PEAK
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LIGHTNING_X-CubeX-2.2.3
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Cube-X Changelog

Version 2.2.3

  • Updated Cube-X for PEAK 1.65a

New

  • Cache Alert (Visuals > HUD) — warns when the item-spawn cache must be rebuilt after a game update.

Improved

  • Lobby Joining — all Steam join methods have proper measurements before trying to join a game.
  • Voice Status — the live per-player voice panel now shows in the side panel instead of the menu rows.

Fixed

  • Unity 6 Compatibility — resolved Scene.get_handle() error.
  • RPC Attribution — improved sender detection across game updates.
  • Unwanted Carry Protection — fixed allowing others related mods to carry you while alive.

Version 2.2.2

New

  • Free Cam — fly freely while your character remains frozen, with configurable speed, smoothing, sensitivity, and safe automatic restoration.
  • Voice Status — view each player’s live voice state: Speaking, Connected, Mic Idle, or No Voice.
  • Accurate Carry Weight — carried players now contribute their actual inventory and backpack weight.
  • Dismount Carry — safely end a piggyback manually or by jumping, crouching, or pressing drop.
  • Protections > RPC > Unwanted Carry — blocks other players from carrying your scout while you are alive.
  • Protections > RPC > Crab Affliction — strips the unused Crab status from any incoming affliction sync.
  • Added accurate sender attribution for security-sensitive PEAK RPCs.
    • Unified per-player tracking and detailed logs across major network protections.
    • Authorization now validates ownership, host, target, controller, and session roles independently of sender attribution.
    • Improved handling of invalid actors, duplicate RPCs, ownership changes, reconnects, and version incompatibilities.
    • Network hooks now fall back safely to vanilla behavior instead of interrupting dispatch or update loops.

Improved

  • The live Voice Status directory now renders inside Network > Voice Chat instead of targeting an unreachable nested category.
  • Network > Players now displays every Photon player, including loading, unnamed, invisible-name, and un-spawned players.
  • Player names are sanitized, with actor numbers displayed for easier recognition.
  • Rebuilt piggyback carrying with strict validation, duplicate-request prevention, and reliable recovery.
  • Carry states now recover safely after death, disconnects, scene changes, host migration, ownership transfers, and interrupted starts.

Version 2.1.0

New

  • Added a four-slot inventory strip to Player Information, showing each carried item icon.

Improved

  • Improved the live Player Information character preview.
  • Improved Protections > Modded Events > Explosive Spam

Changed

  • Made Protections > Crash Events > Spam Timeout opt-in.

    • The 30-second sender timeout is disabled by default.
    • Timeout strike tracking now runs only when the Spam Timeout Block Event switch is enabled.
    • Older protection settings are migrated so Spam Timeout blocking does not stay silently enabled from previous defaults.
  • Raised the Spam Timeout trigger to 30 or more per-sender spam detections before applying the 30-second local block.

    • The counter is still per sender and only counts already-confirmed spam protection triggers, avoiding normal gameplay/network bursts.

Version 2.0.2

Hotfix for network desync cleanup, inventory/carry edge cases, cursor capture, and Item Spawning protection false positives.

Fixed

  • Fixed Protections > Modded Events > Item Spawning flagging legitimate gameplay pickups.

    • PEAK re-instantiates an inventory item at the equipping player's body on every pickup and slot swap — verified against the game's own code — so biome pickups looked like remote item spawns to other clients.
    • Detection now recognizes all legitimate gameplay anchors and never flags them: equips/pickups at the creator's body, climbing-spike placement near the climber, item breaking at an existing item, and host/scene spawns (world items, luggage, thrown and dropped items are host-spawned).
    • Item prefabs now route through the item-specific classifier before the generic network-instantiate guard, so the old near-local-hand heuristic cannot preempt the gameplay whitelist.
    • The generic prefab/spawn-spam guard now ignores 0_Items/* prefabs; non-item suspicious prefab and spawn-spam protections are unchanged.
    • Only unanchored thin-air spawns — the mod-menu pattern — are detected, notified, logged, and optionally blocked.
  • Fixed backpack duplication and accidental carried-player drops when picking up or equipping a backpack while carrying another scout.

    • Carry-start backpack preservation now only force-syncs from the host/master inventory authority.
    • Backpack pickup acceptance no longer runs PEAK's vanilla "drop carried player" branch for an active Cube-X carry link.
  • Fixed blocked rescue-claw pulls leaving local drag, fall, rope, claw, or target state behind.

    • Blocked pull force/fall RPCs now cancel local hook state immediately and reset claw transforms, rope display, target references, and movement fall state.
  • Fixed stale temporary hand-slot items and locally disappearing pickups.

    • The local temporary slot is repaired after inventory sync/pickup acceptance, including the full-inventory slot 250.
    • A locally hidden pickup is shown again if no accept/deny response arrives, while avoiding re-showing an item that was actually added to inventory.
  • Fixed cursor flashing while Cube-X owns the mouse.

