DizzinessMod
Move too fast for too long and you'll get dizzy.
A custom status that builds up when you fall, fly, or get caught in an explosion. Fill the bar and you'll pass out — mid-air ragdoll until you hit the ground.
Version 1.2.0: Bugle Relief, Dynamite Concussion, and anti-spike protection.
How it works
Build-up
- Falling/flying at more than 7 m/s while not on the ground starts filling the dizziness bar.
- Faster speeds fill it quicker (quadratic scaling, capped at 0.3/sec max).
- Getting close to a dynamite explosion also causes dizziness, scaling with distance.
Pass-out
- When the bar fills up, your character passes out and ragdolls.
- You only revive once dizziness drops below 1.0 (it drains while you're passed out).
- No mid-air revives — you stay down until the bar lowers enough.
Recovery
- Standing on the ground (or moving slowly without climbing) for 15 seconds starts draining the bar.
- The drain rate is 0.05 / second — full bar to zero takes about 20 seconds of rest.
- Bugle relief: when someone toots a bugle within 30 meters of you, your dizziness reduces at the same rate, even while not resting. Stack with normal rest for fast recovery.
Custom Expedition difficulty integration
| Other Damage |
Gain rate |
| Off |
Mod disabled |
| Low |
x1 |
| Norm |
x3 |
| High |
x5 |
Multiplayer
- Synced over Photon (PunRPC at 5 Hz).
- All players need a compatible version to sync.
- Versions 1.0.x and 1.1+/1.2+ are not sync-compatible with each other.
- Mod is safe to use in solo and multiplayer.
Installation
Use r2modman or any mod manager.
Requires:
- BepInEx 5.4.x (PEAK pack)
Configuration
Open BepInEx/config/com.tambistudios.dizziness.cfg:
[Debug]
EnableDebugKeys = false
Credits
Made by Tambi Studios — self-taught vibe coder.
Got an idea or bug? Hit me up on Thunderstore comments.