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0.1.49

  • 修复营火下面多出一大块看得见、踩不上去的沙地:上一版恢复营火地形时,把游戏本来就关着的整块地形模型(原版只显示它切开后的小块)也打开了。现在只恢复自己藏起来的地形块,而且每一块都带碰撞;也不会再把营火区里藏起来的石头、箱子的碰撞打开(之前会变成看不见的墙)
  • Fixed the big see-through sand hill under the campfire: only terrain pieces we hid are restored, each with its own collision.

0.1.48

  • 真正修好营火/宝石被树挡住:原因是搬到浮岛上的棕榈树、浆果丛找不到平地时会被丢到岛的正中间——王座岛的正中间就是营火,于是树直接长在营火上;宝石也会和树挤在天顶岛中间。现在会在原定位置附近找平地,实在找不到就不放,绝不再丢到中间;营火和宝石上方的游戏自带植物也会被移开
  • 真正修好营火去第二关没路:营火脚下那块原版地形(WallTop)其实就是下到第二关的坡,以前和海滩一起被藏起来了。现在把营火往第二关那一侧的原版地形和碰撞恢复回来(会穿过浮岛的部分不恢复),原版的路回来了;只有恢复不了时才修石阶
  • Fixed for real: palms/bushes that found no flat spot were dumped at the island centre (= the campfire / next to the gem); the original WallTop terrain beyond the campfire (the way down to segment 2) is restored.

0.1.47

  • 修复宝石、营火、箱子被树挡住/长在树里交互不了:建完图后把它们周围和正上方的树、石头、遗迹等装饰清掉(每个玩家清掉的一样);天顶岛不会再被挤到营火正上方
  • 修复点完营火去第二关没路:营火岛边上修了一条石阶,一直通到第二关最近的能站的地面,上下都能走(第二关晚加载时会自动补上)
  • Gem, campfire and suitcases are no longer buried in / covered by trees; a stone staircase now leads from the campfire island down to the second segment.

0.1.46

  • 修复更新提示一直不出现:之前查的是旧的 ah2 发布页(早就停在 0.1.16),现在查当前的 ah3 发布页
  • Fixed the update notice: it checked the old ah2 package; it now checks ah3.

0.1.45

  • 更新介绍:说明按当前内容重写(四个区、每段不同的机制、天顶岛和宝石、F8 反馈),玩法没有变化
  • Description rewritten for the current content; no gameplay changes.

0.1.44

  • 锁链不再悬空:建图时(每个玩家都做,结果一致)先把每条锁链的两头挪到最近的地面上;如果附近实在没有地面,就在那一头下面垫一块小石台,锁链挂在石台上
  • No more floating chains: chain ends are moved onto ground while the map is built; an end with no ground gets a small rock platform.

0.1.43

  • 修复天顶绳子太短够不到:游戏的绳子一段只有 0.25 米,一根最长 40 段 = 10 米(之前按 30 米算错了)。现在歇脚台每隔约 8.3 米一个、左右交错,每根绳子从台子边上垂到斜下方的下一个台子,最后一根落到营火岛上;每段都不到一管体力,上下都能爬
  • Summit ropes reach now: the game's rope is 10 m at most, so ledges are ~8.3 m apart in a zig-zag column.

0.1.42

  • 会掉落的石头和崩塌碎石板改成纯橙色、微微发光(不再是岩石贴图染色),和任何一种岛都不一样
  • 打不开的箱子:上次只检查了模型自己的名字,这次连它所在的整组、上级和里面的零件一起查(行李箱、箱盖、搭扣、宝箱、雕像都排除),摆装饰前再筛一遍
  • 每日宝石固定放在天顶岛上
  • 天顶岛挪到营火旁边,从天顶边缘往下挂一串游戏自带的攀爬绳(每根 30 米),中间有歇脚台,最后一根直接落到营火岛上;可以从营火爬上去拿宝石,再顺绳子下来
  • 锁链端点找地面更准:从更高处往下找、取离原定高度最近的地面、搜索范围扩大到 6 米
  • Solid glowing orange falling rocks; no more unopenable suitcase props; the gem is always on the summit; a rope column (game ropes + ledges) between the summit and the campfire; better chain-end grounding.