    • Classic list menu capture now holds the cursor like the Click GUI does.
    • The first-time tutorial grabs cursor/input capture as soon as it is pending, including replay/tutorial startup frames.
  • Added fallback cleanup for stale Alpine wind/snow effects when a client misses the host's wind-off RPC.

    • Clears local wind state, wind force factors, storm progress, and climbing stamina penalty after the synced switch timer is overdue.
  • Fixed frozen, bouncing, or orphaned mushroom zombie desync after the owning player disconnects.

    • The host destroys orphaned zombie views; non-host clients hide stale local zombie copies until a valid owner/controller returns.

Improved

  • Updated the README to document the current protection suite (Spam Timeout, Item Spawning, Ascent Change).

Version 2.0.0

This update introduces new Click GUI.

New

  • Added Click GUI — a second, click-style window interface for the entire menu.

    • Enable it from Settings > Appearance > Click GUI; disable it to return to the classic list menu at any time.
    • Sidebar tabs for every page, with group boxes containing checkboxes, sliders, buttons, and expandable submenus.
    • Draggable window, mouse-driven navigation, and UI-scale aware rendering.
    • Both interfaces drive the exact same features and share the same configuration, keybinds, and saved state.
    • Menu input capture keeps gameplay controls from leaking through while the window is open or while typing.
  • Added Host > Ascent.

    • Select an ascent difficulty and apply it mid-expedition to every connected scout.
    • Uses PEAK's own ascent RPC, so the change syncs the same way the game does it.
  • Added Host > Biome > PEAK Map Picker.

    • Use Daily Map restores PEAK's normal daily rotation for the next expedition.
    • Random Map selects a random map from PEAK's baked rotation.
    • Includes a cached map catalog with per-map biome summaries for direct selection.
  • Added Host > Biome > Terrain Customizer.

    • Filters PEAK's pre-baked map catalog by per-segment biome requirements and shows how many maps match.
    • Includes Clear Terrain Filters to remove every segment requirement.
    • Works entirely from baked map data — no terrain regeneration at runtime.
  • Added a First-Time Tutorial for new users.

    • On first launch, pick your preferred interface style — Classic List Menu or Click GUI — and the choice is saved through the existing config system.
    • Walks through the controls for the chosen style: opening/closing, navigating, selecting, toggling, adjusting values, and going back, across keyboard, mouse, and controller.
    • Explains notifications and protection alerts, and ends with a reminder to save your config.
    • Added Settings > Replay Tutorial to run it again anytime; the UI style can also be changed later in Settings > Appearance > Click GUI.
  • Added Protections > Modded Events > Item Spawning.

    • Remote item spawns now run through the standard protection notification and log pipeline instead of unconditional file writes.
    • Host and join/scene-load spawns are logged only; blocking other remote spawns is optional and off by default.
  • Added Protections > Host > Ascent Change.

    • Blocks ascent difficulty changes from any player who is not the current host.
    • As host, the correct ascent is automatically re-synced to every scout after a blocked attempt, with optional host kick.
    • Authorization follows host migration automatically.
  • Added Protections > Crash Events > Spam Timeout.

    • Players who keep spamming suspicious, malformed, crash, sync, RPC, or network events are blocked entirely — all events and sync traffic — for 30 seconds, per player.
    • The block lifts automatically after 30 seconds and re-applies if the spam continues; other players are never affected.
    • Requires several full spam detections in a short window, so brief network bursts never trigger it.

Improved

  • Redesigned the notification system.

    • Scale-aware layout with adaptive width, cleaner accent strip, border, and dismiss timer bar.
    • Smoother fade and flash animations, with up to 15 stored notifications.
    • All notification text now renders white — titles, descriptions, repeat counters like x25, and dynamically generated values — with only the accent strip and timer bar carrying the notification color.
  • Improved host/master detection for the entire protection system.

    • The current host is now resolved live against the room — with host-migration fallbacks — on every check instead of trusting cached references.
    • Detection stays correct through initial connection, host migration, joins and disconnects, reconnects, and scene or session changes.
    • Host migrations are traced in the protection log.
  • Improved menu input capture and cursor handling across prompts, editors, and the new Click GUI.

Fixed

  • Fixed remaining fog desync cases by resending host fog state to joining, reconnecting, and mini-run scouts, and repairing local fog state after spawning.

  • Fixed Host > Scouts > Revive Late Join Players spawn logic.

    • Scouts are never revived on dead players or invalid positions anymore.
    • Prefers the host while alive and retargets to another alive player when the host is dead; with no valid player the revive is delayed and retried, then canceled.
    • Revive positions now snap to real ground near the target, preventing sky spawns, fall damage, afflictions, invalid coordinates, and out-of-bounds placement.
  • Fixed destroy-event protection treating a player's own cleanup as an attack.

