RescueClawCrosshairMod
Changes the color of the lifehook sight when pointing at the player. Fully customizable!
| Last updated | 3 days ago |
| Total downloads | 225 |
| Total rating | 0 |
| Categories | Quality Of Life Client Side All Clients |
| Dependency string | Nixi-RescueClawCrosshairMod-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.2403README
๐ฏ Rescue Claw Crosshair Mod for PEAK
Make your Rescue Claw stand out! This mod changes the crosshair color when you aim the Rescue Claw at another player โ perfect for quick target identification in chaotic climbs.
โจ Features
| Feature | Description |
|---|---|
| ๐จ Custom Colors | Static presets (Red, Green, Blue, etc.) or fully custom RGB |
| ๐ Auto Revert | Crosshair returns to default color when not aiming at a player |
| โ๏ธ Configurable | Settings via BepInEx config file โ no recompilation needed |
| ๐ฎ Multiplayer Ready | Works locally, no network overhead |
โ ๏ธ Known limitations
Due to a feature of the game (a bug with colliders), when another player picks up a Rescue Hook, your sight ** may temporarily stop changing color** when pointing at it. However, the shot will still attract the player โ the only problem is the display.
๐ง How to fix it (if the color has stopped burning)
- Remove the Rescue Hook from your hands and pick it up again โ this will recreate the beam and restore definition.
- Ask the other player to remove the hook โ the colliders will be restored and the color will work again.
๐ก So far, I haven't figured out how to fix this. Perhaps if the developers fix it or find a solution in the future, the mod will work perfectly without changes.
๐ฅ Installation
Automatic (recommended)
- Install Thunderstore Mod Manager or r2modman.
- Search for "RescueClawCrosshairMod" and click Download.
- Launch the game.
Manual
- Download the latest
PeakRescueClawMod.dllfrom Releases. - Place it inside
BepInEx/pluginsin your PEAK game folder. - Run the game once โ a config file will be created.
โ๏ธ Configuration
After first launch, edit BepInEx/config/com.yourname.peakrescueclawmod.cfg with any text editor.
Configuration sections
[General]
## How to choose the highlight color
# Setting type: String
# Default: Static
# Acceptable values: Static, Custom
ColorMode = Static
## Predefined color (used when ColorMode = Static)
# Setting type: String
# Default: Red
# Acceptable values: Red, Green, Blue, Yellow, Cyan, Magenta, Orange, Purple
StaticColor = Red
[Custom Color]
## Red component (0โ1)
# Setting type: Single
# Default: 1
R = 1
## Green component (0โ1)
# Setting type: Single
# Default: 0
G = 0
## Blue component (0โ1)
# Setting type: Single
# Default: 0
B = 0
๐จ Color Preview
| Color | Preview | RGB Value |
|---|---|---|
| Red | ![]() |
(1, 0, 0) |
| Green | ![]() |
(0, 1, 0) |
| Blue | ![]() |
(0, 0, 1) |
| Yellow | ![]() |
(1, 1, 0) |
| Cyan | ![]() |
(0, 1, 1) |
| Magenta | ![]() |
(1, 0, 1) |
| Orange | ![]() |
(1, 0.5, 0) |
| Purple | ![]() |
(0.5, 0, 0.5) |
๐ ๏ธ How It Works (for modders)
The mod uses Harmony to patch two methods:
- RescueHook.GetHit โ Detects whether the raycast hits another player.
- GUIManager.SetReticle โ Restores the color when the crosshair type changes.
It finds the active crosshair image inside reticleShoot (the GameObject used for shootable items) and changes its Image.color property.
// Simplified logic
if (aimingAtPlayer)
crosshairImage.color = selectedColor;
else
crosshairImage.color = defaultColor; // (0.8742, 0.8567, 0.7615)
๐งช Compatibility
- โ Singleplayer
- โ Multiplayer (client-side only)
- โ Other BepInEx mods (unless they heavily modify UI or RescueHook)
- โ Not tested with mods that replace the crosshair system entirely
This mod was developed with assistance from AI tools. The author tested, integrated, and configured all functionality for PEAK. AI disclosure is provided for transparency.
๐ License
MIT License โ free to use, modify, and distribute.