0.1.41

  • 会掉落的石头(踩上去会抖、会塌的岛和碎石板)改成深铁锈红褐色,悬崖和顶面都是,各个生态里都一眼能认出来
  • 修复「看起来是岛、其实没有碰撞」:岛底下的垂石、树根,以及岛周围漂着的碎石块,以前只是模型,现在都有和形状一致的碰撞,能站能爬
  • 不再把关卡里装饰用的古代行李箱、箱盖、雕像之类当石头摆出来(看起来像箱子却打不开)
  • 天顶岛(放每日宝石的地方)加了一条从营火岛上去的台阶+锁链路线,可以从营火上去,也能顺着下来
  • 锁链两头会放到真正的地面上:如果原定的端点下面是空的,会挪到附近最近的地面,不会再有一头挂在半空的锁链
  • 打怪内容(0.1.40)先暂停,等岛的这些问题处理好再开
  • Rust-red falling rocks, solid island undersides and floating rocks, no decorative suitcases, a steps+chains route between the campfire and the summit, chain ends placed on real ground. Monsters paused for now.

0.1.40

  • 打怪内容的测试版,已撤回:怪物和开局武器暂未开放,后续版本再加
  • Monster test build, withdrawn: monsters and the starting sword are not in the game yet.

0.1.39

  • 每一段一个机制,不重复:每座主岛(包括第 1 座)连同从它出发往上的那段路,都有自己的玩法。新增 4 种,一共 8 种,按区挑最合适的:
    • 羽毛岛(多在雪山区):这一段重力变小、跳得更高,台阶之间离得很远,没有藤蔓,只能靠远跳;岛上有一座 16 米的尖塔放箱子,要沿着一圈浮石跳上去(正常重力跳不过去)
    • 喷气岛(多在火山区):台阶之间没有路,每块台阶上有冒白汽的喷气口,每 3.2 秒喷一次,站在上面会被顶到下一块;岛上的喷气口直接把人顶上 14 米高的尖塔
    • 喷火岛(多在火山区):台阶上的火柱定时喷火,冒火星的时候马上要喷了,被烧到会变热、掉血、被推开;岛上有一圈带火柱的石板通往放箱子的高台
    • 蘑菇岛(多在丛林区):这一段多是高台阶,每一级下面都有弹跳蘑菇,一路弹上去
    • 原来的风口、旋风、崩塌、神殿保留;风口岛横风和全图阵风的力度都翻倍
  • 喷气口、火柱按联机时间同步,大家看到的节奏一样
  • 靠近机关时屏幕上有提示
  • Every segment has its own mechanic (8 in total, no repeats): new Feather (low gravity, wide gaps), Vents (steam vents throw you to the next step), Fire (timed fire jets), Mushrooms (bounce up every rise). Wind twice as strong.

0.1.38

  • 修复旋风跳台把人吹过头掉进海里:飞行途中每一帧都把人拉回通往目标岛的弧线上,到了目标上方就往下落,不会再飞过去
  • 每个区有自己的景观(全部是实心的、能爬能站,不是贴图):
    • 火山:一簇簇六棱玄武岩柱(中间高、四周低,可以一级级爬上去);冒烟的地缝,每隔几秒「噗」一下,站在上面会被顶起几米,可以当捷径
    • 雪山:倾斜的大冰柱(滑,爬起来更费体力)和雪堆
    • 丛林:倒在地上的巨木和树桩,可以沿着走、翻过去
    • 海滩:一层层叠起来的海蚀石柱
  • 装饰大幅加密:主岛约 2 倍,卫星岛、岔路岛、台阶上也会有;位置不合适会换个地方重试,头顶有岛放不了树就改放石头
  • 找回上个版本被误删的柳树、棕榈树、枯树(之前把挂着蜂巢/椰子刷新点的树也当成了可采摘的东西);不再把没有树干的树冠单独摆出来
  • 火山这种没有 LOD 模型的生态,也能从场景里找到自带碰撞的石头
  • 日志里会写装饰想放多少、放了多少、没放成的原因,以及每种景观的数量
  • Tornado pads steer you onto the target all the way (no more overshooting into the sea). Zone set pieces: basalt columns and puffing steam vents (volcano), ice spires and snow drifts (snow), fallen giant logs (jungle), sea stacks (beach). Much denser decoration; willows/palms are back; tree crowns are no longer placed alone.

