Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Changelog
1.1.2
- Fixed energy bar not appearing in expeditions (scene change reset)
1.1.1
1.1.0
- Added custom energy bar above the stamina bar with animated fill, pulse effect and white ring outline
- Energy budget reduced from 9 to 6.5
- Side-climb cost reduced from 1.5 to 1.3 per second
- Drowsy gain rates rebalanced: 0.05/sec active, 0.025/sec hanging
1.0.0
- Initial release
- Climbing fatigue system with hidden energy budget
- Drowsy accumulates when energy is depleted
- Energy recovers on the ground after 1.5s delay, plus slow air recovery (0.4/sec)
- Climb-jump costs 1.5 energy per burst
- Bugle reduces Drowsy for nearby players within 30m
- Difficulty scaling with Ascents hazard level (x1 / x1.5 / x2, disabled with no hazards)
- Debug HUD behind
EnableDebugKeys config flag
0.1.0
- Hidden energy budget of 6 points that drains while you're off the ground
- Climbing up/side/down/hanging on walls, ropes and vines all drain energy at different rates
- Climb-jump (sprint-burst on a wall) costs an instant 1.5 energy per burst
- When energy hits zero, Drowsy accumulates at 0.025/sec
- Touching the ground instantly refills the energy budget
- Drowsy is automatically synced over the network by the base game
- Difficulty-aware: scales with Ascents (x1 / x1.5 / x2, disabled with no hazards)
- Debug HUD behind EnableDebugKeys config flag