Decompiled source of NoFoodSpoilageInCities v1.0.0

NoFoodSpoilageInCities.dll

Decompiled 2 weeks ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("NoFoodSpoilageInCities")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoFoodSpoilageInCities")]
[assembly: AssemblyTitle("NoFoodSpoilageInCities")]
[assembly: AssemblyVersion("1.0.0.0")]
[HarmonyPatch(typeof(Item), "ReduceDurability")]
public class Item_ReduceDurability_Patch
{
	private static bool Prefix()
	{
		return !NoSpoilageMod.IsInCity();
	}
}
[BepInPlugin("com.iancuio.nofoodspoilageincities", "No Spoilage in Cities", "1.0.0")]
public class NoSpoilageMod : BaseUnityPlugin
{
	public static NoSpoilageMod Instance;

	private void Awake()
	{
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		Instance = this;
		new Harmony("com.iancuio.nofoodspoilageincities").PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"No Spoilage In Cities Mod loaded!");
	}

	public static bool IsInCity()
	{
		//IL_0000: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		Scene activeScene = SceneManager.GetActiveScene();
		string name = ((Scene)(ref activeScene)).name;
		if (!name.Contains("Cierzo") && !name.Contains("Berg") && !name.Contains("Monsoon") && !name.Contains("Levant"))
		{
			return name.Contains("Harmattan");
		}
		return true;
	}
}