0.1.37

  • 地图按区换风格,不再按高度每几十米换一次:海滩 + 第 1 座主岛是海滩区,后面的主岛(连同它后面那段路上的台阶、卫星岛、碎岛)依次分给丛林、雪山、火山;营火所在的王座岛属于最后一个区。每个区的地面颜色、岩石、树和石头统一,爬到下一区前最后一段台阶就开始过渡
  • 主题岛跟着区走:丛林区出神殿岛/旋风岛,雪山区出风口岛,火山区出崩塌岛
  • 每座主岛上空有区的氛围特效:雪山飘雪、火山火星往上飘、丛林飘花粉
  • 雪山、火山这种能用的道具预制体太少的生态(火山原来只有一个鸟窝),会从场景里补摆好的模型,但只要自带真碰撞、碰撞和模型大小对得上的;熔岩、火、蒸汽之类不要。不会再出现没有碰撞的伪贴图
  • Zones instead of height bands: each main island and the climb after it share one biome (beach, jungle, snow, volcano), with themed islands matching the biome and ambient snow / embers / pollen. Thin biomes add hand-placed models that have their own real collision.

0.1.36

  • 修复雪山层的「晚安莓」摘下来变成雪球:雪山生态里的 NapBerrySpawn 其实是刷物品的植物,不是装饰,之前被当成树摆到了岛上。现在本身是刷新点、或者能交互/采摘的预制体都不再当装饰
  • 某个生态拿不到可用的道具预制体时,借用海滩的道具,不再退回去复制场景模型(避免重新出现没有碰撞的伪贴图)
  • Fixed the Napberry on alpine islands that gave a snowball: spawner/interactable prefabs are no longer used as decoration.

0.1.35

  • 弹跳蘑菇改用游戏自带的(弹跳蘑菇道具长出来的那个),模型、碰撞、弹跳都是原版
  • 蜂巢只放在不动的岛上,并且直接放到地面,不再悬空
  • 道具按模型真实底部放到地面(有的预制体中心点不在底部,之前会陷进岛里一半)
  • 分类修正:柳树算树,香蒲/浆果丛算灌木,不再放发光灯、毒藤、假仙人掌球
  • 新增 F8:准星对着有问题的地方按一下,会把那里的物体、碰撞写进日志

0.1.34

  • 岛上的树、石头、仙人掌不再从场景里复制,而是直接用游戏自己的道具预制体创建:模型、碰撞、仙人掌扎刺都和原版一致
  • 修复蜂窝等物品悬空:原来挂在被隐藏的树上的刷新点,房主这边直接不刷

0.1.33

  • 修复会动的岛表面纹理在「流动」:游戏的岩石/地面材质是按世界坐标贴的,岛一动纹理就在表面上滑。会动的岛(以及岛上的东西)改用跟着模型走的贴图。
  • 仙人掌:直接从游戏里带扎刺组件的仙人掌复制(连碰撞一起);找不到的话,给仙人掌按身体形状加碰撞并装上游戏自己的扎刺组件。不再用细细的树干碰撞(以前人能走进仙人掌里)。
  • 弹跳蘑菇、喷泉这类需要自己脚本才能用的东西不再当装饰摆(以前摆出来的红蘑菇没有弹跳、站上去会陷进去)。
  • 修复装饰的碰撞和模型对不上:游戏把大部分道具的碰撞放在模型旁边单独的物体上,以前复制时带不过来,只能用估算的形状补。现在会在关卡里找到原本属于这个模型的碰撞体,原样复制过来(同样的形状和位置);找不到的才用估算形状。
  • Moving islands no longer have sliding textures (world-space projection switched off for them); cacti come with the game's prickly component and a body-shaped collider; script-driven props like bounce mushrooms are no longer used as decoration. Copied props now take the level's own colliders that belong to them, so collision matches the model.

