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LIGHTNING_X-CubeX-2.2.3
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Cube-X icon

Cube-X

A modern in-game menu for PEAK, built as a BepInEx plugin with two polished interfaces — a classic drill-down list menu and a click-style window GUI — plus a full protection suite, Steam-aware player tools, host controls, visual tools, quality-of-life features, and performance-focused rendering options.


Overview

Cube-X is designed as a full-featured PEAK menu with a clean interface, organized submenus, cached UI data where practical, and game-aware actions that prefer existing in-game behavior over fragile shortcuts.

The menu currently includes feature classes and actions across the main pages, covering player controls, protections, lobby tools, friends, achievements, visuals, world interaction, spawning, inventory management, search utilities, Discord access, notifications, keybinds, and menu settings.

Since 2.0.0, every feature can be driven from either of two interchangeable front-ends, switchable at any time from Settings > Appearance > Click GUI.


Cube-X classic list menu    Cube-X Click GUI window interface

Classic drill-down list menu (left) and the new Click GUI window interface (right) — both drive the exact same features.


Interface

Classic List Menu

A compact GTA-style drill-down menu built for quick keyboard/controller navigation during gameplay.

UI Area What It Does
Header Menu identity. Can drag menu position.
Breadcrumbs Shows where you are inside nested submenus.
Feature Rows Toggle actions, buttons, numbers, colors, text values, and nested pages.
Right Panel Shows selected-player context, Steam avatars, tags, status, and profile details where available.
Footer Shows navigation hints, current selection state, and keybind information.
Notifications Uses a clean rectangular notification style with title, description, accent strip, and dismiss timer bar.
Color Picker Applies selected colors only after the picker is accepted or closed.
Keybinds Lets features be bound, listed, and removed individually from the settings menu.

Click GUI

A click-style window interface introduced in 2.0.0.

UI Area What It Does
Sidebar Tabs One icon tab per menu page for instant switching.
Group Boxes Two-column category panels with checkboxes, sliders, and buttons.
Expandable Submenus Nested feature groups expand in place inside their panel.
Draggable Window Drag the header to reposition the whole window.
Input Capture Gameplay controls are blocked while the window is open or while typing.
Shared State Uses the same features, config, keybinds, and saved state as the classic menu.

Default navigation is keyboard-first in the classic menu and mouse-first in the Click GUI; both can be customized from the settings pages.


Protections

Cube-X ships a full protection suite under Self > Protections, organized into five categories. Each protection watches a specific class of hostile or abusive network traffic.

Category Protection Scope Detects / Blocks
Crash Events Kill My Scout Local Block Death, kill, and zombify RPCs targeting your scout from a non-owner sender.
Crash Events Destroy My Objects Local Block Destroy and ownership-transfer events targeting your player objects.
Crash Events Destroy Others Local Block + Host Kick Destroy or player-wipe events targeting another scout. As host, the attacker is kicked when Kick is on.
Crash Events Attack Others Host/Master Block + Host Kick Kill, zombify, or pass-out RPCs sent to another scout by a non-owner. Detected and blocked only when you are host.
Crash Events Event Spam Local Block High-rate Photon events that can destabilize, lag, or crash the session.
Crash Events Spam Timeout Opt-in Local Block (30s, per player) Disabled by default. When enabled, players who trigger 30 or more full spam detections in a short window are blocked locally for 30 seconds per sender.
Modded Events Item Injection Local Block Unauthorized item spawns or inventory syncs targeting your hand or slots.
Modded Events Item Spawning Detect + Optional Local Block Remote players spawning items from thin air through mods. Legitimate gameplay flows — biome pickups, throws, drops, and host/scene spawns — are recognized and never flagged.
Modded Events Explosive Spam Local Block Repeated Dynamite, Beehive/Bee Swarm, Blowdart Hits, from network spawns, explosion RPC spam, bee-swarm RPC spam, blowdart-hit RPC spam.
Modded Events Suspicious Prefab Local Block Non-vanilla network prefab instantiation from remote clients.
RPC Forced Actions Local Block Forced falls, pass-outs, teleports, slips, and other control RPCs targeting your scout.
RPC Inventory Manipulation Local Block Remote inventory, slot, held-item, and pickup RPCs targeting your scout.
RPC RPC Spam Local Block Excessive repeated RPCs from the same sender in a short window.
Host Fake Host Authority Host/Master Block + Host Kick Non-master clients sending expedition, world-state, fog, or end-game control RPCs.
Host Ascent Change Local Block + Host Re-sync + Host Kick Ascent difficulty changes from a player who is not the current host. As host, the correct ascent is re-synced to everyone after a blocked attempt.
Cheaters Known Cheaters Detect + Blacklist + Host Kick Known mod-client-tagged players. Add to Blacklist auto-blacklists them; Kick auto-kicks as host.
Cheaters Identity Spoof Detect + Blacklist + Host Kick Players sharing another scout's Photon user ID (confirmed) or display name (possible).

