Juggernaut
Enable the user to play as a heavily armored warrior that is in control of the battlefield.
Last updated | 2 months ago |
Total downloads | 21590 |
Total rating | 2 |
Categories | |
Dependency string | ehaugw-Juggernaut-4.1.7 |
Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
README
Mods by ehaugw | Support me on Patreon
This mods was confirmed to work with the (at that time) current base game (Outward Definitive Edition) at October 04, 2024.
Summary
What's the purpose of "The Juggernaut"?
- Enable the user to play as a heavily armored warrior that is in control of the battlefield.
- Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
Features
"The Juggernaut" implements a new skills tree with a total of 8 skill (like every other skill tree). Learning Unyielding or Vengeful changes the effect of many other skills in the skill tree, which enables large variations in "The Juggernaut" builds. The skills are as following:
Unyielding (Passive)
- Delays an physical damage, up to an amount equal to your protection, for 15 seconds.
Vengeful (Passive)
- Being damaged causes rage to build-up. Each point of damage taken before resistances result in 1% build-up.
- Be aware that learning this skill has impact on most other Juggernaut skills!
Tackle (Cooldown: 30 seconds, Stamina cost: 8)
- Required: Empty left hand
- Ram into your opponent! Either of you will fall. The most stable at foot will triump!
Ruthless (Passive)
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If Unyielding was learned:
- Armor stamina and movement penalties are reduced.
- Damaging enemies causes Confusion among their allies, and may even cause them to stagger in fear.
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If Vengeful was learned:
Fortified (Passive)
- Gives resistance bonuses equal to your armor protection.
Stoicism (Passive)
- Delays 50% of all damage taken above 15 to be delayed for 15 seconds.
Horde Breaker (Cooldown: 60 seconds, Stamina cost: 16)
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Does two attacks in wide archs that stagger on hit.
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Deals 1.0x weapon damage
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Deals 1.0x impact damage.
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If Unyielding was learned:
- Enemies affected by Confusion are knocked down.
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If Vengeful was learned:
- Enemies affected by Pain are Slowed.
Cull (Passive)
- Weapon attacks that would reduce a creature to less health than the weapon's base damage cause the creatures to die instead.
Is it possible to learn this power?
Not from a jedi, but I suggest seeking out a huge guy in Berg.
Patch notes
Other mods by ehaugw (this list may be outdated)
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- Remove alchemy loopholes that obliterates the game economy.
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- Provide interesting gear options for people who with to play with knight-ish builds
- Provide more gear options for players who wish to increase their Holy Damage bonus.
- Ensuring that the highest possible Holy Damage bonus is not affected by this mod.
- Provide more options for players who wish to look like someone doing Elatt's bidding
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- Provide interesting moveset combinations to the user.
- Introduce significant variations between weapons of the same type.
- Make rarely used weapons more viable by giving them better movesets rather than better stats.
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- Enable the user to play as a heavily armored warrior that is in control of the battlefield.
- Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
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- Provide more gear options for players who wish to increase their lightning damage bonus.
- Ensuring that the highest possible lightning damage bonus is not affected by this mod.
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- Provide Runic Scrolls, which are consumed alternatives to lexicons that goes into your quiver slot.
- Said alternative should be expensive to not make Internalized Lexicon redundant.
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- Enable a coop player to mimic a rest while his sorry excuse of a partner is wasting time organizing his backpack and talking to merchants.
- Provide a ever so slightly useful alternative to just waiting when you need an important cooldown before a dangerous fight.
- Provide an alternative to other sitting mods, that is balanced and consistent with the game design (thus ruling out "Medidation", as passive mana regen in Outward is related to sleep).
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- Enable the user to play as a holy warrior with divine magic.
- Give the user a legit reason to sacrifice health and stamina on a melee character.
- Enable the user to play an all out melee character without mana, while still casting a few spells.
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- Provide some simple mechanics, locked behind basic skills, to add some depth to combat
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- Provide positional mechanics, beast taming, dirty tricks and an enhanced survival experience.
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- Repair your weapons on the fly!
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- Enable manaless characters to gain Runic Protection through a limited consumable
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- Gives the player an opportunity to collect relics of all rarities, and channel their unique powers.
Credits
Thanks to Sinai for making the Outward Explorer, and always beeing up for discussing solutions to anything. Manual Installation
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Ensure that you are opted in to the default-mono branch.
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Ensure that BepInEx is installed.
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Make sure all dependencies are installed. The mod depends on these and will not work without them!
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Uninstall previous versions of the mod.
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Download "Juggernaut.zip".
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Move "Juggernaut.zip" into the "Outward" game folder.
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Right click "Juggernaut.zip" and click "Extract Here".
Manual Uninstallation
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Version 1.0.0 and onwards
- Navigate to "Outward/BepInEx/plugins/".
- Delete the "Juggernaut" folder.