0.1.32

  • 修复树、灌木、石头、遗迹戳进别的岛:按模型真实大小(包括歪着长的棕榈树冠)检查,会伸进别的岛或别的岛运动范围的装饰不放;地标巨树、大遗迹、小遗迹头顶有岛也不放。
  • 修复海滩附近的岛埋在沙丘里、树冠从沙子里冒出来:岛周围(包括它会漂到的范围)的沙地压低并缓缓过渡;会戳进沙丘的装饰不放;原版海滩上会和岛打架的东西隐藏。
  • 修复弹跳蘑菇站上去掉进伞里、卡住跳不起来:弹跳面和整个伞一样宽、更厚;伞下面加了实心的身体,不能再钻到伞下;蘑菇周围不再长灌木。
  • 新玩法「漂流险路」:每张图最长的一段(不是第一段、也不是登营火那段),它的险路上所有的岛都在快速大幅上下浮动(5~8 米,5.5~8.5 秒一个来回,相邻的岛一上一下)并且在转,没有藤蔓和落脚石,看准时机跳。
  • 漂流险路上的岛只上下动和转、不左右摆也不倾斜,所以相邻的岛不会撞到一起。
  • 仙人掌搬过来之后恢复扎人效果(保留游戏原来的扎刺组件和它的碰撞)。
  • 装饰之间留出空隙,不会两棵仙人掌/树/石头长在一起。
  • 修复莫名其妙的空气墙(0.1.30 引入):自动补碰撞时把岛底的石笋/树根也当成了没碰撞的模型,给每座岛底套了一个大方盒子(主岛的有一百多米宽),在岛下面和四周形成看不见的墙。岛底装饰现在只是装饰,不再补碰撞。
  • 读不到网格的装饰补碰撞时用略小的椭球代替方盒子,不会在模型外面空挡住人。
  • 复制装饰时,如果模型本身没有碰撞,连同它旁边带碰撞的部分(比如仙人掌扎人的部分)一起复制。
  • Props (incl. leaning palm crowns) that would reach into another island or a dune are not placed; sand is lowered around islands near the beach; bounce mushrooms: full-width thicker cap and a solid body below it. New drifting leg (fast, big up/down motion), cacti prick again, props keep apart. Fixed the invisible walls: island undersides were given huge box colliders; fallback colliders are now rounded hulls.

0.1.31

  • 修复穿模:
    • 岛的形状严格限制在设计半径以内(以前边缘起伏、拉伸、鼓出的悬崖会让岛比计划大 30% 左右,台阶和旁边的岛互相插进去)。
    • 台阶不再长进主岛里;紧贴主岛的卫星小岛不再嵌在主岛悬崖里;相邻台阶始终留缝。
    • 摆放时考虑每座岛的整个运动范围(上下、左右、摇摆),后放的岛不会放进会动的岛的路线上;会动的岛如果会撞到邻居,就缩小幅度。
    • 最后再检查一遍:上面的岛会插进下面的岛时,先缩短上面岛的底部,再缩短悬崖(但不短于需要爬的那面墙),还不行就让会动的那个停下。
    • 岛底的石笋/树根不会伸到岛底 1 米以下;漂浮碎石不放进别的岛;树和地标巨树不会戳进头顶的岛。
  • 修复「看起来横着、实际要往上爬」的藤蔓和莫名其妙的空气墙:游戏的藤蔓只有接近水平时才画得对,太陡的藤蔓(看起来平、实际碰撞是陡的,还会挡路)全部换成左右交错的落脚石,每块最多高半管体力。
  • 修复摆上去的树、仙人掌、山石没有碰撞或碰撞不对:复制装饰时只保留真正挡人的碰撞体,统一放到地形层;比模型大的碰撞体(空气墙)去掉;没有碰撞的一律补上。小件装饰(仙人掌等)现在也有碰撞,只有草、蕨类、花可以穿过。
  • 岛的外形更圆:边更多、肩部圆角更大、悬崖是鼓出的椭圆形,不再有尖棱;斜板岛和碎岛的倾斜也小了。
  • 漂移更明显:
    • 路上的台阶上下浮动 4~8 米,横着(垂直于路)来回摆 2~4.5 米,还会前后左右摇摆 3~7 度。
    • 卫星小岛上下 4~12 米、横向 4~22 米,会摇摆、会转。
    • 外圈碎岛上下 5~14 米、横向 6~20 米,大幅摇摆 10~25 度,小碎岛有三分之一会整个翻滚。
  • All the clipping fixes above; steep vines replaced by zig-zag footholds; copied props keep only real, model-sized collision on the terrain layer; rounder island shapes; much bigger motion with rocking and tumbling islands.

