}
		flag = obj2;
		float num2 = num + (flag.GetValueOrDefault() ? 1f : 0f);
		bool? obj3;
		if (character == null)
		{
			obj3 = null;
		}
		else
		{
			StatusEffectManager statusEffectMngr3 = character.StatusEffectMngr;
			obj3 = ((statusEffectMngr3 != null) ? new bool?(statusEffectMngr3.HasStatusEffect(Crusader.Instance.consecrationAllyInstance.IdentifierName)) : null);
		}
		flag = obj3;
		return (num2 + (flag.GetValueOrDefault() ? 0.5f : 0f)) * 100f * 0.3f / 7f;
	}

	public static Skill Init()
	{
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Expected O, but got Unknown
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Expected O, but got Unknown
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0109: Unknown result type (might be due to invalid IL or missing references)
		//IL_011a: Expected O, but got Unknown
		DescriptionModifier onDescriptionModified = TinyHelper.OnDescriptionModified;
		object obj = <>c.<>9__5_0;
		if (obj == null)
		{
			DescriptionModifier val = delegate(Item item, ref string description)
			{
				if (item.ItemID == 2502002)
				{
					if (FactionSelector.IsBlueChamberCollective(CharacterManager.Instance.GetFirstLocalCharacter()))
					{
						description = ((ModTheme.BlessedDeterminationRequiredBoonName != null) ? ("While under the effect of the " + ModTheme.BlessedDeterminationRequiredBoonName + " boon, all") : "All") + " spent mana is regained as stamina, and spending stamina builds up an Ancestral Memory, which reduces the mana cost of the next spell you cast.";
					}
					else if (FactionSelector.IsHolyMission(CharacterManager.Instance.GetFirstLocalCharacter()))
					{
						description = ((ModTheme.BlessedDeterminationRequiredBoonName != null) ? ("While under the effect of the " + ModTheme.BlessedDeterminationRequiredBoonName + " boon, all") : "All") + " spent mana is regained as stamina, and spending stamina builds up an " + ModTheme.BurstOfDivinityEffectName + ", which reduces the mana cost of the next spell you cast.";
					}
				}
			};
			<>c.<>9__5_0 = val;
			obj = (object)val;
		}
		TinyHelper.OnDescriptionModified = (DescriptionModifier)Delegate.Combine((Delegate?)(object)onDescriptionModified, (Delegate?)obj);
		SL_Skill val2 = new SL_Skill
		{
			Name = ModTheme.BlessedDeterminationSpellName,
			EffectBehaviour = (EditBehaviours)1,
			Target_ItemID = 8205030,
			New_ItemID = 2502002,
			SLPackName = Crusader.ModFolderName,
			SubfolderName = "Blessed Determination",
			Description = ((ModTheme.BlessedDeterminationRequiredBoonName != null) ? ("While under the effect of the " + ModTheme.BlessedDeterminationRequiredBoonName + " boon, all") : "All") + " spent mana is regained as stamina, and spending stamina builds up an effect that reduces the mana cost of the next spell you cast.",
			IsUsable = false,
			CastType = (SpellCastType)(-1),
			CastModifier = (SpellCastModifier)0,
			CastLocomotionEnabled = false,
			MobileCastMovementMult = -1f,
			Cooldown = 0f,
			StaminaCost = 0f,
			ManaCost = 0f
		};
		((ContentTemplate)val2).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val2).New_ItemID);
		return (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
	}
}
[HarmonyPatch(typeof(CharacterStats), "UseStamina", new Type[]
{
	typeof(float),
	typeof(float)
})]
public class CharacterStats_UseStamina
{
	[HarmonyPostfix]
	public static void Postfix(CharacterStats __instance, float _staminaConsumed, Character ___m_character)
	{
		if (___m_character == null)
		{
			return;
		}
		if (((CharacterKnowledge)___m_character.Inventory.SkillKnowledge).IsItemLearned(2502002) && (ModTheme.BlessedDeterminationRequiredBoonName == null || ___m_character.StatusEffectMngr.HasStatusEffect(ModTheme.BlessedDeterminationRequiredBoonName) || ___m_character.StatusEffectMngr.HasStatusEffect(ModTheme.BlessedDeterminationRequiredBoonName + " Amplified")))
		{
			if (FactionSelector.IsBlueChamberCollective(___m_character))
			{
				___m_character.StatusEffectMngr.AddStatusEffectBuildUp(Crusader.Instance.ancestralMemoryInstance, _staminaConsumed * BlessedDeterminationSpell.GetFreeCastBuildup(___m_character), ___m_character);
			}
			else
			{
				___m_character.StatusEffectMngr.AddStatusEffectBuildUp(Crusader.Instance.burstOfDivinityInstance, _staminaConsumed * BlessedDeterminationSpell.GetFreeCastBuildup(___m_character), ___m_character);
			}
		}
	}
}
[HarmonyPatch(typeof(CharacterStats), "UseMana")]
public class CharacterStats_UseMana
{
	[HarmonyPrefix]
	public static void Prefix(ref float _amount, out float __state)
	{
		__state = _amount;
	}

	[HarmonyPostfix]
	public static void Postfix(CharacterStats __instance, ref float _amount, ref float __state)
	{
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		__instance.GetFinalManaConsumption((Tag[])(object)new Tag[1] { Crusader.Instance.AfterUseManaTagInstance }, __state);
	}
}
[HarmonyPatch(typeof(CharacterStats), "GetFinalManaConsumption")]
public class CharacterStats_GetFinalManaConsumption
{
	[HarmonyPostfix]
	public static void Postfix(CharacterStats __instance, Tag[] _tags, float _manaConsumption, ref float __result)
	{
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		object field = At.GetField<CharacterStats>(__instance, "m_character");
		Character val = (Character)((field is Character) ? field : null);
		if (val == null || !((Object)(object)val.StatusEffectMngr != (Object)null))
		{
			return;
		}
		bool flag = UnityEngineExtensions.Contains<Tag>(_tags, Crusader.Instance.AfterUseManaTagInstance);
		if (flag && ((CharacterKnowledge)val.Inventory.SkillKnowledge).IsItemLearned(2502002) && (ModTheme.BlessedDeterminationRequiredBoonName == null || val.StatusEffectMngr.HasStatusEffect(ModTheme.BlessedDeterminationRequiredBoonName) || val.StatusEffectMngr.HasStatusEffect(ModTheme.BlessedDeterminationRequiredBoonName + " Amplified")))
		{
			val.Stats.AffectStamina(__result * 1f);
		}
		Tuple<string, int>[] array = new Tuple<string, int>[2]
		{
			new Tuple<string, int>(Crusader.Instance.burstOfDivinityInstance.IdentifierName, ((EffectPreset)Crusader.Instance.holyMissionInfusion).PresetID),
			new Tuple<string, int>(Crusader.Instance.ancestralMemoryInstance.IdentifierName, ((EffectPreset)Crusader.Instance.blueChamberInfusion).PresetID)
		};
		foreach (Tuple<string, int> tuple in array)
		{
			StatusEffect statusEffectOfName = val.StatusEffectMngr.GetStatusEffectOfName(tuple.Item1);
			if (statusEffectOfName == null)
			{
				continue;
			}
			int stackCount = statusEffectOfName.StackCount;
			if (stackCount <= 0)
			{
				continue;
			}
			if (flag && SkillRequirements.SafeHasSkillKnowledge(val, 2502026))
			{
				Weapon currentWeapon = val.CurrentWeapon;
				if (currentWeapon != null)
				{
					((MonoBehaviour)TinyHelperRPCManager.Instance).photonView.RPC("ApplyAddImbueEffectRPC", (PhotonTargets)0, new object[3]
					{
						((Item)currentWeapon).UID,
						tuple.Item2,
						10f
					});
				}
			}
			stackCount = Math.Min(Convert.ToInt32(Math.Ceiling(__result / 7f)), stackCount);
			__result = Mathf.Max(0f, __result - (float)stackCount * 7f);
			if (flag)
			{
				for (int j = 0; j < stackCount; j++)
				{
					statusEffectOfName.RemoveOldestStack();
				}
			}
		}
	}
}
public class AuraOfSmitingSpell
{
	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Expected O, but got Unknown
		SL_Skill val = new SL_Skill();
		((SL_Item)val).Name = "Aura of Smiting";
		((SL_Item)val).EffectBehaviour = (EditBehaviours)1;
		((SL_Item)val).Target_ItemID = 8200180;
		((SL_Item)val).New_ItemID = 2502027;
		((SL_Item)val).SLPackName = Crusader.ModFolderName;
		((SL_Item)val).SubfolderName = "Aura of Smiting";
		Types damageType = HolyDamageManager.GetDamageType();
		((SL_Item)val).Description = "Grants you and your nearby allies bonus " + ((object)(Types)(ref damageType)).ToString() + " damage on your weapon attacks.\n\nCasting this spell toggles the effect, which cost 0.3 mana per second while active.";
		((SL_Item)val).CastType = (SpellCastType)1;
		((SL_Item)val).CastModifier = (SpellCastModifier)1;
		((SL_Item)val).CastLocomotionEnabled = true;
		((SL_Item)val).MobileCastMovementMult = 0.8f;
		((SL_Item)val).CastSheatheRequired = 1;
		SL_EffectTransform[] array = new SL_EffectTransform[1];
		SL_EffectTransform val2 = new SL_EffectTransform();
		val2.TransformName = "Effects";
		val2.Effects = (SL_Effect[])(object)new SL_Effect[0];
		array[0] = val2;
		((SL_Item)val).EffectTransforms = (SL_EffectTransform[])(object)array;
		val.Cooldown = 0f;
		val.StaminaCost = 0f;
		val.HealthCost = 0f;
		val.ManaCost = 0f;
		SL_Skill val3 = val;
		((ContentTemplate)val3).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val3).New_ItemID);
		Skill val4 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
		Object.Destroy((Object)(object)((Component)val4).gameObject.GetComponentInChildren<AddStatusEffect>());
		Transform val5 = ((Component)val4).transform.Find("Effects");
		((Component)val5).gameObject.AddComponent<ToggleEffect>().StatusEffectInstance = Crusader.Instance.auraOfSmitingEffectInstance;
		return val4;
	}
}
public class InfuseBurstOfLight
{
	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c7: Expected O, but got Unknown
		//IL_00db: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fe: Expected O, but got Unknown
		//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01db: Unknown result type (might be due to invalid IL or missing references)
		//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
		SL_AttackSkill val = new SL_AttackSkill();
		((SL_Item)val).Name = ModTheme.InfusionSpellName;
		((SL_Item)val).EffectBehaviour = (EditBehaviours)1;
		((SL_Item)val).Target_ItemID = 8200100;
		((SL_Item)val).New_ItemID = 2502001;
		((SL_Item)val).SLPackName = Crusader.ModFolderName;
		((SL_Item)val).SubfolderName = "Infuse Burst of Light";
		((SL_Item)val).Description = "Temporarly infuse your weapon to bring " + ModTheme.InfusionSpellDescriptionType + " upon your enemies.";
		((SL_Item)val).IsUsable = true;
		((SL_Item)val).CastType = (SpellCastType)52;
		((SL_Item)val).CastModifier = (SpellCastModifier)0;
		((SL_Item)val).CastLocomotionEnabled = false;
		((SL_Item)val).MobileCastMovementMult = -1f;
		WeaponType[] array = new WeaponType[10];
		RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
		val.RequiredWeaponTypes = (WeaponType[])(object)array;
		SL_EffectTransform[] array2 = new SL_EffectTransform[1];
		SL_EffectTransform val2 = new SL_EffectTransform();
		val2.TransformName = "Effects";
		val2.Effects = (SL_Effect[])(object)new SL_Effect[1] { (SL_Effect)new SL_ImbueWeapon
		{
			Lifespan = 60f,
			ImbueEffect_Preset_ID = 270,
			Imbue_Slot = (WeaponSlot)0
		} };
		array2[0] = val2;
		((SL_Item)val).EffectTransforms = (SL_EffectTransform[])(object)array2;
		((SL_Skill)val).Cooldown = 100f;
		((SL_Skill)val).StaminaCost = 0f;
		((SL_Skill)val).HealthCost = 0f;
		((SL_Skill)val).ManaCost = 7f;
		SL_AttackSkill val3 = val;
		((ContentTemplate)val3).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val3).New_ItemID);
		Skill val4 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
		Object.Destroy((Object)(object)((Component)val4).gameObject.GetComponentInChildren<HasStatusEffectEffectCondition>());
		PlaySoundEffect[] componentsInChildren = ((Component)val4).gameObject.GetComponentsInChildren<PlaySoundEffect>();
		foreach (PlaySoundEffect val5 in componentsInChildren)
		{
			Object.Destroy((Object)(object)val5);
		}
		((SL_Effect)new SL_PlaySoundEffect
		{
			Follow = true,
			OverrideCategory = (EffectCategories)0,
			Delay = 0f,
			MinPitch = 1f,
			MaxPitch = 1f,
			SyncType = (SyncTypes)0,
			Sounds = new List<Sounds> { (Sounds)13221 }
		}).ApplyToTransform(((Component)val4).transform.Find("ActivationEffects"));
		return val4;
	}
}
public class RestorationSpell
{
	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Expected O, but got Unknown
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Expected O, but got Unknown
		//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Expected O, but got Unknown
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f4: Expected O, but got Unknown
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		//IL_010e: Expected O, but got Unknown
		SL_Skill val = new SL_Skill();
		((SL_Item)val).Name = "Restoration";
		((SL_Item)val).EffectBehaviour = (EditBehaviours)1;
		((SL_Item)val).Target_ItemID = 8200180;
		((SL_Item)val).New_ItemID = 2502003;
		((SL_Item)val).SLPackName = Crusader.ModFolderName;
		((SL_Item)val).SubfolderName = "Restoration";
		((SL_Item)val).Description = "Cures you from all hexes, bleeding and slowing effects.";
		((SL_Item)val).CastType = (SpellCastType)58;
		((SL_Item)val).CastModifier = (SpellCastModifier)0;
		((SL_Item)val).CastLocomotionEnabled = false;
		((SL_Item)val).MobileCastMovementMult = 0f;
		SL_EffectTransform[] array = new SL_EffectTransform[1];
		SL_EffectTransform val2 = new SL_EffectTransform();
		val2.TransformName = "Effects";
		val2.Effects = (SL_Effect[])(object)new SL_Effect[4]
		{
			(SL_Effect)new SL_RemoveStatusEffect
			{
				Status_Tag = "Hex",
				CleanseType = (RemoveTypes)2
			},
			(SL_Effect)new SL_RemoveStatusEffect
			{
				Status_Name = "Slow Down",
				CleanseType = (RemoveTypes)0
			},
			(SL_Effect)new SL_RemoveStatusEffect
			{
				Status_Name = "Cripple",
				CleanseType = (RemoveTypes)0
			},
			(SL_Effect)new SL_RemoveStatusEffect
			{
				Status_Tag = "Bleeding",
				CleanseType = (RemoveTypes)2
			}
		};
		array[0] = val2;
		((SL_Item)val).EffectTransforms = (SL_EffectTransform[])(object)array;
		val.Cooldown = 30f;
		val.StaminaCost = 0f;
		val.HealthCost = 0f;
		val.ManaCost = 14f;
		SL_Skill val3 = val;
		((ContentTemplate)val3).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val3).New_ItemID);
		return (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
	}
}
public class CureWoundsSpell
{
	[HarmonyPatch(typeof(Character), "SpellCastAnim")]
	public class Character_SpellCastAnim
	{
		[HarmonyPrefix]
		public static void Prefix(Character __instance, ref SpellCastType _type, ref SpellCastModifier _modifier, Animator ___m_animator, int _sheatheRequired = 1)
		{
		}
	}

	public const string ItemName = "Cure Wounds";

	public static void Prepare()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Expected O, but got Unknown
		SL_Skill val = new SL_Skill();
		((SL_Item)val).Name = "Cure Wounds";
		((SL_Item)val).EffectBehaviour = (EditBehaviours)2;
		((SL_Item)val).Target_ItemID = 8200040;
		((SL_Item)val).New_ItemID = 2502000;
		((SL_Item)val).SLPackName = Crusader.ModFolderName;
		((SL_Item)val).SubfolderName = "Cure Wounds";
		((SL_Item)val).Description = "A swift spell that restores some health.";
		((SL_Item)val).CastType = (SpellCastType)1;
		((SL_Item)val).CastModifier = (SpellCastModifier)1;
		((SL_Item)val).CastLocomotionEnabled = true;
		((SL_Item)val).MobileCastMovementMult = 0.7f;
		SL_EffectTransform[] array = new SL_EffectTransform[1];
		SL_EffectTransform val2 = new SL_EffectTransform();
		val2.TransformName = "Effects";
		val2.Effects = (SL_Effect[])(object)new SL_Effect[0];
		array[0] = val2;
		((SL_Item)val).EffectTransforms = (SL_EffectTransform[])(object)array;
		val.Cooldown = 2f;
		val.StaminaCost = 0f;
		val.HealthCost = 0f;
		val.ManaCost = 14f;
		SL_Skill val3 = val;
		((ContentTemplate)val3).ApplyTemplate();
	}

	public static Skill Init()
	{
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		Prepare();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(2502000);
		Skill val = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
		((SL_Effect)new SL_PlaySoundEffect
		{
			Follow = true,
			OverrideCategory = (EffectCategories)0,
			Delay = 0f,
			MinPitch = 1f,
			MaxPitch = 1f,
			SyncType = (SyncTypes)0,
			Sounds = new List<Sounds> { (Sounds)12903 }
		}).ApplyToTransform(TinyGameObjectManager.GetOrMake(((Component)val).transform, "ActivationEffects", true, true));
		FactionSelector.SetCasterParticleForFaction(val, 0f);
		Transform transform = TinyGameObjectManager.MakeFreshObject("Effects", true, true, ((Component)val).transform).transform;
		HealingAoE healingAoE = ((Component)transform).gameObject.AddComponent<HealingAoE>();
		healingAoE.Range = 30f;
		setHealing(healingAoE, 2f);
		StatusEffectCondition val2 = ((Component)transform).gameObject.AddComponent<StatusEffectCondition>();
		val2.StatusEffectPrefab = Crusader.Instance.healingSurgeInstance;
		transform = TinyGameObjectManager.MakeFreshObject("Effects", true, true, ((Component)val).transform).transform;
		HealingAoE healingAoE2 = ((Component)transform).gameObject.AddComponent<HealingAoE>();
		healingAoE2.Range = 15f;
		setHealing(healingAoE2);
		val2 = ((Component)transform).gameObject.AddComponent<StatusEffectCondition>();
		val2.Inverse = true;
		val2.StatusEffectPrefab = Crusader.Instance.healingSurgeInstance;
		return val;
	}

	private static void setHealing(Healing healing, float multiplier = 1f)
	{
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		healing.RestoredHealth = 10f * multiplier;
		healing.AmplificationType = HolyDamageManager.GetDamageType();
		healing.CanRevive = false;
	}
}
public class Judgement
{
	[Serializable]
	[CompilerGenerated]
	private sealed class <>c
	{
		public static readonly <>c <>9 = new <>c();

		public static DescriptionModifier <>9__1_0;

		internal void <Init>b__1_0(Item item, ref string description)
		{
			if (item.ItemID == 2502026)
			{
				if (FactionSelector.IsBlueChamberCollective(CharacterManager.Instance.GetFirstLocalCharacter()))
				{
					description = "When you expend Ancestral Memory to cast a spell, your primary weapon becomes infused with " + ModTheme.BlueChamberImbueName + " for " + 10f + " seconds.";
				}
				else if (FactionSelector.IsHolyMission(CharacterManager.Instance.GetFirstLocalCharacter()))
				{
					description = "When you expend " + ModTheme.BurstOfDivinityEffectName + " to cast a spell, your primary weapon becomes infused with " + ModTheme.HolyMissionImbueName + " for " + 10f + " seconds.";
				}
			}
		}
	}

	public const float ImbueDuration = 10f;