    • Destroy and destroy-player events are now allowed when a player targets only their own scout or objects (leave/respawn cleanup flows).
    • Destroys aimed at anyone else's scout stay detected and blocked, with the usual notify/log/kick options.
    • Self-ownership is decided by the creator view-ID range, not current ownership, so a stolen character view remains protected.
  • Fixed Spectate > Picture in Picture previews for dead players.

    • Alive players show the normal POV preview.
    • Dead players with an active ghost show the ghost.
    • Dead players without a ghost keep the preview black instead of pointing the camera at a corpse.

Version 1.5.0

This update is heavily focused on Protections against cheaters/modders and QOL Improvements.

New

  • Added a JSON-backed Spawn item cache for PEAK item prefabs.

    • Caches discovered spawnable item metadata in %APPDATA%\CubeX\Peak\Cache\spawn_item_cache.json.
    • Loads Spawn item rows from the cache when available instead of rebuilding the item list every menu visit.
    • Keys the cache to the game version text captured from PEAK's own version UI and rebuilds automatically after the player reaches a biome on a new game version.
    • Skips cache rebuilds in the airport, lobby, title/menu, loading, and pre-game states.
    • Rejects incomplete live scans below the expected 171+ known item count so existing item submenu entries are not overwritten by partial data.
  • Added Self > Miscellaneous > Aura Farm.

    • Spawns four aura objects around the local scout.
    • Switching the selected aura item while enabled destroys old aura objects before spawning the new selection.
    • Keeps the orbit close to the character body with forward/back tilt based on camera look direction.
    • Marks aura items through Photon instantiation data and blocks interaction/pickup for Cube-X clients.
    • Cleans up spawned aura objects when disabled.
  • Added Network > Friends > Search and Network > Blacklist > Search.

    • Friends search filters by Steam friend name, Steam ID, and joinable lobby ID.
    • Blacklist search filters by saved player name, Steam ID, Photon user ID, actor, room, region, mod flags, and note text.
  • Added Network > Recent Players > Search.

    • Filters recent players by name, Steam ID, Photon user ID, actor number, room, region, mod flags, and note — same coverage as the blacklist search.
  • Added Inventory > Items > Slot 4 / Backpack > Assign Backpack.

    • Equips a backpack into PEAK's DLL-verified backpack slot/index 3 when no backpack is equipped.
  • Added Inventory > Items > Slot 4 / Backpack contents.

    • Shows backpack contents only while a backpack is equipped.
    • Shows each backpack item with its current cook level and lets Enter apply the selected level.
  • Added Inventory > Items > Extra Slot for PEAK's temporary full slot/index 250.

  • Added Self > Entity Control > Become Scoutmaster and Become Zombie.

    • Uses PEAK entity/RPC flow and restores the original scout cleanly when disabled.
  • Added Network > Voice Chat > Text Chat.

    • Uses the same Photon event payload shape as the PeakTextChat mod.
    • Captures menu input while typing, opens with /, sends with Enter, and renders PEAK-style color tags.
  • Added Network > Voice Chat > Hear Passed Out Players.

    • Restores remote voice volume for passed-out and fully passed-out scouts after vanilla voice attenuation.
  • Added a cleaner Self > Protections menu.

    • Splits entries into Crash Events, Modded Events, RPC, Host, and Cheaters.
    • Adds per-entry controls for notification, blocking, log output, chat announcement, blacklist, and host kick behavior.
    • Adds Enable All, Disable All, and Learn Mode.
    • Adds the Cube-X protection log at %APPDATA%\CubeX\Peak\Log.txt.
  • Added protection entries for Known Cheaters, Identity Spoof, Destroy Others, and Attack Others.

    • Known Cheaters handles clients when enabled.
    • Identity Spoof detects duplicate Photon user IDs and possible duplicate display names.
    • Destroy Others detects non-master destroy/player-wipe events targeting other scouts.
    • Attack Others detects kill, zombify, and pass-out RPCs targeting other scouts only when the local client is host/master, blocks them locally, and can host-kick confirmed attackers.
  • Added host-only protection kick game notifications.

    • Replaces the native leave notice with "{Name} has been kicked! Reason: {reason}" when Cube-X kicks a player through protection handling.
  • Added Spectate > Picture in Picture mode with a draggable selected-player POV preview.

  • Added Network > Connection > Current Lobby Info side panel.

  • Added Network > Connection > Copy Join Link.

    • Copies steam://joinlobby/3527290/{lobbyId}/{yourSteamId} while in a room.
  • Added Steam friend lobby details to the friend side panel.

    • Shows player count, region, biome, and level for joinable PEAK lobbies.
  • Added player notes for Recent Players, Blacklist, and Steam Friends.

    • Notes are saved locally and shown in detail views and side panels.
  • Added Visuals > Performance > Characters > Clamp Remote Ragdoll Velocity.

