MartialArtist
Provide some simple mechanics, locked behind basic skills, to add some depth to combat
Last updated | 2 months ago |
Total downloads | 10348 |
Total rating | 3 |
Categories | |
Dependency string | ehaugw-MartialArtist-3.1.2 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
README
Mods by ehaugw | Support me on Patreon
This mods was confirmed to work with the (at that time) current base game (Outward Definitive Edition) at October 04, 2024.
Summary
What's the purpose of "Martial Artist"?
- Provide some simple mechanics, locked behind basic skills, to add some depth to combat
Features
"Martial Artist" implements a set of 4 clear and easy to understand passive skills that elevates Outward melee combat to a new level. Bastard and Finesse only works with weapons tagged with Bastard and Finesse respectingly. No such tags are added by this mod. To apply these tags to a hand picked selection of weapons, please check out Custom Moveset Pack, which can be installed without this mod to enable the features without requiring a learnt skills.
Bastard (Passive)
- Enables you to swing some one handed weapons in two hands.
Finesse (Passive)
- Enables you to outpace your opponents with agile weapons.
Reflexes (Passive)
- You can block with swords and spears, and use skills sooner after attacking.
Parry (Passive)
- With proper equipment, you can cause opponents to stagger when you parry them.
Patch notes
-
Version 3.1.2
- update makefile with recursive dependencies
-
Version 3.1.1
- Include BaseDamageModifiers
-
Version 3.1.0
- Create Brawler to toggle greatmace shove moveset across brawler weapons
-
Version 3.0.4
- Tell BepInEx that CustomWeaponBehaviour is a hard dependency
-
Version 3.0.3
- Fix bug in Custom Weapon Behaviour
- Include Holy Damage Manager to make this mod work as a standalone mod
-
Version 3.0.2
- Remove unused icons
-
Version 3.0.1
- Update mod icon
-
Version 3.0.0
- Post breakthrough skills has been removed (and added to another skill tree in another mod)
-
Version 2.1.3
- Contains a new version of CustomWeaponBehaviour that doesn't break sprint attacks
- Implemented a quest related to the trainer and moving him to Emercar.
-
Version 2.1.2
- Contains an updated version of Custom Weapon Behaviour that doesn't break bows and daggers
-
Version 2.1.1
- Added stamina cost to Throw Sand and increased its impact damage from 30 to 50.
-
Version 2.1.0
- The trainer can be told to move to Emercar for convenience
- Turned into a fully fleshed skill tree
- Works with the new Custom Weapon Behaviour refactoring as of 2023-11-28
-
Version 2.0.3
-
Version 2.0.2
- Use dynamic root folder rather than hard coded.
-
Version 2.0.1
- Updated to work with thunderstore.
-
Version 2.0.0
- Updated to work with, and only with, Outward Definitive Edition.
-
Version 1.0.0
- Implemented the skill restrictions.
Other mods by ehaugw (this list may be outdated)
-
- Remove alchemy loopholes that obliterates the game economy.
-
- Provide interesting gear options for people who with to play with knight-ish builds
- Provide more gear options for players who wish to increase their Holy Damage bonus.
- Ensuring that the highest possible Holy Damage bonus is not affected by this mod.
- Provide more options for players who wish to look like someone doing Elatt's bidding
-
- Provide interesting moveset combinations to the user.
- Introduce significant variations between weapons of the same type.
- Make rarely used weapons more viable by giving them better movesets rather than better stats.
-
- Enable the user to play as a heavily armored warrior that is in control of the battlefield.
- Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
-
- Provide more gear options for players who wish to increase their lightning damage bonus.
- Ensuring that the highest possible lightning damage bonus is not affected by this mod.
-
- Provide Runic Scrolls, which are consumed alternatives to lexicons that goes into your quiver slot.
- Said alternative should be expensive to not make Internalized Lexicon redundant.
-
- Enable a coop player to mimic a rest while his sorry excuse of a partner is wasting time organizing his backpack and talking to merchants.
- Provide a ever so slightly useful alternative to just waiting when you need an important cooldown before a dangerous fight.
- Provide an alternative to other sitting mods, that is balanced and consistent with the game design (thus ruling out "Medidation", as passive mana regen in Outward is related to sleep).
-
- Enable the user to play as a holy warrior with divine magic.
- Give the user a legit reason to sacrifice health and stamina on a melee character.
- Enable the user to play an all out melee character without mana, while still casting a few spells.
-
- Provide some simple mechanics, locked behind basic skills, to add some depth to combat
-
- Provide positional mechanics, beast taming, dirty tricks and an enhanced survival experience.
-
- Repair your weapons on the fly!
-
- Enable manaless characters to gain Runic Protection through a limited consumable
-
- Gives the player an opportunity to collect relics of all rarities, and channel their unique powers.
Credits
Thanks to Sinai for making the Outward Explorer, and always beeing up for discussing solutions to anything. Manual Installation
-
Ensure that you are opted in to the default-mono branch.
-
Ensure that BepInEx is installed.
-
Make sure all dependencies are installed. The mod depends on these and will not work without them!
-
Uninstall previous versions of the mod.
-
Download "MartialArtist.zip".
-
Move "MartialArtist.zip" into the "Outward" game folder.
-
Right click "MartialArtist.zip" and click "Extract Here".
Manual Uninstallation
-
Version 1.0.0 and onwards
- Navigate to "Outward/BepInEx/plugins/".
- Delete the "MartialArtist" folder.