Pages Of The Peak
Collect cursed pages across each PEAK biome while Slenderman watches, hunts, and grows more dangerous as your page count rises.Changelog
All notable changes to Pages of the Peak will be documented here.
[0.1.1] - Initial Beta Release
Added
- Added the first public beta release of Pages of the Peak.
- Added 24 collectible pages per biome by default.
- Added configurable page count through Gale / BepInEx.
- Added custom Slenderman-style page models.
- Added deterministic page variants so multiplayer clients see the same page design.
- Added synchronized page positions and page collection state for multiplayer.
- Added per-player stamina regeneration rewards for collected pages.
- Added biome-based reset behavior for pages, rewards, and threat progression.
- Added Slenderman Watching encounters.
- Added Slenderman Hunt encounters.
- Added page-scaled Hunt speed and climbing speed.
- Added configurable forced-sprint threshold.
- Added configurable encounter cooldown timing.
- Added spatial 3D Slenderman Hunt audio.
- Added custom Slenderman model support.
- Added custom Slenderman Idle, Walk, Run, and Attack animation control.
- Added built-in flashlight support with configurable lighting options.
- Added Slenderman flashlight reveal / darkness behavior.
- Added automatic compatibility handling for normal PEAK lighting and Pitch Black PEAK.
- Added real PEAK Drowsy status buildup while staring at Slenderman.
- Added optional suppression of PEAK's pink Drowsy camera effect.
- Added configurable static effect during Watching encounters.
- Added configurable Slenderman catch outcomes:
- Knockout Only
- Always Kill
- First Knockout Then Kill
- Added per-player "first catch mercy" behavior that resets each biome.
- Added multiplayer targeting preference toward the most recent page collector.
- Added host-authoritative multiplayer state synchronization.
- Added redundant room-state recovery for missed or late-join multiplayer state.
- Added synchronized Slenderman phase, target, attack state, and rewards.
- Added Gale configuration for page, threat, Hunt, Watching, flashlight, Slenderman, audio, and development settings.
- Added optional floating PAGE labels with configurable size and height.
- Added PEAK-style
[F] Grab Pageinteraction prompt. - Added debug controls and optional development HUD.
Improved
- Improved page placement to favor valid PEAK-authored item and spawn locations.
- Improved protection against buried, out-of-bounds, cliffside, and inaccessible page spawns.
- Improved Slenderman movement and chase behavior.
- Improved Slenderman animation transitions.
- Improved Slenderman lighting and material handling.
- Improved multiplayer page synchronization and client-side visual/audio behavior.
- Improved multiplayer compatibility checks between different Pages of the Peak builds.
- Improved encounter pacing so Slenderman becomes more active as page count rises.
- Improved performance by reducing unnecessary per-frame work.
- Reduced page material updates and flashlight visibility checks.
- Reduced page shadow rendering overhead.
- Reduced repeated scene-wide object searches.
- Reduced hidden Scoutmaster renderer and skinning overhead.
- Reduced multiplayer logging and state-processing overhead during normal gameplay.
Notes
- This release is still considered Beta / Experimental.
- Multiplayer support is functional but still undergoing wider testing.
- Performance may vary depending on PEAK graphics settings and installed mods.
- Pitch Black PEAK is strongly recommended for the intended horror experience, but is not required.
- Pitch Black Day/Night Cycle compatibility is still being refined.
- Additional balancing, performance work, and multiplayer fixes are expected in future updates.
Future Updates
Future versions may include:
- additional Slenderman encounter behavior
- expanded multiplayer synchronization improvements
- more performance optimizations
- additional configuration options
- improved Pitch Black Day/Night integration
- page placement improvements
- additional audio / visual polish