    • Resets remote ragdoll rigidbodies above 70 m/s to reduce physics instability and frame-rate drops.
  • Added Fire Smoke PTFX Player under selected-player recovery actions.

    • Uses PEAK's verified dynamite VFX_DynamiteSmoke flow and torch Lantern.fireParticle flow for the selected player.

Improved

  • Reworked item cooking controls.

    • Cook level range is now 0 to 4.
    • Held-item, slot, backpack, and extra-slot cooking use the same number-row flow.
  • Improved Incoming RPC Guard coverage for forced afflictions, forced death state, forced zombification, inventory manipulation, item injection, dynamite/beehive spawn spam, RPC spam, event spam, and host-control abuse.

  • Improved protection names, option labels, and scope labels.

    • Local-only blocks are labeled Local Block.
    • Host/master protections are labeled by the confirmed authority path, such as host/master local blocking plus host kick, without claiming global blocking unless the network flow proves it.
    • Entries with only local blocking plus host kick remain labeled as local plus host kick behavior.
  • Improved ownership-theft protection to cover remote character views while keeping item/prop ownership transfers available for normal gameplay.

  • Improved blacklist behavior for host vs non-host users.

    • Non-host blacklist stays local/passive.
    • Host blacklist kicks and prevents rejoin.
  • Improved protection false-positive reduction around room join, late join inventory sync, revive relay, high-rate Photon EventCodes, legitimate item replication, master/owner inventory sync, pickup acceptance, end-game flow, airport Passport spawns, wind/physics force RPCs, rescue-hook force RPCs, and item kinematic sync.

  • Improved protection notifications and logs.

    • Event Spam and RPC Spam notification.
    • Item spawn logs include prefab, position, local-hand proximity, room state, user ID, and action fields.
    • Post-block resync repairs local character/inventory state after high-impact blocked RPCs.
  • Improved Settings > Config > Save and Load buttons with success/failure notifications.

  • Improved Text Chat panel height and message capacity.

Fixed

  • Fixed Self > Actions > Force Win only affecting the local client by broadcasting the end-screen transition to all players.

  • Fixed false positives for Force Unstick / UnHang.

  • Fixed false positives for Force End Screen Done.

  • Fixed top-right HUD ascent text right-alignment.

  • Fixed the Scouts counter on the version string disappearing after PEAK reset the version text.

  • Fixed carry + backpack equip conflicts so holding a backpack while carrying another player equips the backpack without dropping the carried player.

  • Fixed fog state not syncing for joining players by having the host resend fog initialization after scene load.

  • Fixed remote character ownership protection incorrectly flagging legitimate join/spawn ownership requests.

  • Fixed dynamite throws, beehive placements, and blowdart fires being treated as spawn spam.

  • Fixed protection log/chat spam while joining lobbies with grace windows and repeated-response cooldowns.

  • Fixed automatic blacklist behavior so blacklist adds are opt-in per protection through Add to Blacklist.

  • Fixed harmful non-host blacklist behavior.

  • Fixed PUN events.

  • Fixed submenu highlight smoothing when backing out of menus.

Removed

  • Removed all harmful and abusive features from Players & All Players submenus.

Version 1.4.3

Improved

  • Improved join-time scout status sync validation so legitimate SyncStatusesRPC updates from each scout owner are accepted while still rejecting invalid payloads and unauthorized senders.
  • Improved Revive Late Join Players readiness checks so the host waits for PEAK to fully register a joining scout to its player before completing late-join revive handling.

Fixed

  • Fixed some lobby joins getting stuck or desynced when status sync arrived before Photon/PEAK ownership relationships were fully settled.
  • Fixed late-join revive handling being able to act on a half-created scout before PEAK finished player registration.

Version 1.4.2

New

  • Added Auto Revive All under All Players > Recovery to automatically revive dead players every 5 seconds.

    • Supports optional lava rescue by detecting active lava contact and moving revived players to a safe recovery position.
    • Added selectable revive targets: Host Player, Highest Player, Lowest Player, and Random Player.
    • Uses the game's revive and revive-at-position flow without forcing status restoration by default.
  • Added Delete Gun under Spawn > Guns to delete targeted player items and world objects using a raycast gun.

    • Includes a preview marker for valid targets.
    • Blocks protected players and characters from being deleted.
  • Added Pull Distance targeting visuals for climbing players.

    • Highlights the selected player inside the reach cone.
    • Displays a target ring, guide line, and distance label.
    • Pull force now scales by distance, with safer fallback logging when PEAK reach hooks fail.
  • Added Altitude under Visuals > HUD > Numerical HUD to show local altitude above the stamina bar.

    • Optimized updates by tracking body-center movement and only rebuilding text when the rounded meter value changes.
  • Added Disable Bugle SFX under World > Environment to locally mute regular and magic bugle audio.

