AutoGrabClimb
Automatic grab-release climbing with keyboard/mouse and native gamepad support, terrain-aware fallback, and improved compatibility with fast horizontal grab taps.Changelog
1.0.4 - 2026-09-13
- Adds native gamepad activation using PEAK's Move, Sprint/Sprint Toggle and Grab/Use Primary bindings.
- Adds a grounded, centered, one-second dual-stick-click toggle; retains F10.
- Fixes the native gamepad grab latch preventing automated releases.
- Aligns held-sprint handling during airborne automation and forward-input processing with the tested keyboard behavior.
- Preserves short manual grab taps for horizontal traversal. Slow presses can still enter automation and consume extra stamina.
- Retains established grab-release timing, aim correction and dynamic terrain fallback.
- Updates English controls and compatibility documentation.
- Removes experimental input, terrain and performance diagnostics while retaining startup, toggle and error logs.
v1.0.2 — 2026-09-03
- Changed the mod toggle hotkey from
F7toF10. - Grab-release timing, terrain routing, stamina behavior, and all other gameplay logic are unchanged.
v1.0.1 — 2026-09-03
- Converted all in-game notifications and distributed documentation to English.
- Standardized the public author credit as
TaXueXuex. - Climbing timing, aim correction, terrain routing, and all gameplay behavior are unchanged from v1.0.0.
v1.0.0 — 2026-09-02
First public stable release by TaXueXuex.
- Uses the G7/R12 grab-release timing and regrab scheduling established through repeated in-game testing.
- Preserves the tested regrab aim correction and favorable-slope compensation.
- Dynamically evaluates the actual wall normal: unsuitable overhangs fall back to vanilla climbing, and automatic grab-release resumes after reaching a suitable surface.
- Starts disabled and uses
F7as the only mod hotkey. - Displays a short English status and usage notification when
F7is pressed. - Removes all tuning hotkeys, test groups, measurement logging, and the persistent HUD from the experimental builds.
- Does not directly modify stamina, movement speed, or character forces, and does not synthesize Shift input.
