PatchNote-Chainbound icon

Chainbound

Chains PEAK players together with simulated physics links, stable chain groups, pull-in, and lobby mod checks.

CHANGELOG

Changelog

0.2.16

  • Late join catch-up retries during the spawn window so other late-join teleport mods do not win the final position.
  • Chain shuffling now groups nearby players together, keeps explicit open slots, and avoids stealing reserved reconnect slots.
  • Chain visuals render above rain/fog overlays more reliably.
  • Added PunishTK safety handling for kicks, cooked launch items, and fart shroom launch effects.
  • Hanging stamina regen now detects upper chain support more consistently.
  • Chainbound gameplay now stays inert in rooms where the host has not published Chainbound settings.
  • Added a top-center in-run warning for players who join without Chainbound or with the wrong version.
  • Added ChainboundAPI so other mods can read group assignments and subscribe to group changes.
  • Added extra stamina drain for rope/vine/climb-handle anchors supporting taut dangling players, with load split between supports.

0.2.15

  • Chain groups now keep stable player slots, so reconnecting should put players back in the same group instead of shifting everyone by join order.
  • Rejoining players who spawn far away are caught up near their previous chain neighbors when possible.
  • Hosts can shuffle chain order with a keybind, and campfires can shuffle the order automatically.
  • Default settings now match the current playtest config.

0.2.14

  • Initial public release.