    • Applies to bugles played by other scouts.
    • Does not change bugle gameplay effects.
  • Added Rejoin Lobby under Network > Connection to save the current Steam lobby, leave the active room, and rejoin it.

  • Added expanded Steam lobby tools and lobby-link support.

    • Steam lobby side panels now show lobby ID, player count, region, host name, host avatar, and current/full tags.
    • Lobby links now accept raw lobby IDs or Steam join URLs.
    • Lobby info is cached briefly and unresolved host names are retried.
    • Successful joins now log richer lobby details, including room player counts and region data.
    • Added host tags, biome, level, place, ascent metadata, and useful raw lobby metadata where available.
  • Added Copy Lobby ID to joinable Steam friend detail menus.

  • Added Open Steam Profile to the selected-player Steam submenu alongside Add On Steam.

  • Added Return Ownership Player to selected-player lobby controls to return PhotonView ownership saved by Request Control Player.

  • Added one-time Player Identified notifications when known mod-client, Cube-X identity, or detected-modder tags are found on remote players.

Improved

  • Reorganized Self page categories for clearer navigation.

    • Renamed Protection to Protections.
    • Renamed Stamina to Stamina & Jump.
    • Renamed Flight to Flight & NoClip.
    • Moved Reach Distance and Pull Distance into a dedicated Hand & Reach submenu.
  • Updated Teleport All To Me, Teleport Player To Me, and revive+teleport actions to bring players beside you instead of several units above your head.

    • Teleport and revive-at-position flows now clear character rigidbody velocity, held-item velocity, and fall-state counters after teleporting.
  • Improved player, character, and visual-performance scan throttling to reduce repeated scene-wide lookups.

    • Applies to player directory refreshes, shared character lookup, Player ESP target refresh, Day/Night HUD lookup, Spectate camera lookup, ping distance labels, world tags, fog/post-processing/mirror toggles, world-item rendering, bugle SFX muting, badge/audio cleanup, item freeze/spin effects, and bee de-aggro scans.
  • Improved Infinite Rescue Hook Range so held rescue hooks are patched continuously and apply range/use refills across get-hit, fire, finish-cast, and let-go paths.

Fixed

  • Fixed Steam lobby link text overlapping menu row labels or starting text edit from the wrong click area.
  • Fixed player-card Mod Reason text showing the generic Suspicious remote event: prefix instead of only the actual detection reason.
  • Fixed Steam join links with query strings, fragments, copied URLs, or whitespace so the correct lobby/room ID is parsed before joining.
  • Fixed Blacklist not properly blocking blacklisted players from joining the lobby.
  • Fixed legitimate owner/recent-join revive RPCs being blocked as Revive Scout, including the case where a mid-game joiner spawned alive but was still locally treated as dead.
  • Fixed Carry Player and Carry Me failing inconsistently for non-host carriers.
  • Fixed forced carry being visible only locally by applying forced-carry sync markers on Cube-X clients and reasserting the vanilla carry RPC to other clients after blocked auto-drops.
  • Fixed carry backpack swaps and restores so they are prepared from RPCA_StartCarry and only sync inventory from clients that can safely sync it.
  • Fixed slot-4/backpack input not dropping a forced-carried player because the forced-carry drop guard treated it as an automatic drop.
  • Fixed carried local-player jump/drop input so it can intentionally request a drop instead of staying stuck in forced carry.

Version 1.4.1

New

  • Added Alt-Tab FPS Recovery under Visuals > Performance > Rendering to reapply fullscreen presentation and frame pacing after the game regains focus.
  • Added separate Player ESP color controls for food, items, luggage, ghosts, and hazards under Visuals > Players > ESP > Colors.
  • Added Reset Color under Network > Profile to reset the staged username color back to the game's default cream/beige nickname color without changing the nickname.
  • Added Open Menu On Launch under Settings > Keybinds to choose whether Cube-X starts with the menu open or closed.

Improved

  • Synced feature/config ticking and menu row refreshes to the current game frame instead of relying on a separate time throttle.

  • Moved Reset Name below a separator in Network > Profile alongside the new reset-only profile actions.

  • Added a duplicate-hotkey confirmation prompt so multiple features can intentionally share the same key.

  • Improved prompts, keybind capture, the color picker, and text/numeric editors to keep the cursor visible, block gameplay controls, and preserve mouse confirmation plus text entry.

  • Updated Spectate to follow a selected dead player's active ghost when available, while keeping the existing orbit/freezing behavior and using PEAK camera helpers for positioning, look conversion, and smoothing.

  • Updated Remove Item Restrictions to only inspect your currently held item and unlock it only when one of its item access flags is restricted.

  • Optimized scene-scan-heavy features:

    • Freeze All Items and Spin All Items now reuse tracked item lists.
    • Reach Distance now checks nearby item colliders instead of every loaded item.
    • Deaggro Bees now throttles swarm scans.
  • Improved Steam lobby join tracking so Steam links, friend joins, recent-player joins, and saved-lobby joins all use the same monitored join flow.