0.1.30

  • 条条大路通罗马:每一段除了主路和险路,还会在两侧生成 1~2 座岔路岛,每座岔路岛都有自己的路进出;相邻的岔路岛之间有横穿的路,还有偶尔跳过一整座主岛的长途路。一张图里有很多条互相交叉的路,岔路岛上也会放行李箱。
  • 浮岛分层换风格:越往上越不一样。最下面是海滩,往上依次借用本关后面几个生态(比如热带丛林、沙漠岩柱、阴暗沼泽、雪山)的树、石头、植物和岩石材质,地面颜色也跟着变。
  • 浮岛底部:倒挂的石笋、(绿色生态里)垂下来的树根、岛下面漂着的碎石。只是装饰,没有碰撞。
  • 每座主岛有一个地标:一棵巨树(没有树的生态用巨石尖塔),远处就能看到下一座主岛在哪。
  • 云海:岛群下方铺了一层云,海滩和低处的岛周围留空,往下看不再是一片海。进关几秒后出现。
  • 漂移的岛动得更明显:路上的小岛上下浮动 3.5~6.5 米,还会顺着路来回摆;一部分卫星小岛会大范围慢慢绕圈(横向 9~16 米,还会转);外圈碎岛漂得更远。
  • 修复/防护:远景巨岛、瀑布、云海在进关后几秒才逐个出现;光照修正改成分批上传;进关建图时如果闪退,下次启动自动进入安全模式。
  • 新配置 SafeLightLoad(默认关):由 mod 接管游戏光照贴图的加载,只有进关卡时显卡报错闪退才需要打开。
  • 注意:另一个 mod「海克斯」(HextechMod 0.3.87) 和当前版本的 PEAK 一起用会在进第一关时显卡报错闪退,与本 mod 无关。
  • All roads lead to the campfire: every leg now has 1-2 junction islands off to the side, each with its own way in and out, junctions linked across, and occasional long roads that skip a main island. Junctions can hold suitcases.
  • Height bands look different: the beach at the bottom, then props, rock and ground colours borrowed from the level's next biomes.
  • Island undersides: hanging rock spikes, dangling roots (green biomes) and loose floating rocks (visual only).
  • Every main island has a landmark (a giant tree or rock spire).
  • A sea of clouds below the islands (open around the beach and low islands).
  • Moving islands move much more: steps bob 3.5-6.5 m and swing along the path, some satellites orbit widely, debris drifts further.
  • Far scenery, waterfalls and clouds appear a few seconds into the level; the light patch uploads in small batches; safe mode after a crash during the build.

0.1.29

  • 主题大岛:除了第一座,每座大岛都有自己的玩法(每天随机分配):
    • 风口岛:每 14 秒刮一阵横风往岛外推,岛上有挡风石,躲在背风处(石头、岩壁后面)就不会被吹。
    • 旋风岛:岛边有旋风跳台,走进去被卷上天、甩到上面的岛,落地不扣血。
    • 崩塌岛:箱子放在一根很滑的尖塔顶上,旁边一圈碎石板螺旋往上,踩上去一秒多就塌,十秒后长回来。
    • 神殿岛:箱子放在 16 米高的神殿塔顶。有人站在金色压力板上,塔边的石柱就一根根升起来变成台阶;人走开石柱会慢慢沉下去。需要队友配合。
    • 登上主题岛时屏幕下方会提示这座岛的玩法。
  • 天顶岛改成可选的奖励岛:主路一路往上爬到营火就结束,天顶岛从最后一座主岛走支线上去,护身符雕像优先放在这里。
  • 地图更宏伟:远处有 6~10 座巨大的浮岛(只能看)、大岛边缘有瀑布往下流、大岛上有巨型石拱门和断塔(可以爬),树和石头成片生长、数量更多。
  • 阵风只推自己的角色,不再每一帧都发联机消息;躲在石头或岩壁背风处不会被吹。
  • Themed big islands (random each day): wind island (cross-wind every 14 s, hide behind wind-breaks), tornado island (launch pads that throw you onto a higher island, no landing damage), crumble island (suitcases on a slippery spire, reached over crumbling slabs), temple island (stand on the golden plate and columns rise into a staircase up the temple; needs teamwork). A hint shows when you arrive.
  • The summit is now an optional bonus island off the last main island; the main route ends at the campfire.
  • Grander sky: huge distant scenery islands, waterfalls, giant arches and broken towers, denser groves.
  • Gusts only push your own character (no network message every frame); shelter behind rocks or cliffs keeps you out of the wind.

