[Testing] The beach climb becomes a daily sky of 400+ floating islands around the campfire: 4 biome zones, a different mechanic every segment, a summit with the daily gem. QQ group: 748693564
Fixed for real: palms/bushes that found no flat spot were dumped at the island centre (= the campfire / next to the gem); the original WallTop terrain beyond the campfire (the way down to segment 2) is restored.
Gem, campfire and suitcases are no longer buried in / covered by trees; a stone staircase now leads from the campfire island down to the second segment.
Solid glowing orange falling rocks; no more unopenable suitcase props; the gem is always on the summit; a rope column (game ropes + ledges) between the summit and the campfire; better chain-end grounding.
Rust-red falling rocks, solid island undersides and floating rocks, no decorative suitcases, a steps+chains route between the campfire and the summit, chain ends placed on real ground. Monsters paused for now.
0.1.40
打怪内容的测试版,已撤回:怪物和开局武器暂未开放,后续版本再加
Monster test build, withdrawn: monsters and the starting sword are not in the game yet.
Every segment has its own mechanic (8 in total, no repeats): new Feather (low gravity, wide gaps), Vents (steam vents throw you to the next step), Fire (timed fire jets), Mushrooms (bounce up every rise). Wind twice as strong.
Tornado pads steer you onto the target all the way (no more overshooting into the sea). Zone set pieces: basalt columns and puffing steam vents (volcano), ice spires and snow drifts (snow), fallen giant logs (jungle), sea stacks (beach). Much denser decoration; willows/palms are back; tree crowns are no longer placed alone.
Zones instead of height bands: each main island and the climb after it share one biome (beach, jungle, snow, volcano), with themed islands matching the biome and ambient snow / embers / pollen. Thin biomes add hand-placed models that have their own real collision.
Moving islands no longer have sliding textures (world-space projection switched off for them); cacti come with the game's prickly component and a body-shaped collider; script-driven props like bounce mushrooms are no longer used as decoration. Copied props now take the level's own colliders that belong to them, so collision matches the model.
Props (incl. leaning palm crowns) that would reach into another island or a dune are not placed; sand is lowered around islands near the beach; bounce mushrooms: full-width thicker cap and a solid body below it. New drifting leg (fast, big up/down motion), cacti prick again, props keep apart. Fixed the invisible walls: island undersides were given huge box colliders; fallback colliders are now rounded hulls.
All the clipping fixes above; steep vines replaced by zig-zag footholds; copied props keep only real, model-sized collision on the terrain layer; rounder island shapes; much bigger motion with rocking and tumbling islands.
新配置 SafeLightLoad(默认关):由 mod 接管游戏光照贴图的加载,只有进关卡时显卡报错闪退才需要打开。
注意:另一个 mod「海克斯」(HextechMod 0.3.87) 和当前版本的 PEAK 一起用会在进第一关时显卡报错闪退,与本 mod 无关。
All roads lead to the campfire: every leg now has 1-2 junction islands off to the side, each with its own way in and out, junctions linked across, and occasional long roads that skip a main island. Junctions can hold suitcases.
Height bands look different: the beach at the bottom, then props, rock and ground colours borrowed from the level's next biomes.
Island undersides: hanging rock spikes, dangling roots (green biomes) and loose floating rocks (visual only).
Every main island has a landmark (a giant tree or rock spire).
A sea of clouds below the islands (open around the beach and low islands).
Moving islands move much more: steps bob 3.5-6.5 m and swing along the path, some satellites orbit widely, debris drifts further.
Far scenery, waterfalls and clouds appear a few seconds into the level; the light patch uploads in small batches; safe mode after a crash during the build.
Themed big islands (random each day): wind island (cross-wind every 14 s, hide behind wind-breaks), tornado island (launch pads that throw you onto a higher island, no landing damage), crumble island (suitcases on a slippery spire, reached over crumbling slabs), temple island (stand on the golden plate and columns rise into a staircase up the temple; needs teamwork). A hint shows when you arrive.
The summit is now an optional bonus island off the last main island; the main route ends at the campfire.
Fix: you stood above the red bounce mushrooms; the bounce surface now matches the cap exactly.
Standable spots on cliffs are darkened so you can see where you can land.
Rounded island rims, slightly bulging cliffs and elliptical undersides instead of box-like edges.
Many more moving islands with bigger motion (route steps bob 2.5-5 m; satellites and outer debris drift, sway and turn). Islands holding a vine or bridge stay still.
Every big island has a supply cache of 3-5 suitcases with berry bushes around it.
