Tambi_Studios-Fatigue icon

Fatigue

Adds a climbing fatigue system. Long climbs drain your energy budget; once depleted, drowsiness sets in.

CHANGELOG

Changelog

1.1.2

  • Fixed energy bar not appearing in expeditions (scene change reset)

1.1.1

  • Fixed missing changelog

1.1.0

  • Added custom energy bar above the stamina bar with animated fill, pulse effect and white ring outline
  • Energy budget reduced from 9 to 6.5
  • Side-climb cost reduced from 1.5 to 1.3 per second
  • Drowsy gain rates rebalanced: 0.05/sec active, 0.025/sec hanging

1.0.0

  • Initial release
  • Climbing fatigue system with hidden energy budget
  • Drowsy accumulates when energy is depleted
  • Energy recovers on the ground after 1.5s delay, plus slow air recovery (0.4/sec)
  • Climb-jump costs 1.5 energy per burst
  • Bugle reduces Drowsy for nearby players within 30m
  • Difficulty scaling with Ascents hazard level (x1 / x1.5 / x2, disabled with no hazards)
  • Debug HUD behind EnableDebugKeys config flag

0.1.0

  • Hidden energy budget of 6 points that drains while you're off the ground
  • Climbing up/side/down/hanging on walls, ropes and vines all drain energy at different rates
  • Climb-jump (sprint-burst on a wall) costs an instant 1.5 energy per burst
  • When energy hits zero, Drowsy accumulates at 0.025/sec
  • Touching the ground instantly refills the energy budget
  • Drowsy is automatically synced over the network by the base game
  • Difficulty-aware: scales with Ascents (x1 / x1.5 / x2, disabled with no hazards)
  • Debug HUD behind EnableDebugKeys config flag