DizzinessMod
Dizziness with tinnitus, jitter, slowdown, passout-to-injury. Custom Expedition menu, new Ascent 'Runaway' when all 3 mods installed. Part of the TambiStudios Afflictions Pack.DizzinessMod
Move fast, get hit, fall — and your world spins.
Part of the TambiStudios Afflictions Pack (with Bleeding and Fatigue).
How dizziness builds
- High speed while airborne — falling / flying > 10.5 m/s. Scales quadratically with speed.
- Falling rocks / icicles and boss knockbacks — any real Injury above the threshold.
- Airborne collisions — sudden velocity change > 9 m/s (hitting a wall, landing hard, getting shoved).
- Fast camera rotation — sustained > 300°/sec (whirling your view around).
- Dynamite explosions — scales with distance, max within 5 m.
- Heavy bleeding (from Tambi_Studios-Bleeding, if installed) — slow passive tick.
How it feels at each stage
- 0–40%: nothing visible, world sounds normal.
- 40–65%: screen edges darken, subtle animated grain, a very slight micro-shake to the camera. Movement gets a little slower.
- 65–100%: a high-pitched tinnitus and progressive muffling of the world. Vignette closes in. Camera sways. At max: you pass out mid-air until you land.
- Landing hard while >30% dizzy: heavy 1.6-second audio muffle. You just got clobbered.
Effects respond to both your dizziness AND your remaining stamina — so blood loss, hunger, cold, poison etc. also darken the world and muffle sound (linearly), even if your dizzy meter is empty.
Recovery
Dizziness drains 0.05/sec anywhere — walking, climbing, hanging, on the ground. The only time it doesn't drain is during pass-out (so you stay down until you land) and while active dizziness gain is happening.
Bugle relief: someone tooting a bugle within 30 m drains everyone's dizziness at the same rate.
Custom Expedition difficulty integration
| Other Damage | Gain rate |
|---|---|
| Off | Mod disabled |
| Low | x1 |
| Normal | x3 |
| High | x5 |
Motion sickness safety
Everything visual and audio is optional:
Visuals.VisualIntensity(0..1) — scales all visual effects together.Visuals.DisableCameraSway— kill camera roll + FOV sway.Visuals.DisableVignette— kill dark edges + grain overlay.Audio.DisableEarRinging— kill tinnitus + low-pass filter.
Compatibility
- Stamina bar and affliction icons remain visible on top of the darkening effect (rendered on a Canvas below the HUD).
- Compatible with StaminaStats — our custom bar registers as a normal affliction.
- Spider grabs are recognised via the
Webstatus and do not trigger any dizziness (fixes the "spider yanks you 60 m and you die instantly" bug). - Fully synced over Photon (PunRPC at 5 Hz).
- Safe in solo and multiplayer.
Installation
Use r2modman or any mod manager. Requires: BepInEx 5.4.x (PEAK pack).
Credits
Made by Tambi Studios. Bug or idea? Leave a comment on Thunderstore.
