


Climbing in PEAK is no longer free. Long, continuous climbs now drain a hidden energy budget, and once it runs out, drowsiness sets in on your stamina bar.
You start every climb with an energy budget of 6 points. Different activities drain it at different rates per second:
Climb-jump (the sprint-burst move): instant -1.5 energy per burst. Use them wisely.
When your energy hits zero, Drowsy starts accumulating on your stamina bar at 0.025 per second. The longer you stay off the ground, the deeper the drowsiness gets.
Touch the ground. The instant your feet are on solid ground, your energy budget resets to full. Drowsy fades naturally over time as the game already handles.
So the loop is: climb hard, find a ledge, rest a moment, climb again. Don't try to scale a whole face in one go — you'll fall asleep at the top.
Fully synced — the game handles Drowsy syncing on its own, so everyone sees everyone's drowsiness on the bar.
Energy costs scale with Ascents difficulty:
Set EnableDebugKeys = true in the config to enable an on-screen HUD that shows your current energy, cost-per-second, and current state (climb-up, climb-side, climb-hang, etc.).
Compatible with most other mods — only patches Character.Awake and reads vanilla fields.
Made by Tambi Studios. Original idea by Dani Danisha.