	public static Skill Init()
	{
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Expected O, but got Unknown
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Expected O, but got Unknown
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Expected O, but got Unknown
		DescriptionModifier onDescriptionModified = TinyHelper.OnDescriptionModified;
		object obj = <>c.<>9__1_0;
		if (obj == null)
		{
			DescriptionModifier val = delegate(Item item, ref string description)
			{
				if (item.ItemID == 2502026)
				{
					if (FactionSelector.IsBlueChamberCollective(CharacterManager.Instance.GetFirstLocalCharacter()))
					{
						description = "When you expend Ancestral Memory to cast a spell, your primary weapon becomes infused with " + ModTheme.BlueChamberImbueName + " for " + 10f + " seconds.";
					}
					else if (FactionSelector.IsHolyMission(CharacterManager.Instance.GetFirstLocalCharacter()))
					{
						description = "When you expend " + ModTheme.BurstOfDivinityEffectName + " to cast a spell, your primary weapon becomes infused with " + ModTheme.HolyMissionImbueName + " for " + 10f + " seconds.";
					}
				}
			};
			<>c.<>9__1_0 = val;
			obj = (object)val;
		}
		TinyHelper.OnDescriptionModified = (DescriptionModifier)Delegate.Combine((Delegate?)(object)onDescriptionModified, (Delegate?)obj);
		SL_Skill val2 = new SL_Skill();
		((SL_Item)val2).Name = ModTheme.DivineFavorSpellName;
		((SL_Item)val2).EffectBehaviour = (EditBehaviours)1;
		((SL_Item)val2).Target_ItemID = 8205030;
		((SL_Item)val2).New_ItemID = 2502026;
		((SL_Item)val2).SLPackName = Crusader.ModFolderName;
		((SL_Item)val2).SubfolderName = "Judgement";
		((SL_Item)val2).Description = "When " + ModTheme.BlessedDeterminationSpellName + " or " + ModTheme.MeditationSkillName + " provides mana to cast a spell, your primary weapon becomes infused with a powerful infusion for " + 10f + " seconds.";
		((SL_Item)val2).IsUsable = false;
		((SL_Item)val2).CastType = (SpellCastType)(-1);
		((SL_Item)val2).CastModifier = (SpellCastModifier)0;
		((SL_Item)val2).CastLocomotionEnabled = false;
		((SL_Item)val2).MobileCastMovementMult = -1f;
		val2.Cooldown = 0f;
		val2.StaminaCost = 0f;
		val2.ManaCost = 0f;
		SL_Skill val3 = val2;
		((ContentTemplate)val3).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val3).New_ItemID);
		Skill val4 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
		Object.Destroy((Object)(object)((Component)val4).gameObject.GetComponentInChildren<HasStatusEffectEffectCondition>());
		return val4;
	}
}
public class RetributiveSmiteSpell
{
	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_0155: Unknown result type (might be due to invalid IL or missing references)
		//IL_015f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0165: Expected O, but got Unknown
		SL_AttackSkill val = new SL_AttackSkill();
		((SL_Item)val).Name = "Retributive Smite";
		((SL_Item)val).EffectBehaviour = (EditBehaviours)0;
		((SL_Item)val).Target_ItemID = 8100260;
		((SL_Item)val).New_ItemID = 2502006;
		((SL_Item)val).SLPackName = Crusader.ModFolderName;
		((SL_Item)val).SubfolderName = "Retributive Smite";
		((SL_Item)val).Description = "Completely block a physical attack, striking the attacker and dealing additional lightning damage.";
		((SL_Item)val).CastType = (SpellCastType)501;
		((SL_Item)val).CastModifier = (SpellCastModifier)2;
		((SL_Item)val).CastLocomotionEnabled = false;
		((SL_Item)val).MobileCastMovementMult = -1f;
		((SL_Item)val).CastSheatheRequired = 2;
		WeaponType[] array = new WeaponType[10];
		RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
		val.RequiredWeaponTypes = (WeaponType[])(object)array;
		((SL_Skill)val).Cooldown = 20f;
		((SL_Skill)val).StaminaCost = 7f;
		((SL_Skill)val).ManaCost = 14f;
		((SL_Skill)val).HealthCost = 0f;
		SL_AttackSkill val2 = val;
		((ContentTemplate)val2).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val2).New_ItemID);
		Skill val3 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
		WeaponDamage componentInChildren = ((Component)val3).gameObject.GetComponentInChildren<WeaponDamage>();
		componentInChildren.WeaponDamageMult = 1.7f;
		componentInChildren.WeaponKnockbackMult = 1.5f;
		componentInChildren.WeaponDamageMultKDown = -1f;
		componentInChildren.WeaponDurabilityLossPercent = 0f;
		componentInChildren.WeaponDurabilityLoss = 1f;
		componentInChildren.OverrideDType = (Types)9;
		((PunctualDamage)componentInChildren).Damages = (DamageType[])(object)new DamageType[1]
		{
			new DamageType(HolyDamageManager.GetDamageType(), 20f)
		};
		return val3;
	}
}
public class WrathfulSmiteSpell
{
	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Expected O, but got Unknown
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_0114: Unknown result type (might be due to invalid IL or missing references)
		//IL_0119: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_0127: Unknown result type (might be due to invalid IL or missing references)
		//IL_0132: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0148: Unknown result type (might be due to invalid IL or missing references)
		//IL_014a: Unknown result type (might be due to invalid IL or missing references)
		//IL_014f: Unknown result type (might be due to invalid IL or missing references)
		SL_AttackSkill val = new SL_AttackSkill();
		((SL_Item)val).Name = "Wrathful Smite";
		((SL_Item)val).EffectBehaviour = (EditBehaviours)2;
		((SL_Item)val).Target_ItemID = 8100290;
		((SL_Item)val).New_ItemID = 2502008;
		((SL_Item)val).SLPackName = Crusader.ModFolderName;
		((SL_Item)val).SubfolderName = "Wrathful Smite";
		((SL_Item)val).Description = "A leaping attack that deals more damage to wounded enemies, and instantly becomes available for another use if it kills its target.";
		((SL_Item)val).CastType = (SpellCastType)500;
		((SL_Item)val).CastModifier = (SpellCastModifier)2;
		((SL_Item)val).CastLocomotionEnabled = false;
		((SL_Item)val).MobileCastMovementMult = -1f;
		((SL_Item)val).CastSheatheRequired = 2;
		WeaponType[] array = new WeaponType[10];
		RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
		val.RequiredWeaponTypes = (WeaponType[])(object)array;
		((SL_Skill)val).Cooldown = 100f;
		((SL_Skill)val).StaminaCost = 10f;
		((SL_Skill)val).ManaCost = 7f;
		((SL_Skill)val).HealthCost = 0f;
		SL_AttackSkill val2 = val;
		((ContentTemplate)val2).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val2).New_ItemID);
		Skill val3 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
		((SL_Effect)new SL_PlaySoundEffect
		{
			Follow = true,
			OverrideCategory = (EffectCategories)0,
			Delay = 0.22f,
			MinPitch = 1f,
			MaxPitch = 1f,
			SyncType = (SyncTypes)0,
			Sounds = new List<Sounds> { (Sounds)13221 }
		}).ApplyToTransform(TinyGameObjectManager.GetOrMake(((Component)val3).transform, "ActivationEffects", true, true));
		FactionSelector.SetWeaponTrailForFaction(val3);
		((Effect)((Component)TinyGameObjectManager.MakeFreshTransform(((Component)val3).transform, "ActivationEffects", true, true)).gameObject.AddComponent<EnableHitDetection>()).Delay = 0.5f;
		Transform val4 = TinyGameObjectManager.MakeFreshTransform(((Component)val3).transform, "HitEffects", true, true);
		CooldownChangeWeaponDamageTargetHealth val5 = ((Component)val4).gameObject.AddComponent<CooldownChangeWeaponDamageTargetHealth>();
		val5.ExecuteSetCooldown = 0f;
		setDamage((WeaponDamageTargetHealth)(object)val5);
		return val3;
	}

	private static void setDamage(WeaponDamageTargetHealth damage)
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		damage.MultiplierHighLowHP = new Vector2(2f, 5f);
		((WeaponDamage)damage).WeaponDamageMult = 1f;
		((WeaponDamage)damage).WeaponDamageMultKDown = -1f;
		((WeaponDamage)damage).WeaponKnockbackMult = 2f;
		((WeaponDamage)damage).WeaponDurabilityLossPercent = 0f;
		((WeaponDamage)damage).WeaponDurabilityLoss = 5f;
		((WeaponDamage)damage).OverrideDType = (Types)9;
		((PunctualDamage)damage).Damages = (DamageType[])(object)new DamageType[0];
	}
}
public class ShieldOfFaithSpell
{
	public static Skill Init()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c9: Expected O, but got Unknown
		SL_Skill val = new SL_Skill
		{
			Name = "Shield of Faith",
			EffectBehaviour = (EditBehaviours)0,
			Target_ItemID = 8100360,
			New_ItemID = 2502009,
			SLPackName = Crusader.ModFolderName,
			SubfolderName = "Shield of Faith",
			Description = "Blocks an attack, restores your stability and protects you against damage for a brief moment.",
			CastType = (SpellCastType)48,
			CastModifier = (SpellCastModifier)0,
			CastLocomotionEnabled = false,
			MobileCastMovementMult = -1f,
			CastSheatheRequired = 0,
			Cooldown = 15f,
			StaminaCost = 0f,
			HealthCost = 0f,
			ManaCost = 7f
		};
		((ContentTemplate)val).ApplyTemplate();
		Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val).New_ItemID);
		Skill val2 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
		Object.Destroy((Object)(object)((Component)val2).gameObject.GetComponentInChildren<AddBoonEffect>());
		Object.Destroy((Object)(object)((Component)val2).gameObject.GetComponentInChildren<AutoKnock>());
		GameObject gameObject = ((Component)((Component)val2).transform.Find("HitEffects")).gameObject;
		gameObject.AddComponent<AddStatusEffect>().Status = ResourcesPrefabManager.Instance.GetStatusEffectPrefab("Force Bubble");
		GameObject gameObject2 = ((Component)((Component)val2).transform.Find("BlockEffects")).gameObject;
		gameObject2.AddComponent<CasualStagger>();
		return val2;
	}
}
public class ChannelDivinitySpell
{
	[Serializable]
	[CompilerGenerated]
	private sealed class <>c
	{
		public static readonly <>c <>9 = new <>c();

		public static DescriptionModifier <>9__0_0;

		internal void <Init>b__0_0(Item item, ref string description)
		{
			if (item.ItemID == 2502010)
			{
				if (FactionSelector.IsBlueChamberCollective(CharacterManager.Instance.GetFirstLocalCharacter()))
				{
					description = "You channel your powers, drastically increasing your Ancestral Memory buildup, or produces combo effects when casted in combination with Discipline or Rage.";
				}
				else if (FactionSelector.IsHolyMission(CharacterManager.Instance.GetFirstLocalCharacter()))
				{
					description = "You channel your powers, drastically increasing your " + ModTheme.BurstOfDivinityEffectName + " buildup, or produces combo effects when casted in combination with Discipline or Rage.";
				}
			}
		}
	}

	public static Skill Init()
	{
		//IL_002a: Unknown result type (might be due t

plugins/CustomWeaponBehaviour.dll

Decompiled 5 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using HolyDamageManager;
using Photon;
using SideLoader;
using TinyHelper;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace CustomWeaponBehaviour;

public class MaulShoveBehaviour
{
	public virtual bool Eligible(Weapon weapon)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		return ((Item)weapon).HasTag(CustomWeaponBehaviour.MaulShoveTag);
	}

	public virtual bool IsActive(Weapon weapon)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Invalid comparison between Unknown and I4
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Invalid comparison between Unknown and I4
		return (int)weapon.Type != 53 && (int)BehaviourManager.GetCurrentAnimationType(weapon) == 53;
	}

	public bool IsMaulShoveMode(Weapon weapon)
	{
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		int result;
		if (Eligible(weapon) && ((Item)weapon).IsEquipped)
		{
			Character ownerCharacter = ((EffectSynchronizer)weapon).OwnerCharacter;
			if (!((Object)(object)((ownerCharacter != null) ? ownerCharacter.LeftHandEquipment : null) == (Object)null))
			{
				Character ownerCharacter2 = ((EffectSynchronizer)weapon).OwnerCharacter;
				Equipment val = ((ownerCharacter2 != null) ? ownerCharacter2.LeftHandEquipment : null);
				if (val == null || !((Item)val).HasTag(CustomWeaponBehaviour.HandsFreeTag))
				{
					result = (((Equipment)weapon).TwoHanded ? 1 : 0);
					goto IL_005b;
				}
			}
			result = 1;
		}
		else
		{
			result = 0;
		}
		goto IL_005b;
		IL_005b:
		return (byte)result != 0;
	}

	public void PostAffectDamage(ref Weapon weapon, DamageList original, ref DamageList result)
	{
		if (!IsMaulShoveMode(weapon))
		{
			return;
		}
		foreach (IBastardModifier iBastardModifier in CustomWeaponBehaviour.IBastardModifiers)
		{
			iBastardModifier.ApplyDamageModifier(weapon, original, ref result);
		}
	}

	public void PostAffectImpact(ref Weapon weapon, float original, ref float result)
	{
		if (!IsMaulShoveMode(weapon))
		{
			return;
		}
		foreach (IBastardModifier iBastardModifier in CustomWeaponBehaviour.IBastardModifiers)
		{
			iBastardModifier.ApplyImpactModifier(weapon, original, ref result);
		}
	}

	public void PostAffectSpeed(ref Weapon weapon, float original, ref float result)
	{
		if (!IsMaulShoveMode(weapon))
		{
			return;
		}
		foreach (IBastardModifier iBastardModifier in CustomWeaponBehaviour.IBastardModifiers)
		{
			iBastardModifier.ApplySpeedModifier(weapon, original, ref result);
		}
	}

	public void PostAffectStaminaCost(ref Weapon weapon, float original, ref float result)
	{
		if (!IsMaulShoveMode(weapon))
		{
			return;
		}
		foreach (IBastardModifier iBastardModifier in CustomWeaponBehaviour.IBastardModifiers)
		{
			iBastardModifier.ApplyStaminaModifier(weapon, original, ref result);
		}
	}
}
public class BastardBehaviour
{
	public static WeaponType? GetBastardType(WeaponType type)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Expected I4, but got Unknown
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		return (int)type switch
		{
			1 => (WeaponType)52, 
			0 => (WeaponType)51, 
			2 => (WeaponType)53, 
			_ => type, 
		};
	}

	public virtual bool Eligible(Weapon weapon)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		return ((Item)weapon).HasTag(CustomWeaponBehaviour.BastardTag) && !((Equipment)weapon).TwoHanded;
	}

	public bool IsBastardMode(Weapon weapon)
	{
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		if (!Eligible(weapon) || !((Item)weapon).IsEquipped)
		{
			goto IL_0064;
		}
		Character ownerCharacter = ((EffectSynchronizer)weapon).OwnerCharacter;
		if (!((Object)(object)((ownerCharacter != null) ? ownerCharacter.LeftHandEquipment : null) == (Object)null))
		{
			Character ownerCharacter2 = ((EffectSynchronizer)weapon).OwnerCharacter;
			Equipment val = ((ownerCharacter2 != null) ? ownerCharacter2.LeftHandEquipment : null);
			if (val == null || !((Item)val).HasTag(CustomWeaponBehaviour.HandsFreeTag))
			{
				goto IL_0064;
			}
		}
		int result = ((!CustomWeaponBehaviour.Instance.maulShoveBehaviour.IsActive(weapon)) ? 1 : 0);
		goto IL_0065;
		IL_0065:
		return (byte)result != 0;
		IL_0064:
		result = 0;
		goto IL_0065;
	}

	public void PostAffectDamage(ref Weapon weapon, DamageList original, ref DamageList result)
	{
		if (!IsBastardMode(weapon))
		{
			return;
		}
		foreach (IBastardModifier iBastardModifier in CustomWeaponBehaviour.IBastardModifiers)
		{
			iBastardModifier.ApplyDamageModifier(weapon, original, ref result);
		}
	}

	public void PostAffectImpact(ref Weapon weapon, float original, ref float result)
	{
		if (!IsBastardMode(weapon))
		{
			return;
		}
		foreach (IBastardModifier iBastardModifier in CustomWeaponBehaviour.IBastardModifiers)
		{
			iBastardModifier.ApplyImpactModifier(weapon, original, ref result);
		}
	}

	public void PostAffectSpeed(ref Weapon weapon, float original, ref float result)
	{
		if (!IsBastardMode(weapon))
		{
			return;
		}
		foreach (IBastardModifier iBastardModifier in CustomWeaponBehaviour.IBastardModifiers)
		{
			iBastardModifier.ApplySpeedModifier(weapon, original, ref result);
		}
	}

	public void PostAffectStaminaCost(ref Weapon weapon, float original, ref float result)
	{
		if (!IsBastardMode(weapon))
		{
			return;
		}
		foreach (IBastardModifier iBastardModifier in CustomWeaponBehaviour.IBastardModifiers)
		{
			iBastardModifier.ApplyStaminaModifier(weapon, original, ref result);
		}
	}
}
public class AttackCancelByBlockBehaviour
{
	public bool IsBlockMode(Character character)
	{
		return Eligible(character);
	}

	public virtual bool Eligible(Character character)
	{
		return false;
	}
}
public class AttackCancelBySkillBehaviour
{
	public bool IsAttackCancelBySkillMode(Character character)
	{
		return Eligible(character);
	}

	public virtual bool Eligible(Character character)
	{
		return false;
	}
}
public class SpecialLeapBehaviour
{
	public virtual bool IsSpecialLeapMode(Weapon weapon)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		return ((Item)weapon).IsEquipped && ((Item)weapon).HasTag(CustomWeaponBehaviour.SpecialLeapTag);
	}
}
public class HalfHandedBehaviour
{
	public bool IsHalfHandedMode(Weapon weapon)
	{
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		if (!Eligible(weapon) || !((Item)weapon).IsEquipped)
		{
			goto IL_005a;
		}
		Character ownerCharacter = ((EffectSynchronizer)weapon).OwnerCharacter;
		if (!((Object)(object)((ownerCharacter != null) ? ownerCharacter.LeftHandEquipment : null) == (Object)null))
		{
			Character ownerCharacter2 = ((EffectSynchronizer)weapon).OwnerCharacter;
			Equipment val = ((ownerCharacter2 != null) ? ownerCharacter2.LeftHandEquipment : null);
			if (val == null || !((Item)val).HasTag(CustomWeaponBehaviour.HandsFreeTag))
			{
				goto IL_005a;
			}
		}
		int result = ((!((Equipment)weapon).TwoHanded) ? 1 : 0);
		goto IL_005b;
		IL_005b:
		return (byte)result != 0;
		IL_005a:
		result = 0;
		goto IL_005b;
	}

	public virtual bool Eligible(Weapon weapon)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		return ((Item)weapon).HasTag(CustomWeaponBehaviour.HalfHandedTag);
	}
}
public class ParryBehaviour
{
	public virtual float GetParryWindow(Weapon weapon)
	{
		return 0.3f;
	}

	public virtual float GetParryWindUp(Weapon weapon)
	{
		return 0.1f;
	}

	public bool IsParryMode(Weapon weapon)
	{
		int result;
		if (((Item)weapon).IsEquipped && Eligible(weapon))
		{
			Character ownerCharacter = ((EffectSynchronizer)weapon).OwnerCharacter;
			result = (((Object)(object)((ownerCharacter != null) ? ownerCharacter.LeftHandEquipment : null) == (Object)null || OffhandEligible((weapon != null) ? ((EffectSynchronizer)weapon).OwnerCharacter : null)) ? 1 : 0);
		}
		else
		{
			result = 0;
		}
		return (byte)result != 0;
	}

	public virtual bool OffhandEligible(Character character)
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Invalid comparison between Unknown and I4
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		Equipment obj = ((character != null) ? character.LeftHandEquipment : null);
		Weapon val = (Weapon)(object)((obj is Weapon) ? obj : null);
		return val != null && ((int)val.Type != 100 || ((Item)val).HasTag(CustomWeaponBehaviour.BucklerTag));
	}

	public virtual bool Eligible(Weapon weapon)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		return ((Item)weapon).HasTag(CustomWeaponBehaviour.ParryTag);
	}

	public virtual bool DidSuccessfulParry(Weapon weapon)
	{
		int result;
		if (IsParryMode(weapon))
		{
			Character ownerCharacter = ((EffectSynchronizer)weapon).OwnerCharacter;
			if (ownerCharacter != null && ownerCharacter.Blocking && Time.time - (float)At.GetField<Character>(ownerCharacter, "m_blockTime") < GetParryWindow(weapon) && ownerCharacter.Blocking)
			{
				result = ((Time.time - (float)At.GetField<Character>(ownerCharacter, "m_blockTime") > GetParryWindUp(weapon)) ? 1 : 0);
				goto IL_0065;
			}
		}
		result = 0;
		goto IL_0065;
		IL_0065:
		return (byte)result != 0;
	}

	public virtual void DeliverParry(Character blocker, Character striker, Vector3 _hitDir, float impactDamage)
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		At.Invoke<Character>(striker, "StabilityHit", new object[4]
		{
			impactDamage / 2f,
			Vector3.Angle(((Component)striker).transform.forward, -_hitDir),
			false,
			blocker
		});
		CasualStagger.Stagger(striker);
	}
}
public class HolyBehaviour
{
	public virtual Types GetHolyDamageType()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		return HolyDamageManager.GetDamageType();
	}

	public virtual float GetHolyWeaponConvertionRate(Weapon weapon)
	{
		return 0.2f;
	}

	public bool IsHolyWeaponMode(Weapon weapon)
	{
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		if (((Item)weapon).IsEquipped && Eligible(weapon) && weapon.Imbued)
		{
			Effect[] imbuedEffects = weapon.FirstImbue.ImbuedEffects;
			foreach (Effect val in imbuedEffects)
			{
				WeaponDamage val2 = (WeaponDamage)(object)((val is WeaponDamage) ? val : null);
				if (val2 != null && ((PunctualDamage)val2).Damages.Length != 0 && ((PunctualDamage)val2).Damages[0].Type == GetHolyDamageType())
				{
					return true;
				}
			}
		}
		return false;
	}

	public virtual bool Eligible(Weapon weapon)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		return ((Item)weapon).HasTag(CustomWeaponBehaviour.HolyWeaponTag);
	}

	public void PostAffectDamage(ref Weapon _weapon, DamageList original, ref DamageList _damageList)
	{
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Expected O, but got Unknown
		if (IsHolyWeaponMode(_weapon))
		{
			float totalDamage = _damageList.TotalDamage;
			float holyWeaponConvertionRate = GetHolyWeaponConvertionRate(_weapon);
			_damageList *= 1f - holyWeaponConvertionRate;
			_damageList.Add(new DamageType(GetHolyDamageType(), totalDamage * holyWeaponConvertionRate));
		}
	}
}
public class FinesseBehaviour
{
	public bool IsFinesseMode(Weapon weapon)
	{
		return ((Item)weapon).IsEquipped && Eligible(weapon);
	}

	public virtual bool Eligible(Weapon weapon)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		return ((Item)weapon).HasTag(CustomWeaponBehaviour.FinesseTag);
	}
}
public class BehaviourManager
{
	public static WeaponType GetCurrentAnimationType(Weapon weapon)
	{
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		if (((Item)weapon).IsEquipped)
		{
			Character ownerCharacter = ((EffectSynchronizer)weapon).OwnerCharacter;
			Animator val = ((ownerCharacter != null) ? ownerCharacter.Animator : null);
			if (val != null)
			{
				return (WeaponType)val.GetInteger("WeaponType");
			}
		}
		return weapon.Type;
	}

