Fatigue
Adds a climbing fatigue system. Long climbs drain your energy budget; once depleted, drowsiness sets in.
CHANGELOG
Changelog
1.1.2
- Fixed energy bar not appearing in expeditions (scene change reset)
1.1.1
- Fixed missing changelog
1.1.0
- Added custom energy bar above the stamina bar with animated fill, pulse effect and white ring outline
- Energy budget reduced from 9 to 6.5
- Side-climb cost reduced from 1.5 to 1.3 per second
- Drowsy gain rates rebalanced: 0.05/sec active, 0.025/sec hanging
1.0.0
- Initial release
- Climbing fatigue system with hidden energy budget
- Drowsy accumulates when energy is depleted
- Energy recovers on the ground after 1.5s delay, plus slow air recovery (0.4/sec)
- Climb-jump costs 1.5 energy per burst
- Bugle reduces Drowsy for nearby players within 30m
- Difficulty scaling with Ascents hazard level (x1 / x1.5 / x2, disabled with no hazards)
- Debug HUD behind
EnableDebugKeysconfig flag
0.1.0
- Hidden energy budget of 6 points that drains while you're off the ground
- Climbing up/side/down/hanging on walls, ropes and vines all drain energy at different rates
- Climb-jump (sprint-burst on a wall) costs an instant 1.5 energy per burst
- When energy hits zero, Drowsy accumulates at 0.025/sec
- Touching the ground instantly refills the energy budget
- Drowsy is automatically synced over the network by the base game
- Difficulty-aware: scales with Ascents (x1 / x1.5 / x2, disabled with no hazards)
- Debug HUD behind EnableDebugKeys config flag