Move too fast and you'll get dizzy. Now with visual effects: screen darkens and camera sways as dizziness builds. Dynamite concussion flash. Rest 12 sec to start recovering.
Screen vignette — as dizziness builds, the edges of your screen darken and your vision tunnels. At max dizziness everything closes in.
Camera sway — the camera gently rolls and breathes with increasing frequency as dizziness grows.
Concussion flash — a warm white flash hits the screen whenever a dynamite explosion causes dizziness. Intensity scales with the amount of dizziness dealt.
Changed
Rest delay increased to 12 seconds — you now need to stay still for 12 seconds before dizziness starts draining (up from 6).
Fixed
Dizziness now properly causes pass-out — a patch that links dizziness to the stamina system was not applying correctly in 1.2.0. Pass-out and stamina bar reduction now work as intended.
1.2.0 — Bugle Relief & Dynamite Concussion
Added
Bugle relief — toot a bugle within 30 m to reduce everyone's dizziness at 0.05/sec.
Dynamite concussion — explosions cause dizziness scaled by distance (max within 5 m, zero beyond 20 m).
Fixed
Pass-out loop fixed.
Dizziness now visually reduces stamina bar.
Status bar icon stays visible.
Spike protection — gain capped at 0.3/sec.
1.1.1 — Truly Independent Bar
Cloned status bar at runtime via reflection.
1.1.0 — Custom Status Overhaul
Own custom status, turquoise color, spiral icon.
Photon RPC networking at 5 Hz.
1.0.0
Initial release.
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