
DizzinessMod
Move fast, get hit or fall and you'll get dizzy. Vignette, tinnitus, camera jitter, movement slowdown, landing muffle. Motion sickness safety config. Part of the TambiStudios Afflictions Pack.DizzinessMod
Move fast, get hit, fall — and your world spins.
Part of the TambiStudios Afflictions Pack (with Bleeding and Fatigue).
How dizziness builds
- High speed while airborne — falling / flying > 10.5 m/s. Scales quadratically with speed.
- Falling rocks / icicles and boss knockbacks — any real Injury above the threshold.
- Airborne collisions — sudden velocity change > 9 m/s (hitting a wall, landing hard, getting shoved).
- Fast camera rotation — sustained > 300°/sec (whirling your view around).
- Dynamite explosions — scales with distance, max within 5 m.
- Heavy bleeding (from Tambi_Studios-Bleeding, if installed) — slow passive tick.
How it feels at each stage
- 0–40%: nothing visible, world sounds normal.
- 40–65%: screen edges darken, subtle animated grain, a very slight micro-shake to the camera. Movement gets a little slower.
- 65–100%: a high-pitched tinnitus and progressive muffling of the world. Vignette closes in. Camera sways. At max: you pass out mid-air until you land.
- Landing hard while >30% dizzy: heavy 1.6-second audio muffle. You just got clobbered.
Effects respond to both your dizziness AND your remaining stamina — so blood loss, hunger, cold, poison etc. also darken the world and muffle sound (linearly), even if your dizzy meter is empty.
Recovery
Dizziness drains 0.05/sec anywhere — walking, climbing, hanging, on the ground. The only time it doesn't drain is during pass-out (so you stay down until you land) and while active dizziness gain is happening.
Bugle relief: someone tooting a bugle within 30 m drains everyone's dizziness at the same rate.
Custom Expedition difficulty integration
| Other Damage | Gain rate |
|---|---|
| Off | Mod disabled |
| Low | x1 |
| Normal | x3 |
| High | x5 |
Motion sickness safety
Everything visual and audio is optional:
Visuals.VisualIntensity(0..1) — scales all visual effects together.Visuals.DisableCameraSway— kill camera roll + FOV sway.Visuals.DisableVignette— kill dark edges + grain overlay.Audio.DisableEarRinging— kill tinnitus + low-pass filter.
Compatibility
- Stamina bar and affliction icons remain visible on top of the darkening effect (rendered on a Canvas below the HUD).
- Compatible with StaminaStats — our custom bar registers as a normal affliction.
- Spider grabs are recognised via the
Webstatus and do not trigger any dizziness (fixes the "spider yanks you 60 m and you die instantly" bug). - Fully synced over Photon (PunRPC at 5 Hz).
- Safe in solo and multiplayer.
Installation
Use r2modman or any mod manager. Requires: BepInEx 5.4.x (PEAK pack).
Credits
Made by Tambi Studios. Bug or idea? Leave a comment on Thunderstore.