WhereIsMyAmulet
Shows distances to dropped amulets and visible statue fragments in PEAK.WhereIsMyAmulet 1.0.4
Shows dropped amulets, backpacks containing amulets, and uncollected amulet fragments held by statues, along with their distances.
What's new in 1.0.4
- Reduced each label from nineteen text objects to three, with shared outline and shadow materials.
- Cached camera and label text data and removed repeated per-frame list allocations to reduce display overhead.
- Lowered the label canvas sorting order to improve compatibility with TrueFinalAscent dropdown lists.
- Fixed screen-position depth and disabled automatic font sizing to address labels growing at longer distances; final visual verification is still pending.
- Updated ModConfig menu, language-change, and dropdown support, with refreshes limited to this mod's own settings.
- Kept existing configuration values, statue fragment mapping, distance labels, and Persistent/Timed display modes.
Installation
Place WhereIsMyAmulet.dll in the game's BepInEx/plugins folder.
Usage
Press C after entering a scene to scan the current scene. Labels use the game's current language for amulet names.
Configuration
Configuration file: BepInEx/config/com.wuyachiyu.WhereIsMyAmulet.cfg
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General.Enabled: enable or disable the mod. Default: enabled. -
General.ScanKey: scan hotkey. Default:C. -
General.ScanMode:PersistentorTimed. Default:Persistent. -
General.DisplayDurationSeconds: number of seconds labels remain visible in Timed mode. Default:8seconds. Each scan starts the timer again. -
Display.MaxDistance: maximum label display distance in metres. Set to0for unlimited. -
Display.FontSize: label font size. -
Display.LabelFont: font used by English labels only. Chinese text may display as tofu boxes when the selected font does not contain Chinese characters.
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Display.ShowStatueFragments: show amulet fragments held by regular amulet statues and Scout Statues. -
Display.ShowOffscreenDirection: show a direction indicator when a target is offscreen.
PEAKLib.ModConfig is an optional dependency. When installed, the configuration interface provides bilingual names and descriptions, as well as the Persistent/Timed dropdown.
Notes
Scanning only reads scene objects that already exist. It does not create, pick up, or modify amulet fragments.
Built against PEAK 2.4.b, with ModConfig 1.8.2 as the integration baseline. Final in-game checks for 1.0.4, including language switching and multiplayer display, are still pending.