0.1.28

  • 修复:红色弹跳蘑菇站上去比模型高一截。弹跳面现在就是蘑菇伞本身的形状,顶部和伞顶对齐。
  • 悬崖上能站的地方(坡度小于游戏的站立角度)染成深色,一眼能看出哪里能落脚。
  • 岛的边缘改成圆弧形的肩,悬崖微微往外鼓,底部是椭圆形收尖,不再方方正正。
  • 会动的岛更多、动得更大:路上的小岛上下浮动 2.5~5 米(约两成多);卫星小岛三成会动;外圈的小碎岛几乎都在漂,有的左右飘、慢慢转。挂着藤蔓或木桥的岛不动。
  • 每座大岛有一个资源点:3~5 个行李箱放在一起,旁边长着浆果丛。箱子不够会自动多复制官方行李箱。
  • 阵风有了风特效:起风前和刮风时,身边有一道道白色风线和沙尘顺着风向吹过,草也会跟着摆。新配置 GustInterval(多少秒一阵风,默认 150,测试时可调成 30)。
  • 毒菌、荆棘、孢子周围的地面/岩壁按伤害范围染色(紫色=毒,黄色=孢子)。
  • Fix: you stood above the red bounce mushrooms; the bounce surface now matches the cap exactly.
  • Standable spots on cliffs are darkened so you can see where you can land.
  • Rounded island rims, slightly bulging cliffs and elliptical undersides instead of box-like edges.
  • Many more moving islands with bigger motion (route steps bob 2.5-5 m; satellites and outer debris drift, sway and turn). Islands holding a vine or bridge stay still.
  • Every big island has a supply cache of 3-5 suitcases with berry bushes around it.
  • Gusts now show wind streaks and blowing sand. New setting GustInterval (default 150 s).
  • The ground around poison, thorns and spores is tinted to show their reach.

0.1.27

  • 修复:落海基本不扣血。原来按"掉了多高"算,但入水前高度被记错,几乎都只扣 3%;而且扣血放在传送之后,传送时短暂无敌会把它挡掉。现在先扣血再传送,从岛上摔下去扣 15%(配置 FallInjury),在岸边滑进水里扣一半。
  • Fix: falling into the sea barely hurt (fall height was measured wrong, and the damage came after the warp, when you are briefly invincible). Damage now applies before the warp: 15% after a real fall (FallInjury), half for a short slip.

0.1.26

  • 修复:岛上的棕榈树只有树根处一根笔直细柱的碰撞,树干一歪就能穿过去。现在能读到模型时按树干真实形状做碰撞,读不到时用两段顺着倾斜方向的柱子贴着树干。
  • 修复:漂流木没有碰撞,现在能站上去。
  • Fix: palm trunks only had a thin straight collider at the base, so leaning trunks could be walked through. Trunks now use their real shape, or two capsules that follow the lean.
  • Fix: driftwood had no collision; now you can stand on it.

0.1.25

  • 阵风间隔改成每两分半(150 秒)一次。
  • Gusts now come every 2.5 minutes (150 s).

0.1.24

  • 阵风间隔改成每 68 秒一次(原来 34 秒)。
  • Gusts now come every 68 s (was 34 s).

0.1.23

  • 阵风强度提高 35%。
  • 阵风加了刮风特效:用的是游戏自带的风暴粒子,起风时出现在你身边,顺着风向吹。
  • 左上角的调试文字默认不再显示(配置 ShowDebugHud 可以打开)。
  • Gusts 35% stronger.
  • Gusts now show the game's own wind-storm particles around you, blowing with the gust.
  • The debug text in the top-left corner is hidden by default (ShowDebugHud to turn it on).

0.1.22

  • 排查闪退用:建地图期间日志每一行都立刻写进文件,闪退也不会丢最后几行;建图的每一步都会记一行"步骤: …"。
  • For crash reports: while the map is built every log line is written to disk at once, and each build step is logged.

