EnemyControl
Turn into PEAK's creatures - Scoutmaster, zombie, beetle, scorpion, frog, bees, condor, tornado - and vanish from everyone's screen while you do.Changelog
1.0.0
First release.
Shapes
- Turn into ten of PEAK's own creatures: Scoutmaster, Mushroom Zombie, Zombified Scout, Beetle, Scorpion, Frog, Bee Swarm, Gloom Ghost, Condor and Tornado.
- Every creature keeps its original behaviour. Nothing is reimplemented - the Scoutmaster grabs with the game's own grab, the beetle's animation and ground handling are untouched, and the frog hops because hopping is the only way PEAK moves it.
- Attacks happen on the attack key, never on their own. The one exception is the tornado - sucking things in is the tornado.
- The camera zooms on the mouse wheel, all the way into first person - the shape is then hidden for you alone, shadow included, while everyone else still sees it.
- The condor is borrowed rather than summoned: it is a level object, not something the game can spawn. The nearest one comes to you and flies its own circuit again afterwards.
- The Gloom Ghost charges on the attack key and detonates - let go in time and the charge is cancelled. Unlike in the game it does not need a scout nearby to go off.
- Scoutmaster and zombies climb by walking into a wall, the way their own AI does.
Invisibility
- While you wear a shape, your scout disappears for everyone: model, name tag, interaction prompt, carried items, lights and collisions. Every client hides the body on its own side, which is why all players need the mod.
- Your body stays immune and is pulled along with the creature - PEAK puts creatures to sleep and removes zombies when no character is nearby, and proximity voice chat hangs off the body.
- Dropping the shape puts you where the creature stood, or back where you started if you
prefer (
ReturnToShapePosition).
Two modes
- Random - a Magic Gem turns up in luggage and in the chest at the scout statue. Throw it, it bursts where it lands, and you become a random creature for a minute.
- Free - a menu on F5 in PEAK's own font, usable with mouse or keyboard. Creatures the current biome does not have are greyed out rather than hidden.
The Magic Gem
- Ships with its own model and inventory icon. Mechanically it stays an ordinary PEAK item, so carrying, throwing and networking behave exactly as usual - only the visuals are swapped.
- Cannot be eaten or used, whatever item it is built on.
- Swappable for your own model through
DiceSkinBundleandDiceIconFile.
Tornado
- Pulls in loose items as well as players. They circle on their own paths and heights and get flung out now and then, rather than orbiting in a neat ring.
- Stops at cliff walls but drives through stone pillars, boulders and trees, and climbs slopes.
- Fades out like a real one when you let go; you appear once it is gone.
Display
- Key list at the bottom left in PEAK's font, matching the game's own item prompts on the right. It changes with the creature and states the range each attack needs.
- Shape name, remaining time and an
IN RANGEmarker when an attack would actually land. - English and German, keys and creature tuning configurable throughout.
