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Changelog
v0.1.15
English
Full bilingualization: every section / key / description now uses "中文 (English)"; debug-console GUI uses "中文 / English"
Sections renamed bilingually: 1. 基础 (Basic) / 2. 界面 (UI) / 3. 调试 (Debug)
Old-config compatibility: every key was renamed and old entries become orphans — the easiest fix is to delete the old cfg and let the game regenerate it
Enum values (Hold / Toggle / AlwaysOn) are unchanged; TriggerMode is rewritten with its default under the new key — just re-select your preferred mode
中文
全面双语化:所有 section / key / description 改为「中文 (English)」格式;调试控制台 GUI 改为「中文 / English」格式
三栏命名同步双语:1. 基础 (Basic) / 2. 界面 (UI) / 3. 调试 (Debug)
旧 cfg 兼容:本次 key 名全部改名,旧条目将变孤立值,建议删除旧版 cfg 让游戏重新生成
枚举值(Hold / Toggle / AlwaysOn)保持原名,显示模式 TriggerMode 配置在新 key 中仍按默认值设定(重新改一下就行)
v0.1.14
English
Added "AlwaysOn" display mode: ignores the hotkey and always shows every in-game player; joiners/leavers are auto-managed
Reorganized config into three sections (1. 基础 / 2. UI / 3. 调试) for easier browsing in BepInEx Configuration Manager
Debug console displays the active mode name (Hold / Toggle / AlwaysOn)
中文
新增「常显 (AlwaysOn)」显示模式:忽略按键,全程显示当前在场玩家;新加入 / 中途离开自动维护标签
配置选项重整为三栏:1. 基础 / 2. UI / 3. 调试,便于在 BepInEx Configuration Manager 中分类查找
调试控制台显示当前模式名(Hold / Toggle / AlwaysOn)
v0.1.13
English
Fixed labels not vanishing instantly during rapid camera turns (appeared as ghosts)
中文
修复快速转镜头标签没有立刻消失的问题(看着像残影)
v0.1.6
English
Added colored-name support
中文
v0.1.5
English
中文