0.1.21

  • 腐朽铁链的动画加强:抓上去后铁链越抖越厉害(模型晃动 + 官方藤蔓抖动效果加大很多),断的时候整条往下掉,同时按官方速度溶解消失,不再像是一下子没了。
  • Rotting chains: much stronger shaking while held (the model rattles and the official vine jitter is turned up), and when it snaps the chain drops while dissolving at the official speed instead of just vanishing.

0.1.20

  • 保护:复制的开局海滩伸到浮岛下面时,岛底下的沙地会自动压低,不管哪天的随机布局,离岸近的岛都不会被沙丘埋住。
  • Safety: where the copied starting beach reaches under a generated island, the sand there is lowered so no island is ever buried, whatever the day's layout.

0.1.19

  • 修复:椰子树的树冠被当成石头,套了一个巨大的方块碰撞(站在空中)。树冠不再单独拿来当装饰;石柱、石头的碰撞尽量贴合模型形状。
  • 修复:玄武岩石柱被当成树,只有一根细树干的碰撞,人能穿过去。
  • 修复:开局海滩边缘还有一小块会站到原版地面下面。复制范围从 52 米扩大到 72 米,完全盖住保留的原版地面。
  • 行李箱更多:默认比原版多 60%(配置 LuggageAmount,最多 3 倍)。多出来的是复制的官方行李箱,开出来的东西也是官方随机,联机编号由房主统一分配。
  • 降低最高的墙:难台阶从"满体力的 95%~135%"改成"85%~105%",登上主岛的最后一爬不超过一整条体力;万一还是超过,会自动挂一条藤蔓。日志里会列出所有高台阶("高台阶")。
  • Fix: palm tree tops were used as "rocks" and got a huge box collider; basalt columns were treated as trees with a thin trunk collider.
  • Fix: a small strip at the edge of the starting beach still put you below the original ground (beach copy widened from 52 m to 72 m).
  • More suitcases: 60% more than the original by default (LuggageAmount, up to 3x), copies of official suitcases with host-assigned network ids.
  • Lower walls: hard steps are now 85%-105% of a full stamina bar (was 95%-135%); the last climb onto a main island never exceeds one full bar, and a vine is added if it still does.

0.1.18

  • 修复:开局海滩有些地方人会站到原版地面下面(红沙那片高地被压低了好几米)。现在走的地面和原版完全一致,复制精度也从 2 米提高到 1 米。
  • Fix: on parts of the starting beach you stood below the original ground (higher dunes were flattened). The walkable ground now matches the original exactly, sampled every 1 m instead of 2 m.
  • 修复:营火周围保留的原版物体(倒下的柱子、石头等)有的只剩模型没有碰撞。现在模型和碰撞一起保留或一起隐藏。
  • 修复:0.1.17 会反复去"抬"沙滩上本来就正常的物品。现在只抬真正埋进浮岛地面里的箱子和物品,每个只抬一次。
  • 木桥扶手、尖刺陷阱踏板不再被误加碰撞。
  • Fix: original props kept around the campfire (fallen pillars, rocks) could lose their collision; model and collision are now kept or hidden together.
  • Fix: 0.1.17 kept "lifting" items that were fine on the beach; now only items really buried in island ground are lifted, once each.
  • Bridge rails and spike-trap plates no longer get extra colliders.

0.1.17

  • 修复:开局出生在地面下面。海滩地形略微放低,出生点被盖住会自动抬到地面上;开局两分钟内如果人卡在沙滩下面,会自动传送到地面上。
  • 修复:倒下的柱子、石头等装饰没有碰撞。建造完会逐个检查,没有碰撞的自动补上。
  • 修复:营火边的箱子和物品埋在土里。建好后会把埋进地里的箱子和物品抬出来。
  • 更新功能只做提示,不下载、不改文件。
  • Fix: spawning below the ground at the start (beach sits slightly lower, covered spawn points are lifted, a player stuck under the beach in the first two minutes is moved on top).
  • Fix: toppled pillars, rocks and other props without collision (every built piece is checked; missing colliders are added).
  • Fix: suitcases and items buried in the ground near the campfire are lifted out.
  • Update check is notice-only.

