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Skyfall Isles

🧪 测试阶段 / Testing phase — 有问题、建议欢迎加 QQ 群反馈:748693564 Found a bug or have feedback? Join the QQ group 748693564.

浮空群岛(中文说明)

海滩那座山不见了。坠机现场上空,一圈浮空群岛围绕着第一个营火盘旋而上。

🧪 测试阶段,平衡还在调整。房间里所有人都要装同一版本。

地图

  • 每天一张新地图:同一天所有人拿到的是同一片天空。
  • 岛环绕着岛:6 座巨型主岛绕着营火所在的王座岛螺旋上升,每座主岛周围有一圈小岛,天上还漂着上百块碎岛。一张图通常有 400~550 个岛。
  • 四个区,各有各的样子:海滩 → 丛林 → 雪山 → 火山,一座主岛连同它后面那段路属于同一个区。每个区的地面、岩石、树和石头统一,还有自己的景观(海蚀石柱、倒下的巨木、冰柱和雪堆、玄武岩柱和冒烟的地缝)和氛围(飘花粉、飘雪、火星)。
  • 不止一条路:每两座主岛之间有主路线和险路,两侧还有岔路岛和横穿的野路,以及通往宝藏小岛的支线。

每一段都不一样

每座主岛连同从它出发的那段路,都有一个别的段没有的机制(一共 8 种,按区挑选,不重复):

机制 怎么玩
🌬️ 风口岛 定时横风,躲在挡风石后面等风停
🌪️ 旋风岛 走进旋风跳台,被卷起来送到上面的岛(落地不扣血)
🪨 崩塌岛 踩上去会塌的碎石板,通往高处的箱子
🏛️ 神殿岛 有人站在压力板上,石柱才会升起来变成台阶(适合合作)
🪶 羽毛岛 这一段重力变小,台阶离得很远,只能靠远跳
♨️ 喷气岛 站在冒白汽的喷气口上,喷气时把你顶到下一块
🔥 喷火岛 火柱定时喷火,冒火星时马上要喷了,被烧到会变热、掉血、被推开
🍄 蘑菇岛 一路踩弹跳蘑菇往上弹

危险

  • 会掉落的石头:亮橙色、微微发光,踩上去会抖,几秒后掉下去,过一会儿再回来。
  • 会塌的木桥、滑溜岩壁、抓上去几秒就断的腐朽藤蔓、漂移的小岛、尖刺陷阱、蜘蛛、蜂巢、毒菌、孢子、荆棘。
  • 阵风:有预警,越高越强,抓紧岩壁或者躲到石头后面。

天顶岛和每日宝石

  • 天顶岛是全图最高点,比营火还高,每日护身符雕像(宝石)固定放在上面。
  • 两条路上去:从最后一座主岛走支线;或者从营火岛顺着一串攀爬绳爬上去(绳子之间有歇脚台),拿完宝石再顺着绳子下来回营火。

补给

  • 原版第一关的行李箱、浆果丛、椰子树、蘑菇丛原样搬上浮岛,用的是官方掉落表。
  • 额外的食物散在小岛上,越往上越少。

其他

  • 掉海不白给:扣一点血,然后回到低一座的主岛重新爬。
  • 联机:所有人都使用房主的设置。房主没装的话,第一关保持原版。
  • 兼容性:只改第一关。其他改第一关的 mod 会冲突,进游戏会有提示,请二选一。改其他关卡的 mod(比如 Lost City)不受影响。
  • 更新提示:启动时会查一下雷霆商店,有新版本会在主菜单提示(只提示,不下载不修改文件)。不想要可以在配置里关掉 CheckUpdates。
  • 反馈问题:加 QQ 群 748693564,附上 BepInEx/LogOutput.log。看到有问题的地方,用准星对准按 F8,那里的物体和碰撞会写进日志,方便定位。

English

The beach climb is gone. Above the crash site, a crown of floating islands now spirals up around the first campfire.

⚠️ Testing phase. Balance is still being tuned. Feedback and logs are very welcome (QQ group 748693564). Everyone in the lobby needs the mod, in the same version.

