![ehaugw-Vagabond icon](https://gcdn.thunderstore.io/live/repository/icons/ehaugw-Vagabond-0.0.13.png.128x128_q95.jpg)
Vagabond
Provide positional mechanics, beast taming, dirty tricks and an enhanced survival experience.
Last updated | 2 weeks ago |
Total downloads | 1476 |
Total rating | 0 |
Categories | |
Dependency string | ehaugw-Vagabond-0.0.13 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
![BepInEx-BepInExPack_Outward-5.4.19 icon](https://gcdn.thunderstore.io/live/repository/icons/BepInEx-BepInExPack_Outward-5.4.19.png.64x64_q95.png)
![sinai-dev-SideLoader-3.8.4 icon](https://gcdn.thunderstore.io/live/repository/icons/sinai-dev-SideLoader-3.8.4.png.64x64_q95.png)
README
Mods by ehaugw | Support me on Patreon
This mods was confirmed to work with the (at that time) current base game (Outward Definitive Edition) at August 24, 2024.
Summary
What's the purpose of "Vagabond"?
- Provide positional mechanics, beast taming, dirty tricks and an enhanced survival experience.
Features
The "Vagabond" is a fusion of the rogue and ranger archtypes, with a focus on foraging, tamingwildlife, maintaining equipment, dirty tricks and positional combat. The trainer can be found in the banditcamp in Chersonese with the wendigo an ornate chest.
Swift Strike (Cooldown: 15 seconds, Stamina cost: 7)
- Dash forward and strike. Applies Bleeding and causes Drawback.
Command Beast (Cooldown: 20 seconds, Stamina cost: 2)
- Commands tamed beasts to attack the targeted creature.
- The commanded beasts gain Unerring Read.
Tame Beast (Cooldown: 2 seconds, Stamina cost: 5)
- Sit down and wait for nearby predator to eat fresh meat that you left behind, and hope that they become friendly towards you.
- Works on the hyena faction, which is wild hyenas in Chersonese, Stekosaurs in Hallow Marsh, Golems in Emercar Forest
- When tamed, the beasts will follow you for 240 seconds. After that, you need Animal Companion to give them more meat for them to follow you for another 240 seconds.
- The beast gets the status effects from eating the meat given to them.
Animal Companion (Passive)
- You can give food to tamed beasts to reproduce the initial taming effects, such as making them follow you. Also makes taming a lot easier.
Careful Maintenance (Passive)
- Applies Honed Edge to sharp weapons when you repair them.
Forager (Passive)
- Eating fresh fruits and berries restores some burnt stamina and health.
Precision Strike (Passive)
- Weapon attacks against prone targets or from behind deal some bonus damage, ignore half of the targets' resistances and cause extreme bleeding for a brief moment.
Throw Salt (Cooldown: 15 seconds, Stamina cost: 7)
- Causes Rage and Confusion
Honed Edge (Duration: 2400 seconds)
- Adds 20% weapon damage as physical damage
- Duration drops by 20 seconds whenever the imbued weapon loses durability
Patch notes
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Version 0.0.13
- White Fang quest remains completed after a game reboot
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Version 0.0.12
- Remove chance for untamed beasts to move to raw meats if the tamer does not have Animal Companion
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Version 0.0.11
- Swap Throw Salt and Swift Strike positions in skill tree
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Version 0.0.10
- fix raw meat attraction while taming
- animal companions will finish a fight before returning to you
- update Animal Companion description
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Version 0.0.9
- Wild beasts occationally move towards raw meat while not in combat, to make the process easier
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Version 0.0.8
- Precision Strike works with running attacks and scales with weapon proficiency
- Tiny change to trainer quest setup
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Version 0.0.7
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Precision Strike
- Triggers if you are behind the creature rather than if the weapon attack lands from behind the creature
- In addition to ignoring half resistances, it now causes a 20% damage bonus and 10 seconds of Extreme Bleeding
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Fixed a bug where Animal Friendship would not be required to give food to a tame beast.
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Version 0.0.6
- Implemented an easter egg where you can give White Fang a weapon that suits his armor
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Version 0.0.5
- Include Animal Companion description
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Version 0.0.4
- Command beast is 20 sec CD and gives unerring read to beasts
- Add all 8 skills to skill tree and set up mutex
- Implemented Animal Companion
- Tamed status effect to change action rather than spell effect
- Swift Strike damage modifier from 1.5 to 3
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Version 0.0.3
- Implemented Command Beast
- Tamed beasts follow you
- Fixed Tame Beast to only work with raw meat
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Version 0.0.2
- Implement Tame Beast and Swift Strike
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Version 0.0.1
- Initial release. 4 Abilities are still not implemented
Other mods by ehaugw (this list may be outdated)
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- Remove alchemy loopholes that obliterates the game economy.
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- Provide interesting gear options for people who with to play with knight-ish builds
- Provide more gear options for players who wish to increase their Holy Damage bonus.
- Ensuring that the highest possible Holy Damage bonus is not affected by this mod.
- Provide more options for players who wish to look like someone doing Elatt's bidding
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- Provide interesting moveset combinations to the user.
- Introduce significant variations between weapons of the same type.
- Make rarely used weapons more viable by giving them better movesets rather than better stats.
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- Enable the user to play as a heavily armored warrior that is in control of the battlefield.
- Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
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- Provide more gear options for players who wish to increase their lightning damage bonus.
- Ensuring that the highest possible lightning damage bonus is not affected by this mod.
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- Provide Runic Scrolls, which are consumed alternatives to lexicons that goes into your quiver slot.
- Said alternative should be expensive to not make Internalized Lexicon redundant.
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- Enable a coop player to mimic a rest while his sorry excuse of a partner is wasting time organizing his backpack and talking to merchants.
- Provide a ever so slightly useful alternative to just waiting when you need an important cooldown before a dangerous fight.
- Provide an alternative to other sitting mods, that is balanced and consistent with the game design (thus ruling out "Medidation", as passive mana regen in Outward is related to sleep).
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- Enable the user to play as a holy warrior with divine magic.
- Give the user a legit reason to sacrifice health and stamina on a melee character.
- Enable the user to play an all out melee character without mana, while still casting a few spells.
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- Provide some simple mechanics, locked behind basic skills, to add some depth to combat
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- Provide positional mechanics, beast taming, dirty tricks and an enhanced survival experience.
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- Repair your weapons on the fly!
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- Enable manaless characters to gain Runic Protection through a limited consumable
Credits
Thanks to Sinai for making the Outward Explorer, and always beeing up for discussing solutions to anything. Manual Installation
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Ensure that you are opted in to the default-mono branch.
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Ensure that BepInEx is installed.
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Make sure all dependencies are installed. The mod depends on these and will not work without them!
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Uninstall previous versions of the mod.
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Download "Vagabond.zip".
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Move "Vagabond.zip" into the "Outward" game folder.
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Right click "Vagabond.zip" and click "Extract Here".
Manual Uninstallation
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Version 1.0.0 and onwards
- Navigate to "Outward/BepInEx/plugins/".
- Delete the "Vagabond" folder.