PEAK
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Details

Latest version
0.1.1
Last Updated
First Uploaded
Downloads
424
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0
Size
8.1MB
Dependants

Changelog

All notable changes to Pages of the Peak will be documented here.


[0.1.1] - Initial Beta Release

Added

  • Added the first public beta release of Pages of the Peak.
  • Added 24 collectible pages per biome by default.
  • Added configurable page count through Gale / BepInEx.
  • Added custom Slenderman-style page models.
  • Added deterministic page variants so multiplayer clients see the same page design.
  • Added synchronized page positions and page collection state for multiplayer.
  • Added per-player stamina regeneration rewards for collected pages.
  • Added biome-based reset behavior for pages, rewards, and threat progression.
  • Added Slenderman Watching encounters.
  • Added Slenderman Hunt encounters.
  • Added page-scaled Hunt speed and climbing speed.
  • Added configurable forced-sprint threshold.
  • Added configurable encounter cooldown timing.
  • Added spatial 3D Slenderman Hunt audio.
  • Added custom Slenderman model support.
  • Added custom Slenderman Idle, Walk, Run, and Attack animation control.
  • Added built-in flashlight support with configurable lighting options.
  • Added Slenderman flashlight reveal / darkness behavior.
  • Added automatic compatibility handling for normal PEAK lighting and Pitch Black PEAK.
  • Added real PEAK Drowsy status buildup while staring at Slenderman.
  • Added optional suppression of PEAK's pink Drowsy camera effect.
  • Added configurable static effect during Watching encounters.
  • Added configurable Slenderman catch outcomes:
    • Knockout Only
    • Always Kill
    • First Knockout Then Kill
  • Added per-player "first catch mercy" behavior that resets each biome.
  • Added multiplayer targeting preference toward the most recent page collector.
  • Added host-authoritative multiplayer state synchronization.
  • Added redundant room-state recovery for missed or late-join multiplayer state.
  • Added synchronized Slenderman phase, target, attack state, and rewards.
  • Added Gale configuration for page, threat, Hunt, Watching, flashlight, Slenderman, audio, and development settings.
  • Added optional floating PAGE labels with configurable size and height.
  • Added PEAK-style [F] Grab Page interaction prompt.
  • Added debug controls and optional development HUD.

Improved

  • Improved page placement to favor valid PEAK-authored item and spawn locations.
  • Improved protection against buried, out-of-bounds, cliffside, and inaccessible page spawns.
  • Improved Slenderman movement and chase behavior.
  • Improved Slenderman animation transitions.
  • Improved Slenderman lighting and material handling.
  • Improved multiplayer page synchronization and client-side visual/audio behavior.
  • Improved multiplayer compatibility checks between different Pages of the Peak builds.
  • Improved encounter pacing so Slenderman becomes more active as page count rises.
  • Improved performance by reducing unnecessary per-frame work.
  • Reduced page material updates and flashlight visibility checks.
  • Reduced page shadow rendering overhead.
  • Reduced repeated scene-wide object searches.
  • Reduced hidden Scoutmaster renderer and skinning overhead.
  • Reduced multiplayer logging and state-processing overhead during normal gameplay.

Notes

  • This release is still considered Beta / Experimental.
  • Multiplayer support is functional but still undergoing wider testing.
  • Performance may vary depending on PEAK graphics settings and installed mods.
  • Pitch Black PEAK is strongly recommended for the intended horror experience, but is not required.
  • Pitch Black Day/Night Cycle compatibility is still being refined.
  • Additional balancing, performance work, and multiplayer fixes are expected in future updates.

Future Updates

Future versions may include:

  • additional Slenderman encounter behavior
  • expanded multiplayer synchronization improvements
  • more performance optimizations
  • additional configuration options
  • improved Pitch Black Day/Night integration
  • page placement improvements
  • additional audio / visual polish
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