	public static bool IsComboAttack(Character __instance, int _type, int _id)
	{
		return _type switch
		{
			0 => true, 
			1 => __instance.NextAtkAllowed == 2, 
			_ => false, 
		};
	}

	public static bool AdaptGrip(Character __instance, ref int _type, ref int _id)
	{
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Invalid comparison between Unknown and I4
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Invalid comparison between Unknown and I4
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		//IL_019e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_0204: Unknown result type (might be due to invalid IL or missing references)
		//IL_0212: Unknown result type (might be due to invalid IL or missing references)
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		//IL_0220: Unknown result type (might be due to invalid IL or missing references)
		//IL_0226: Invalid comparison between Unknown and I4
		Weapon val = ((__instance != null) ? __instance.CurrentWeapon : null);
		if ((Object)(object)val == (Object)null)
		{
			return false;
		}
		if (_type == 2502 || _type == 2511)
		{
			object field = At.GetField<Character>(__instance, "m_lastUsedSkill");
			MeleeSkill val2 = (MeleeSkill)((field is MeleeSkill) ? field : null);
			if (val2 != null && ((int)((Item)val2).ActivateEffectAnimType == 502 || (int)((Item)val2).ActivateEffectAnimType == 511) && ((AttackSkill)val2).RequiredWeaponTypes[0] != val.Type)
			{
				CustomWeaponBehaviour.ChangeGrip(__instance, ((AttackSkill)val2).RequiredWeaponTypes[0]);
				return true;
			}
		}
		if (CustomWeaponBehaviour.Instance.finesseBehaviour.IsFinesseMode(val) && _type == 1 && !IsComboAttack(__instance, _type, _id))
		{
			CustomWeaponBehaviour.ChangeGrip(__instance, (WeaponType)1);
			return true;
		}
		if (CustomWeaponBehaviour.Instance.halfHandedBehaviour.IsHalfHandedMode(val) && _type == 1 && !IsComboAttack(__instance, _type, _id))
		{
			_type = 0;
			CustomWeaponBehaviour.ChangeGrip(__instance, (WeaponType)54);
			return true;
		}
		if (CustomWeaponBehaviour.Instance.maulShoveBehaviour.IsMaulShoveMode(val) && _type == 1 && !IsComboAttack(__instance, _type, _id))
		{
			CustomWeaponBehaviour.ChangeGrip(__instance, (WeaponType)53);
			return true;
		}
		if (CustomWeaponBehaviour.Instance.bastardBehaviour.IsBastardMode(val))
		{
			WeaponType? bastardType = BastardBehaviour.GetBastardType(val.Type);
			if (bastardType.HasValue)
			{
				WeaponType valueOrDefault = bastardType.GetValueOrDefault();
				if (true && Extensions.Contains(new int[3] { 0, 1, 2500 }, _type))
				{
					CustomWeaponBehaviour.ChangeGrip(__instance, valueOrDefault);
					Equipment val3 = ((__instance != null) ? __instance.LeftHandEquipment : null);
					if (val3 != null && ((Item)val3).HasTag(CustomWeaponBehaviour.HandsFreeTag) && ((Item)val3).HasTag(CustomWeaponBehaviour.LanternTag) && (int)val3.IKType == 1)
					{
						val3.IKType = (IKMode)0;
					}
					return true;
				}
			}
		}
		return false;
	}

	public static bool SpellHasAttackAnimation(Character character)
	{
		if (character.IsCasting && character.Animator.GetInteger("AttackID") < 2)
		{
			return true;
		}
		return false;
	}

	public static bool AttackHasSpellAnimation(Character character)
	{
		if (!character.IsCasting && character.Animator.GetInteger("AttackID") >= 2)
		{
			return true;
		}
		return false;
	}
}
public interface IBaseDamageModifier
{
	bool Eligible(Weapon weapon);

	void Apply(Weapon weapon, DamageList original, ref DamageList result);
}
public interface IBastardModifier
{
	void ApplyDamageModifier(Weapon weapon, DamageList original, ref DamageList modifier);

	void ApplyImpactModifier(Weapon weapon, float original, ref float modifier);

	void ApplySpeedModifier(Weapon weapon, float original, ref float result);

	void ApplyStaminaModifier(Weapon weapon, float original, ref float result);
}
public interface IMaulShoveModifier
{
	void ApplyDamageModifier(Weapon weapon, DamageList original, ref DamageList result);

	void ApplyImpactModifier(Weapon weapon, float original, ref float result);

	void ApplySpeedModifier(Weapon weapon, float original, ref float result);
}
public class CustomBehaviourFormulas
{
	public static void PostAffectSpeed(Weapon weapon, ref float result)
	{
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)weapon == (Object)null))
		{
			float original = result;
			CustomWeaponBehaviour.Instance.bastardBehaviour.PostAffectSpeed(ref weapon, original, ref result);
			CustomWeaponBehaviour.Instance.maulShoveBehaviour.PostAffectSpeed(ref weapon, original, ref result);
			if (WeaponManager.Speeds.ContainsKey(weapon.Type) && WeaponManager.Speeds.ContainsKey(BehaviourManager.GetCurrentAnimationType(weapon)))
			{
				result *= WeaponManager.Speeds[BehaviourManager.GetCurrentAnimationType(weapon)] / WeaponManager.Speeds[weapon.Type];
			}
			if (result < 0f)
			{
				result = 0f;
			}
		}
	}

	public static void PostAffectDamage(ref Weapon _weapon, ref DamageList result)
	{
		DamageList original = result.Clone();
		foreach (IBaseDamageModifier iBaseDamageModifier in CustomWeaponBehaviour.IBaseDamageModifiers)
		{
			if (iBaseDamageModifier.Eligible(_weapon))
			{
				iBaseDamageModifier.Apply(_weapon, original, ref result);
			}
		}
		CustomWeaponBehaviour.Instance.maulShoveBehaviour.PostAffectDamage(ref _weapon, original, ref result);
		CustomWeaponBehaviour.Instance.bastardBehaviour.PostAffectDamage(ref _weapon, original, ref result);
		CustomWeaponBehaviour.Instance.holyBehaviour.PostAffectDamage(ref _weapon, original, ref result);
	}

	public static void PostAffectImpact(ref Weapon _weapon, ref float _impactDamage)
	{
		float original = _impactDamage;
		CustomWeaponBehaviour.Instance.maulShoveBehaviour.PostAffectImpact(ref _weapon, original, ref _impactDamage);
		CustomWeaponBehaviour.Instance.bastardBehaviour.PostAffectImpact(ref _weapon, original, ref _impactDamage);
		if (_impactDamage < 0f)
		{
			_impactDamage = 0f;
		}
	}

	public static void PostAffectStaminaCost(Weapon _weapon, ref float _staminaCost)
	{
		float original = _staminaCost;
		CustomWeaponBehaviour.Instance.bastardBehaviour.PostAffectStaminaCost(ref _weapon, original, ref _staminaCost);
		if (_staminaCost < 0f)
		{
			_staminaCost = 0f;
		}
	}
}
public class EnableHitDetection : Effect
{
	protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
	{
		Item parentItem = ((Effect)this).ParentItem;
		MeleeSkill val = (MeleeSkill)(object)((parentItem is MeleeSkill) ? parentItem : null);
		if (val != null && (Object)(object)val.MeleeHitDetector != (Object)null)
		{
			MeleeHitDetector val2 = ((_affectedCharacter != null) ? _affectedCharacter.SkillMeleeDetector : null);
			if (val2 != null)
			{
				val2.HitStarted(-1);
				return;
			}
		}
		Weapon obj = ((_affectedCharacter != null) ? _affectedCharacter.CurrentWeapon : null);
		MeleeWeapon val3 = (MeleeWeapon)(object)((obj is MeleeWeapon) ? obj : null);
		if (val3 != null)
		{
			((Weapon)val3).HitStarted(-1);
		}
	}
}
public class WeaponSkillAnimationSelector : Effect
{
	public WeaponType WeaponType;

	protected override void ActivateLocally(Character character, object[] _infos)
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		CustomWeaponBehaviour.ChangeGrip(character, WeaponType);
	}

	public static void SetCustomAttackAnimation(Skill skill, WeaponType weaponType)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		Transform transform = TinyGameObjectManager.MakeFreshObject("ActivationEffects", true, true, ((Component)skill).transform).transform;
		((Component)transform).gameObject.AddComponent<WeaponSkillAnimationSelector>().WeaponType = weaponType;
	}
}
[HarmonyPatch(typeof(Skill), "HasAllRequirements")]
public class Skill_HasAllRequirements
{
	[HarmonyPrefix]
	public static void Prefix(Skill __instance, bool _tryingToActivate)
	{
		if (_tryingToActivate)
		{
			MeleeSkill val = (MeleeSkill)(object)((__instance is MeleeSkill) ? __instance : null);
			if (val != null && ((EffectSynchronizer)__instance).OwnerCharacter.NextAtkAllowed == 2 && CustomWeaponBehaviour.Instance.attackCancelBySkillBehaviour.IsAttackCancelBySkillMode(((EffectSynchronizer)__instance).OwnerCharacter) && ((Skill)val).HasAllRequirements(false))
			{
				((EffectSynchronizer)__instance).OwnerCharacter.ForceCancel(true, true);
				At.SetValue<bool>(true, typeof(Character), (object)((EffectSynchronizer)__instance).OwnerCharacter, "m_inLocomotion");
				At.SetValue<bool>(true, typeof(Character), (object)((EffectSynchronizer)__instance).OwnerCharacter, "m_nextIsLocomotion");
			}
		}
	}
}
[HarmonyPatch(typeof(Character), "BlockInput")]
public class Character_BlockInput
{
	[HarmonyPrefix]
	public static bool Prefix(Character __instance, ref bool _active)
	{
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Invalid comparison between Unknown and I4
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Invalid comparison between Unknown and I4
		if (__instance.IsAI)
		{
			return true;
		}
		if (!__instance.IsPhotonPlayerLocal || __instance.Sheathing || __instance.PreparingToSleep || __instance.Dodging || (int)__instance.CurrentSpellCast == 35 || (int)__instance.CurrentSpellCast == 900)
		{
			return true;
		}
		if (!_active || (__instance.InLocomotion && __instance.NextIsLocomotion))
		{
			return true;
		}
		if (__instance.ShieldEquipped || (Object)(object)__instance.CurrentWeapon == (Object)null || !CustomWeaponBehaviour.Instance.attackCancelByBlockBehaviour.IsBlockMode(__instance))
		{
			return true;
		}
		int num = (int)At.GetValue(typeof(Character), (object)__instance, "m_dodgeAllowedInAction");
		if (num > 0 && __instance.NextAtkAllowed > 0)
		{
			((MonoBehaviour)__instance).photonView.RPC("SendBlockStateTrivial", (PhotonTargets)0, new object[1] { true });
			__instance.StealthInput(false);
			return false;
		}
		return true;
	}
}
[HarmonyPatch(typeof(Character), "SendPerformAttackTrivial", new Type[]
{
	typeof(int),
	typeof(int)
})]
public class Character_SendPerformAttackTrivial
{
	[HarmonyPrefix]
	public static void Prefix(Character __instance, ref int _type, ref int _id)
	{
		BehaviourManager.AdaptGrip(__instance, ref _type, ref _id);
	}
}
[HarmonyPatch(typeof(Character), "HitEnded")]
public class Character_HitEnded
{
	[HarmonyPrefix]
	public static void Prefix(Character __instance, ref int _attackID)
	{
		if (_attackID != -2 && !__instance.IsCasting)
		{
			CustomWeaponBehaviour.ResetGrip(__instance);
		}
	}
}
[HarmonyPatch(typeof(Character), "StopLocomotionAction")]
public class Character_StopLocomotionAction
{
	[HarmonyPrefix]
	public static void Prefix(Character __instance)
	{
		CustomWeaponBehaviour.ResetGrip(__instance);
	}
}
[HarmonyPatch(typeof(Character), "ReceiveBlock", new Type[]
{
	typeof(MonoBehaviour),
	typeof(float),
	typeof(Vector3),
	typeof(float),
	typeof(float),
	typeof(Character),
	typeof(float)
})]
public class Character_ReceiveBlock
{
	[HarmonyPrefix]
	public static void Prefix(Character __instance, Character _dealerChar, Vector3 _hitDir, ref float _knockBack)
	{
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		if (CustomWeaponBehaviour.Instance.parryBehaviour.DidSuccessfulParry(__instance.CurrentWeapon))
		{
			float num = _knockBack;
			float? obj;
			if (__instance == null)
			{
				obj = null;
			}
			else
			{
				Weapon currentWeapon = __instance.CurrentWeapon;
				obj = ((currentWeapon != null) ? new float?(currentWeapon.Impact) : null);
			}
			float? num2 = obj;
			_knockBack = num - num2.GetValueOrDefault();
			if (_knockBack < 0f)
			{
				_knockBack = 0f;
			}
			ParryBehaviour parryBehaviour = CustomWeaponBehaviour.Instance.parryBehaviour;
			float? obj2;
			if (__instance == null)
			{
				obj2 = null;
			}
			else
			{
				Weapon currentWeapon2 = __instance.CurrentWeapon;
				obj2 = ((currentWeapon2 != null) ? new float?(currentWeapon2.Impact) : null);
			}
			num2 = obj2;
			parryBehaviour.DeliverParry(__instance, _dealerChar, _hitDir, num2.GetValueOrDefault());
		}
	}
}
[HarmonyPatch(typeof(AttackSkill), "OwnerHasAllRequiredItems")]
public class AttackSkill_OwnerHasAllRequiredItemsMainHand
{
	[HarmonyPrefix]
	public static void Prefix(AttackSkill __instance, out List<WeaponType> __state)
	{
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		__state = null;
		object obj;
		if (__instance == null)
		{
			obj = null;
		}
		else
		{
			Character ownerCharacter = ((EffectSynchronizer)__instance).OwnerCharacter;
			obj = ((ownerCharacter != null) ? ownerCharacter.CurrentWeapon : null);
		}
		Weapon val = (Weapon)obj;
		if (val == null || __instance.RequiredWeaponTypes == null)
		{
			return;
		}
		WeaponType? bastardType = BastardBehaviour.GetBastardType(val.Type);
		if (bastardType.HasValue)
		{
			WeaponType valueOrDefault = bastardType.GetValueOrDefault();
			if (__instance.RequiredWeaponTypes.Contains(valueOrDefault) && !__instance.RequiredWeaponTypes.Contains(val.Type) && CustomWeaponBehaviour.Instance.bastardBehaviour.IsBastardMode(val))
			{
				__state = __instance.RequiredWeaponTypes;
				__instance.RequiredWeaponTypes = new List<WeaponType>(__state);
				__instance.RequiredWeaponTypes.Add(val.Type);
			}
		}
	}

	public static void Postfix(AttackSkill __instance, List<WeaponType> __state)
	{
		if (__state != null)
		{
			__instance.RequiredWeaponTypes = __state;
		}
	}
}
[HarmonyPatch(typeof(AttackSkill), "OwnerHasAllRequiredItems")]
public class AttackSkill_OwnerHasAllRequiredItemsOffHand
{
	[HarmonyPrefix]
	public static void Prefix(AttackSkill __instance, out Tuple<List<WeaponType>, Equipment> __state)
	{
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		__state = null;
		Character val = ((__instance != null) ? ((EffectSynchronizer)__instance).OwnerCharacter : null);
		if (val != null)
		{
			Weapon leftHandWeapon = val.LeftHandWeapon;
			if (leftHandWeapon != null && __instance.RequiredOffHandTypes != null && __instance.RequiredOffHandTypes.Contains((WeaponType)30) && ((Item)leftHandWeapon).HasTag(CustomWeaponBehaviour.PointyTag))
			{
				__state = new Tuple<List<WeaponType>, Equipment>(__instance.RequiredOffHandTypes, (Equipment)(object)(val.LeftHandWeapon ?? null));
				__instance.RequiredOffHandTypes = new List<WeaponType>(__state.Item1);
				__instance.RequiredOffHandTypes.Add(leftHandWeapon.Type);
				At.SetValue<Weapon>(leftHandWeapon, typeof(Character), (object)val, "m_leftHandEquipment");
			}
		}
	}

	public static void Postfix(AttackSkill __instance, Tuple<List<WeaponType>, Equipment> __state)
	{
		if (__state != null)
		{
			__instance.RequiredOffHandTypes = __state.Item1;
			At.SetValue<Equipment>(__state.Item2, typeof(Character), (object)((__instance != null) ? ((EffectSynchronizer)__instance).OwnerCharacter : null), "m_leftHandEquipment");
		}
	}
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
public class WeaponDamage_BuildDamage
{
	[HarmonyPrefix]
	public static void Prefix(WeaponDamage __instance, ref AttackSkill ___m_attackSkill, out List<WeaponType> __state)
	{
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		__state = null;
		AttackSkill obj = ___m_attackSkill;
		object obj2;
		if (obj == null)
		{
			obj2 = null;
		}
		else
		{
			Character ownerCharacter = ((EffectSynchronizer)obj).OwnerCharacter;
			obj2 = ((ownerCharacter != null) ? ownerCharacter.CurrentWeapon : null);
		}
		Weapon val = (Weapon)obj2;
		if (val == null || ___m_attackSkill.RequiredWeaponTypes == null)
		{
			return;
		}
		WeaponType? bastardType = BastardBehaviour.GetBastardType(val.Type);
		if (bastardType.HasValue)
		{
			WeaponType valueOrDefault = bastardType.GetValueOrDefault();
			if (true && ___m_attackSkill.RequiredWeaponTypes.Contains(valueOrDefault) && !___m_attackSkill.RequiredWeaponTypes.Contains(val.Type) && CustomWeaponBehaviour.Instance.bastardBehaviour.IsBastardMode(val))
			{
				__state = ___m_attackSkill.RequiredWeaponTypes;
				___m_attackSkill.RequiredWeaponTypes = new List<WeaponType>(__state) { val.Type };
			}
		}
	}

	public static void Postfix(AttackSkill ___m_attackSkill, List<WeaponType> __state)
	{
		if (__state != null && (Object)(object)___m_attackSkill != (Object)null)
		{
			___m_attackSkill.RequiredWeaponTypes = __state;
		}
	}
}
[HarmonyPatch(typeof(AttackSkill), "OwnerHasAllRequiredItems")]
public class AttackSkill_OwnerHasAllRequiredItemsFist
{
	[HarmonyPrefix]
	public static void Prefix(AttackSkill __instance, out Tuple<List<WeaponType>, Equipment> __state)
	{
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		__state = null;
		Character val = ((__instance != null) ? ((EffectSynchronizer)__instance).OwnerCharacter : null);
		if (val != null)
		{
			Weapon currentWeapon = val.CurrentWeapon;
			if (currentWeapon != null && __instance.RequiredOffHandTypes != null && __instance.RequiredOffHandTypes.Contains((WeaponType)30) && ((Item)currentWeapon).HasTag(CustomWeaponBehaviour.PointyTag))
			{
				__state = new Tuple<List<WeaponType>, Equipment>(__instance.RequiredOffHandTypes, (Equipment)(object)(val.LeftHandWeapon ?? null));
				__instance.RequiredOffHandTypes = new List<WeaponType>(__state.Item1);
				__instance.RequiredOffHandTypes.Add(currentWeapon.Type);
				At.SetValue<Weapon>(currentWeapon, typeof(Character), (object)val, "m_leftHandEquipment");
			}
		}
	}