0.1.16

  • 更新检查改到新的作者名 ah2。
  • Update check now points to the new team name ah2.

0.1.15

  • 加回一键更新;下载失败会自动重试一次,失败时可以直接打开下载页。
  • One-click update is back; a failed download retries once, and the notice offers a button to open the download page.

0.1.14

  • 彻底移除一键更新:mod 不会下载、替换任何文件,也不会启动外部程序,只在主菜单提示有新版本。
  • One-click update removed for good: the mod never downloads or replaces files or starts any process; it only shows a new-version notice.

0.1.13

  • 恢复一键更新;下载失败会自动重试一次,失败时可以直接打开下载页。
  • One-click update is back; a failed download retries once, and the notice offers a button to open the download page.

0.1.12

  • 更新功能改为只提示:不再下载、替换文件或启动外部程序,只在主菜单提示有新版本,并提供下载页按钮。
  • Update check is now notice-only: no downloading, file replacing or external processes; the main menu shows a notice with a button that opens the download page.

0.1.11

  • Rotting chains now warn you: rusty colour, they jitter and creak once grabbed, an on-screen warning shows while you hang on, and after 5-8 s they snap with the game's own break sound and dissolve animation (same as its collapsing vine bridges).
  • Fixed some original beach rocks staying visible with no collision: props are now kept or hidden as a whole (model and collision together).

0.1.10

  • Fixed: some spawn points and beach suitcases ended up under the ground. The start beach is now an exact copy of the original beach terrain around the crash site instead of a flat disc.
  • Suitcases and other pick-ups moved onto the islands are stood upright and never sunk into the ground.
  • Fixed decorations (rock pillars, trees) you could walk through: they get a solid shape when the copied prop had none.

0.1.9

  • Fixed: part of the route (after some suitcases) could be generated outside the map's invisible side walls. The mod now reads the side walls and keeps every island inside them; the spiral is squeezed into a long ellipse to fit the corridor.

0.1.8

  • Update notice: checks Thunderstore on start-up; in the main menu you can update with one click (the game closes, swaps the file and reopens through Steam). Started from a mod manager, it asks you to restart from the manager instead. Turn off with CheckUpdates=false.

0.1.7

  • New icon, testing-phase notice and feedback QQ group (748693564) on the store page.

0.1.6

  • Harder: difficulty is now based on ~15 m of climbing per full stamina bar (was 8 m). Normal steps are 5-10 m tall, hard walls 14-20 m.
  • About 70-75% of climbs need at most ~70% stamina; the rest are full-bar walls or long jumps.
  • Long stretches get flat resting stones instead of tiny steps.
  • New config keys FullStaminaClimb and EasyStepRatio (old values from earlier builds are ignored).

0.1.5

  • Removed the test hotkeys (F7–F10).
  • Fixed a false "not installed" warning about yourself when joining a lobby.
  • New store page.

0.1.4

  • The first biome's daily amulet statue (official amulet/gem collection) is moved onto a treasure island or an upper main island instead of disappearing with the old mountain.
  • Other loose pick-ups placed in the original first section are moved onto the islands too.

0.1.3

  • New layout: the main islands spiral around the campfire "throne" island (outer and low first, then the higher inner ring), each main island crowned by 8-14 small islands, a halo of islands around the throne, ~110 floating debris islands.
  • Other map mods only trigger a warning now; the islands are still built.
  • Supplies use the normal rope spool instead of the anti-rope spool.

0.1.2

  • Fixed: the start point was averaged with an inactive spare spawn set, which squeezed the whole map into one narrow tower.
  • Two routes between every pair of main islands (a main route and a riskier one), satellite islands around every main island, ~70 floating debris islands all around the climb, bigger main islands.
  • More berry bushes on big islands.
  • Detects other map-replacing mods (Castle Ascent, Lost City, PLL, ...) and stays off with an on-screen warning.
  • Debug: measures how high a full stamina bar really climbs.

0.1.1

  • The official suitcases, berry bushes, coconut palms, mushroom clusters and other loot spawners of the first section are moved onto the islands (official loot tables and density).
  • Extra loose food on the small islands, scarcer near the top.
  • New settings: LuggageDensity, FoodDensity, ExtraFood.

0.1.0

  • First test build.
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