Bleeding
Bleeding status with 4 severity levels, blood trails, blood pools, drip sounds, movement slowdown. Custom expedition menu integration. Part of the TambiStudios Afflictions Pack.Bleeding Changelog
0.2.1 — Configurable thresholds + real fall damage check
Community feedback: on Ascent 5 you don't take fall damage from a 10 m fall but bleeding still triggered. That's a real inconsistency. Fix:
- Configurable trigger heights —
Thresholds.LightFallHeight,MediumFallHeight,HeavyFallHeightin the config. RequireRealFallDamagetoggle — when enabled, bleeding only starts if the game actually dealt Injury damage from the fall (checked ~0.4 s after landing). Ascent 5 and similar setups where falls don't hurt no longer trigger bleed.MinInjuryToBleed— how much Injury increase counts as "real" damage when the above toggle is on.
0.2.0 — Afflictions Pack Update
We took our time and built a big update instead of pushing small patches. Bleeding, Dizziness and Fatigue now work together as one Afflictions Pack.
Added
- Three severity levels — Light (short fall), Medium (medium fall), Heavy (big fall). Duration and screen intensity scale with severity.
- Blood trail — while bleeding and moving, you leave red drops on the ground behind you. Drops fade over ~25 seconds. Number of active drops is capped in config.
- Synergy with DizzinessMod — when installed together, heavy bleeding slowly builds dizziness (no hard dependency).
- Motion sickness safety — the red screen overlay can be scaled down or disabled entirely (
Visuals.ScreenOverlayIntensity).
Fixed
- Spider drag no longer triggers bleeding. Being grabbed by a spider produced sub-millisecond velocity spikes that classified as a giant fall and killed players instantly. Spider grabs are now recognised via the
Webstatus and ignored.
Config
Trail.EnableBloodTrail,Trail.DropLifetimeSeconds,Trail.MaxActiveDropsVisuals.ScreenOverlayIntensity
0.1.1
- Fixed: BepInEx dependency was pointing to a non-existent package
- Fixed: hurt screen flash on bleeding now actually triggers
- Removed debug key that was accidentally left in
0.1.0
- Initial release
- Bleeding triggered by large falls
- Stamina regeneration disabled while bleeding
- Blood drop icon + red screen overlay
- Cured by healing items or naturally over time
- Severity scales with fall height