	public static void Postfix(AttackSkill __instance, Tuple<List<WeaponType>, Equipment> __state)
	{
		if (__state != null)
		{
			__instance.RequiredOffHandTypes = __state.Item1;
			At.SetValue<Equipment>(__state.Item2, typeof(Character), (object)((__instance != null) ? ((EffectSynchronizer)__instance).OwnerCharacter : null), "m_leftHandEquipment");
		}
	}
}
[HarmonyPatch(typeof(CharacterStats), "GetAmplifiedAttackSpeed")]
public class CharacterStats_GetAmplifiedAttackSpeed
{
	[HarmonyPostfix]
	public static void Postfix(CharacterStats __instance, ref float __result, ref Character ___m_character)
	{
		Character obj = ___m_character;
		Weapon val = ((obj != null) ? obj.CurrentWeapon : null);
		if (!((Object)(object)val == (Object)null))
		{
			CustomBehaviourFormulas.PostAffectSpeed(val, ref __result);
		}
	}
}
[HarmonyPatch(typeof(WeaponStats), "GetAttackStamCost")]
public class WeaponStats_GetAttackStamCost
{
	[HarmonyPostfix]
	public static void Postfix(WeaponStats __instance, Item ___m_item, ref float __result)
	{
		Weapon val = (Weapon)(object)((___m_item is Weapon) ? ___m_item : null);
		if (val != null)
		{
			CustomBehaviourFormulas.PostAffectStaminaCost(val, ref __result);
		}
	}
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
public class Weapon_BaseImpact
{
	[HarmonyPostfix]
	public static void Postfix(Weapon __instance, ref float __result)
	{
		CustomBehaviourFormulas.PostAffectImpact(ref __instance, ref __result);
	}
}
[HarmonyPatch(typeof(WeaponStats), "GetAttackImpact")]
public class WeaponStats_GetAttackImpact
{
	[HarmonyPostfix]
	public static void Postfix(WeaponStats __instance, int _attackID, ref float __result, Item ___m_item)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Expected O, but got Unknown
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		Weapon val = (Weapon)___m_item;
		WeaponType val2 = val.Type;
		object obj;
		if (val == null)
		{
			obj = null;
		}
		else
		{
			Character ownerCharacter = ((EffectSynchronizer)val).OwnerCharacter;
			obj = ((ownerCharacter != null) ? ownerCharacter.Animator : null);
		}
		Animator val3 = (Animator)obj;
		if (val3 != null && UnityEngineExtensions.HasParameter(val3, "WeaponType"))
		{
			val2 = (WeaponType)val3.GetInteger("WeaponType");
		}
		float num = 1f;
		if (WeaponStatData.WeaponBaseDataDict.Keys.Contains(val2))
		{
			num = WeaponStatData.WeaponBaseDataDict[val2].ImpactMult[_attackID];
		}
		__result = val.Impact * num;
	}
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
public class Weapon_Damage
{
	[HarmonyPostfix]
	public static void Postfix(Weapon __instance, ref DamageList __result)
	{
		__result = __result.Clone();
		CustomBehaviourFormulas.PostAffectDamage(ref __instance, ref __result);
	}
}
[HarmonyPatch(typeof(WeaponStats), "GetAttackDamage")]
public class WeaponStats_GetAttackDamage
{
	[HarmonyPostfix]
	public static void Postfix(WeaponStats __instance, int _attackID, ref IList<float> __result, Item ___m_item)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Expected O, but got Unknown
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_007b: Unknown result type (might be due to invalid IL or missing references)
		Weapon val = (Weapon)___m_item;
		WeaponType val2 = val.Type;
		object obj;
		if (val == null)
		{
			obj = null;
		}
		else
		{
			Character ownerCharacter = ((EffectSynchronizer)val).OwnerCharacter;
			obj = ((ownerCharacter != null) ? ownerCharacter.Animator : null);
		}
		Animator val3 = (Animator)obj;
		if (val3 != null && UnityEngineExtensions.HasParameter(val3, "WeaponType"))
		{
			val2 = (WeaponType)val3.GetInteger("WeaponType");
		}
		float[] array = new float[5] { 1f, 1f, 1f, 1f, 1f };
		if (WeaponStatData.WeaponBaseDataDict.Keys.Contains(val2))
		{
			array = WeaponStatData.WeaponBaseDataDict[val2].DamageMult;
		}
		if (_attackID < 0 || _attackID >= array.Length)
		{
			_attackID = 0;
		}
		DamageList damage = val.Damage;
		for (int i = 0; i < damage.Count && i < __result.Count; i++)
		{
			__result[i] = damage[i].Damage * array[_attackID];
		}
	}
}
public class WeaponStatData
{
	public static Dictionary<WeaponType, WeaponStatData> WeaponBaseDataDict = new Dictionary<WeaponType, WeaponStatData>
	{
		{
			(WeaponType)0,
			new WeaponStatData
			{
				DamageMult = new float[5] { 1f, 1f, 1.495f, 1.265f, 1.265f },
				ImpactMult = new float[5] { 1f, 1f, 1.3f, 1.1f, 1.1f },
				StamMult = new float[5] { 1f, 1f, 1.2f, 1.1f, 1.1f }
			}
		},
		{
			(WeaponType)51,
			new WeaponStatData
			{
				DamageMult = new float[5] { 1f, 1f, 1.5f, 1.265f, 1.265f },
				ImpactMult = new float[5] { 1f, 1f, 1.5f, 1.1f, 1.1f },
				StamMult = new float[5] { 1f, 1f, 1.3f, 1.1f, 1.1f }
			}
		},
		{
			(WeaponType)1,
			new WeaponStatData
			{
				DamageMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f },
				ImpactMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f },
				StamMult = new float[5] { 1f, 1f, 1.2f, 1.2f, 1.2f }
			}
		},
		{
			(WeaponType)52,
			new WeaponStatData
			{
				DamageMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f },
				ImpactMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f },
				StamMult = new float[5] { 1f, 1f, 1.375f, 1.375f, 1.35f }
			}
		},
		{
			(WeaponType)2,
			new WeaponStatData
			{
				DamageMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f },
				ImpactMult = new float[5] { 1f, 1f, 2.5f, 1.3f, 1.3f },
				StamMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f }
			}
		},
		{
			(WeaponType)53,
			new WeaponStatData
			{
				DamageMult = new float[5] { 1f, 1f, 0.75f, 1.4f, 1.4f },
				ImpactMult = new float[5] { 1f, 1f, 2f, 1.4f, 1.4f },
				StamMult = new float[5] { 1f, 1f, 1.2f, 1.2f, 1.2f }
			}
		},
		{
			(WeaponType)50,
			new WeaponStatData
			{
				DamageMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.7f },
				ImpactMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.7f },
				StamMult = new float[5] { 1f, 1f, 1.25f, 1.25f, 1.75f }
			}
		},
		{
			(WeaponType)54,
			new WeaponStatData
			{
				DamageMult = new float[5] { 1f, 1f, 1.4f, 1.3f, 1.2f },
				ImpactMult = new float[5] { 1f, 1f, 1.2f, 1.2f, 1.1f },
				StamMult = new float[5] { 1f, 1f, 1.25f, 1.25f, 1.25f }
			}
		},
		{
			(WeaponType)55,
			new WeaponStatData
			{
				DamageMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f },
				ImpactMult = new float[5] { 1f, 1f, 1.3f, 1.3f, 1.3f },
				StamMult = new float[5] { 1f, 1f, 1.3f, 1.2f, 1.2f }
			}
		}
	};

	public float[] DamageMult;

	public float[] ImpactMult;

	public float[] StamMult;
}
[BepInPlugin("com.ehaugw.customweaponbehaviour", "Custom Weapon Behaviour", "3.1.3")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency("com.ehaugw.holydamagemanager", "1.0.0")]
[BepInDependency("com.ehaugw.tinyhelper", "4.3.7")]
public class CustomWeaponBehaviour : BaseUnityPlugin
{
	public const string GUID = "com.ehaugw.customweaponbehaviour";

	public const string VERSION = "3.1.3";

	public const string NAME = "Custom Weapon Behaviour";

	public static CustomWeaponBehaviour Instance;

	public static Tag BastardTag;

	public static Tag FinesseTag;

	public static Tag HolyWeaponTag;

	public static Tag HalfHandedTag;

	public static Tag SpecialLeapTag;

	public static Tag ParryTag;

	public static Tag BucklerTag;

	public static Tag WandTag;

	public static Tag HandsFreeTag;

	public static Tag LanternTag;

	public static Tag MaulShoveTag;

	public static Tag PointyTag;

	public BastardBehaviour bastardBehaviour = new BastardBehaviour();

	public MaulShoveBehaviour maulShoveBehaviour = new MaulShoveBehaviour();

	public FinesseBehaviour finesseBehaviour = new FinesseBehaviour();

	public HalfHandedBehaviour halfHandedBehaviour = new HalfHandedBehaviour();

	public HolyBehaviour holyBehaviour = new HolyBehaviour();

	public ParryBehaviour parryBehaviour = new ParryBehaviour();

	public AttackCancelByBlockBehaviour attackCancelByBlockBehaviour = new AttackCancelByBlockBehaviour();

	public AttackCancelBySkillBehaviour attackCancelBySkillBehaviour = new AttackCancelBySkillBehaviour();

	public static List<IBastardModifier> IBastardModifiers = new List<IBastardModifier>();

	public static List<IMaulShoveModifier> IMaulShoveModifiers = new List<IMaulShoveModifier>();

	public static List<IBaseDamageModifier> IBaseDamageModifiers = new List<IBaseDamageModifier>();

	internal void Awake()
	{
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Expected O, but got Unknown
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Expected O, but got Unknown
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Expected O, but got Unknown
		IBastardModifiers.Add(new BastardModifier());
		IMaulShoveModifiers.Add(new MaulShoveModifier());
		Instance = this;
		Harmony val = new Harmony("com.ehaugw.customweaponbehaviour");
		val.PatchAll();
		SL.BeforePacksLoaded += BeforePacksLoaded;
		SL.OnPacksLoaded += OnPacksLoaded;
		TinyHelper.OnDescriptionModified = (DescriptionModifier)Delegate.Combine((Delegate?)(object)TinyHelper.OnDescriptionModified, (Delegate?)new DescriptionModifier(CustomTagDescriptionModifier));
	}

	private void CustomTagDescriptionModifier(Item item, ref string description)
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		string text = "";
		foreach (Tuple<Tag, string> item2 in new List<Tuple<Tag, string>>
		{
			new Tuple<Tag, string>(PointyTag, "Pointy"),
			new Tuple<Tag, string>(BastardTag, "Bastard"),
			new Tuple<Tag, string>(FinesseTag, "Finesse"),
			new Tuple<Tag, string>(HolyWeaponTag, "Holy"),
			new Tuple<Tag, string>(WandTag, "Wand")
		})
		{
			if (item.HasTag(item2.Item1))
			{
				text = text + ((text.Length > 0) ? ", " : "") + item2.Item2;
			}
		}
		if (text.Length > 0)
		{
			description = text + "\n\n" + description;
		}
	}

	private void BeforePacksLoaded()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_007e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		PointyTag = TinyTagManager.GetOrMakeTag("Pointy");
		BastardTag = TinyTagManager.GetOrMakeTag("Bastard");
		FinesseTag = TinyTagManager.GetOrMakeTag("Finesse");
		HolyWeaponTag = TinyTagManager.GetOrMakeTag("Holy");
		ParryTag = TinyTagManager.GetOrMakeTag("Parry");
		BucklerTag = TinyTagManager.GetOrMakeTag("Buckler");
		HalfHandedTag = TinyTagManager.GetOrMakeTag("HalfHanded");
		SpecialLeapTag = TinyTagManager.GetOrMakeTag("SpecialLeap");
		WandTag = TinyTagManager.GetOrMakeTag("Wand");
		HandsFreeTag = TinyTagManager.GetOrMakeTag("HandsFreeTag");
		LanternTag = TinyTagManager.GetOrMakeTag("Lantern");
		MaulShoveTag = TinyTagManager.GetOrMakeTag("MaulShoveTag");
	}

	private void OnPacksLoaded()
	{
	}

	public static void ChangeGrip(Character character, WeaponType toMoveset)
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Expected I4, but got Unknown
		((CharacterKnowledge)character.Inventory.SkillKnowledge).AddItem(new Item());
		if (character != null)
		{
			Animator animator = character.Animator;
			if (animator != null)
			{
				animator.SetInteger("WeaponType", (int)toMoveset);
			}
		}
	}

	public static void ResetGrip(Character character)
	{
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Expected I4, but got Unknown
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Invalid comparison between Unknown and I4
		Weapon val = ((character != null) ? character.CurrentWeapon : null);
		if (val != null && character != null)
		{
			Animator animator = character.Animator;
			if (animator != null)
			{
				animator.SetInteger("WeaponType", (int)val.Type);
			}
		}
		Equipment val2 = ((character != null) ? character.LeftHandEquipment : null);
		if (val2 != null && ((Item)val2).HasTag(HandsFreeTag) && ((Item)val2).HasTag(LanternTag) && (int)val2.IKType == 0)
		{
			val2.IKType = (IKMode)1;
		}
	}
}
public class MaulShoveModifier : IMaulShoveModifier
{
	public void ApplyDamageModifier(Weapon weapon, DamageList original, ref DamageList result)
	{
		result += original * -0.25f;
	}

	public void ApplyImpactModifier(Weapon weapon, float original, ref float result)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Invalid comparison between Unknown and I4
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Invalid comparison between Unknown and I4
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Invalid comparison between Unknown and I4
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Invalid comparison between Unknown and I4
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Invalid comparison between Unknown and I4
		WeaponType type = weapon.Type;
		WeaponType val = type;
		if ((int)val <= 2)
		{
			if ((int)val <= 1)
			{
				goto IL_002a;
			}
			if ((int)val != 2)
			{
				return;
			}
		}
		else
		{
			if (val - 51 <= 1)
			{
				goto IL_002a;
			}
			if ((int)val != 53)
			{
				return;
			}
		}
		result += original * 0.5f;
		return;
		IL_002a:
		result += original * 2f;
	}

	public void ApplySpeedModifier(Weapon weapon, float original, ref float result)
	{
		result += original * -0.2f;
	}
}
public class BastardModifier : IBastardModifier
{
	public void ApplyDamageModifier(Weapon weapon, DamageList original, ref DamageList result)
	{
		result += original * 0.1f;
	}

	public void ApplyImpactModifier(Weapon weapon, float original, ref float result)
	{
		result += original * 0.1f;
	}

	public void ApplySpeedModifier(Weapon weapon, float original, ref float result)
	{
		result += 0.1f;
	}

	public void ApplyStaminaModifier(Weapon weapon, float original, ref float stamina)
	{
		stamina += original * -0.4f;
	}
}

plugins/EffectSourceConditions.dll

Decompiled 5 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using TinyHelper;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace EffectSourceConditions;

public class DynamicSkillStat : MonoBehaviour
{
	public float ManaCost = 0f;

	public float StaminaCost = 0f;

	public float HealthCost = 0f;

	public float Cooldown = 2f;

	public float DurabilityCost = 0f;

	public SpellCastType CastType = (SpellCastType)(-1);

	public SpellCastModifier CastModifier = (SpellCastModifier)(-1);

	public float MobileCastMovementMult = -1f;

	public int CastSheatheRequired = 0;

	public bool CastLocomotionEnabled = false;

	public void SetSkillStats(Skill skill)
	{
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		skill.ManaCost = ManaCost;
		skill.StaminaCost = StaminaCost;
		skill.HealthCost = HealthCost;
		skill.DurabilityCost = DurabilityCost;
		((Item)skill).CastSheathRequired = CastSheatheRequired;
		((Item)skill).MobileCastMovementMult = MobileCastMovementMult;
		((Item)skill).CastModifier = CastModifier;
		((Item)skill).CastLocomotionEnabled = CastLocomotionEnabled;
		if (((Item)skill).ActivateEffectAnimType != CastType)
		{
			At.SetValue<SpellCastType>(CastType, typeof(Item), (object)skill, "m_activateEffectAnimType");
		}
		if (!skill.InCooldown())
		{
			skill.Cooldown = Cooldown;
		}
	}

	public static void UnsetSkillStats(Skill skill)
	{
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Invalid comparison between Unknown and I4
		skill.ManaCost = 0f;
		skill.StaminaCost = 0f;
		skill.HealthCost = 0f;
		skill.DurabilityCost = 0f;
		((Item)skill).CastSheathRequired = 0;
		((Item)skill).MobileCastMovementMult = -1f;
		((Item)skill).CastModifier = (SpellCastModifier)0;
		((Item)skill).CastLocomotionEnabled = false;
		if ((int)((Item)skill).ActivateEffectAnimType != -1)
		{
			At.SetValue<SpellCastType>((SpellCastType)(-1), typeof(Item), (object)skill, "m_activateEffectAnimType");
		}
		if (!skill.InCooldown())
		{
			skill.Cooldown = 0f;
		}
	}

	public static void TryUpdateSkillStats(Skill skill)
	{
		DynamicSkillStat[] componentsInChildren = ((Component)skill).gameObject.GetComponentsInChildren<DynamicSkillStat>();
		if (componentsInChildren == null || componentsInChildren.Length == 0)
		{
			return;
		}
		bool flag = false;
		DynamicSkillStat[] array = componentsInChildren;
		foreach (DynamicSkillStat dynamicSkillStat in array)
		{
			Character ownerCharacter = ((EffectSynchronizer)skill).OwnerCharacter;
			if (ownerCharacter == null)
			{
				continue;
			}
			SourceCondition[] components = ((Component)dynamicSkillStat).gameObject.GetComponents<SourceCondition>();
			if (components == null)
			{
				continue;
			}
			SourceCondition[] array2 = components;
			foreach (SourceCondition sourceCondition in array2)
			{
				if (sourceCondition.CharacterHasRequirement(ownerCharacter))
				{
					dynamicSkillStat.SetSkillStats(skill);
					flag = true;
				}
			}
		}
		if (!flag)
		{
			UnsetSkillStats(skill);
		}
	}
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
public class Item_Description
{
	[HarmonyPrefix]
	public static void Prefix(Item __instance)
	{
		Skill val = (Skill)(object)((__instance is Skill) ? __instance : null);
		if (val != null)
		{
			DynamicSkillStat.TryUpdateSkillStats(val);
		}
	}
}
[HarmonyPatch(typeof(Skill), "HasBaseRequirements")]
public class Skill_HasBaseRequirements
{
	[HarmonyPrefix]
	public static void Prefix(Skill __instance)
	{
		DynamicSkillStat.TryUpdateSkillStats(__instance);
	}
}
[BepInPlugin("com.ehaugw.effectsourceconditions", "Effect Source Conditions", "2.2.1")]
public class EffectSourceConditions : BaseUnityPlugin
{
	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	public class WeaponDamage_BuildDamage
	{
		[HarmonyPrefix]
		public static bool Prefix(Effect __instance, Character _targetCharacter, ref DamageList _list, ref float _knockback)
		{
			return HasSourceConditions(__instance);
		}
	}

	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	public class PunctualDamage_BuildDamage
	{
		[HarmonyPrefix]
		public static bool Prefix(Effect __instance, Character _targetCharacter, ref DamageList _list, ref float _knockback)
		{
			return HasSourceConditions(__instance);
		}
	}

	[HarmonyPatch(typeof(Effect), "TryTriggerConditions", new Type[]
	{
		typeof(Character),
		typeof(bool)
	})]
	public class Effect_TryTriggerConditions
	{
		[HarmonyPrefix]
		public static bool Prefix(Effect __instance, Character _affectedCharacter, bool _skipPriority)
		{
			return HasSourceConditions(__instance);
		}
	}

	public const string GUID = "com.ehaugw.effectsourceconditions";

	public const string VERSION = "2.2.1";

	public const string NAME = "Effect Source Conditions";

	public const string EFFECTS_CONTAINER_ACTIVATION = "ActivationEffects";

	public const string EFFECTS_CONTAINER = "Effects";

	public const string SOURCE_CONDITION_CONTAINER = "SourceConditions";

	public const string EFFECTS_MANUAL_CONTAINER = "ManualContainer";

	internal void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		Harmony val = new Harmony("com.ehaugw.effectsourceconditions");
		val.PatchAll();
	}

	public static bool HasSourceConditions(Effect __instance)
	{
		object obj;
		if (__instance == null)
		{
			obj = null;
		}
		else
		{
			Transform transform = ((Component)__instance).transform;
			if (transform == null)
			{
				obj = null;
			}
			else
			{
				Transform obj2 = transform.Find("SourceConditions");
				if (obj2 == null)
				{
					obj = null;
				}
				else
				{
					GameObject gameObject = ((Component)obj2).gameObject;
					obj = ((gameObject != null) ? gameObject.GetComponents<SourceCondition>() : null);
				}
			}
		}
		if (obj == null)
		{
			obj = new SourceCondition[0];
		}
		SourceCondition[] array = (SourceCondition[])obj;
		foreach (SourceCondition sourceCondition in array)
		{
			if (!sourceCondition.CharacterHasRequirement(__instance.SourceCharacter))
			{
				return false;
			}
		}
		return true;
	}
}
public class EffectSourceConditionChecker : EffectCondition
{
	protected override bool CheckIsValid(Character _affectedCharacter)
	{
		SourceCondition[] componentsInChildren = ((Component)((Component)this).transform.parent.parent).gameObject.GetComponentsInChildren<SourceCondition>();
		if (componentsInChildren != null)
		{
			SourceCondition[] array = componentsInChildren;
			foreach (SourceCondition sourceCondition in array)
			{
				if (sourceCondition.CharacterHasRequirement(_affectedCharacter))
				{
					return !base.Invert;
				}
			}
		}
		return base.Invert;
	}

	public static ActivationCondition AddToSkill(Skill skill)
	{
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Expected O, but got Unknown
		Transform orMake = TinyGameObjectManager.GetOrMake(((Component)skill).transform, "AdditionalActivationConditions", true, true);
		GameObject gameObject = ((Component)TinyGameObjectManager.GetOrMake(orMake, "EffectSourceConditionChecker", true, true)).gameObject;
		ActivationCondition val = new ActivationCondition();
		EffectSourceConditionChecker condition = gameObject.AddComponent<EffectSourceConditionChecker>();
		val.Condition = (EffectCondition)(object)condition;
		At.SetValue<string>("This would have no effect.", typeof(ActivationCondition), (object)val, "m_defaultMessage");
		List<ActivationCondition> list = (At.GetValue(typeof(Skill), (object)skill, "m_additionalConditions") as ActivationCondition[])?.ToList() ?? new List<ActivationCondition>();
		list.Add(val);
		At.SetValue<ActivationCondition[]>(list.ToArray(), typeof(Skill), (object)skill, "m_additionalConditions");
		return val;
	}
}
public abstract class SourceCondition : MonoBehaviour
{
	public abstract bool CharacterHasRequirement(Character character);
}
public class SourceConditionEquipment : SourceCondition
{
	public int RequiredItemID;

	public bool Inverted = false;

	public Item RequiredSkill
	{
		get
		{
			return ResourcesPrefabManager.Instance.GetItemPrefab(RequiredItemID);
		}
		set
		{
			RequiredItemID = value.ItemID;
		}
	}

	public override bool CharacterHasRequirement(Character character)
	{
		int result;
		if (RequiredItemID != 0)
		{
			int? obj;
			if (character == null)
			{
				obj = null;
			}
			else
			{
				CharacterInventory inventory = character.Inventory;
				if (inventory == null)
				{
					obj = null;
				}
				else
				{
					CharacterEquipment equipment = inventory.Equipment;
					obj = ((equipment != null) ? new int?(equipment.ItemEquippedCount(RequiredItemID)) : null);
				}
			}
			int? num = obj;
			result = (((num.GetValueOrDefault() > 0) ^ Inverted) ? 1 : 0);
		}
		else
		{
			result = 1;
		}
		return (byte)result != 0;
	}
}
public class SourceConditionMana : SourceCondition
{
	public float ManaCost = 0f;

	public bool Inverted = false;

	public override bool CharacterHasRequirement(Character character)
	{
		return (ManaCost <= 0f || character.Mana >= character.Stats.GetFinalManaConsumption((Tag[])null, ManaCost)) ^ Inverted;
	}
}
public class SourceConditionQuest : SourceCondition
{
	public int[] Quests;

	public bool Inverted = false;

	public LogicType Logic = (LogicType)0;

	public override bool CharacterHasRequirement(Character character)
	{
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		return QuestRequirements.HasQuestKnowledge(character, Quests, Logic, Inverted, false);
	}
}
public class SourceConditionStatusEffect : SourceCondition
{
	public string statusEffectName;

	public bool Inverted = false;

	public StatusEffect RequiredStatusEffect
	{
		get
		{
			return ResourcesPrefabManager.Instance.GetStatusEffectPrefab(statusEffectName);
		}
		set
		{
			statusEffectName = value.IdentifierName;
		}
	}

	public override bool CharacterHasRequirement(Character character)
	{
		int num;
		if (statusEffectName != null)
		{
			bool? obj;
			if (character == null)
			{
				obj = null;
			}
			else
			{
				StatusEffectManager statusEffectMngr = character.StatusEffectMngr;
				obj = ((statusEffectMngr != null) ? new bool?(statusEffectMngr.HasStatusEffect(statusEffectName)) : null);
			}
			bool? flag = obj;
			num = (flag.GetValueOrDefault() ? 1 : 0);
		}
		else
		{
			num = 0;
		}
		return (byte)((uint)num ^ (Inverted ? 1u : 0u)) != 0;
	}
}
public class SourceConditionSkill : SourceCondition
{
	public int RequiredSkillID;

	public bool Inverted = false;

	public Item RequiredSkill
	{
		get
		{
			return ResourcesPrefabManager.Instance.GetItemPrefab(RequiredSkillID);
		}
		set
		{
			RequiredSkillID = value.ItemID;
		}
	}

	public override bool CharacterHasRequirement(Character character)
	{
		int result;
		if (RequiredSkillID != 0)
		{
			bool? obj;
			if (character == null)
			{
				obj = null;
			}
			else
			{
				CharacterInventory inventory = character.Inventory;
				if (inventory == null)
				{
					obj = null;
				}
				else
				{
					CharacterSkillKnowledge skillKnowledge = inventory.SkillKnowledge;
					obj = ((skillKnowledge != null) ? new bool?(((CharacterKnowledge)skillKnowledge).IsItemLearned(RequiredSkillID)) : null);
				}
			}
			bool? flag = obj;
			result = ((flag.GetValueOrDefault() ^ Inverted) ? 1 : 0);
		}
		else
		{
			result = 1;
		}
		return (byte)result != 0;
	}
}

plugins/HolyDamageManager.dll

Decompiled 5 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace HolyDamageManager;

