PEAK
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Tambi_Studios-Fatigue-1.1.2
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Fatigue

Climbing in PEAK is no longer free. Long, continuous climbs now drain a hidden energy budget, and once it runs out, drowsiness sets in on your stamina bar.

How it works

You start every climb with an energy budget of 6 points. Different activities drain it at different rates per second:

  • Climbing up a wall: 1.0
  • Climbing sideways: 1.5 (most expensive — awkward movement)
  • Climbing down: 0.5
  • Just hanging on a wall: 0.1
  • Moving on a rope: 0.3
  • Hanging on a rope: 0.1
  • Moving on a vine: 0.9
  • Hanging on a vine: 0.1

Climb-jump (the sprint-burst move): instant -1.5 energy per burst. Use them wisely.

When your energy hits zero, Drowsy starts accumulating on your stamina bar at 0.025 per second. The longer you stay off the ground, the deeper the drowsiness gets.

How to recover

Touch the ground. The instant your feet are on solid ground, your energy budget resets to full. Drowsy fades naturally over time as the game already handles.

So the loop is: climb hard, find a ledge, rest a moment, climb again. Don't try to scale a whole face in one go — you'll fall asleep at the top.

Multiplayer

Fully synced — the game handles Drowsy syncing on its own, so everyone sees everyone's drowsiness on the bar.

Difficulty scaling

Energy costs scale with Ascents difficulty:

  • Easy / no hazards: x1 (or disabled if all hazards off)
  • Normal: x1.5
  • Hard: x2

Energy bar

A custom energy bar appears above the stamina bar showing your current energy budget at a glance. It fills from the left and pulses when draining.

Debug

Set EnableDebugKeys = true in the config to enable an on-screen HUD that shows your current energy, cost-per-second, and current state (climb-up, climb-side, climb-hang, etc.).

Compatibility

Compatible with most other mods — only patches Character.Awake and reads vanilla fields.

Credits

Made by Tambi Studios. Original idea by Dani Danisha.

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