Per-Protection Controls

Every protection entry has six independent switches:

Control Behavior
Notify Shows an in-game notification when the protection triggers.
Block Blocks the hostile event within the labeled scope.
Log Writes the event to the Cube-X protection log.
Announce in Chat Announces the detection in the in-game text chat.
Add to Blacklist Adds the offender to your local blacklist.
Host Kick Kicks the offender when you are the host/master client.

Suite Controls

Control Behavior
Enable All / Disable All Toggles the entire protection suite in one click.
Learn Mode Observes and logs without blocking, useful for tuning.
Protection Log Written to %APPDATA%\CubeX\Peak\Log.txt.
Kick Notice Host-side protection kicks replace the native leave notice with "{Name} has been kicked! Reason: {reason}".

Scope labels are honest by design: Local Block protects your client, while host/master entries state the confirmed authority path instead of claiming global blocking the network flow can't prove. Extensive false-positive guards cover room joins, late-join inventory sync, revive relays, legitimate item replication, end-game flow, and physics/rescue RPCs.


Feature Map

Page Highlights
Self Local safety (god mode, no death, no fall damage, no ragdoll, no slip, no passout, no screen shake), the full protection suite, movement (stamina & jump, flight & noclip, collision, multipliers), body part actions (reach/pull distance, kick animation), item access/charges/throwing helpers, afflictions with per-affliction controls, entity control (Scoutmaster, zombie), aura farm, and self-focused actions.
Network Live player list, selected-player tools, spectate with Picture-in-Picture, recent players, blacklist, Steam friends with lobby details, player notes, invite options, profile links, player tags, lobby info side panel, join/leave/rejoin and copy-join-link tools, voice tools, text chat, and achievement management.
Friends Loads Steam friends into a dedicated submenu with online/offline tags, joinable-lobby details (player count, region, biome, level), and invite-focused actions.
Host Live Ascent difficulty control applied mid-expedition through PEAK's own ascent RPC, PEAK Map Picker (daily/random/full cached catalog with biome summaries), Terrain Customizer with per-segment biome filters, More Scouts room limits, Steam lobby locking, master/client authority tools, room version utilities, kiosk tools, campfire actions, and join handling.
Visuals Player ESP with per-type colors, profile cards, pings, camera options, FOV and zoom tools, third-person options, HUD tools, watermark, world tags, movement effects, dead-scout collider optimization, remote ragdoll velocity clamping, and visual quality controls.
World World interaction tools, time-related options, object utilities, luggage helpers, and environment actions.
Teleport Teleport to spawn, players, pings, look position, campfires, custom coordinates, and quick teleport targets.
Spawn Spawn-focused tools for items and game objects, backed by the JSON spawn item cache.
Inventory Inventory helpers, item access, slot tools including backpack assignment and contents, cook-level controls, and item-focused quality-of-life actions.
Search Quick lookup tools for finding features, players, objects, or menu entries faster.
Misc Discord community access, notifications, utility actions, and general helpers.
Settings Click GUI interface toggle, menu styling, controls, keybind management, notification preferences, performance options, persistent configuration with save/load confirmation, and a Replay Tutorial option for the first-time onboarding.