[BepInPlugin("com.ehaugw.holydamagemanager", "Holy Damage Manager", "1.0.0")]
public class HolyDamageManager : BaseUnityPlugin
{
	public const string GUID = "com.ehaugw.holydamagemanager";

	public const string VERSION = "1.0.0";

	public const string NAME = "Holy Damage Manager";

	private static Types m_holyDamageType;

	private static Tag m_holyDamageTag;

	internal void Awake()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		SetHolyType((Types)3);
		SetHolyTag(Tag.None);
	}

	public static void SetHolyType(Types type)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		m_holyDamageType = type;
	}

	public static void SetHolyTag(Tag tag)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		m_holyDamageTag = tag;
	}

	public static float BuffHolyDamageOrHealing(Character character, float value)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Expected O, but got Unknown
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		DamageList val = new DamageList(GetDamageType(), value);
		character.Stats.GetAmplifiedDamage((IList<Tag>)(object)new Tag[1] { GetDamageTag() }, ref val);
		return val.TotalDamage;
	}

	public static Tag GetDamageTag()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		return m_holyDamageTag;
	}

	public static Types GetDamageType()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		return m_holyDamageType;
	}

	public static int GetHolyIndex()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected I4, but got Unknown
		return (int)GetDamageType();
	}

	public static float[] GetHolyDamageBonusArray(float damageBonus)
	{
		float[] array = new float[9];
		array[GetHolyIndex()] = damageBonus;
		return array;
	}
}

plugins/ImpendingDoom.dll

Decompiled 5 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using HolyDamageManager;
using SideLoader;
using TinyHelper;
using TinyHelper.Effects;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace ImpendingDoom;

public class WillDieFromImpendingDoom : EffectCondition
{
	protected override bool CheckIsValid(Character _affectedCharacter)
	{
		StatusEffect statusEffectOfName = _affectedCharacter.StatusEffectMngr.GetStatusEffectOfName(ImpendingDoomMod.Instance.impendingDoomInstance.IdentifierName);
		if (statusEffectOfName != null)
		{
			float num = ImpendingDoom.RemainingDamage(_affectedCharacter, statusEffectOfName);
			if (num >= _affectedCharacter.Health && num >= 40f)
			{
				return true;
			}
		}
		return false;
	}
}
public class EffectInitializer
{
	public static StatusEffect MakeImpendingDoomPrefab()
	{
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_014f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0174: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
		string impendingDoomEffectName = ModTheme.ImpendingDoomEffectName;
		string[] obj = new string[5] { "Take 1 ", null, null, null, null };
		Types damageType = HolyDamageManager.GetDamageType();
		obj[1] = ((object)(Types)(ref damageType)).ToString();
		obj[2] = " over time and be smitten by thunder if you build up too much ";
		obj[3] = ModTheme.ImpendingDoomEffectName;
		obj[4] = ".";
		string text = string.Concat(obj);
		string text2 = Directory.GetParent(typeof(ImpendingDoomMod).Assembly.Location).ToString();
		StatusEffect val = TinyEffectManager.MakeStatusEffectPrefab("ImpendingDoom", "ImpendingDoom", text, 15f, 1f, (StackBehaviors)1, "HolyBlaze", true, (string)null, (UID?)null, "com.ehaugw.impendingdoom", "\\SideLoader\\Texture2D\\impendingDoomIcon.png", impendingDoomEffectName, text2);
		EffectSignature statusEffectSignature = val.StatusEffectSignature;
		Transform transform = TinyGameObjectManager.MakeFreshObject("Effects", true, true, ((Component)statusEffectSignature).transform).transform;
		ImpendingDoom impendingDoom = ((Component)transform).gameObject.AddComponent<ImpendingDoom>();
		((Effect)impendingDoom).UseOnce = false;
		transform = TinyGameObjectManager.MakeFreshObject("Effects", true, true, ((Component)statusEffectSignature).transform).transform;
		WillDieFromImpendingDoom willDieFromImpendingDoom = ((Component)transform).gameObject.AddComponent<WillDieFromImpendingDoom>();
		ShootBlastFromEffect val2 = ((Component)transform).gameObject.AddComponent<ShootBlastFromEffect>();
		((Effect)val2).UseOnce = true;
		((Behaviour)val2).enabled = true;
		((Component)val2).transform.parent = transform;
		((ShootBlast)val2).BaseBlast = SL_ShootBlast.GetBlastPrefab((BlastPrefabs)99).GetComponent<Blast>();
		((ShootBlast)val2).InstanstiatedAmount = 5;
		((Shooter)val2).CastPosition = (CastPositionType)0;
		((Shooter)val2).TargetType = (TargetTypes)0;
		((Shooter)val2).TransformName = "ShooterTransform";
		((ShootBlast)val2).UseTargetCharacterPositionType = false;
		((Effect)val2).SyncType = (SyncTypes)0;
		((Effect)val2).OverrideEffectCategory = (EffectCategories)0;
		((Effect)val2).BasePotencyValue = 1f;
		((Effect)val2).Delay = 0.25f;
		((Shooter)val2).LocalCastPositionAdd = new Vector3(0f, -1f, 0f);
		((ShootBlast)val2).BaseBlast.Radius = 4f;
		statusEffectSignature.Effects = new List<Effect>
		{
			(Effect)(object)impendingDoom,
			(Effect)(object)val2
		};
		Transform val3 = ((Component)((ShootBlast)val2).BaseBlast).transform.Find("Effects");
		PunctualDamage component = ((Component)val3).GetComponent<PunctualDamage>();
		Object.Destroy((Object)(object)component);
		component = (PunctualDamage)(object)((Component)val3).gameObject.AddComponent<ImpendingDoomDamage>();
		((Effect)component).Delay = 0.25f;
		component.Knockback = 40f;
		return val;
	}
}
public class ImpendingDoom : Effect
{
	public const float RANGE = 4f;

	public const float LIFE_SPAN = 15f;

	public const float DAMAGE = 15f;

	public const float REFRESH_RATE = 1f;

	public const float BOOM_THRESHOLD = 40f;

	protected override void ActivateLocally(Character character, object[] _infos)
	{
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Expected O, but got Unknown
		object field = At.GetField<Effect>((Effect)(object)this, "m_parentStatusEffect");
		StatusEffect val = (StatusEffect)((field is StatusEffect) ? field : null);
		if (val != null && (Object)(object)((EffectSynchronizer)val).SourceCharacter != (Object)null && !character.Invincible)
		{
			float num = HolyDamageManager.BuffHolyDamageOrHealing(((EffectSynchronizer)val).SourceCharacter, 1f);
			DamageList val2 = new DamageList(HolyDamageManager.GetDamageType(), num);
			character.Stats.GetMitigatedDamage((Tag[])null, ref val2, true);
			character.Stats.ReceiveDamage(val2.TotalDamage);
		}
	}

	public static DamageList RemainingDamageList(Character character, StatusEffect parentStatusEffect, bool mitigated = true)
	{
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Expected O, but got Unknown
		float num = HolyDamageManager.BuffHolyDamageOrHealing(character, 15f * parentStatusEffect.RemainingLifespan / 15f);
		DamageList result = new DamageList(HolyDamageManager.GetDamageType(), num);
		if (mitigated)
		{
			character.Stats.GetMitigatedDamage((Tag[])null, ref result, true);
		}
		return result;
	}

	public static float RemainingDamage(Character character, StatusEffect parentStatusEffect, bool mitigated = true)
	{
		return RemainingDamageList(character, parentStatusEffect, mitigated).TotalDamage;
	}
}
[HarmonyPatch(typeof(StatusEffectManager), "OverrideStatusEffect", new Type[]
{
	typeof(StatusEffect),
	typeof(StatusEffect)
})]
public class StatusEffectManager_OverrideStatusEffect_ImpendingDoom
{
	[HarmonyPrefix]
	public static void Prefix(StatusEffectManager __instance, StatusEffect _existingEffect, StatusEffect _newEffect, out StatusData __state)
	{
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Expected O, but got Unknown
		__state = null;
		if (_newEffect.IdentifierName == _existingEffect.IdentifierName && _newEffect.IdentifierName == ImpendingDoomMod.Instance.impendingDoomInstance.IdentifierName)
		{
			__state = _newEffect.StatusData;
			_newEffect.StatusData = new StatusData(__state);
			_newEffect.StatusData.LifeSpan = ((_newEffect.RemainingLifespan != 0f) ? _newEffect.RemainingLifespan : _newEffect.StartLifespan) + _existingEffect.RemainingLifespan;
		}
	}

	[HarmonyPostfix]
	public static void Postfix(StatusEffectManager __instance, StatusEffect _existingEffect, StatusEffect _newEffect, StatusData __state)
	{
		if (__state != null)
		{
			_newEffect.StatusData = __state;
		}
	}
}
internal class ImpendingDoomDamage : PunctualDamage
{
	protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
	{
		EffectSynchronizer sourceSynchronizer = ((Effect)this).SourceSynchronizer;
		StatusEffect parentStatusEffect = (StatusEffect)(object)((sourceSynchronizer is StatusEffect) ? sourceSynchronizer : null);
		DamageList val = ImpendingDoom.RemainingDamageList(_affectedCharacter, parentStatusEffect);
		base.Damages = val.List.ToArray();
		base.DamageAmplifiedByOwner = false;
		((PunctualDamage)this).ActivateLocally(_affectedCharacter, _infos);
	}
}
[BepInPlugin("com.ehaugw.impendingdoom", "Impending Doom", "1.0.0")]
public class ImpendingDoomMod : BaseUnityPlugin
{
	public const string GUID = "com.ehaugw.impendingdoom";

	public const string VERSION = "1.0.0";

	public const string NAME = "Impending Doom";

	public static ImpendingDoomMod Instance;

	public StatusEffect impendingDoomInstance;

	internal void Awake()
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Expected O, but got Unknown
		Instance = this;
		Harmony val = new Harmony("com.ehaugw.impendingdoom");
		val.PatchAll();
		SL.OnPacksLoaded += OnPackLoaded;
	}

	private void OnPackLoaded()
	{
		impendingDoomInstance = EffectInitializer.MakeImpendingDoomPrefab();
	}
}
public class ModTheme
{
	public enum Theme
	{
		Elatt,
		DawnWeaver,
		Atheist,
		Crusader
	}

	public static Theme? modTheme;

	public const string ImpendingDoomEffectIdentifierName = "ImpendingDoom";

	public static Theme GetTheme => modTheme ?? Theme.Crusader;

	public static string ImpendingDoomEffectName => "Impending Doom";

	public static string Themifization()
	{
		return null;
	}
}

plugins/SynchronizedWorldObjects.dll

Decompiled 5 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using BepInEx;
using HarmonyLib;
using MapMagic;
using Photon;
using SideLoader;
using TinyHelper;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace SynchronizedWorldObjects;

[BepInPlugin("com.ehaugw.synchronizedworldobjects", "Synchronized World Objects", "1.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency("com.ehaugw.tinyhelper", "4.3.7")]
public class SynchronizedWorldObjects : BaseUnityPlugin
{
	public const string GUID = "com.ehaugw.synchronizedworldobjects";

	public const string VERSION = "1.0.1";

	public const string NAME = "Synchronized World Objects";

	internal void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Expected O, but got Unknown
		GameObject val = new GameObject("SynchronizedWorldObjectsRPC");
		Object.DontDestroyOnLoad((Object)(object)val);
		val.AddComponent<SynchronizedWorldObjectManager>();
		SynchronizedWorldObjectManager.SyncedWorldObjects = new List<SynchronizedWorldObject>();
		SL.OnPacksLoaded += OnPackLoaded;
		SL.OnSceneLoaded += OnSceneLoaded;
		Harmony val2 = new Harmony("com.ehaugw.synchronizedworldobjects");
		val2.PatchAll();
	}

	private void OnPackLoaded()
	{
	}

	private void OnSceneLoaded()
	{
		SynchronizedWorldObjectManager.OnSceneLoaded();
	}
}
public abstract class SynchronizedWorldObject
{
	public string IdentifierName;

	public string SceneIdentifierName;

	public int RPCListenerID;

	public string Uid;

	public SynchronizedWorldObject(string identifierName, int rpcListenerID)
	{
		IdentifierName = identifierName;
		RPCListenerID = rpcListenerID;
		SynchronizedWorldObjectManager.SyncedWorldObjects.Add(this);
	}

	public virtual bool ShouldBeSpawned()
	{
		return SceneManagerHelper.ActiveSceneName == SceneIdentifierName;
	}

	public abstract bool OnSceneLoaded();

	public abstract bool OnGuestJoined(string guestUID);

	public abstract object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta);
}
internal class SynchronizedWorldObjectManager : MonoBehaviour
{
	public static SynchronizedWorldObjectManager Instance;

	public static List<SynchronizedWorldObject> SyncedWorldObjects;

	public static void OnSceneLoaded()
	{
		foreach (SynchronizedWorldObject syncedWorldObject in SyncedWorldObjects)
		{
			syncedWorldObject.OnSceneLoaded();
		}
	}

	internal void Start()
	{
		Instance = this;
		PhotonView val = ((Component)this).gameObject.AddComponent<PhotonView>();
		val.viewID = 951;
		Debug.Log((object)("Registered SynchronizedWorldObjectManager with ViewID " + ((MonoBehaviour)this).photonView.viewID));
	}

	[PunRPC]
	public void SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta)
	{
		foreach (SynchronizedWorldObject syncedWorldObject in SyncedWorldObjects)
		{
			syncedWorldObject.SetupClientSide(rpcListenerID, instanceUID, sceneViewID, recursionCount, rpcMeta);
		}
	}
}
public class SynchronizedDeployable : SynchronizedEquipment
{
	public SynchronizedDeployable(int itemID)
		: base(itemID)
	{
	}

	public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta)
	{
		return null;
	}

	public override Item SetupServerSide()
	{
		Item val = base.SetupServerSide();
		val.IsPickable = false;
		val.HasPhysicsWhenWorld = false;
		Deployable component = ((Component)val).GetComponent<Deployable>();
		component.StartDeployAnimation();
		Dropable component2 = ((Component)val).GetComponent<Dropable>();
		if (Object.op_Implicit((Object)(object)component2))
		{
			component2.GenerateContents();
		}
		FueledContainer component3 = ((Component)val).GetComponent<FueledContainer>();
		if (Object.op_Implicit((Object)(object)component3))
		{
			component3.TryKindle = true;
		}
		return val;
	}
}
public class SynchronizedEquipment : SynchronizedWorldObject
{
	public Vector3 Position;

	public Vector3 Rotation;

	public Vector3 Scale;

	public int ItemID;

	public bool IsPickable = false;

	public SynchronizedEquipment(int itemID)
		: base("-1", -1)
	{
		ItemID = itemID;
	}

	public void AddToScene(string scene, Vector3 position, Vector3 rotation, Vector3 scale)
	{
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		SceneIdentifierName = scene;
		Position = position;
		Rotation = rotation;
		Scale = scale;
	}

	public override bool OnGuestJoined(string guestUID)
	{
		return false;
	}

	public override bool OnSceneLoaded()
	{
		if (ShouldBeSpawned())
		{
			if (!PhotonNetwork.isNonMasterClientInRoom)
			{
				SetupServerSide();
			}
			return true;
		}
		return false;
	}

	public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta)
	{
		return null;
	}

	public virtual Item SetupServerSide()
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		Item val = ItemManager.Instance.GenerateItemNetwork(ItemID);
		val.ChangeParent((Transform)null, Position, Extensions.EulerToQuat(Rotation));
		val.SetForceSyncPos();
		val.SaveType = (SaveTypes)2;
		val.IsPickable = false;
		val.HasPhysicsWhenWorld = true;
		return val;
	}
}
public class SynchronizedNPCScene
{
	public string Scene;

	public Vector3 Position;

	public Vector3 Rotation;

	public Factions? Faction;

	public bool Sheathed;

	public SpellCastType Pose;

	public string RPCMeta;

	public int[] DefaultEquipment;

	public int[] ModdedEquipment;

	public Func<bool> ShouldSpawnInScene;

	public SynchronizedNPCScene(string scene, Vector3 position, Vector3 rotation, Factions? faction = null, bool sheathed = true, SpellCastType pose = -1, string rpcMeta = null, int[] defaultEquipment = null, int[] moddedEquipment = null, Func<bool> shouldSpawnInScene = null)
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		Scene = scene;
		Position = position;
		Rotation = rotation;
		Faction = faction;
		Sheathed = sheathed;
		Pose = pose;
		RPCMeta = rpcMeta;
		DefaultEquipment = defaultEquipment;
		ModdedEquipment = moddedEquipment;
		ShouldSpawnInScene = shouldSpawnInScene ?? ((Func<bool>)(() => true));
	}
}
public class SynchronizedNPC : SynchronizedWorldObject
{
	public enum HairColors
	{
		BrownMedium,
		BrownBright,
		BrownDark,
		Black,
		Blonde,
		White,
		Red,
		Blue,
		Green,
		Orange,
		Purple
	}

	public enum HairStyles
	{
		Bald,
		Basic,
		PonyTail,
		Wild,
		CombedBack,
		PonyTailBraids,
		BraidsBack,
		Bun,
		MaleShort,
		MaleMedium,
		MaleLong,
		CornrowsMedium,
		CornrowsLong,
		CornrowsShort,
		Ball
	}

	public int[] DefaultEquipment = new int[0];

	public int[] ModdedEquipment = new int[0];

	public Vector3 Scale;

	public string RPCMeta;

	public Factions Faction;

	private Character localCharacter;

	private AIRoot aiRoot;

	public VisualData VisualData;

	public List<SynchronizedNPCScene> Scenes = new List<SynchronizedNPCScene>();

	public SynchronizedNPCScene ActiveScene;

	public SynchronizedNPC(string identifierName, int rpcListenerID, int[] defaultEquipment = null, int[] moddedEquipment = null, Vector3? scale = null, Factions? faction = null, VisualData visualData = null)
		: base(identifierName, rpcListenerID)
	{
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		DefaultEquipment = defaultEquipment ?? new int[0];
		ModdedEquipment = moddedEquipment ?? new int[0];
		Scale = (Vector3)(((??)scale) ?? Vector3.one);
		Faction = faction.GetValueOrDefault();
		VisualData = visualData;
	}

	public void AddToScene(SynchronizedNPCScene scene)
	{
		Scenes.Add(scene);
	}

	public void AssignAI(AIRoot aiRoot)
	{
		this.aiRoot = aiRoot;
	}

	public GameObject GetGameObject()
	{
		return GameObject.Find("UNPC_" + IdentifierName);
	}

	public object GetSynchronizedObject(string instanceUID)
	{
		return CharacterManager.Instance.GetCharacter(instanceUID);
	}

	public override bool ShouldBeSpawned()
	{
		foreach (SynchronizedNPCScene scene in Scenes)
		{
			if (scene.ShouldSpawnInScene() && scene.Scene == SceneManagerHelper.ActiveSceneName)
			{
				ActiveScene = scene;
				return true;
			}
		}
		return false;
	}

	public override bool OnSceneLoaded()
	{
		if (ShouldBeSpawned())
		{
			if (!PhotonNetwork.isNonMasterClientInRoom)
			{
				int num = PhotonNetwork.AllocateSceneViewID();
				GameObject gameObject = GetGameObject();
				if ((Object)(object)gameObject == (Object)null)
				{
					SetupServerSide();
					((MonoBehaviour)SynchronizedWorldObjectManager.Instance).photonView.RPC("SetupClientSide", (PhotonTargets)0, new object[5] { RPCListenerID, Uid, num, 0, ActiveScene.RPCMeta });
					return true;
				}
			}
		}
		else
		{
			GameObject gameObject2 = GetGameObject();
			if (gameObject2 != null)
			{
				Object.DestroyImmediate((Object)(object)gameObject2);
			}
		}
		return false;
	}

