Reduced each label from nineteen text objects to three, with shared outline and shadow materials.
Cached camera and label text data and removed repeated per-frame list allocations to reduce display overhead.
Lowered the label canvas sorting order to improve compatibility with TrueFinalAscent dropdown lists.
Fixed screen-position depth and disabled automatic font sizing to address labels growing at longer distances; final visual verification is still pending.
Updated ModConfig menu, language-change, and dropdown support, with refreshes limited to this mod's own settings.
Kept existing configuration values, statue fragment mapping, distance labels, and Persistent/Timed display modes.
1.0.3
Fixed incorrect gem name display on statues.
Trimmed startup log noise while keeping actionable warnings for localization and font fallback.
1.0.2
Restored the label display mode setting: keep labels visible or hide them automatically after a timed scan.
Changed the default display mode to Persistent.
Added a configurable timed display duration, with a default of 8 seconds.
Each scan restarts the timer in Timed mode.
Added bilingual ModConfig names, descriptions, and Persistent/Timed enum labels.
Applied the selected label font to both the amulet name.
1.0.1
Added labels for active medallions on Scout Statues.
Replaced the generic Amulet label with the game's localized amulet names.
Added English label font choices: Auto, GameDefault, TmpDefault, KoreanBinggrae, and Crazk.
These font choices are English-only; Chinese text may display as tofu boxes.