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Fatigue Changelog

1.2.1 — Afflictions Pack Update

We took our time and built a big update instead of pushing small patches. Bleeding, Dizziness and Fatigue now work together as one Afflictions Pack.

Added

  • All costs are now configurable. Energy budget, per-second drain for each climb type (up / side / down / hang / rope / vine), climb-jump burst cost, ground and air regen — everything lives under Costs, Budget and Regen.
  • Campfire energy regen. Standing inside a campfire's warmth zone now regenerates energy on top of the existing Drowsy relief. Rate configurable, set 0 to disable.
  • Synergy with BleedingMod. Heavy bleeding drains energy 50% faster (multiplier configurable). No hard dependency; kicks in only when Bleeding mod is installed.

Fixed

  • Spider drag no longer drains energy. Being grabbed by a spider was consuming climb energy even though you weren't climbing. Spider grabs are now recognised via the Web status and ignored.

Config

  • Budget.EnergyMax
  • Costs.ClimbUpPerSec, ClimbSidePerSec, ClimbDownPerSec, ClimbHangPerSec, RopeMovePerSec, RopeHangPerSec, VineMovePerSec, VineHangPerSec, ClimbJumpBurst
  • Regen.EnergyRegenOnGround, EnergyRegenInAir, CampfireEnergyRegen
  • Synergy.EnableBleedSynergy, BleedDrainMultiplier

1.1.2

  • Fixed energy bar not appearing in expeditions (scene change reset).

1.1.1

  • Fixed missing changelog.

1.1.0

  • Added custom energy bar above the stamina bar with animated fill and pulse.
  • Energy budget reduced from 9 to 6.5.
  • Side-climb cost reduced from 1.5 to 1.3.

1.0.0

  • Initial release.

0.1.0

  • Prototype.
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