Added a JSON-backed Spawn item cache for PEAK item prefabs.
%APPDATA%\CubeX\Peak\Cache\spawn_item_cache.json.Added Self > Miscellaneous > Aura Farm.
Added Network > Friends > Search and Network > Blacklist > Search.
Added Network > Recent Players > Search.
Added Inventory > Items > Slot 4 / Backpack > Assign Backpack.
3 when no backpack is equipped.Added Inventory > Items > Slot 4 / Backpack contents.
Added Inventory > Items > Extra Slot for PEAK's temporary full slot/index 250.
Added Self > Entity Control > Become Scoutmaster and Become Zombie.
Added Network > Voice Chat > Text Chat.
/, sends with Enter, and renders PEAK-style color tags.Added Network > Voice Chat > Hear Passed Out Players.
Added a cleaner Self > Protections menu.
%APPDATA%\CubeX\Peak\Log.txt.Added protection entries for Known Cheaters, Identity Spoof, Destroy Others, and Attack Others.
Added host-only protection kick game notifications.
Added Spectate > Picture in Picture mode with a draggable selected-player POV preview.
Added Network > Connection > Current Lobby Info side panel.
Added Network > Connection > Copy Join Link.
steam://joinlobby/3527290/{lobbyId}/{yourSteamId} while in a room.Added Steam friend lobby details to the friend side panel.
Added player notes for Recent Players, Blacklist, and Steam Friends.
Added Visuals > Performance > Characters > Clamp Remote Ragdoll Velocity.
Reworked item cooking controls.
0 to 4.Improved Incoming RPC Guard coverage for forced afflictions, forced death state, forced zombification, inventory manipulation, item injection, dynamite/beehive spawn spam, RPC spam, event spam, and host-control abuse.
Improved protection names, option labels, and scope labels.
Improved ownership-theft protection to cover remote character views while keeping item/prop ownership transfers available for normal gameplay.
Improved blacklist behavior for host vs non-host users.
Improved protection false-positive reduction around room join, late join inventory sync, revive relay, high-rate Photon EventCodes, legitimate item replication, master/owner inventory sync, pickup acceptance, end-game flow, airport Passport spawns, wind/physics force RPCs, rescue-hook force RPCs, and item kinematic sync.
Improved protection notifications and logs.
Improved Settings > Config > Save and Load buttons with success/failure notifications.
Improved Text Chat panel height and message capacity.
Fixed Self > Actions > Force Win only affecting the local client by broadcasting the end-screen transition to all players.
Fixed false positives for Force Unstick / UnHang.
Fixed false positives for Force End Screen Done.
Fixed top-right HUD ascent text right-alignment.
Fixed the Scouts counter on the version string disappearing after PEAK reset the version text.
Fixed carry + backpack equip conflicts so holding a backpack while carrying another player equips the backpack without dropping the carried player.
Fixed fog state not syncing for joining players by having the host resend fog initialization after scene load.
Fixed remote character ownership protection incorrectly flagging legitimate join/spawn ownership requests.
Fixed dynamite throws, beehive placements, and blowdart fires being treated as spawn spam.
Fixed protection log/chat spam while joining lobbies with grace windows and repeated-response cooldowns.
Fixed automatic blacklist behavior so blacklist adds are opt-in per protection through Add to Blacklist.
Fixed harmful non-host blacklist behavior.
Fixed PUN events.
Fixed submenu highlight smoothing when backing out of menus.
SyncStatusesRPC updates from each scout owner are accepted while still rejecting invalid payloads and unauthorized senders.Added Auto Revive All under All Players > Recovery to automatically revive dead players every 5 seconds.
Added Delete Gun under Spawn > Guns to delete targeted player items and world objects using a raycast gun.
Added Pull Distance targeting visuals for climbing players.
Added Altitude under Visuals > HUD > Numerical HUD to show local altitude above the stamina bar.
Added Disable Bugle SFX under World > Environment to locally mute regular and magic bugle audio.
Added Rejoin Lobby under Network > Connection to save the current Steam lobby, leave the active room, and rejoin it.
Added expanded Steam lobby tools and lobby-link support.
Added Copy Lobby ID to joinable Steam friend detail menus.
Added Open Steam Profile to the selected-player Steam submenu alongside Add On Steam.
Added Return Ownership Player to selected-player lobby controls to return PhotonView ownership saved by Request Control Player.
Added one-time Player Identified notifications when known mod-client, Cube-X identity, or detected-modder tags are found on remote players.
Reorganized Self page categories for clearer navigation.
Updated Teleport All To Me, Teleport Player To Me, and revive+teleport actions to bring players beside you instead of several units above your head.
Improved player, character, and visual-performance scan throttling to reduce repeated scene-wide lookups.
Improved Infinite Rescue Hook Range so held rescue hooks are patched continuously and apply range/use refills across get-hit, fire, finish-cast, and let-go paths.
Suspicious remote event: prefix instead of only the actual detection reason.RPCA_StartCarry and only sync inventory from clients that can safely sync it.Synced feature/config ticking and menu row refreshes to the current game frame instead of relying on a separate time throttle.
Moved Reset Name below a separator in Network > Profile alongside the new reset-only profile actions.
Added a duplicate-hotkey confirmation prompt so multiple features can intentionally share the same key.
Improved prompts, keybind capture, the color picker, and text/numeric editors to keep the cursor visible, block gameplay controls, and preserve mouse confirmation plus text entry.
Updated Spectate to follow a selected dead player's active ghost when available, while keeping the existing orbit/freezing behavior and using PEAK camera helpers for positioning, look conversion, and smoothing.
Updated Remove Item Restrictions to only inspect your currently held item and unlock it only when one of its item access flags is restricted.
Optimized scene-scan-heavy features:
Improved Steam lobby join tracking so Steam links, friend joins, recent-player joins, and saved-lobby joins all use the same monitored join flow.
Updated Steam lobby join monitoring to stop cleanly after leave-before-join setup failures and remain idle when no join is being tracked.
DragTowards spring force — no teleporting.A select, B back, and D-pad Right + RB open/close.A/jump ascends, and right stick down descends.MaxAscent stat and running the game's ascent achievement checks.RPCRemoveItemFromSlot relays sent to the master after a valid slot drop.RPCRemoveItemFromSlot relay validation so stale drop relays only pass when the target slot is already empty.PlayerHandler, character, and PhotonView state without reviving or spawning a replacement character.%APPDATA%\CubeX\PeakPretitle.Update.