Decompiled source of PeakAudioFix v1.0.0

plugins\patchnote.PeakAudioFix.dll

Decompiled 2 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace PeakAudioFix
{
	[BepInPlugin("patchnote.peakaudiofix", "Peak Audio Fix", "1.0.0")]
	public sealed class PeakAudioFixPlugin : BaseUnityPlugin
	{
		private sealed class ParkedSource
		{
			internal AudioSource Source { get; }

			internal float ParkedAt { get; }

			internal float TimeWhenParked { get; }

			internal ParkedSource(AudioSource source, float parkedAt, float timeWhenParked)
			{
				Source = source;
				ParkedAt = parkedAt;
				TimeWhenParked = timeWhenParked;
			}
		}

		internal const string PluginGuid = "patchnote.peakaudiofix";

		internal const string PluginName = "Peak Audio Fix";

		internal const string PluginVersion = "1.0.0";

		private const float SilentVolumeThreshold = 0.001f;

		private const float ResumeVolumeThreshold = 0.01f;

		private const float SilentSecondsBeforeParking = 2f;

		private const float ScanIntervalSeconds = 0.5f;

		private const int VoicePriority = 0;

		private const int GlobalPriority = 20;

		private const int NearWorldPriority = 80;

		private const int FarWorldPriority = 220;

		private readonly Dictionary<int, float> _silentSince = new Dictionary<int, float>();

		private readonly Dictionary<int, ParkedSource> _parkedSources = new Dictionary<int, ParkedSource>();

		private readonly List<int> _scratchIds = new List<int>();

		private float _nextScanAt;

		private int _totalParked;

		private int _totalResumed;

		private int _totalForgotten;

		private int _totalPriorityChanges;

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Peak Audio Fix.");
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)($"Peak Audio Fix summary: parked={_totalParked}, resumed={_totalResumed}, " + $"forgotten={_totalForgotten}, priorityChanges={_totalPriorityChanges}, " + $"currentlyParked={_parkedSources.Count}"));
		}

		private void Update()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			float realtimeSinceStartup = Time.realtimeSinceStartup;
			if (!(realtimeSinceStartup < _nextScanAt))
			{
				_nextScanAt = realtimeSinceStartup + 0.5f;
				RefreshParkedSources(realtimeSinceStartup);
				ScanPlayingSources(realtimeSinceStartup, GetListenerPosition());
			}
		}

		private void ScanPlayingSources(float now, Vector3 listenerPosition)
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			AudioSource[] array = Object.FindObjectsByType<AudioSource>((FindObjectsInactive)0, (FindObjectsSortMode)0);
			foreach (AudioSource val in array)
			{
				int instanceID = ((Object)val).GetInstanceID();
				if (!_parkedSources.ContainsKey(instanceID))
				{
					float value;
					if (!val.isPlaying)
					{
						_silentSince.Remove(instanceID);
					}
					else if (!IsLoopCandidate(val))
					{
						ApplyPriorityPolicy(val, listenerPosition);
						_silentSince.Remove(instanceID);
					}
					else if (!IsSilent(val))
					{
						ApplyPriorityPolicy(val, listenerPosition);
						_silentSince.Remove(instanceID);
					}
					else if (!_silentSince.TryGetValue(instanceID, out value))
					{
						_silentSince[instanceID] = now;
					}
					else if (now - value >= 2f)
					{
						ParkSource(val, instanceID, now);
					}
				}
			}
		}

		private void RefreshParkedSources(float now)
		{
			_scratchIds.Clear();
			foreach (int key in _parkedSources.Keys)
			{
				_scratchIds.Add(key);
			}
			foreach (int scratchId in _scratchIds)
			{
				ParkedSource parkedSource = _parkedSources[scratchId];
				AudioSource source = parkedSource.Source;
				if ((Object)(object)source == (Object)null)
				{
					ForgetParked(scratchId);
				}
				else if (!IsLoopCandidate(source))
				{
					ForgetParked(scratchId);
				}
				else if (source.isPlaying)
				{
					_parkedSources.Remove(scratchId);
					_silentSince.Remove(scratchId);
				}
				else if (ShouldResume(source))
				{
					ResumeSource(source, parkedSource, scratchId, now);
				}
			}
		}