  • Updated Steam lobby join monitoring to stop cleanly after leave-before-join setup failures and remain idle when no join is being tracked.

Fixed

  • Fixed blocked high-impact remote RPCs leaving local ownership, player properties, or inventory state stale by reasserting local network state after protected local-character blocks.
  • Fixed Reset Color and Reset Name staging bright white instead of the regular-player cream/beige nickname color.
  • Fixed hotkeys assigned to generated Self > Afflictions > [Affliction] > Add/Remove rows not firing.
  • Fixed movement, look, and direct input-driven features leaking through while a prompt, color picker, keybind capture, or text/numeric editor is active.
  • Fixed modal cursor restore using stale Windows/startup focus state by tracking the focused in-game cursor state and deferring restore until the game window is focused.
  • Fixed non-host Clear Player Object actions causing local-only player deletion/desync when Photon does not grant room-wide destroy authority.
  • Fixed Set Username and Reset Name replacing or respawning the local character while dead/ghost by preserving and reapplying the dead/ghost state instead.

Version 1.4.0

New

  • Added a Mod Reason row to player information cards for known mod-client flags and detected suspicious remote events.
  • Added runtime-backed selected-player buttons for revive, down, teleport-to-me, and Scoutmaster spawning.
  • Added Revive on Player under selected-player Recovery to revive your local character at that player's position.
  • Added Aimbot under Spawn > Guns with an adjustable FOV circle and lock marker for aimed items like blowgun and rescue claw.
  • Added Disable Airport Mirror under Visuals > Performance > Rendering to disable airport mirror/reflection rendering.
  • Added Reset Name under Network > Profile to restore the original/default game nickname and remove custom nickname color tags.
  • Added Disable Collision With Players under Self > Movement > Collision to ignore collision between your local character and other player characters.
  • Added Visuals > Projectiles with Projectile Path for charged item throw prediction and Item Trail for 10-second trails on thrown items.
  • Added Revive Late Join Players under Host > Scouts with host-player, lowest-player, and highest-player revive target choices for dead late joiners.
  • Added Cube-X Identification with opt-in Cube-X User and Cube-X Dev tags for players that are also using this mod and have identification enabled.
  • Added Self > Afflictions with the full PEAK affliction list, per-affliction add/remove controls, and an adjustable local affliction value.

Improved

  • Updated Reset to Defaults in Settings so it resets feature toggles, feature values, text/color options, and UI customization back to captured defaults.
  • Changed Remove Item Restrictions from a one-shot action into a toggle that keeps item restrictions unlocked while enabled and restores original item flags when disabled.
  • Updated host-only Light Nearby Campfire to teleport other players to you before lighting the nearby campfire; non-host clients now do nothing.
  • Updated More Scouts to refresh extra campfire food as the scout count grows or players join, with reserve food bundles around campfire spawn anchors.
  • Updated Aimbot to support charged throws and thrown-item RPCs, including target acquisition from visible head/body edges inside the FOV circle.
  • Improved Projectile Path visibility with a brighter prediction line/trail and temporary held-item transparency while aiming a throw.
  • Updated Teleport to Spawn to resolve the active scene's spawn point, base-camp spawn, revive point, or character spawn point instead of relying only on a cached starting position.
  • Improved Coordinate Teleport target handling with shared X/Y/Z state, invalid-coordinate checks, fallback movement, and success/failure notifications.
  • Reworked Pull Distance to extend the vanilla grab range from 4 m to 10 m. Pull valid cone targets below you up to your position, or press reach while wall climbing to pull yourself toward a player above you. Uses the game's DragTowards spring force — no teleporting.
  • Updated Fly so forward/back movement follows the camera look direction while keeping the original smooth velocity behavior.
  • Changed controller Fly descend to right-stick press instead of pulling the right stick down.
  • Updated Teleport All To Me and revive+teleport actions to bring players above your current position.
  • Consolidated duplicate all-player and selected-player actions into the shared runtime action path with consistent filtering, notifications, and per-target error handling.
  • Reduced per-frame allocations and improved rendering performance in the stamina bar, affliction HUD, player info panel, and More Scouts UI.

Fixed

  • Fixed feeding items to other players not working when Instant Item Use was enabled.
  • Fixed Instant Item Use feeding also being blocked on the master client by a protection false positive.
  • Fixed modded hosts being able to force-fall, kill, pass out, teleport, or force-end-game on the local player.
  • Fixed duplicate revive, down, teleport, and Scoutmaster action implementations appearing through different player menus.
  • Fixed bugfixes for anti-cheat false positives, protection tracking, and Fly null reference edge cases.

Version 1.3.2

New

  • Added Player Status HUD under Visuals > Players > Awareness with nearby player stamina and affliction bars.
  • Added HUD Player Count and HUD Player Range controls for the Player Status HUD.
  • Added a separate selected-player material preview panel beside the player information card.
  • Added controller navigation for the Cube-X menu with D-pad navigation, A select, B back, and D-pad Right + RB open/close.

