DizzinessMod
Dizziness with tinnitus, jitter, slowdown, passout-to-injury. Custom Expedition menu, new Ascent 'Runaway' when all 3 mods installed. Part of the TambiStudios Afflictions Pack.DizzinessMod Changelog
1.4.4 — Passout injury
- Passing out from dizziness while airborne now translates to real Injury on landing. Formula: injury = dizziness × 0.5. Max dizziness → +0.5 injury, half dizziness → +0.25 injury. Half of your dizziness meter converts straight into injury on landing. No injury if a spider grabbed you.
1.4.3 — Hotfix
- Stamina-driven visuals now only kick in when stamina is 95%+ used up (i.e. less than 5% left). Previously the threshold was way too low.
1.4.2 — Hotfix
- Grain overlay is now barely perceptible and only kicks in above 90% drive (dizziness or stamina loss). Per community feedback that it was showing up too early.
1.4.1 — Afflictions Pack Update
We took our time and built a big update instead of pushing small patches. Bleeding, Dizziness and Fatigue now work together as one Afflictions Pack.
Added
- Ear ringing / tinnitus — a high-pitched sine tone and progressive low-pass filter kick in at 65% dizziness. Muffled world at max. Fully bypassable via
Audio.DisableEarRinging. - Landing muffle — hard landings while >30% dizzy trigger a brief heavy audio muffle for 1.6 seconds.
- Grain overlay — subtle animated film-grain sits on top of the vignette at high dizziness.
- Camera position jitter — very fine micro-shake, peaks at 50% dizziness (triangle curve), fades toward the extremes.
- Movement slowdown — dizzy players walk slower, up to 29% slower at max dizziness. Linear falloff.
- New triggers:
- Falling rocks / icicles and boss knockbacks (any Injury above threshold) add dizziness.
- Airborne collisions with sudden velocity change (Δv > 9 m/s) add dizziness.
- Very fast camera rotation (>300°/sec sustained) adds a small amount.
- Stamina-driven visuals — low stamina from ANY source (injury, cold, poison, hunger, our own dizziness) also darkens the screen and muffles audio, but with a linear ramp (not geometric). The tinnitus is 3x quieter from raw stamina loss vs. from real dizziness.
- Synergy with BleedingMod — heavy bleeding (level ≥ 2) slowly builds passive dizziness. No hard dependency.
Motion sickness safety (requested by the community)
Visuals.VisualIntensity(0..1) — scales ALL visual effects (vignette, sway, jitter, concussion flash, grain).Visuals.DisableCameraSway— fully disable the camera roll + FOV sway.Visuals.DisableVignette— fully disable the dark edges + grain overlay.Audio.DisableEarRinging— kill the tinnitus + low-pass.
Behaviour changes
- Vignette + grain now render on a Canvas below the stamina bar — the HUD stays fully visible even at max dizziness.
- Passive drain is now global — dizziness drains 0.05/sec anywhere (walking, climbing, hanging), except during pass-out. No 12-second "rest" timer required. Any active gain in a frame pauses drain for that frame.
- Vignette + grain appear at 40% dizziness (previously 15%) — first half of the meter is clean.
- Tinnitus appears at 65% dizziness (previously 40%) — only serious dizziness rings your ears.
- Speed threshold raised 1.5x (7 → 10.5 m/s) — mild movement no longer triggers dizziness.
- 10-second expedition grace period — dizziness gain is fully suppressed for the first 10 seconds after a scene load, so spawn-in physics bounces don't ding the meter.
- Death freeze — when you die, the overlay snapshots at your current level and lingers on the death UI for 3 seconds before fading. Little theatrical touch.
- Vignette + grain fade smoothly in and out.
Fixed
- Spider drag no longer triggers dizziness. Being grabbed by a spider produced sub-millisecond velocity spikes that would set dizziness to max in one frame. Spider grabs are now recognised via the
Webstatus and ignored across all triggers (speed, collision, rotation, explosion, injury).
1.3.0 — Visual Effects Update
- Screen vignette, camera sway and concussion flash on explosions.
- Rest delay increased to 12 seconds.
1.2.0 — Bugle Relief & Dynamite Concussion
- Bugle within 30 m reduces everyone's dizziness at 0.05/sec.
- Dynamite explosions add dizziness scaled by distance.
1.1.x — Custom Status Overhaul
- Own custom status bar, turquoise color, spiral icon.
- Photon RPC networking at 5 Hz.
1.0.0
- Initial release.