		private void ParkSource(AudioSource source, int id, float now)
		{
			ParkedSource value = new ParkedSource(source, now, TryGetSourceTime(source));
			source.Pause();
			_parkedSources[id] = value;
			_silentSince.Remove(id);
			_totalParked++;
		}

		private void ResumeSource(AudioSource source, ParkedSource parked, int id, float now)
		{
			RestoreSourceTime(source, parked, now);
			source.UnPause();
			if (!source.isPlaying)
			{
				source.Play();
			}
			_parkedSources.Remove(id);
			_silentSince.Remove(id);
			_totalResumed++;
		}

		private void ForgetParked(int id)
		{
			_parkedSources.Remove(id);
			_silentSince.Remove(id);
			_totalForgotten++;
		}

		private bool IsLoopCandidate(AudioSource source)
		{
			if (!source.loop || (Object)(object)source.clip == (Object)null)
			{
				return false;
			}
			return !string.Equals(((Object)source.clip).name, "UnityAudioOut", StringComparison.Ordinal);
		}

		private bool IsSilent(AudioSource source)
		{
			return source.volume <= 0.001f;
		}

		private bool ShouldResume(AudioSource source)
		{
			if (((Behaviour)source).enabled && ((Component)source).gameObject.activeInHierarchy && !source.mute)
			{
				return source.volume >= 0.01f;
			}
			return false;
		}

		private void ApplyPriorityPolicy(AudioSource source, Vector3 listenerPosition)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)source.clip == (Object)null))
			{
				int targetPriority = GetTargetPriority(source, listenerPosition);
				if (source.priority != targetPriority)
				{
					source.priority = targetPriority;
					_totalPriorityChanges++;
				}
			}
		}

		private int GetTargetPriority(AudioSource source, Vector3 listenerPosition)
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			if (IsVoiceSource(source))
			{
				return 0;
			}
			if (IsGlobalSource(source))
			{
				return 20;
			}
			float num = Mathf.Max(1f, source.maxDistance);
			float num2 = Mathf.Clamp01(Vector3.Distance(listenerPosition, ((Component)source).transform.position) / num);
			return Mathf.RoundToInt(Mathf.Lerp(80f, 220f, num2));
		}

		private static bool IsVoiceSource(AudioSource source)
		{
			return string.Equals(((Object)source.clip).name, "UnityAudioOut", StringComparison.Ordinal);
		}

		private static bool IsGlobalSource(AudioSource source)
		{
			if (source.spatialBlend <= 0.05f)
			{
				return true;
			}
			if (((Object)source.clip).name.StartsWith("Music", StringComparison.OrdinalIgnoreCase))
			{
				return true;
			}
			return ContainsPathSegment(((Component)source).transform, "Music");
		}

		private static bool ContainsPathSegment(Transform transform, string segment)
		{
			Transform val = transform;
			while ((Object)(object)val != (Object)null)
			{
				if (string.Equals(((Object)val).name, segment, StringComparison.OrdinalIgnoreCase))
				{
					return true;
				}
				val = val.parent;
			}
			return false;
		}

		private static Vector3 GetListenerPosition()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			Camera main = Camera.main;
			if ((Object)(object)main != (Object)null)
			{
				return ((Component)main).transform.position;
			}
			AudioListener val = Object.FindFirstObjectByType<AudioListener>();
			if (!((Object)(object)val != (Object)null))
			{
				return Vector3.zero;
			}
			return ((Component)val).transform.position;
		}

		private static float TryGetSourceTime(AudioSource source)
		{
			try
			{
				return source.time;
			}
			catch
			{
				return 0f;
			}
		}

		private static void RestoreSourceTime(AudioSource source, ParkedSource parked, float now)
		{
			AudioClip clip = source.clip;
			if ((Object)(object)clip == (Object)null || clip.length <= 0.01f)
			{
				return;
			}
			try
			{
				float num = Mathf.Max(0f, now - parked.ParkedAt);
				float num2 = Mathf.Abs(source.pitch);
				source.time = Mathf.Repeat(parked.TimeWhenParked + num * num2, clip.length);
			}
			catch
			{
			}
		}
	}
}