DizzinessMod
Move too fast and you'll get dizzy. Now with visual effects: screen darkens and camera sways as dizziness builds. Dynamite concussion flash. Rest 12 sec to start recovering.
CHANGELOG
DizzinessMod Changelog
1.3.0 — Visual Effects Update
Added
- Screen vignette — as dizziness builds, the edges of your screen darken and your vision tunnels. At max dizziness everything closes in.
- Camera sway — the camera gently rolls and breathes with increasing frequency as dizziness grows.
- Concussion flash — a warm white flash hits the screen whenever a dynamite explosion causes dizziness. Intensity scales with the amount of dizziness dealt.
Changed
- Rest delay increased to 12 seconds — you now need to stay still for 12 seconds before dizziness starts draining (up from 6).
Fixed
- Dizziness now properly causes pass-out — a patch that links dizziness to the stamina system was not applying correctly in 1.2.0. Pass-out and stamina bar reduction now work as intended.
1.2.0 — Bugle Relief & Dynamite Concussion
Added
- Bugle relief — toot a bugle within 30 m to reduce everyone's dizziness at 0.05/sec.
- Dynamite concussion — explosions cause dizziness scaled by distance (max within 5 m, zero beyond 20 m).
Fixed
- Pass-out loop fixed.
- Dizziness now visually reduces stamina bar.
- Status bar icon stays visible.
- Spike protection — gain capped at 0.3/sec.
1.1.1 — Truly Independent Bar
- Cloned status bar at runtime via reflection.
1.1.0 — Custom Status Overhaul
- Own custom status, turquoise color, spiral icon.
- Photon RPC networking at 5 Hz.
1.0.0
- Initial release.