Tambi_Studios-DizzinessMod icon

DizzinessMod

Move too fast and you'll get dizzy. Now with visual effects: screen darkens and camera sways as dizziness builds. Dynamite concussion flash. Rest 12 sec to start recovering.

CHANGELOG

DizzinessMod Changelog

1.3.0 — Visual Effects Update

Added

  • Screen vignette — as dizziness builds, the edges of your screen darken and your vision tunnels. At max dizziness everything closes in.
  • Camera sway — the camera gently rolls and breathes with increasing frequency as dizziness grows.
  • Concussion flash — a warm white flash hits the screen whenever a dynamite explosion causes dizziness. Intensity scales with the amount of dizziness dealt.

Changed

  • Rest delay increased to 12 seconds — you now need to stay still for 12 seconds before dizziness starts draining (up from 6).

Fixed

  • Dizziness now properly causes pass-out — a patch that links dizziness to the stamina system was not applying correctly in 1.2.0. Pass-out and stamina bar reduction now work as intended.

1.2.0 — Bugle Relief & Dynamite Concussion

Added

  • Bugle relief — toot a bugle within 30 m to reduce everyone's dizziness at 0.05/sec.
  • Dynamite concussion — explosions cause dizziness scaled by distance (max within 5 m, zero beyond 20 m).

Fixed

  • Pass-out loop fixed.
  • Dizziness now visually reduces stamina bar.
  • Status bar icon stays visible.
  • Spike protection — gain capped at 0.3/sec.

1.1.1 — Truly Independent Bar

  • Cloned status bar at runtime via reflection.

1.1.0 — Custom Status Overhaul

  • Own custom status, turquoise color, spiral icon.
  • Photon RPC networking at 5 Hz.

1.0.0

  • Initial release.