Distances now use PEAK's in-game meters (world units x 1.6) instead of raw Unity units, matching the game's HUD and achievement distances (same fix as BetterPingDistance #1 | thanks to aliteralmoron2)
v1.0.5
fixed removing the marker when a player gets revived by a checkpoint flag
v1.0.4 - (PEAK v2.0.a update)
compatibility issues with the “Final Ascent” update have been resolved
v1.0.3
fixed the marker not visible when the player is dead
v1.0.2
the marker now gets removed if a player disconnects
fixed updating the position of the marker
v1.0.1
fixed the published package
v1.0.0
Initial Release
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