	public override bool OnGuestJoined(string guestUID)
	{
		if (ShouldBeSpawned())
		{
			if (!PhotonNetwork.isNonMasterClientInRoom)
			{
				int num = PhotonNetwork.AllocateSceneViewID();
				GameObject gameObject = GetGameObject();
				if ((Object)(object)gameObject == (Object)null)
				{
					((MonoBehaviour)SynchronizedWorldObjectManager.Instance).photonView.RPC("SetupClientSide", (PhotonTargets)0, new object[5] { RPCListenerID, Uid, num, 0, ActiveScene.RPCMeta });
					return true;
				}
			}
		}
		else
		{
			GameObject gameObject2 = GetGameObject();
			if (gameObject2 != null)
			{
				Object.DestroyImmediate((Object)(object)gameObject2);
			}
		}
		return false;
	}

	public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta)
	{
		//IL_0105: Unknown result type (might be due to invalid IL or missing references)
		//IL_010b: Expected O, but got Unknown
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		//IL_012e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0133: Unknown result type (might be due to invalid IL or missing references)
		//IL_0193: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_01be: Unknown result type (might be due to invalid IL or missing references)
		if (RPCListenerID != rpcListenerID)
		{
			return null;
		}
		ActiveScene = Scenes.FirstOrDefault((SynchronizedNPCScene x) => x.RPCMeta == rpcMeta);
		int num = 200;
		object synchronizedObject = GetSynchronizedObject(instanceUID);
		Character val = (Character)((synchronizedObject is Character) ? synchronizedObject : null);
		if ((Object)(object)val == (Object)null)
		{
			if (recursionCount * num < 20000)
			{
				DelayedTask.GetTask(num).ContinueWith((Task _) => SetupClientSide(rpcListenerID, instanceUID, sceneViewID, recursionCount + 1, rpcMeta));
				Console.Read();
				return null;
			}
			Debug.Log((object)("SynchronizedNPC with UID " + instanceUID + " could not fetched from server"));
			return null;
		}
		GameObject val2 = new GameObject("UNPC_" + IdentifierName);
		val2.transform.position = ActiveScene.Position;
		val2.transform.rotation = Quaternion.Euler(ActiveScene.Rotation);
		GameObject gameObject = ((Component)val).gameObject;
		if (VisualData != null)
		{
			((MonoBehaviour)TinyHelper.Instance).StartCoroutine(SL_Character.SetVisuals(val, ((object)VisualData).ToString()));
		}
		gameObject.transform.parent = val2.transform;
		gameObject.transform.position = val2.transform.position;
		gameObject.transform.rotation = val2.transform.rotation;
		gameObject.transform.localScale = Scale;
		Object.DestroyImmediate((Object)(object)gameObject.GetComponent<StartingEquipment>());
		((Behaviour)val.Stats).enabled = false;
		Weapon currentWeapon = val.CurrentWeapon;
		if (currentWeapon != null && ((Equipment)currentWeapon).TwoHanded)
		{
			val.LeftHandEquipment = (Equipment)(object)val.CurrentWeapon;
			val.LeftHandChanged();
		}
		if ((Object)(object)val.CurrentWeapon != (Object)null)
		{
			val.Sheathed = ActiveScene.Sheathed;
		}
		localCharacter = val;
		return val;
	}

	public void AITick()
	{
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Invalid comparison between Unknown and I4
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Expected I4, but got Unknown
		DelayedTask.GetTask(1000).ContinueWith(delegate
		{
			AITick();
		});
		Console.Read();
		if ((Object)(object)localCharacter != (Object)null && (int)ActiveScene.Pose == 55 && localCharacter.InLocomotion)
		{
			localCharacter.Animator.SetInteger("SpellType", (int)ActiveScene.Pose);
			localCharacter.Animator.SetTrigger("Spell");
		}
	}

	public object SetupServerSide()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
		UID val = UID.Generate();
		string text = ((object)(UID)(ref val)).ToString();
		GameObject gameObject = ((Component)TinyCharacterManager.SpawnCharacter(text, ActiveScene.Position, ActiveScene.Rotation)).gameObject;
		gameObject.transform.rotation = Quaternion.Euler(ActiveScene.Rotation);
		Character component = gameObject.GetComponent<Character>();
		At.SetField<Character>(component, "m_instantiationType", (object)(CharacterInstantiationTypes)2);
		int[] array = ActiveScene.DefaultEquipment ?? DefaultEquipment;
		foreach (int num in array)
		{
			? val2 = component.Inventory.Equipment;
			Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(num);
			((CharacterEquipment)val2).EquipInstantiate((Equipment)(object)((itemPrefab is Equipment) ? itemPrefab : null));
		}
		int[] array2 = ActiveScene.ModdedEquipment ?? ModdedEquipment;
		for (int j = 0; j < array2.Length; j++)
		{
			int num2 = array2[j];
			if (ResourcesPrefabManager.Instance.ContainsItemPrefab(num2.ToString()))
			{
				Item obj = ItemManager.Instance.GenerateItemNetwork(num2);
				Equipment val3 = (Equipment)(object)((obj is Equipment) ? obj : null);
				component.Inventory.TakeItem(((Item)val3).UID);
				At.Invoke<CharacterEquipment>(component.Inventory.Equipment, "EquipWithoutAssociating", new Type[2]
				{
					typeof(Equipment),
					typeof(bool)
				}, new object[2] { val3, false });
			}
		}
		Weapon currentWeapon = component.CurrentWeapon;
		if (currentWeapon != null && ((Equipment)currentWeapon).TwoHanded)
		{
			component.LeftHandEquipment = (Equipment)(object)component.CurrentWeapon;
			component.LeftHandChanged();
		}
		if ((Object)(object)component.CurrentWeapon != (Object)null)
		{
			component.Sheathed = ActiveScene.Sheathed;
		}
		component.ChangeFaction((Factions)(((??)ActiveScene.Faction) ?? Faction), true);
		gameObject.SetActive(true);
		DelayedTask.GetTask(1000).ContinueWith(delegate
		{
			AITick();
		});
		Console.Read();
		Uid = text;
		return text;
	}
}

plugins/TinyHelper.dll

Decompiled 5 months ago
#define DEBUG
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Threading;
using System.Threading.Tasks;
using BepInEx;
using HarmonyLib;
using Localizer;
using NodeCanvas.DialogueTrees;
using NodeCanvas.Framework;
using NodeCanvas.Tasks.Actions;
using NodeCanvas.Tasks.Conditions;
using Photon;
using TinyHelper.Effects;
using TinyHelper.Interfaces;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
public static class TinyHelpers
{
	public static void Shuffle<T>(this IList<T> list)
	{
		Random random = new Random();
		int count = list.Count;
		for (int num = list.Count - 1; num > 1; num--)
		{
			int index = random.Next(num + 1);
			T value = list[index];
			list[index] = list[num];
			list[num] = value;
		}
	}
}
namespace TinyHelper
{
	public static class At
	{
		public static BindingFlags flags = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;

		public static object Call(object obj, string method, params object[] args)
		{
			MethodInfo method2 = obj.GetType().GetMethod(method, flags);
			if (method2 != null)
			{
				return method2.Invoke(obj, args);
			}
			return null;
		}

		public static void SetValue<T>(T value, Type type, object obj, string field)
		{
			FieldInfo field2 = type.GetField(field, flags);
			if (field2 != null)
			{
				field2.SetValue(obj, value);
			}
		}

		public static object GetValue(Type type, object obj, string value)
		{
			FieldInfo field = type.GetField(value, flags);
			if (field != null)
			{
				return field.GetValue(obj);
			}
			return null;
		}

		public static void InheritBaseValues(object _derived, object _base)
		{
			FieldInfo[] fields = _base.GetType().GetFields(flags);
			foreach (FieldInfo fieldInfo in fields)
			{
				try
				{
					_derived.GetType().GetField(fieldInfo.Name).SetValue(_derived, fieldInfo.GetValue(_base));
				}
				catch
				{
				}
			}
		}
	}
	public class QuestKnowledgeCondition : EffectCondition
	{
		public int[] Quests;

		public LogicType Logic = LogicType.Any;

		protected override bool CheckIsValid(Character _affectedCharacter)
		{
			return QuestRequirements.HasQuestKnowledge(_affectedCharacter, Quests, Logic);
		}
	}
	public class StatusEffectsCondition : EffectCondition
	{
		public enum LogicType
		{
			Any,
			All
		}

		public string[] StatusEffectNames;

		public LogicType Logic = LogicType.Any;

		protected override bool CheckIsValid(Character _affectedCharacter)
		{
			StatusEffectManager statusEffectManager = ((_affectedCharacter != null) ? _affectedCharacter.StatusEffectMngr : null);
			if (statusEffectManager != null)
			{
				IEnumerable<bool> source = StatusEffectNames.Select((string x) => (Object)(object)statusEffectManager.GetStatusEffectOfName(x) != (Object)null);
				return (Logic == LogicType.Any) ? source.Any((bool x) => x) : source.All((bool x) => x);
			}
			return false;
		}
	}
	public class AddNewStatusEffectRandom : AddStatusEffectRandom
	{
		protected override bool TryTriggerConditions()
		{
			List<StatusEffect> list = base.Statuses.ToList();
			list.Shuffle();
			base.ForceID = -1;
			for (int i = 0; i < list.Count; i++)
			{
				StatusEffect val = list[i];
				if (!((Object)(object)val == (Object)null) && !((Object)(object)((Effect)this).m_affectedCharacter == (Object)null) && !((Effect)this).m_affectedCharacter.StatusEffectMngr.HasStatusEffect(val.EffectFamily))
				{
					base.ForceID = UnityEngineExtensions.IndexOf<StatusEffect>(base.Statuses, val);
					break;
				}
			}
			return ((AddStatusEffectRandom)this).TryTriggerConditions();
		}
	}
	public class CooldownChangeEffect : Effect
	{
		public float HitKnockbackCooldown = -1f;

		protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
		{
			Item parentItem = ((Effect)this).ParentItem;
			Skill val = (Skill)(object)((parentItem is Skill) ? parentItem : null);
			if (val != null && HitKnockbackCooldown != -1f && _affectedCharacter.IsInKnockback)
			{
				At.SetValue(HitKnockbackCooldown, typeof(Skill), val, "m_remainingCooldownTime");
			}
		}
	}
	public class EquipSkillDurabilityCondition : EquipDurabilityCondition
	{
		protected override bool CheckIsValid(Character _affectedCharacter)
		{
			Skill component = ((Component)((Component)this).transform.parent.parent).gameObject.GetComponent<Skill>();
			if (component != null)
			{
				base.DurabilityRequired = component.DurabilityCost;
			}
			return ((EquipDurabilityCondition)this).CheckIsValid(_affectedCharacter);
		}

		public static ActivationCondition AddToSkill(Skill skill, EquipmentSlotIDs slot)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			Transform orMake = TinyGameObjectManager.GetOrMake(((Component)skill).transform, "AdditionalActivationConditions", setActive: true, dontDestroyOnLoad: true);
			GameObject gameObject = ((Component)TinyGameObjectManager.GetOrMake(orMake, "EquipSkillDurabilityCondition", setActive: true, dontDestroyOnLoad: true)).gameObject;
			ActivationCondition val = new ActivationCondition();
			EquipSkillDurabilityCondition equipSkillDurabilityCondition = gameObject.AddComponent<EquipSkillDurabilityCondition>();
			((EquipDurabilityCondition)equipSkillDurabilityCondition).EquipmentSlot = slot;
			val.Condition = (EffectCondition)(object)equipSkillDurabilityCondition;
			At.SetValue("A required piece of equipment is missing or too damaged to be used this way.", typeof(ActivationCondition), val, "m_defaultMessage");
			List<ActivationCondition> list = (At.GetValue(typeof(Skill), skill, "m_additionalConditions") as ActivationCondition[])?.ToList() ?? new List<ActivationCondition>();
			list.Add(val);
			At.SetValue(list.ToArray(), typeof(Skill), skill, "m_additionalConditions");
			return val;
		}

		public static ActivationCondition AddToSkillNotBroken(Skill skill, EquipmentSlotIDs slot)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			Transform orMake = TinyGameObjectManager.GetOrMake(((Component)skill).transform, "AdditionalActivationConditions", setActive: true, dontDestroyOnLoad: true);
			GameObject gameObject = ((Component)TinyGameObjectManager.GetOrMake(orMake, "EquipDurabilityCondition", setActive: true, dontDestroyOnLoad: true)).gameObject;
			ActivationCondition val = new ActivationCondition();
			EquipDurabilityCondition val2 = gameObject.AddComponent<EquipDurabilityCondition>();
			val2.EquipmentSlot = slot;
			val2.DurabilityRequired = 0f;
			val.Condition = (EffectCondition)(object)val2;
			At.SetValue("A required piece of equipment is missing or broken.", typeof(ActivationCondition), val, "m_defaultMessage");
			List<ActivationCondition> list = (At.GetValue(typeof(Skill), skill, "m_additionalConditions") as ActivationCondition[])?.ToList() ?? new List<ActivationCondition>();
			list.Add(val);
			At.SetValue(list.ToArray(), typeof(Skill), skill, "m_additionalConditions");
			return val;
		}
	}
	public class AffectCorruption : Effect
	{
		public float AffectQuantity = 0f;

		public bool AffectOwner = false;

		public bool IsRaw = false;

		protected override KeyValuePair<string, Type>[] GenerateSignature()
		{
			return new KeyValuePair<string, Type>[1]
			{
				new KeyValuePair<string, Type>("Value", typeof(float))
			};
		}

		public override void SetValue(string[] _data)
		{
			if (_data == null || _data.Length >= 1)
			{
				float.TryParse(_data[0], out AffectQuantity);
			}
		}

		protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
		{
			if (AffectOwner)
			{
				_affectedCharacter = ((Effect)this).OwnerCharacter;
			}
			if ((Object)(object)_affectedCharacter != (Object)null && _affectedCharacter.Alive && Object.op_Implicit((Object)(object)_affectedCharacter.PlayerStats))
			{
				_affectedCharacter.PlayerStats.AffectCorruptionLevel(AffectQuantity, !IsRaw);
			}
		}
	}
	public class UseMana : Effect
	{
		public float UsedMana = 0f;

		protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
		{
			_affectedCharacter.Stats.UseMana((Tag[])null, UsedMana);
		}
	}
	public class SpecificImbueCondition : EffectCondition
	{
		public ImbueEffectPreset imbueEffectPreset;

		private bool inverse = false;

		protected override bool CheckIsValid(Character _affectedCharacter)
		{
			Weapon val = ((_affectedCharacter != null) ? _affectedCharacter.CurrentWeapon : null);
			return val != null && val.HasImbuePreset(imbueEffectPreset);
		}

		public static ActivationCondition AddToSkill(Skill skill, ImbueEffectPreset imbueEffectPreset, bool inverse = false)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			GameObject val = new GameObject("SpecificImbueCondition");
			ActivationCondition val2 = new ActivationCondition();
			SpecificImbueCondition specificImbueCondition = val.AddComponent<SpecificImbueCondition>();
			Object.DontDestroyOnLoad((Object)(object)specificImbueCondition);
			val.SetActive(false);
			val2.Condition = (EffectCondition)(object)specificImbueCondition;
			specificImbueCondition.inverse = inverse;
			specificImbueCondition.imbueEffectPreset = imbueEffectPreset;
			At.SetValue("You do not have the required imbue effect.", typeof(ActivationCondition), val2, "m_defaultMessage");
			List<ActivationCondition> list = (At.GetValue(typeof(Skill), skill, "m_additionalConditions") as ActivationCondition[])?.ToList() ?? new List<ActivationCondition>();
			list.Add(val2);
			At.SetValue(list.ToArray(), typeof(Skill), skill, "m_additionalConditions");
			return val2;
		}
	}
	public class ExtendedAddStatusEffect : AddStatusEffect
	{
		public bool ExtendDuration = false;

		protected override void ActivateLocally(Character _targetCharacter, object[] _infos)
		{
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			StatusEffect status = base.Status;
			if (ExtendDuration)
			{
				bool? obj;
				if (_targetCharacter == null)
				{
					obj = null;
				}
				else
				{
					StatusEffectManager statusEffectMngr = _targetCharacter.StatusEffectMngr;
					obj = ((statusEffectMngr != null) ? new bool?(statusEffectMngr.HasStatusEffect(status.IdentifierName)) : null);
				}
				bool? flag = obj;
				if (flag.GetValueOrDefault())
				{
					StatusData statusData = status.StatusData;
					status.StatusData = new StatusData(statusData);
					StatusEffect statusEffectOfName = _targetCharacter.StatusEffectMngr.GetStatusEffectOfName(status.IdentifierName);
					float num = ((statusEffectOfName != null) ? statusEffectOfName.RemainingLifespan : 0f);
					float num2 = ((status.RemainingLifespan > 0f) ? status.RemainingLifespan : status.StartLifespan);
					status.StatusData.LifeSpan = num2 + num;
					((AddStatusEffect)this).ActivateLocally(_targetCharacter, _infos);
					status.StatusData = statusData;
					return;
				}
			}
			((AddStatusEffect)this).ActivateLocally(_targetCharacter, _infos);
		}
	}
	public static class AnimatorExtension
	{
		public static bool HasParameter(this Animator animator, string paramName)
		{
			AnimatorControllerParameter[] parameters = animator.parameters;
			foreach (AnimatorControllerParameter val in parameters)
			{
				if (val.name == paramName)
				{
					return true;
				}
			}
			return false;
		}
	}
	public class TinyCharacterManager
	{
		public static Character SpawnCharacter(string uid, Vector3 position, Vector3 rotation)
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			Character character = CharacterManager.Instance.GetCharacter(uid);
			if ((Object)(object)character != (Object)null)
			{
				return character;
			}
			object[] array = new object[4]
			{
				4,
				"NewPlayerPrefab",
				uid,
				string.Empty
			};
			GameObject val = PhotonNetwork.InstantiateSceneObject("_characters/NewPlayerPrefab", position, Quaternion.Euler(rotation), (byte)0, array);
			val.SetActive(false);
			Character component = val.GetComponent<Character>();
			component.SetUID(UID.op_Implicit(uid));
			At.SetValue<Character>(component, typeof(int), 1, "m_isAI");
			return component;
		}
	}
	public class TinyDialogueManager
	{
		public static GameObject AssignTrainerTemplate(Transform parentTransform)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			Object obj = Object.Instantiate(Resources.Load("editor/templates/TrainerTemplate"));
			GameObject val = (GameObject)(object)((obj is GameObject) ? obj : null);
			val.transform.parent = parentTransform;
			val.transform.position = parentTransform.position;
			val.transform.rotation = parentTransform.rotation;
			return val;
		}

		public static DialogueActor SetDialogueActorName(GameObject dialogueGameObject, string name)
		{
			DialogueActor componentInChildren = dialogueGameObject.GetComponentInChildren<DialogueActor>();
			componentInChildren.SetName(name);
			return componentInChildren;
		}

		public static Trainer SetTrainerSkillTree(GameObject trainerTemplate, UID skillTreeUID)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			Trainer componentInChildren = trainerTemplate.GetComponentInChildren<Trainer>();
			At.SetValue<UID>(skillTreeUID, typeof(Trainer), componentInChildren, "m_skillTreeUID");
			return componentInChildren;
		}

		public static Graph GetDialogueGraph(GameObject trainerTemplate)
		{
			DialogueTreeController componentInChildren = trainerTemplate.GetComponentInChildren<DialogueTreeController>();
			return ((GraphOwner)componentInChildren).graph;
		}

		public static void SetActorReference(Graph graph, DialogueActor actor)
		{
			List<ActorParameter> list = At.GetValue(typeof(DialogueTree), (graph is DialogueTree) ? graph : null, "_actorParameters") as List<ActorParameter>;
			list[0].actor = (IDialogueActor)(object)actor;
			list[0].name = actor.name;
		}

		public static ActionNode MakeTrainDialogueAction(Graph graph, Trainer trainer)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			ActionNode val = graph.AddNode<ActionNode>();
			TrainDialogueAction val2 = new TrainDialogueAction
			{
				Trainer = new BBParameter<Trainer>(trainer)
			};
			BBParameter<Character> obj = new BBParameter<Character>();
			((BBParameter)obj).name = "gInstigator";
			val2.PlayerCharacter = obj;
			TrainDialogueAction action = val2;
			val.action = (ActionTask)(object)action;
			return val;
		}

		public static ActionNode MakeStartQuest(Graph graph, int questID)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Expected O, but got Unknown
			ActionNode val = graph.AddNode<ActionNode>();
			GiveQuest val3 = (GiveQuest)(object)(val.action = (ActionTask)new GiveQuest());
			ref BBParameter<Quest> quest = ref val3.quest;
			Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(questID);
			quest = new BBParameter<Quest>((Quest)(object)((itemPrefab is Quest) ? itemPrefab : null));
			return val;
		}

		public static ActionNode MakeQuestEvent(Graph graph, string EventUID)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Expected O, but got Unknown
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Expected O, but got Unknown
			ActionNode val = graph.AddNode<ActionNode>();
			SendQuestEvent val3 = (SendQuestEvent)(object)(val.action = (ActionTask)new SendQuestEvent());
			val3.QuestEventRef = new QuestEventReference
			{
				EventUID = EventUID
			};
			return val;
		}

		public static ConditionNode MakeEventOccuredCondition(Graph graph, string EventUID, int MinStack)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			ConditionNode val = graph.AddNode<ConditionNode>();
			val.condition = (ConditionTask)new Condition_QuestEventOccured
			{
				QuestEventRef = new QuestEventReference
				{
					EventUID = EventUID
				},
				MinStack = MinStack
			};
			return val;
		}