Improved

  • Updated profile-card stamina bars to show game-style stamina, extra stamina, and affliction segments.
  • Updated stamina and affliction badges to use PEAK's affliction colors where available.
  • Expanded affliction badges to use full names and percentages, with cleaner spacing across HUD rows and profile cards.
  • Updated menu search so results refresh live while typing.
  • Updated Fly controller support so left stick movement uses the configured fly speed, A/jump ascends, and right stick down descends.
  • Updated shared player roster handling so HUDs and player visuals use one current character per joined player.
  • Updated blacklist enforcement so hosts kick blacklisted players directly, while non-hosts clear their objects and request master up to 5 times before final cleanup.

Fixed

  • Fixed ascent achievement unlocks by setting PEAK's MaxAscent stat and running the game's ascent achievement checks.
  • Fixed config submenu text fields being rebuilt while typing, which could make custom save names and notes feel buggy.
  • Fixed Pull Distance by patching PEAK's reaching logic to use the configured distance instead of the game's hard-coded 4m limit.
  • Fixed duplicate Player Status HUD stamina rows caused by stale character objects after player joins/leaves.
  • Fixed player trails being drawn on ghosts and dead players.

Version 1.3.1

New

  • Added FPS-inspired performance controls for:
    • Optimized center-of-mass updates
    • Remote ragdoll update throttling
    • Wind-force skipping for remote characters and items
  • Added configurable near, medium, and far remote ragdoll update rates and distance thresholds.
  • Added a Profile Cards Display Stamina Bars toggle, allowing stamina bars to appear inside player profile cards.
  • Added a full Custom Saves config manager with editable save names, notes, display metadata, created/updated timestamps, and load, override, rename, note-save, and delete actions.

Improved

  • Updated config saves to persist registered text options, toggles, numbers, colors, and menu layout state.
  • Organized Visuals > Performance into clearer submenus:
    • Preset
    • Rendering
    • World Entities
    • Characters
    • Wind
  • Renamed PEAK Trails: to Trails.
  • Replaced selected-only profile card, trail, and footstep filters with Exclude Self toggles.
  • Improved Held Item Stats.
  • Updated Numerical HUD to show stamina and affliction values with reduction timers.
  • Updated all-player actions to consistently respect Exclude Self and skip non-player characters.
  • Moved the day/night indicator to the top center of the screen.
  • Moved game version/scout text to the top-right using a UI patch.
  • Expanded player side-panel affliction badges to show full affliction names instead of abbreviated tags.

Fixed

  • Fixed Magic Bean vine growth for non-host players and prevented valid remote vine growth from being flagged as an invalid RPC.
  • Fixed invalid RPC argument payloads for revive, stop-climbing, and end-screen actions.
  • Fixed statue revive handling so valid master-client chest revives are allowed, while also re-syncing local ownership and inventory state after a statue spawn.
  • Fixed anti-modder false positives for legitimate owner/master gameplay RPCs, including:
    • Self revive
    • Skeleton and effigy revive
    • Bee swarm state
    • Campfire burnout
    • Scout cannon targeting
    • Fog and world hazards
    • End-game flow
  • Fixed anti-modder false positives for legitimate item drops, including nearby-client RPCRemoveItemFromSlot relays sent to the master after a valid slot drop.
  • Tightened RPCRemoveItemFromSlot relay validation so stale drop relays only pass when the target slot is already empty.
  • Fixed Player Inventory clear-slot actions to target the master client like PEAK does.
  • Fixed all-slot inventory actions to use the real backpack slot instead of the temporary full slot.
  • Fixed Player submenu protection checks for legitimate morale boosts and master-client map warps, while keeping high-impact remote player effects owner/master gated.
  • Fixed Player submenu Play Dead emote buttons to send PEAK’s actual play-dead emote event instead of the flex emote.
  • Fixed Host Only Kiosk so it:
    • Only enforces while you are host
    • Blocks non-host level starts without flagging players as modders
    • Fully allows normal kiosk behavior when disabled
  • Shortened remote-destroy follow-up validation to 1 second while comparing Photon room, PlayerHandler, character, and PhotonView state without reviving or spawning a replacement character.
  • Fixed description word wrapping.
  • Fixed submenu back navigation so the highlight returns to the last selected item instead of the top of the menu.
  • Fixed Infinite Item Charge not keeping Friendship Bugle fuel full, which caused tiny charge refills after swapping, re-equipping, dropping, picking up, or recharging slots.
  • Fixed Infinite Item Charge interfering with rope spool placement after prior use, which could cause held placement to drive rope into terrain and leave it glitched.
  • Fixed Custom Saves text editing, rename persistence, and Save Custom targeting so newly entered custom save names work beyond the original numbered saves.
  • Fixed Infinite Rope so it keeps rope use infinite, preserves PEAK's vanilla 10m length cap, and no longer consumes the item when placing rope at full vanilla length.

