DizzinessMod
Move too fast for too long and you'll get dizzy.
A custom status that builds up when you fall, fly, or get caught in an explosion. Fill the bar and you'll pass out — mid-air ragdoll until you hit the ground.
Version 1.3.0: Visual effects update — screen darkens, camera sways, concussion flash on explosions.
How it works
Build-up
- Falling/flying at more than 7 m/s while not on the ground starts filling the dizziness bar.
- Faster speeds fill it quicker (quadratic scaling, capped at 0.3/sec max).
- Getting close to a dynamite explosion also causes dizziness, scaling with distance.
Visual effects
- As dizziness builds, the edges of your screen darken and your vision tunnels.
- The camera begins to sway — gentle at first, stronger at higher dizziness.
- A warm flash hits the screen whenever an explosion deals dizziness.
Pass-out
- When the bar fills up, your character passes out and ragdolls.
- You only revive once dizziness drops below 1.0 (it drains while you're passed out).
- No mid-air revives — you stay down until the bar lowers enough.
Recovery
- Standing still for 12 seconds starts draining the bar at 0.05 / second.
- Bugle relief: someone tooting a bugle within 30 meters drains your dizziness at the same rate, even while moving.
Custom Expedition difficulty integration
| Other Damage |
Gain rate |
| Off |
Mod disabled |
| Low |
x1 |
| Norm |
x3 |
| High |
x5 |
Multiplayer
- Synced over Photon (PunRPC at 5 Hz).
- All players need a compatible version.
- Safe in both solo and multiplayer.
Installation
Use r2modman or any mod manager.
Requires: BepInEx 5.4.x (PEAK pack).
Configuration
BepInEx/config/com.tambistudios.dizziness.cfg:
[Debug]
EnableDebugKeys = false # F5 = teleport +100m, F7 = set dizziness 50%
Credits
Made by Tambi Studios.
Bug or idea? Leave a comment on Thunderstore.