		public static ConditionNode MakeHasItemCondition(Graph graph, int itemID, int MinStack)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Expected O, but got Unknown
			ConditionNode val = graph.AddNode<ConditionNode>();
			Condition_OwnsItem val2 = new Condition_OwnsItem();
			BBParameter<Character> obj = new BBParameter<Character>();
			((BBParameter)obj).name = "gInstigator";
			val2.character = obj;
			val2.item = new BBParameter<ItemReference>(new ItemReference
			{
				ItemID = itemID
			});
			val2.minAmount = new BBParameter<int>(MinStack);
			val2.itemMustBeEquiped = new BBParameter<bool>(false);
			val2.SaveMatchingContainerVariable = null;
			val.condition = (ConditionTask)val2;
			return val;
		}

		public static ActionNode MakeGiveItemReward(Graph graph, int itemID, Receiver receiver, int quantity = 1)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Expected O, but got Unknown
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Expected O, but got Unknown
			ActionNode val = graph.AddNode<ActionNode>();
			GiveReward val3 = (GiveReward)(object)(val.action = (ActionTask)new GiveReward());
			val3.RewardReceiver = receiver;
			ItemQuantity val4 = new ItemQuantity();
			ItemReference val5 = new ItemReference();
			val5.ItemID = itemID;
			val4.Item = new BBParameter<ItemReference>(val5);
			val4.Quantity = BBParameter<int>.op_Implicit(quantity);
			val3.ItemReward = new List<ItemQuantity> { val4 };
			return val;
		}

		public static StatementNodeExt MakeStatementNode(Graph graph, string name, string statementText)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			StatementNodeExt val = graph.AddNode<StatementNodeExt>();
			val.statement = new Statement(statementText);
			val.SetActorName(name);
			return val;
		}

		public static MultipleChoiceNodeExt MakeMultipleChoiceNode(Graph graph, string[] statementTexts)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0037: Expected O, but got Unknown
			MultipleChoiceNodeExt val = graph.AddNode<MultipleChoiceNodeExt>();
			foreach (string text in statementTexts)
			{
				val.availableChoices.Add(new Choice
				{
					statement = new Statement
					{
						text = text
					}
				});
			}
			return val;
		}
	}
	public class TinyGameObjectManager
	{
		public static Transform GetOrMake(Transform parent, string child, bool setActive, bool dontDestroyOnLoad)
		{
			return parent.Find(child) ?? MakeFreshObject(child, setActive, dontDestroyOnLoad, parent).transform;
		}

		public static GameObject InstantiateClone(GameObject sourceGameObject, bool setActive, bool dontDestroyOnLoad)
		{
			return InstantiateClone(sourceGameObject, ((Object)sourceGameObject).name + "(Clone)", setActive, dontDestroyOnLoad);
		}

		public static GameObject InstantiateClone(GameObject sourceGameObject, string newGameObjectName, bool setActive, bool dontDestroyOnLoad)
		{
			GameObject val = Object.Instantiate<GameObject>(sourceGameObject);
			val.SetActive(setActive);
			((Object)val).name = newGameObjectName;
			if (dontDestroyOnLoad)
			{
				Object.DontDestroyOnLoad((Object)(object)val);
			}
			return val;
		}

		public static Transform MakeFreshTransform(Transform parent, string child, bool setActive, bool dontDestroyOnLoad)
		{
			return MakeFreshObject(child, setActive, dontDestroyOnLoad, parent).transform;
		}

		public static GameObject MakeFreshObject(string newGameObjectName, bool setActive, bool dontDestroyOnLoad, Transform parent = null)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			GameObject val = new GameObject(newGameObjectName);
			val.SetActive(setActive);
			if ((Object)(object)parent != (Object)null)
			{
				val.transform.SetParent(parent);
			}
			if (dontDestroyOnLoad)
			{
				RecursiveDontDestroyOnLoad(val.transform);
			}
			return val;
		}

		public static void RecursiveDontDestroyOnLoad(Transform transform)
		{
			Transform val = transform;
			while ((Object)(object)val.parent != (Object)null)
			{
				val = val.parent;
			}
			Object.DontDestroyOnLoad((Object)(object)((Component)val).gameObject);
		}
	}
	public enum Behaviour
	{
		Add,
		Purge,
		Replace
	}
	public class TinyItemManager
	{
		private static Dictionary<int, ItemLocalization> m_ItemLocalizationDictionary;

		private static Dictionary<string, Item> m_ItemPrefabDictionary;

		private static Dictionary<int, ItemLocalization> ItemLocalizationDictionary
		{
			get
			{
				if (m_ItemLocalizationDictionary == null)
				{
					m_ItemLocalizationDictionary = At.GetValue(typeof(LocalizationManager), LocalizationManager.Instance, "m_itemLocalization") as Dictionary<int, ItemLocalization>;
				}
				return m_ItemLocalizationDictionary;
			}
		}

		private static Dictionary<string, Item> ItemPrefabDictionary
		{
			get
			{
				if (m_ItemPrefabDictionary == null)
				{
					m_ItemPrefabDictionary = At.GetValue(typeof(ResourcesPrefabManager), null, "ITEM_PREFABS") as Dictionary<string, Item>;
				}
				return m_ItemPrefabDictionary;
			}
		}

		public static bool SetLegacyResult(int itemID, int legacyOutcomeID)
		{
			Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(itemID);
			if ((Object)(object)itemPrefab != (Object)null)
			{
				itemPrefab.LegacyItemID = legacyOutcomeID;
				return true;
			}
			return false;
		}

		public static bool AddEnchantingOption(int itemID, int enchantingRecipeID)
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(itemID);
			EnchantmentRecipe enchantmentRecipeForID = RecipeManager.Instance.GetEnchantmentRecipeForID(enchantingRecipeID);
			if ((Object)(object)enchantmentRecipeForID != (Object)null && (Object)(object)itemPrefab != (Object)null)
			{
				List<IngredientData> list = enchantmentRecipeForID.CompatibleEquipments.CompatibleEquipments.ToList();
				list.Add(new IngredientData
				{
					Type = (IngredientType)1,
					SpecificIngredient = itemPrefab
				});
				enchantmentRecipeForID.CompatibleEquipments = new EquipmentData
				{
					EquipmentTag = enchantmentRecipeForID.CompatibleEquipments.EquipmentTag,
					CompatibleEquipments = list.ToArray()
				};
				return true;
			}
			return false;
		}

		public static Item MakeItem(int newID, int targetID, string name = null, string description = null, string identifierName = null)
		{
			Item val = TryCloneTargetItem(newID, targetID, newID + "_" + identifierName);
			ApplyNameAndDescription(val, name, description);
			return val;
		}

		public static Skill MakeSkill(int newID, int targetID, string name = null, string description = null, string identifierName = null, int? manaCost = 0, int? staminaCost = 0, int? healthCost = 0, bool? ignoreLearnNotification = null, bool? hideInUI = null)
		{
			Item obj = MakeItem(newID, targetID, name, description, identifierName);
			Skill val = (Skill)(object)((obj is Skill) ? obj : null);
			if (manaCost.HasValue)
			{
				val.ManaCost = manaCost.GetValueOrDefault();
			}
			if (healthCost.HasValue)
			{
				val.HealthCost = healthCost.GetValueOrDefault();
			}
			if (staminaCost.HasValue)
			{
				val.StaminaCost = staminaCost.GetValueOrDefault();
			}
			val.IgnoreLearnNotification = ignoreLearnNotification.GetValueOrDefault();
			return val;
		}

		public static Item TryCloneTargetItem(int newID, int targetID, string identifierName = null)
		{
			Dictionary<string, Item> itemPrefabDictionary = ItemPrefabDictionary;
			Item item = GetItem(targetID.ToString());
			if ((Object)(object)item == (Object)null)
			{
				TinyHelper.TinyHelperPrint("Could not find target item with ID " + targetID + ".");
				return null;
			}
			if ((Object)(object)((Component)item).gameObject.GetComponent<Item>() == (Object)null)
			{
				TinyHelper.TinyHelperPrint(((Object)item).name + " is does not have an Item component.");
				return null;
			}
			GameObject val = Object.Instantiate<GameObject>(((Component)item).gameObject);
			val.SetActive(false);
			Object.DontDestroyOnLoad((Object)(object)val);
			Item component = val.GetComponent<Item>();
			component.ItemID = newID;
			((Object)component).name = identifierName ?? (newID + "_" + component.Name.Replace(" ", ""));
			ItemPrefabDictionary.Add(component.ItemID.ToString(), component);
			return component;
		}

		public static void ApplyNameAndDescription(Item item, string name, string description)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Expected O, but got Unknown
			ItemLocalization value = new ItemLocalization(name, description);
			At.SetValue(name, typeof(Item), item, "m_name");
			if (ItemLocalizationDictionary.ContainsKey(item.ItemID))
			{
				ItemLocalizationDictionary[item.ItemID] = value;
			}
			else
			{
				ItemLocalizationDictionary.Add(item.ItemID, value);
			}
		}

		private static Item GetItem(int itemID)
		{
			return GetItem(itemID.ToString());
		}

		private static Item GetItem(string itemID)
		{
			return ItemPrefabDictionary[itemID];
		}
	}
	public class TinyHelperRPCManager : MonoBehaviour
	{
		public static TinyHelperRPCManager Instance;

		internal void Start()
		{
			Instance = this;
			PhotonView val = ((Component)this).gameObject.AddComponent<PhotonView>();
			val.viewID = 954;
			Debug.Log((object)("Registered TinyHelpertRPC with ViewID " + ((MonoBehaviour)this).photonView.viewID));
		}

		[PunRPC]
		public void ApplyAddImbueEffectRPC(string weaponGUID, int infusionID, float duration)
		{
			Item item = ItemManager.Instance.GetItem(weaponGUID);
			Weapon val = (Weapon)(object)((item is Weapon) ? item : null);
			? val2 = val;
			EffectPreset effectPreset = ResourcesPrefabManager.Instance.GetEffectPreset(infusionID);
			((Weapon)val2).AddImbueEffect((ImbueEffectPreset)(object)((effectPreset is ImbueEffectPreset) ? effectPreset : null), duration, (ImbueStack)null);
		}

		[PunRPC]
		public void CharacterForceCancelRPC(string characterGUID, bool bool1, bool bool2)
		{
			Character character = CharacterManager.Instance.GetCharacter(characterGUID);
			character.ForceCancel(bool1, bool2);
		}
	}
	public class QuestRequirements
	{
		public static bool HasQuestEvent(string questEventUID)
		{
			return QuestEventManager.Instance.GetEventCurrentStack(questEventUID) > 0;
		}

		public static bool HasQuestKnowledge(Character character, int[] questIDs, LogicType logicType, bool inverted = false, bool requireCompleted = false)
		{
			bool flag = false;
			object obj;
			if (character == null)
			{
				obj = null;
			}
			else
			{
				CharacterInventory inventory = character.Inventory;
				obj = ((inventory != null) ? inventory.QuestKnowledge : null);
			}
			CharacterQuestKnowledge q = (CharacterQuestKnowledge)obj;
			if (q != null)
			{
				IEnumerable<bool> source = questIDs.Select((int x) => ((CharacterKnowledge)q).IsItemLearned(x) && (q.IsQuestCompleted(x) || !requireCompleted));
				flag = flag || ((logicType == LogicType.Any) ? source.Any((bool x) => x) : source.All((bool x) => x));
			}
			return flag ^ inverted;
		}
	}
	public enum LogicType
	{
		Any,
		All
	}
	public class SkillRequirements
	{
		public static bool SafeHasSkillKnowledge(Character character, int skillID)
		{
			bool? obj;
			if (character == null)
			{
				obj = null;
			}
			else
			{
				CharacterInventory inventory = character.Inventory;
				if (inventory == null)
				{
					obj = null;
				}
				else
				{
					CharacterSkillKnowledge skillKnowledge = inventory.SkillKnowledge;
					obj = ((skillKnowledge != null) ? new bool?(((CharacterKnowledge)skillKnowledge).IsItemLearned(skillID)) : null);
				}
			}
			bool? flag = obj;
			return flag.GetValueOrDefault();
		}
	}
	public class CustomTexture
	{
		public enum SpriteBorderTypes
		{
			None,
			Item,
			TrainerSkill
		}

		public enum IconName
		{
			m_itemIcon,
			SkillTreeIcon
		}

		private static Dictionary<string, byte[]> m_loadedTextures;

		private static Dictionary<string, byte[]> LoadedTextures
		{
			get
			{
				if (m_loadedTextures == null)
				{
					m_loadedTextures = new Dictionary<string, byte[]>();
				}
				return m_loadedTextures;
			}
		}

		public static Texture2D LoadTexture(string filePath, int mipCount, bool linear, FilterMode filterMode, float? mipMapBias = null, string rootPath = null)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Expected O, but got Unknown
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			filePath = (rootPath ?? TinyHelper.PLUGIN_ROOT_PATH) + filePath;
			if (!LoadedTextures.ContainsKey(filePath))
			{
				LoadedTextures[filePath] = File.ReadAllBytes(filePath);
			}
			Texture2D val = new Texture2D(4, 4, (TextureFormat)12, mipCount > 0, linear);
			((Texture)val).filterMode = filterMode;
			((Texture)val).mipMapBias = mipMapBias ?? ((Texture)val).mipMapBias;
			ImageConversion.LoadImage(val, LoadedTextures[filePath]);
			((Texture)val).filterMode = (FilterMode)1;
			return val;
		}

		public static Sprite MakeSprite(Texture2D texture, SpriteBorderTypes spriteBorderType)
		{
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			float num;
			float num2;
			float num3;
			float num4;
			switch (spriteBorderType)
			{
			case SpriteBorderTypes.Item:
				num = 1f;
				num2 = 2f;
				num3 = 2f;
				num4 = 3f;
				break;
			case SpriteBorderTypes.TrainerSkill:
				num = 1f;
				num2 = 1f;
				num3 = 1f;
				num4 = 2f;
				break;
			default:
				num = 0f;
				num2 = 0f;
				num3 = 0f;
				num4 = 0f;
				break;
			}
			return Sprite.Create(texture, new Rect(num, num3, (float)((Texture)texture).width - num2, (float)((Texture)texture).height - num4), new Vector2(0f, 0f), 100f, 0u);
		}
	}
	public class CooldownChangeWeaponDamageTargetHealth : WeaponDamageTargetHealth
	{
		public float ExecuteSetCooldown = -1f;

		public float HitKnockbackCooldown = -1f;

		protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
		{
			Item parentItem = ((Effect)this).ParentItem;
			Skill val = (Skill)(object)((parentItem is Skill) ? parentItem : null);
			if (val != null)
			{
				if (HitKnockbackCooldown != -1f && _affectedCharacter.IsInKnockback)
				{
					At.SetValue(HitKnockbackCooldown, typeof(Skill), val, "m_remainingCooldownTime");
				}
				bool isDead = _affectedCharacter.IsDead;
				((WeaponDamage)this).ActivateLocally(_affectedCharacter, _infos);
				if (!isDead && _affectedCharacter.IsDead && ExecuteSetCooldown != -1f)
				{
					At.SetValue(ExecuteSetCooldown, typeof(Skill), val, "m_remainingCooldownTime");
				}
			}
		}
	}
	public class ToggleEffect : Effect
	{
		public StatusEffect StatusEffectInstance;

		protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
		{
			if (_affectedCharacter.StatusEffectMngr.HasStatusEffect(StatusEffectInstance.IdentifierName))
			{
				_affectedCharacter.StatusEffectMngr.CleanseStatusEffect(((Object)StatusEffectInstance).name);
			}
			else
			{
				_affectedCharacter.StatusEffectMngr.AddStatusEffect(StatusEffectInstance, ((Effect)this).SourceCharacter);
			}
		}
	}
	public class AddThenSpreadStatus : AddStatusEffect
	{
		public float Range;

		protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
		{
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			if (base.AffectController)
			{
				_affectedCharacter = ((Effect)this).OwnerCharacter;
			}
			if ((Object)(object)((_affectedCharacter != null) ? _affectedCharacter.StatusEffectMngr : null) == (Object)null || (Object)(object)base.Status == (Object)null)
			{
				return;
			}
			if (_affectedCharacter.StatusEffectMngr.HasStatusEffect(base.Status.IdentifierName))
			{
				List<Character> source = new List<Character>();
				CharacterManager.Instance.FindCharactersInRange(_affectedCharacter.CenterPosition, Range, ref source);
				foreach (Character item in source.Where((Character c) => !c.IsAlly(((Effect)this).SourceCharacter)))
				{
					((AddStatusEffect)this).ActivateLocally(item, _infos);
				}
			}
			((AddStatusEffect)this).ActivateLocally(_affectedCharacter, _infos);
		}
	}
	public class EmptyOffHandCondition : EffectCondition
	{
		public bool AllowDrawnTwoHandedInRight = false;

		public bool AllowSheathedTwoHandedInLeft = false;

		protected override bool CheckIsValid(Character _affectedCharacter)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)_affectedCharacter == (Object)null)
			{
				goto IL_00dc;
			}
			bool? obj;
			if (_affectedCharacter == null)
			{
				obj = null;
			}
			else
			{
				Equipment leftHandEquipment = _affectedCharacter.LeftHandEquipment;
				obj = ((leftHandEquipment != null) ? new bool?(((Item)leftHandEquipment).HasTag(TinyTagManager.GetOrMakeTag("HandsFreeTag"))) : null);
			}
			if (obj ?? true)
			{
				bool? obj2;
				if (_affectedCharacter == null)
				{
					obj2 = null;
				}
				else
				{
					Weapon currentWeapon = _affectedCharacter.CurrentWeapon;
					obj2 = ((currentWeapon != null) ? new bool?(((Equipment)currentWeapon).TwoHanded) : null);
				}
				bool? flag = obj2;
				if (!flag.GetValueOrDefault())
				{
					goto IL_00dc;
				}
			}
			if (!_affectedCharacter.Sheathed && AllowDrawnTwoHandedInRight)
			{
				Weapon currentWeapon2 = _affectedCharacter.CurrentWeapon;
				if (currentWeapon2 == null || ((Equipment)currentWeapon2).TwoHandedRight)
				{
					goto IL_00dc;
				}
			}
			int result;
			if (_affectedCharacter.Sheathed && AllowSheathedTwoHandedInLeft)
			{
				Weapon currentWeapon3 = _affectedCharacter.CurrentWeapon;
				result = ((currentWeapon3 == null || ((Equipment)currentWeapon3).TwoHandedRight) ? 1 : 0);
			}
			else
			{
				result = 0;
			}
			goto IL_00dd;
			IL_00dc:
			result = 1;
			goto IL_00dd;
			IL_00dd:
			return (byte)result != 0;
		}

		public static ActivationCondition AddToSkill(Skill skill, bool allowDrawnTwoHandedInRight = false, bool allowSheathedTwoHandedInLeft = false)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			GameObject val = new GameObject("EmptyOffhandCondition");
			ActivationCondition val2 = new ActivationCondition();
			EmptyOffHandCondition emptyOffHandCondition = val.AddComponent<EmptyOffHandCondition>();
			Object.DontDestroyOnLoad((Object)(object)emptyOffHandCondition);
			val.SetActive(false);
			val2.Condition = (EffectCondition)(object)emptyOffHandCondition;
			emptyOffHandCondition.AllowDrawnTwoHandedInRight = allowDrawnTwoHandedInRight;
			emptyOffHandCondition.AllowSheathedTwoHandedInLeft = allowSheathedTwoHandedInLeft;
			At.SetValue("Requires an empty left hand.", typeof(ActivationCondition), val2, "m_defaultMessage");
			List<ActivationCondition> list = (At.GetValue(typeof(Skill), skill, "m_additionalConditions") as ActivationCondition[])?.ToList() ?? new List<ActivationCondition>();
			list.Add(val2);
			At.SetValue(list.ToArray(), typeof(Skill), skill, "m_additionalConditions");
			return val2;
		}
	}
	internal class InputEnablerEffect : Effect
	{
		protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
		{
			StatusEffect parentStatusEffect = base.m_parentStatusEffect;
			if (parentStatusEffect != null && (double)((_affectedCharacter != null) ? _affectedCharacter.AnimMoveSqMagnitude : 0f) > 0.1 && (double)parentStatusEffect.Age > 0.5)
			{
				StatusEffectManager statusEffectMngr = _affectedCharacter.StatusEffectMngr;
				if (statusEffectMngr != null)
				{
					statusEffectMngr.CleanseStatusEffect(parentStatusEffect.IdentifierName);
				}
				_affectedCharacter.ForceCancel(true, true);
			}
		}
	}
	internal class TinyUnofficialPatches
	{
	}
	[HarmonyPatch(typeof(Skill), "HasEnoughMana")]
	public class Skill_HasEnoughMana
	{
		[HarmonyPostfix]
		public static void Postfix(Skill __instance, ref bool _tryingToActivate, ref bool __result)
		{
			if (__instance.ManaCost <= 0f)
			{
				__result = true;
			}
		}
	}
	[HarmonyPatch(typeof(Skill), "HasEnoughStamina")]
	public class Skill_HasEnoughStamina
	{
		[HarmonyPostfix]
		public static void Postfix(Skill __instance, ref bool _tryingToActivate, ref bool __result)
		{
			if (__instance.StaminaCost <= 0f)
			{
				__result = true;
			}
		}
	}
	[HarmonyPatch(typeof(Skill), "HasEnoughHealth")]
	public class Skill_HasEnoughHealth
	{
		[HarmonyPostfix]
		public static void Postfix(Skill __instance, ref bool _tryingToActivate, ref bool __result)
		{
			if (__instance.HealthCost <= 0f)
			{
				__result = true;
			}
		}
	}
	public class WeaponManager
	{
		public static Dictionary<WeaponType, float> Speeds = new Dictionary<WeaponType, float>
		{
			{
				(WeaponType)0,
				1.251f
			},
			{
				(WeaponType)1,
				1.399f
			},
			{
				(WeaponType)2,
				1.629f
			},
			{
				(WeaponType)51,
				1.71f
			},
			{
				(WeaponType)52,
				1.667f
			},
			{
				(WeaponType)53,
				2.036f
			},
			{
				(WeaponType)54,
				1.499f
			},
			{
				(WeaponType)50,
				1.612f
			}
		};
	}
	public class TinyTagManager
	{
		public static Tag GetOrMakeTag(string name)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			Tag val = ((IEnumerable<Tag>)TagSourceManager.Instance.DbTags).FirstOrDefault((Func<Tag, bool>)((Tag x) => x.TagName == name));
			if (val == Tag.None)
			{
				((Tag)(ref val))..ctor(TagSourceManager.TagRoot, name);
				((Tag)(ref val)).SetTagType((TagTypes)0);
				TagSourceManager.Instance.DbTags.Add(val);
				TagSourceManager.Instance.RefreshTags(true);
				return val;
			}
			return val;
		}

		public static string[] GetOrMakeTags(string[] names)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			foreach (string name in names)
			{
				GetOrMakeTag(name);
			}
			return names;
		}

		public static string[] GetSafeTags(string[] tags)
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			List<string> list = new List<string>();
			foreach (string tag in tags)
			{
				((IEnumerable<Tag>)TagSourceManager.Instance.DbTags).FirstOrDefault((Func<Tag, bool>)((Tag x) => x.TagName == tag || ((Tag)(ref x)).UID == UID.op_Implicit(tag)));
				if (true)
				{
					list.Add(tag);
				}
			}
			return list.ToArray();
		}
	}
	public class TinyUIDManager
	{
		public static UID MakeUID(string name, string modGUID, string category)
		{
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			if (modGUID == null || name == null || category == null)
			{
				Debug.LogError((object)$"TinyUIDManager.MakeUID({name}, {modGUID}, {category} returned a random UID. This will cause trouble in multiplayer!");
				return default(UID);
			}
			return new UID((modGUID + "." + category + "." + name).Replace(" ", "").ToLower());
		}
	}
	[BepInPlugin("com.ehaugw.tinyhelper", "Tiny Helper", "4.3.7")]
	public class TinyHelper : BaseUnityPlugin
	{
		public delegate void DescriptionModifier(Item item, ref string description);