The map

  • A new map every day. The first section is rebuilt from the daily seed; everyone playing that day gets the same sky.
  • Islands around islands. Six huge main islands spiral up around the campfire, which sits on a Throne Island. Every main island is ringed by smaller islands, and over a hundred chunks of rock drift through the sky. A typical day has 400–550 islands.
  • Four zones. Beach → jungle → snow → volcano: each main island and the climb after it belong to one zone, with its own ground, rock, trees and stones, its own set pieces (sea stacks, fallen giant logs, ice spires and snow drifts, basalt columns and smoking vents) and its own air (pollen, snow, embers).
  • More than one way up. A main path and a riskier one between every pair of main islands, junction islands and cross paths on the sides, and side paths to treasure islands.

Every segment plays differently

Each main island and the climb that leaves it has a mechanic no other segment has (8 in all, picked to fit the zone, no repeats):

Mechanic How it plays
🌬️ Wind Timed cross-wind: wait it out behind the wind-break stones
🌪️ Tornado Step into the tornado pad and get thrown onto a higher island (no fall damage)
🪨 Crumble Crumbling slabs up to a high suitcase
🏛️ Temple While someone stands on the pressure plate, columns rise into a staircase (co-op)
🪶 Feather Low gravity on this stretch; the gaps are wide, so jump far
♨️ Vents Stand on the steaming vent; its puff throws you to the next step
🔥 Fire Timed fire jets; sparks mean it's about to blow. Getting burnt heats you up, hurts and pushes you back
🍄 Mushrooms Bounce your way up on bounce mushrooms

Hazards

  • Falling rocks are bright glowing orange: they shake when you step on them, drop a few seconds later and come back after a while.
  • Collapsing plank bridges, slippery walls, rotting vines that snap a few seconds after someone grabs them, drifting islands, spike traps, spiders, beehives, poison fungus, spores and thorns.
  • Wind gusts with a warning, stronger the higher you are: hold on to the wall or get behind a rock.

The summit and the daily gem

  • The Summit Island is the highest point, above the campfire, and the daily amulet statue (gem) is always there.
  • Two ways up: a side climb from the last main island, or a column of climbing ropes (with ledges to rest on) right from the campfire island. Grab the gem and climb back down the ropes to camp.

Loot

  • The section's real suitcases, berry bushes, coconut palms and mushroom clusters are moved onto the islands and still use the game's own loot tables.
  • Extra food is scattered on the small islands and gets scarcer near the top.

Falling isn't the end

Plunge into the sea and you lose some health, then wash up one main island lower.

Multiplayer

  • Everyone needs the mod, in the same version. A yellow banner names anyone missing it or on a different version.
  • Everyone gets the host's settings, so all players climb the same map.
  • If the host doesn't have the mod, the first section stays vanilla for everyone.
  • Ropes to the summit are placed by the host; if the host leaves mid-run they may disappear (the game's own ropes behave the same).

Settings

Change these in your mod manager's config editor, or in BepInEx/config/com.skyfallisles.peak.cfg. The host's values apply to everyone.

  • FixedSeed: 0 = new map every day; any other number always builds that map.
  • SizeScale: overall size and height (more main islands when bigger).
  • Overshoot: how far the Summit Island rises above the campfire.
  • Difficulty: hazard density and gap size.
  • FullStaminaClimb: how high a full stamina bar climbs (default 15 m); all step heights scale with it.
  • EasyStepRatio: share of easy steps.
  • GustStrength, GustInterval: the wind.
  • Every hazard has its own on/off switch.
  • LuggageAmount, FoodDensity, ExtraFood: supplies.
  • DecorDensity: how many trees, rocks and plants grow on the islands.
  • FallInjury, FallRespawn: what happens when you fall into the sea.

Updates

On start-up the mod checks Thunderstore for a newer version and shows a notice in the main menu (notice only: it never downloads or changes any files). Turn off with CheckUpdates=false.

Compatibility

  • Only the first section is changed. The other biomes are untouched.
  • Other mods that rebuild the first section (e.g. Castle Ascent, level loaders) will clash. You'll see a warning; pick one.
  • Mods for other biomes (e.g. Lost City) are fine.

Reporting problems

Join the QQ group 748693564 and send BepInEx/LogOutput.log. All lines from this mod start with [Skyfall Isles]. Aim at anything that looks wrong and press F8: what's there, and its collision, gets written to the log.

Fan-made mod. Not affiliated with or endorsed by the makers of PEAK.

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