CustomMovesetPack
Provide interesting moveset combinations to the user.
Last updated | 2 months ago |
Total downloads | 11940 |
Total rating | 6 |
Categories | |
Dependency string | ehaugw-CustomMovesetPack-4.0.8 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
README
Mods by ehaugw | Support me on Patreon
This mods was confirmed to work with the (at that time) current base game (Outward Definitive Edition) at October 04, 2024.
Summary
What's the purpose of "Custom Moveset Pack"?
- Provide interesting moveset combinations to the user.
- Introduce significant variations between weapons of the same type.
- Make rarely used weapons more viable by giving them better movesets rather than better stats.
Features
"Custom Moveset Pack" implements three new weapon behaviours, which are assigned to a weapon by applying the following tags (this is done automatically by the mod):
Bastard These are the slow and heavy weapons that were originally held in one hand. Weapons tagged with Bastard feature a dynamic "grip", which has the following benefits:
- Held in one hand, but will be swung with two hands if the left hand is available.
- Receives a juicy damage bonus when swung in two hands
- The two-handed animation is speeded up to take the same time as a one-handed swing animation.
Finesse These are the fast and lightweight one-handed weapons. Weapons tagged with Finesse have the following benefits:
- Their regular stationary special attack is replaced with a swift tripple attack combo that can be chained into other attacks.
Holy These are the weapons that has a lore related reason to be holy weapons. Weapons tagged with Holy have the following benefits:
- If and only if the weapon is infused with a lightning damage infusion, 30% of the total wepaon damage is converted to lightning.
Every item affected by this mod features a modified description that implies their behaviour. Still, you may be interested in a complete list of affected weapons, so here you go:
- IronSword: (Bastard)
- CeruleanSabre: (Finesse)
- SteelSabre: (Finesse)
- Machete: (Finesse)
- GoldenMachete: (Finesse)
- MarbleSword: (Bastard,Shove)
- MarbleAxe: (Bastard)
- OldLegionGladius: (Finesse)
- DeserKhopesh: (Finesse)
- JadeScimitar: (Finesse)
- TsarSword: (Bastard)
- WolfSword: (Bastard,Holy)
- BrutalClub: (Bastard)
- ObsianSword: (Bastard)
- BrutalAxe: (Bastard)
- PrayerClaymore: (Holy,Shove)
- WolfAxe: (Holy)
- GoldLichSword: (Bastard)
- FangSword: (Finesse)
- VirginSword: (Bastard,Shove)
- PalladiumAxe: (Bastard,Holy)
- PalladiumClaymore: (Holy,Shove)
- PalladiumGreataxe: (Holy)
- PalladiumGreathammer: (Holy)
- PalladiumHalberd: (Holy)
- PalladiumKnuckles: (Holy)
- PalladiumMace: (Bastard,Holy)
- PalladiumShield: (Holy)
- PalladiumSpear: (Holy)
- PalladiumSword: (Bastard,Holy,Shove)
Patch notes
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Version 4.0.8
- update makefile with recursive dependencies
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Version 4.0.7
- Use new version of CustomWeaponBehavior, CustomGrip and BaseDamageModifiers
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Version 4.0.6
- Make Iron Sword work with imbue visual effects.
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Version 4.0.5
- Virgin Sword is now both Bastard and Brawler
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Version 4.0.4
- Bump version to include new CustomWeaponBehavior version with improved maul shove speeds and impact damages
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Version 4.0.3
- Fix running attack bug.
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Version 4.0.2
- Iron Sword is a Bastard weapon.
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Version 4.0.1
- Update to work with thunderstore.
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Version 4.0.0
- updated for Definitive Edition.
- Fixed a bug in CustomWeaponBehavior that caused multi-hit skills to not apply hits after the first.
- Fixed a bug in CustomWeaponBehavior that casued wind imbue to bug out.
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Version 3.2.0
- Added palladium weapons to the pack.
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Version 3.1.0
- Patched for support with other mods that include the CustomWeaponBehavior.dll
- Added Brutal Axe, Obisidian Sword, Prayer Claymore and Wolf Axe to the list of alternated weapons
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Version 3.0.0
- Can be played with (and only with) the base game update related to The Three Brothers.
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Version 2.0.1
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Fixed heavy->heavy combos for axe movesets
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- Speed Bonus: 0 -> 0.1
- Damage Bonus: Only applied to weapon base damage
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- Damage conversion: 30% -> 20%
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HolyDamageManager
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Added support for HolyDamageManager, which is used to set conveniently set the damage type of damage sources that are considered to be of divine origin.
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The following effects is affected by the type specificed by HolyDamageManager:
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Version 2.0.0
- Can be played with (and only with) the base game update that happened on 16th of June, 2020.
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Version 1.3.0
- Patched to support the most recent Outward SideLoader
- Added: Bastard weapons can be used with two-handed weapon skills.
Other mods by ehaugw (this list may be outdated)
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- Remove alchemy loopholes that obliterates the game economy.
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- Provide interesting gear options for people who with to play with knight-ish builds
- Provide more gear options for players who wish to increase their Holy Damage bonus.
- Ensuring that the highest possible Holy Damage bonus is not affected by this mod.
- Provide more options for players who wish to look like someone doing Elatt's bidding
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- Provide interesting moveset combinations to the user.
- Introduce significant variations between weapons of the same type.
- Make rarely used weapons more viable by giving them better movesets rather than better stats.
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- Enable the user to play as a heavily armored warrior that is in control of the battlefield.
- Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
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- Provide more gear options for players who wish to increase their lightning damage bonus.
- Ensuring that the highest possible lightning damage bonus is not affected by this mod.
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- Provide Runic Scrolls, which are consumed alternatives to lexicons that goes into your quiver slot.
- Said alternative should be expensive to not make Internalized Lexicon redundant.
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- Enable a coop player to mimic a rest while his sorry excuse of a partner is wasting time organizing his backpack and talking to merchants.
- Provide a ever so slightly useful alternative to just waiting when you need an important cooldown before a dangerous fight.
- Provide an alternative to other sitting mods, that is balanced and consistent with the game design (thus ruling out "Medidation", as passive mana regen in Outward is related to sleep).
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- Enable the user to play as a holy warrior with divine magic.
- Give the user a legit reason to sacrifice health and stamina on a melee character.
- Enable the user to play an all out melee character without mana, while still casting a few spells.
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- Provide some simple mechanics, locked behind basic skills, to add some depth to combat
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- Provide positional mechanics, beast taming, dirty tricks and an enhanced survival experience.
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- Repair your weapons on the fly!
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- Enable manaless characters to gain Runic Protection through a limited consumable
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- Gives the player an opportunity to collect relics of all rarities, and channel their unique powers.
Credits
Thanks to Sinai for making the Outward Explorer, and always beeing up for discussing solutions to anything. Manual Installation
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Ensure that you are opted in to the default-mono branch.
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Ensure that BepInEx is installed.
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Make sure all dependencies are installed. The mod depends on these and will not work without them!
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Uninstall previous versions of the mod.
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Download "CustomMovesetPack.zip".
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Move "CustomMovesetPack.zip" into the "Outward" game folder.
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Right click "CustomMovesetPack.zip" and click "Extract Here".
Manual Uninstallation
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Version 1.0.0
- Navigate to "Outward/BepInEx/plugins/".
- Delete the "CustomMovesetPack" folder.