		[HarmonyPatch(typeof(ResourcesPrefabManager), "Load")]
		public class ResourcesPrefabManager_Load
		{
			[HarmonyPostfix]
			public static void Postfix()
			{
				ResourcesPrefabManager instance = ResourcesPrefabManager.Instance;
				if (instance != null && instance.Loaded)
				{
					TinyHelper.OnPrefabLoaded();
				}
			}
		}

		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		public class Item_Description
		{
			[HarmonyPostfix]
			public static void Postfix(Item __instance, ref string __result)
			{
				OnDescriptionModified(__instance, ref __result);
			}
		}

		public const string GUID = "com.ehaugw.tinyhelper";

		public const string VERSION = "4.3.7";

		public const string NAME = "Tiny Helper";

		public static DescriptionModifier OnDescriptionModified;

		public static TinyHelper Instance;

		private static int tinyHelperPrintedMessages;

		public static string PLUGIN_ROOT_PATH => typeof(TinyHelper).Assembly.Location + "\\..\\..\\";

		public static event Action OnPrefabLoaded;

		internal void Awake()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			Instance = this;
			GameObject val = new GameObject("TinyHelperRPC");
			Object.DontDestroyOnLoad((Object)(object)val);
			val.AddComponent<TinyHelperRPCManager>();
			Harmony val2 = new Harmony("com.ehaugw.tinyhelper");
			val2.PatchAll();
		}

		public static void TinyHelperPrint(string str)
		{
			Debug.Log((object)("TinyHelper #" + tinyHelperPrintedMessages++ + ": " + str));
		}

		static TinyHelper()
		{
			TinyHelper.OnPrefabLoaded = delegate
			{
			};
			OnDescriptionModified = delegate
			{
			};
			tinyHelperPrintedMessages = 0;
		}
	}
	public class DelayedTask
	{
		public static Task GetTask(int milliseconds)
		{
			TaskCompletionSource<object> tcs = new TaskCompletionSource<object>();
			new Timer(delegate
			{
				tcs.SetResult(null);
			}).Change(milliseconds, -1);
			return tcs.Task;
		}
	}
	public class TinyEffectManager
	{
		public static StatusEffect MakeStatusEffectPrefab(string effectName, string familyName, string description, float lifespan, float refreshRate, StackBehaviors stackBehavior, string targetStatusName, bool isMalusEffect, string tagID = null, UID? uid = null, string modGUID = null, string iconFileName = null, string displayName = null, string rootPath = null)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Expected O, but got Unknown
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_018f: Expected O, but got Unknown
			//IL_0194: Expected O, but got Unknown
			//IL_0219: Unknown result type (might be due to invalid IL or missing references)
			//IL_0210: Unknown result type (might be due to invalid IL or missing references)
			//IL_021e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0238: Unknown result type (might be due to invalid IL or missing references)
			//IL_023f: Expected O, but got Unknown
			Dictionary<string, StatusEffect> dictionary = At.GetValue(typeof(ResourcesPrefabManager), null, "STATUSEFFECT_PREFABS") as Dictionary<string, StatusEffect>;
			StatusEffectFamily val = MakeStatusEffectFamiliy(familyName, stackBehavior, -1, (LengthTypes)0);
			GameObject val2 = TinyGameObjectManager.InstantiateClone(((Component)dictionary[targetStatusName]).gameObject, effectName, setActive: false, dontDestroyOnLoad: true);
			StatusEffect obj = val2.GetComponent<StatusEffect>() ?? val2.AddComponent<StatusEffect>();
			StatusEffect val3 = obj;
			dictionary[effectName] = obj;
			StatusEffect val4 = val3;
			At.SetValue(effectName, typeof(StatusEffect), val4, "m_identifierName");
			At.SetValue<StatusEffectFamily>(val, typeof(StatusEffect), val4, "m_bindFamily");
			At.SetValue(displayName ?? effectName, typeof(StatusEffect), val4, "m_nameLocKey");
			At.SetValue(description, typeof(StatusEffect), val4, "m_descriptionLocKey");
			val4.RefreshRate = refreshRate;
			val4.IsMalusEffect = isMalusEffect;
			At.SetValue<EffectSignatureModes>((EffectSignatureModes)1, typeof(StatusEffect), val4, "m_effectSignatureMode");
			At.SetValue<FamilyModes>((FamilyModes)0, typeof(StatusEffect), val4, "m_familyMode");
			val4.RequiredStatus = null;
			val4.RemoveRequiredStatus = false;
			if (iconFileName != null)
			{
				val4.OverrideIcon = CustomTexture.MakeSprite(CustomTexture.LoadTexture(iconFileName, 0, linear: false, (FilterMode)0, null, rootPath), CustomTexture.SpriteBorderTypes.None);
			}
			TagSourceSelector value = ((tagID != null) ? new TagSourceSelector(TagSourceManager.Instance.GetTag(UID.op_Implicit(tagID))) : new TagSourceSelector());
			At.SetValue<TagSourceSelector>(value, typeof(StatusEffect), val4, "m_effectType");
			StatusData val5 = new StatusData(val4.StatusData);
			StatusData val6 = val5;
			val4.StatusData = val5;
			StatusData val7 = val6;
			val7.LifeSpan = lifespan;
			List<StatusData> list = At.GetValue(typeof(StatusEffect), val4, "m_statusStack") as List<StatusData>;
			list[0] = val7;
			Object.Destroy((Object)(object)((Component)val2.GetComponentInChildren<EffectSignature>()).gameObject);
			EffectSignature val8 = TinyGameObjectManager.MakeFreshObject("Signature", setActive: true, dontDestroyOnLoad: true).AddComponent<EffectSignature>();
			((Object)val8).name = "Signature";
			val8.SignatureUID = (UID)(((??)uid) ?? TinyUIDManager.MakeUID(effectName, modGUID, "Status Effect"));
			EffectSignature effectSignature = (val7.EffectSignature = val8);
			val.EffectSignature = effectSignature;
			StatusEffectFamilySelector val10 = new StatusEffectFamilySelector();
			((UidSelector<StatusEffectFamily>)(object)val10).Set(val);
			At.SetValue<StatusEffectFamilySelector>(val10, typeof(StatusEffect), val4, "m_stackingFamily");
			return val4;
		}

		public static StatusEffectFamily MakeStatusEffectFamiliy(string familyName, StackBehaviors stackBehavior, int maxStackCount, LengthTypes lengthType, UID? uid = null, string modGUID = null)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			StatusEffectFamily val = new StatusEffectFamily();
			uid = (UID)(((??)uid) ?? ((modGUID != null) ? TinyUIDManager.MakeUID(familyName, modGUID, "Status Effect Family") : UID.Generate()));
			At.SetValue<UID>(uid.Value, typeof(StatusEffectFamily), val, "m_uid");
			val.Name = familyName;
			val.StackBehavior = stackBehavior;
			val.MaxStackCount = maxStackCount;
			val.LengthType = lengthType;
			return val;
		}

		public static void SetNameAndDesc(EffectPreset imbueEffect, string name, string desc)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Expected O, but got Unknown
			ItemLocalization value = new ItemLocalization(name, desc);
			if (At.GetValue(typeof(LocalizationManager), LocalizationManager.Instance, "m_itemLocalization") is Dictionary<int, ItemLocalization> dictionary)
			{
				if (dictionary.ContainsKey(imbueEffect.PresetID))
				{
					dictionary[imbueEffect.PresetID] = value;
				}
				else
				{
					dictionary.Add(imbueEffect.PresetID, value);
				}
			}
		}

		public static AddStatusEffectBuildUp MakeStatusEffectBuildup(Transform effectTransform, string statusEffectName, float buildup)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			AddStatusEffectBuildUp val = ((Component)effectTransform).gameObject.AddComponent<AddStatusEffectBuildUp>();
			val.BuildUpValue = buildup;
			val.Status = ResourcesPrefabManager.Instance.GetStatusEffectPrefab(statusEffectName);
			((Effect)val).OverrideEffectCategory = (EffectCategories)4;
			return val;
		}

		public static AddStatusEffect MakeStatusEffectChance(Transform effectTransform, string statusEffectName, int chance)
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			AddStatusEffect val = ((Component)effectTransform).gameObject.AddComponent<AddStatusEffect>();
			val.SetChanceToContract(chance);
			val.Status = ResourcesPrefabManager.Instance.GetStatusEffectPrefab(statusEffectName);
			((Effect)val).OverrideEffectCategory = (EffectCategories)4;
			return val;
		}

		public static WeaponDamage MakeWeaponDamage(Transform effectTransform, float baseDamage, float damageScaling, Types damageType, float knockback)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			WeaponDamage val = ((Component)effectTransform).gameObject.AddComponent<WeaponDamage>();
			val.WeaponDamageMult = 1f + damageScaling;
			val.OverrideDType = damageType;
			((PunctualDamage)val).Damages = (DamageType[])(object)new DamageType[1]
			{
				new DamageType(damageType, baseDamage)
			};
			((Effect)val).OverrideEffectCategory = (EffectCategories)4;
			((PunctualDamage)val).Knockback = knockback;
			return val;
		}

		public static WeaponDamage MakeDynamicWeaponDamage(Transform effectTransform, IDamageScaler damageScaler)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			DynamicWeaponDamage dynamicWeaponDamage = ((Component)effectTransform).gameObject.AddComponent<DynamicWeaponDamage>();
			((Effect)dynamicWeaponDamage).OverrideEffectCategory = (EffectCategories)4;
			dynamicWeaponDamage.DamageScaler = damageScaler;
			return (WeaponDamage)(object)dynamicWeaponDamage;
		}

		public static void MakeAbsorbHealth(Transform effectTransform, float absorbRatio)
		{
			AddAbsorbHealth obj = ((Component)effectTransform).gameObject.AddComponent<AddAbsorbHealth>();
			At.SetValue(absorbRatio, typeof(AddAbsorbHealth), obj, "m_healthRatio");
		}

		public static ImbueEffectPreset MakeImbuePreset(int imbueID, string name, string description, string iconFileName = null, int? visualEffectID = null, List<Skill> replaceOnSkills = null, string statusEffectName = null, int? chanceToContract = null, int? buildUp = null, float? scalingDamage = null, float? flatDamage = null, float? knockback = null, Types? damageType = null)
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Expected O, but got Unknown
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0236: Unknown result type (might be due to invalid IL or missing references)
			//IL_0247: Expected O, but got I4
			//IL_023b->IL023b: Incompatible stack types: O vs I4
			//IL_0234->IL023b: Incompatible stack types: I4 vs O
			//IL_0234->IL023b: Incompatible stack types: O vs I4
			Dictionary<int, EffectPreset> dictionary = (Dictionary<int, EffectPreset>)At.GetValue(typeof(ResourcesPrefabManager), null, "EFFECTPRESET_PREFABS");
			if (!dictionary.ContainsKey(imbueID))
			{
				GameObject val = new GameObject(imbueID + "_" + name.Replace(" ", ""));
				val.SetActive(true);
				Object.DontDestroyOnLoad((Object)(object)val);
				ImbueEffectPreset val2 = val.AddComponent<ImbueEffectPreset>();
				((Object)val2).name = imbueID + "_" + name.Replace(" ", "");
				At.SetValue(imbueID, typeof(EffectPreset), val2, "m_StatusEffectID");
				At.SetValue(name, typeof(ImbueEffectPreset), val2, "m_imbueNameKey");
				At.SetValue(description, typeof(ImbueEffectPreset), val2, "m_imbueDescKey");
				if (visualEffectID.HasValue)
				{
					val2.ImbueStatusIcon = ((ImbueEffectPreset)dictionary[visualEffectID.Value]).ImbueStatusIcon;
					val2.ImbueFX = ((ImbueEffectPreset)dictionary[visualEffectID.Value]).ImbueFX;
				}
				if (iconFileName != null)
				{
					val2.ImbueStatusIcon = CustomTexture.MakeSprite(CustomTexture.LoadTexture(iconFileName, 0, linear: false, (FilterMode)0), CustomTexture.SpriteBorderTypes.None);
				}
				SetNameAndDesc((EffectPreset)(object)val2, name, description);
				dictionary.Add(imbueID, (EffectPreset)(object)val2);
				if (statusEffectName != null && chanceToContract.GetValueOrDefault() > 0)
				{
					MakeStatusEffectChance(TinyGameObjectManager.GetOrMake(((Component)val2).transform, "Effects", setActive: true, dontDestroyOnLoad: true), statusEffectName, chanceToContract.GetValueOrDefault());
				}
				if (statusEffectName != null && buildUp.GetValueOrDefault() > 0)
				{
					MakeStatusEffectBuildup(TinyGameObjectManager.GetOrMake(((Component)val2).transform, "Effects", setActive: true, dontDestroyOnLoad: true), statusEffectName, buildUp.GetValueOrDefault());
				}
				if (scalingDamage.GetValueOrDefault() > 0f || flatDamage.GetValueOrDefault() > 0f || knockback.GetValueOrDefault() > 0f)
				{
					object obj = TinyGameObjectManager.GetOrMake(((Component)val2).transform, "Effects", setActive: true, dontDestroyOnLoad: true);
					float valueOrDefault = flatDamage.GetValueOrDefault();
					valueOrDefault = scalingDamage.GetValueOrDefault();
					Types? val3 = damageType;
					int num;
					if (val3.HasValue)
					{
						obj = val3.GetValueOrDefault();
						num = (int)obj;
					}
					else
					{
						num = 9;
						obj = num;
						num = (int)obj;
					}
					MakeWeaponDamage((Transform)(object)num, valueOrDefault, valueOrDefault, (Types)obj, knockback.GetValueOrDefault());
				}
				foreach (Skill item in replaceOnSkills ?? new List<Skill>())
				{
					if ((Object)(object)item != (Object)null)
					{
						((ImbueObject)((Component)item).GetComponentInChildren<ImbueWeapon>()).ImbuedEffect = val2;
					}
				}
				return val2;
			}
			return null;
		}

		public static EffectPreset GetEffectPreset(int effectID)
		{
			Dictionary<int, EffectPreset> dictionary = (Dictionary<int, EffectPreset>)At.GetValue(typeof(ResourcesPrefabManager), null, "EFFECTPRESET_PREFABS");
			if (dictionary.ContainsKey(effectID))
			{
				EffectPreset val = dictionary[effectID];
				if (val != null)
				{
					return val;
				}
			}
			return null;
		}

		public static void AddStatusEffectForDuration(Character character, StatusEffect statusEffect, float duration, Character source = null)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			StatusData statusData = statusEffect.StatusData;
			statusEffect.StatusData = new StatusData(statusData);
			statusEffect.StatusData.LifeSpan = duration;
			character.StatusEffectMngr.AddStatusEffect(statusEffect, source);
			statusEffect.StatusData = statusData;
		}

		public static void ChangeEffectPresetDamageTypeData(EffectPreset effect, Types originalType, Types newType)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			PunctualDamage[] componentsInChildren = ((Component)effect).gameObject.GetComponentsInChildren<PunctualDamage>();
			foreach (PunctualDamage val in componentsInChildren)
			{
				WeaponDamage val2 = (WeaponDamage)(object)((val is WeaponDamage) ? val : null);
				if (val2 != null && val2.OverrideDType == originalType)
				{
					val2.OverrideDType = newType;
				}
				DamageType[] damages = val.Damages;
				foreach (DamageType val3 in damages)
				{
					if (val3.Type == originalType)
					{
						val3.Type = newType;
					}
				}
			}
		}
	}
	public class CasualStagger : Effect
	{
		protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
		{
			Stagger(_affectedCharacter);
		}

		public static void Stagger(Character character)
		{
			At.SetValue<HurtType>((HurtType)1, typeof(Character), character, "m_hurtType");
			character.Animator.SetTrigger("Knockback");
			character.ForceCancel(false, true);
			((MonoBehaviour)character).Invoke("DelayedForceCancel", 0.3f);
			if (Object.op_Implicit((Object)(object)character.CharacterUI))
			{
				character.CharacterUI.OnPlayerKnocked();
			}
		}
	}
	public class CooldownChangeWeaponDamage : WeaponDamage
	{
		public float ExecutionSetCooldown = -1f;

		public float HitKnockbackCooldown = -1f;

		protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
		{
			Item parentItem = ((Effect)this).ParentItem;
			Skill val = (Skill)(object)((parentItem is Skill) ? parentItem : null);
			if (val != null)
			{
				if (HitKnockbackCooldown != -1f && _affectedCharacter.IsInKnockback)
				{
					At.SetValue(HitKnockbackCooldown, typeof(Skill), val, "m_remainingCooldownTime");
				}
				bool isDead = _affectedCharacter.IsDead;
				((WeaponDamage)this).ActivateLocally(_affectedCharacter, _infos);
				if (!isDead && _affectedCharacter.IsDead && ExecutionSetCooldown != -1f)
				{
					At.SetValue(ExecutionSetCooldown, typeof(Skill), val, "m_remainingCooldownTime");
				}
			}
		}
	}
}
namespace TinyHelper.Interfaces
{
	public interface IDamageScaler
	{
		float GetWeaponDamageMult(WeaponDamage weaponDamage);

		Types GetOverrideDType(WeaponDamage weaponDamage);

		DamageType[] GetDamages(WeaponDamage weaponDamage);

		float GetKnockback(WeaponDamage weaponDamage);
	}
}
namespace TinyHelper.Effects
{
	public class DynamicWeaponDamage : WeaponDamage
	{
		public IDamageScaler DamageScaler = null;

		private void Recalculate()
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			Console.WriteLine("recalculated");
			Debug.WriteLine("recalculated");
			base.WeaponDamageMult = DamageScaler.GetWeaponDamageMult((WeaponDamage)(object)this);
			base.OverrideDType = DamageScaler.GetOverrideDType((WeaponDamage)(object)this);
			((PunctualDamage)this).Damages = DamageScaler.GetDamages((WeaponDamage)(object)this);
			((PunctualDamage)this).Knockback = DamageScaler.GetKnockback((WeaponDamage)(object)this);
		}

		protected override void StartInit()
		{
			Recalculate();
			((WeaponDamage)this).StartInit();
		}

		public override Weapon BuildDamage(Character _targetCharacter, ref DamageList _list, ref float _knockback)
		{
			Recalculate();
			return ((WeaponDamage)this).BuildDamage(_targetCharacter, ref _list, ref _knockback);
		}

		protected override void BuildDamage(Weapon _weapon, Character _targetCharacter, bool _isSkillOrShield, ref DamageList _list, ref float _knockback)
		{
			Recalculate();
			((WeaponDamage)this).BuildDamage(_weapon, _targetCharacter, _isSkillOrShield, ref _list, ref _knockback);
		}

		protected override void ActivateLocally(Character _targetCharacter, object[] _infos)
		{
			Recalculate();
			((WeaponDamage)this).ActivateLocally(_targetCharacter, _infos);
		}

		protected override DamageList DealHit(Character _targetCharacter)
		{
			Recalculate();
			return ((WeaponDamage)this).DealHit(_targetCharacter);
		}

		public override float DamageMult(Character _targetCharacter, bool _isSkill)
		{
			Recalculate();
			return ((WeaponDamage)this).DamageMult(_targetCharacter, _isSkill);
		}

		public override float KnockbackMult(Character _targetCharacter, bool _isSkill)
		{
			Recalculate();
			return ((WeaponDamage)this).KnockbackMult(_targetCharacter, _isSkill);
		}
	}
	public class ShootBlastFromEffect : ShootBlast
	{
		public override void Setup(TargetingSystem _targetSystem, Transform _parent)
		{
			Character sourceCharacter = ((Effect)this).SourceCharacter;
			((Shooter)this).Setup(((sourceCharacter != null) ? sourceCharacter.TargetingSystem : null) ?? _targetSystem, _parent);
		}
	}
}