PEAK
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FlagSurvival

A PEAK survival mode I made — sharing it here with everyone.

Spent over a week thinking through this and ran hundreds of test rounds. Hope you have fun, and feedback is always welcome! Multiplayer testing on Discord has been mostly positive (could be biased — they're friends). The PvP balance turned out better than expected, and the dopamine hits hard when scores keep flipping back and forth between players of similar skill. A flag-less, pure speed-race PvP mode is also planned for a future update.

No separate config file needed — just press the [~] key (above TAB) to open the in-game settings menu. The default language is English since most players will be from outside Korea, but Korean is available too. Difficulty is freely adjustable.


Core rules

A curse builds up over time and slowly drains your HP. Flags spawn randomly across the map, and eating a flag restores HP. The lower your HP, the more it heals — so you get that dramatic "I just barely survived!" feeling.

There are two main modes, plus an optional speed variant:

  • Casual — flags are scarce, HP drains slowly
  • Dynamic — flags spawn often, HP drains fast and recovers fast — a more nail-biting mode
  • Speed Match (optional) — a lighter, more casual variant. Movement speed and climbing speed multipliers are adjusted for every player, so the run feels breezier

Also, like in Crazy Racing Kart Rider, newer players get a dynamic difficulty buff: the further behind 1st place you are, the more your movement speed and climbing become assisted. As a side benefit, this naturally prevents the leader from snowballing all the points.


PvP

Exactly what it sounds like — no reviving anyone, no looking back, just running. (No Scoutmaster appears.)

  • 1 point per flag, with score adjustments for players behind based on the gap to 1st
  • Players who reach a campfire first get bonus points on a sliding scale
  • 3 lives per stage. Players who burn through all 3 are scored among themselves by how high they climbed
  • 1st place can claim the Scout statue
  • All survivors must gather at a campfire and light it together to revive fallen players (using up all 3 lives means missing out on flag points — big loss)
  • The PvP ending cutscene is different in multiplayer. Multiplayer is strongly recommended!

Coop

A cooperative mode where you collect flags as a team to earn 3 stars based on the team's total flag count. Get fewer than 3 stars, and the Scoutmaster will punish whoever collected the fewest flags. Because of the cooperative nature, the 3-revive limit doesn't apply.


Performance note

There's a noticeable hitch the moment the map loads — still being optimized. If your machine struggles, I recommend lowering flag visibility distance and effect quality in the Graphics tab.


What's new in this update

  • Max party size raised to 8 players.
  • Tropics tree-top spawn block — flags will no longer spawn on top of trees in the Tropics biome. This may noticeably reduce the total flag count in that area, so adjust the flag spawn multiplier in the Flag tab if needed.
  • Coop difficulty raised — earning 3 stars was too easy before, so the threshold has been tightened.
  • [New Item] Strange Gem — once you clear Coop with 3 stars and light the campfire, a Strange Gem spawns in the campfire. Use it to toggle a 10-second aura on/off that grants bonus movement speed, climbing speed, and stamina to everyone within 30 meters.

Two days of work got wiped during development — this version is the recovery. A few subtle bugs may have slipped in. Please report anything you find!

— Ggaeng (깽)

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