PEAK
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Latest version
1.0.0
Last Updated
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417
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2
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655KB
Dependants

EnemyControl

Turn into the creatures of PEAK and play as them — while your scout disappears from everyone's screen, not just your own.

Find a Magic Gem in the luggage, throw it, and it bursts: you become a random creature for a minute. Or switch the mod to free mode and pick from a menu whenever you like.

What you can become

Creature How it plays
Scoutmaster Runs, jumps and climbs walls. Reach out to grab a scout, then throw them off the mountain.
Mushroom Zombie Runs, jumps and climbs. Lunge and bite; the spores do the rest.
Zombified Scout The zombie a fallen scout turns into — same moves.
Beetle Steer it and bonk anyone you get right next to.
Scorpion Same, but poisonous.
Frog Hops rather than walks — that is how PEAK moves it. The tongue plucks a scout right off the wall, up to 40 m away.
Bee Swarm Free flight. The sting is a cloud, not a hit: float over someone and hold the attack key.
Condor The bird that carries scouts off, new to PEAK. It cannot be spawned — the game has no prefab for it — so the nearest one on the map is borrowed instead and comes to you. You do not have to be in its biome: sleeping condors in parts of the mountain you have not reached count too. It goes back to its own circuit when you let go. Hold the attack key over a scout to snatch them, let go to drop them.
Gloom Ghost The thing that hunts you in the Gloom. Flies, and holding the attack key charges it up until it detonates — let go in time and the charge is cancelled. Going off ends the shape.
Tornado Drifts along the ground, stops at cliff walls, and throws players and loose items around inside it. Lasts a minute, then fades out like a real one and drops everything where it flies.

Creatures that do not exist in the current biome — or a map with no condors on it at all — are greyed out in the menu rather than hidden, so you can see at a glance what the level has to offer.

Two modes

Mode in the config decides how shapes are handed out.

Random (default) — no menu. Opened luggage and the chest at the scout statue sometimes hold a die: a Magic Gem you can pick up, carry and throw. Where it lands it bursts and turns the thrower into a random creature for 60 seconds, counting down in the HUD. The die does not replace the normal loot, it comes on top of it.

Free — press F5, pick a creature from a menu, and stay in it until you drop it.

Controls

While you wear a shape the keys are listed at the bottom left. They follow your own key bindings, not hard-coded ones, and the list changes with the creature.

WASD move, steer, hop or fly, depending on the creature
Space / Ctrl jump — or rise and descend as the bee swarm
Shift sprint
Primary use attack: grab, bite, bonk, sting or tongue
Secondary use throw whoever the Scoutmaster is holding
F5 open the menu (free mode only)
F6 drop the shape and return to your body
F7 drop a die at your feet for testing (host only)
Mouse wheel zoom the camera — all the way in and you look out of the creature's eyes

Zoom all the way in for first person. The shape is then hidden for you alone, so it does not block your view; its shadow stays, and everyone else still sees the creature as normal.

Climbing needs no key. The Scoutmaster and the zombies climb by walking into a wall, exactly the way their own AI does it.

Range matters. Beetle and scorpion only connect right next to someone, the frog's tongue needs a target in front of it, and the bee sting only affects whoever is inside the cloud. The HUD says IN RANGE when an attack would actually land, so a miss does not look like a broken button.

By default you reappear where the creature was standing. Turn ReturnToShapePosition off if you would rather not let people ride a beetle up the mountain.

Multiplayer

Everyone needs the mod. The creature itself is an ordinary networked object, so people without it would still see the creature — but they would also keep seeing your scout standing inside it, which is the whole point of the mod.

Only the host decides where dice appear. The transformation runs on whoever throws one, so anybody can end up as a creature.

HostOnly restricts free mode to the host. It is enforced by each client's own config, which is enough for a round with friends and is not meant as cheat protection.

Config

BepInEx/config/com.bananegame.enemycontrol.cfg — mode and dice, keys, rules, creature tuning and display. Every entry carries an explanation.

The Magic Gem's model and inventory icon ship with the mod; DiceSkinBundle and DiceIconFile point at them and can be swapped for your own.

Feedback and bugs

Everything goes through GitHub — pick the form that fits:

For bugs, please attach BepInEx/LogOutput.log from your profile — it makes fixing things a lot faster. Saying whether you were the host or a client helps just as much: several things in this mod depend on who owns the creature.

Other mods by Bananegame

  • Scoreboard — hold TAB for every scout's stats, plus a live altitude leaderboard and biome bar
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