Player Tags

Cube-X adds readable tags to player entries so status and context are easier to scan.

Tag Meaning
Cube-X User Player is a verified Cube-X user with identification enabled.
Developer Player presented a current backend-authorized Cube-X developer assertion.
Friend Player is recognized from the Steam friends list.
Blacklisted Player exists in the local blacklist list.
Recent Player was recently seen.
Online / Offline Steam or game-aware presence state where available.
Name Spoof Player joined the current room with a Steam name that does not match the in-game nickname.
{modname} Player is using a known third-party mod/mod menu.
Modder Player triggered a protected illegal network action and is not labeled as a known mod client.

Name spoof detection is intended to apply only to players observed inside the current game or room, avoiding false positives from stale recent-player or blacklist data.


Achievements

The achievements page includes individual achievement controls and bulk actions.

Action Description
Unlock All Unlocks achievements through the game-aware achievement flow.
Lock All Resets achievement state where supported.
Individual Entries Lets achievements be managed one by one from the achievements submenu.
Accent Achievements Includes the accent achievement range where supported by the game.

Keybinds

Cube-X supports feature-level keybinds.

Control Behavior
Open Menu Opens or closes the menu (either interface).
Set Feature Keybind Assigns a keybind to the hovered feature.
Keybind List Shows every assigned keybind as its own option.
Remove Selected Keybind Removes one selected keybind without clearing the entire list.
Notify Keybind Toggles Optional notification when a keybind toggles a feature.

Default controls:

Input Action
Insert Open or close the menu.
Arrow Up / Arrow Down Move selection.
Enter Activate selected option.
Backspace / Escape Go back.
Arrow Left / Arrow Right Adjust values.
Shift + Enter Edit compatible numeric/text values.
F8 Assign a keybind to the hovered feature.
D-pad Right + RB Open or close the menu with a controller.
D-pad Move selection; left/right adjusts compatible values.
A Activate selected option.
B Go back, or close the menu from Home.
Mouse Full navigation inside the Click GUI.

Notifications

Notifications use a modern scale-aware layout, redesigned in 2.0.0:

Element Purpose
Main Rect Holds the notification content with adaptive width and border.
Accent Strip One colored strip on the left side.
Timer Bar Thin bar showing time until auto-dismiss.
Title Short event name.
Description Clear action result or status message.
Animations Smooth fade in/out with a brief flash on arrival; up to 15 stored notifications.

Notification behavior can be adjusted from the notification submenu, including keybind toggle notifications.


Performance Focus

Cube-X includes menu and game-facing performance work intended to reduce unnecessary frame cost.

Area Approach
Menu Rows Organized and cached where practical to avoid rebuilding expensive UI state unnecessarily.
Player Data Steam avatars, tags, and player metadata are reused instead of being repeatedly fetched every frame.
ESP Rendering is scoped to useful targets and avoids unnecessary object rendering where possible.
Visual Effects Heavy visual options can be disabled or tuned from visual and performance-related settings.
Notifications Lightweight drawing style with minimal layout complexity.
Feature Pages Large menus are split into focused submenus to reduce clutter and scanning cost.
Ragdoll Physics Optional remote ragdoll velocity clamp prevents extreme physics spikes (70+ m/s) from destabilizing frame rate.
Spawn Cache JSON-backed spawn item cache avoids rebuilding the item list every menu visit.

Some actions still depend on live game state and must refresh while playing, especially player lists, lobby state, online state, ESP targets, and world objects.


Discord Community

Cube-X includes a first-time prompt asking whether the user wants to join the Discord community server for Cube-X.

The link is also available in:

Misc > Discord Community > Join Discord

Community link:

https://discord.gg/cHmp58MqPf

Notes

Cube-X is built for PEAK modding and testing workflows. Game updates may change internal behavior, player data, achievements, networking, or object layouts, so some features may need updates after PEAK patches.

Use responsibly and preferably in private, modded, or trusted lobbies.

Cube-X is not affiliated with PEAK, Landfall, Aggro Crab, Steam, Photon, BepInEx, or any related official project/Mods.

Developed only by: Mister9982

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