Fatigue
Climbing fatigue with campfire regen, bleed synergy, custom expedition menu integration. Part of the TambiStudios Afflictions Pack.Fatigue Changelog
1.2.1 — Afflictions Pack Update
We took our time and built a big update instead of pushing small patches. Bleeding, Dizziness and Fatigue now work together as one Afflictions Pack.
Added
- All costs are now configurable. Energy budget, per-second drain for each climb type (up / side / down / hang / rope / vine), climb-jump burst cost, ground and air regen — everything lives under
Costs,BudgetandRegen. - Campfire energy regen. Standing inside a campfire's warmth zone now regenerates energy on top of the existing Drowsy relief. Rate configurable, set 0 to disable.
- Synergy with BleedingMod. Heavy bleeding drains energy 50% faster (multiplier configurable). No hard dependency; kicks in only when Bleeding mod is installed.
Fixed
- Spider drag no longer drains energy. Being grabbed by a spider was consuming climb energy even though you weren't climbing. Spider grabs are now recognised via the
Webstatus and ignored.
Config
Budget.EnergyMaxCosts.ClimbUpPerSec,ClimbSidePerSec,ClimbDownPerSec,ClimbHangPerSec,RopeMovePerSec,RopeHangPerSec,VineMovePerSec,VineHangPerSec,ClimbJumpBurstRegen.EnergyRegenOnGround,EnergyRegenInAir,CampfireEnergyRegenSynergy.EnableBleedSynergy,BleedDrainMultiplier
1.1.2
- Fixed energy bar not appearing in expeditions (scene change reset).
1.1.1
- Fixed missing changelog.
1.1.0
- Added custom energy bar above the stamina bar with animated fill and pulse.
- Energy budget reduced from 9 to 6.5.
- Side-climb cost reduced from 1.5 to 1.3.
1.0.0
- Initial release.
0.1.0
- Prototype.