Version 1.3.0

New

  • Added [Modder] player tags for suspicious clients that are not already labeled as known Atlas or Cherry users.
  • Added host-only More Scouts support with a configurable 1-30 scout room cap and extra campfire food for the expedition's starting scout count.
  • Added host-only controls for Steam lobby locking, loading the airport, and skipping the end screen.
  • Added dead-scout ragdoll collider optimization to reduce client-side CPU cost in large lobbies.
  • Added Pull Distance for extending local player pull/grab range up to 50 meters and raised Reach Distance to 50 meters.

Improved

  • Expanded anti-modder detections for illegal scout, swarm, campfire, flare, fog, bridge, rope, icicle, piton, eruption, magic bean, game-flow, and network prefab events.
  • Expanded client UI handling for large lobbies, including audio sliders, nametags, PEAK helicopter cutscene seats, end-screen entries, and the version-string scout count.
  • Reduced Photon instability from buffered skeleton cleanup RPCs during large revive waves.
  • Locked the airport start kiosk to the host by default.
  • Updated campfire lighting tools to affect only the nearest campfire within 10 meters and to use the game's normal campfire interaction flow for biome progression.
  • Updated campfire extinguish to affect only the nearest lit campfire within 10 meters without buffering the state.
  • Updated item lists to refresh automatically when entering the Items submenu and removed manual refresh rows.
  • Reworked slot and infinite item recharge so items refill to their natural full values instead of gaining oversized/infinite one-shot charge values.
  • Folded Sticky Fingers behavior into Infinite Item Charge and removed the separate Sticky Fingers option.
  • Reworked Infinite Rescue Hook Range to avoid scene-wide scans, refill rescue hook uses on let-go, prevent rescue hook wrecking, and extend fire range without forcing pull state.
  • Hardened remote Photon destroy protection to block raw actor clears, DestroyAll, and local-owned view clears against you, then re-sync your local room state with everyone after a blocked clear.
  • Updated Clear Player Object to refuse clearing your own local player objects and flush the network destroy commands after sending them.
  • Moved Remove Item Restrictions into the main Self > Items submenu.
  • Renamed Peak Kick Drop Mode to Kick Animation.
  • Updated Steam lobby joins from friends, recent players, saved lobbies, and Steam links to leave the current room before joining another lobby.
  • Reworked cheap dynamite rendering to skip explosion plume/smoke particles without mutating biome, world, item, or light renderers.
  • Updated color picker input handling to unlock the cursor and block player controls while selecting colors.
  • Tightened modder protections so flagged or detected modded hosts are no longer trusted for protected master-client RPCs.

Removed

  • Removed biome warp/load controls and broad scene/level-changing controls, leaving only the host airport load action.
  • Removed the broken custom rope length option.

Version 1.2.0

New

  • Added optional Cheap World Item Rendering performance mode for item-heavy levels.
  • Added anti-modder detection and blocking for remote Photon destroy events targeting the local player view or local actor objects.

Improved

  • Anchored tags to the right side of the submenu position.
  • Updated anti-modder protections and reduced false positives.
  • Changed the Steam friends card to show the proper game name instead of the app ID.
  • Reworked selected-player and character lookups to avoid unnecessary per-frame refreshes and scene-wide scans.
  • Improved luggage position lookup performance by caching positions and avoiding repeated expensive calculations.
  • Reduced lag from bulk luggage actions by batching open RPCs over time instead of spawning everything in one frame.

Fixed

  • Fixed tags not displaying properly.
  • Fixed player submenu actions sometimes targeting stale or missing players by refreshing live player data before RPC execution.
  • Fixed luggage menu, luggage tags, and nearest-luggage teleport errors caused by invalid luggage renderer bounds.
  • Fixed all-player runtime actions failing to collect characters correctly.
  • Fixed the player invite button to send direct Steam lobby invites.

Version 1.1.1

  • Proper package upload to Thunderstore.

Version 1.1.0

Improved

  • Moved Cube-X app data into a PEAK-specific folder: %APPDATA%\CubeX\Peak
  • Updated Disable Client Timeout to skip Photon timeout disconnect handlers while keeping send/receive processing active.
  • Updated Skip Intro on Startup to patch the Pretitle startup wait instead of suppressing Pretitle.Update.
  • Optimized the achievements submenu with cached achievement metadata and unlock-state lookups.
  • Combined distant mob culling and cull distance into one toggleable number option.
  • Staged username color changes until Set Username is pressed.
  • Capped on-screen notifications at 10.
  • Set performance target FPS range from 30 to 600.

Fixed

  • Fixed idle notification spam from Use Everyone's Ping Pointer.

Version 1.0.0

  • Initial release of Cube-X.
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