Gusts now show wind streaks and blowing sand. New setting GustInterval (default 150 s).
The ground around poison, thorns and spores is tinted to show their reach.
Fix: falling into the sea barely hurt (fall height was measured wrong, and the damage came after the warp, when you are briefly invincible). Damage now applies before the warp: 15% after a real fall (FallInjury), half for a short slip.
Fix: palm trunks only had a thin straight collider at the base, so leaning trunks could be walked through. Trunks now use their real shape, or two capsules that follow the lean.
Fix: driftwood had no collision; now you can stand on it.
0.1.25
阵风间隔改成每两分半(150 秒)一次。
Gusts now come every 2.5 minutes (150 s).
0.1.24
阵风间隔改成每 68 秒一次(原来 34 秒)。
Gusts now come every 68 s (was 34 s).
0.1.23
阵风强度提高 35%。
阵风加了刮风特效:用的是游戏自带的风暴粒子,起风时出现在你身边,顺着风向吹。
左上角的调试文字默认不再显示(配置 ShowDebugHud 可以打开)。
Gusts 35% stronger.
Gusts now show the game's own wind-storm particles around you, blowing with the gust.
The debug text in the top-left corner is hidden by default (ShowDebugHud to turn it on).
Rotting chains: much stronger shaking while held (the model rattles and the official vine jitter is turned up), and when it snaps the chain drops while dissolving at the official speed instead of just vanishing.
Safety: where the copied starting beach reaches under a generated island, the sand there is lowered so no island is ever buried, whatever the day's layout.
Fix: palm tree tops were used as "rocks" and got a huge box collider; basalt columns were treated as trees with a thin trunk collider.
Fix: a small strip at the edge of the starting beach still put you below the original ground (beach copy widened from 52 m to 72 m).
More suitcases: 60% more than the original by default (LuggageAmount, up to 3x), copies of official suitcases with host-assigned network ids.
Lower walls: hard steps are now 85%-105% of a full stamina bar (was 95%-135%); the last climb onto a main island never exceeds one full bar, and a vine is added if it still does.
Fix: on parts of the starting beach you stood below the original ground (higher dunes were flattened). The walkable ground now matches the original exactly, sampled every 1 m instead of 2 m.
Fix: spawning below the ground at the start (beach sits slightly lower, covered spawn points are lifted, a player stuck under the beach in the first two minutes is moved on top).
Fix: toppled pillars, rocks and other props without collision (every built piece is checked; missing colliders are added).
Fix: suitcases and items buried in the ground near the campfire are lifted out.
Update check is notice-only.
0.1.16
更新检查改到新的作者名 ah2。
Update check now points to the new team name ah2.
0.1.15
加回一键更新;下载失败会自动重试一次,失败时可以直接打开下载页。
One-click update is back; a failed download retries once, and the notice offers a button to open the download page.
0.1.14
彻底移除一键更新:mod 不会下载、替换任何文件,也不会启动外部程序,只在主菜单提示有新版本。
One-click update removed for good: the mod never downloads or replaces files or starts any process; it only shows a new-version notice.
0.1.13
恢复一键更新;下载失败会自动重试一次,失败时可以直接打开下载页。
One-click update is back; a failed download retries once, and the notice offers a button to open the download page.
0.1.12
更新功能改为只提示:不再下载、替换文件或启动外部程序,只在主菜单提示有新版本,并提供下载页按钮。
Update check is now notice-only: no downloading, file replacing or external processes; the main menu shows a notice with a button that opens the download page.
0.1.11
Rotting chains now warn you: rusty colour, they jitter and creak once grabbed, an on-screen warning shows while you hang on, and after 5-8 s they snap with the game's own break sound and dissolve animation (same as its collapsing vine bridges).
Fixed some original beach rocks staying visible with no collision: props are now kept or hidden as a whole (model and collision together).
0.1.10
Fixed: some spawn points and beach suitcases ended up under the ground. The start beach is now an exact copy of the original beach terrain around the crash site instead of a flat disc.
Suitcases and other pick-ups moved onto the islands are stood upright and never sunk into the ground.
Fixed decorations (rock pillars, trees) you could walk through: they get a solid shape when the copied prop had none.
0.1.9
Fixed: part of the route (after some suitcases) could be generated outside the map's invisible side walls. The mod now reads the side walls and keeps every island inside them; the spiral is squeezed into a long ellipse to fit the corridor.
0.1.8
Update notice: checks Thunderstore on start-up; in the main menu you can update with one click (the game closes, swaps the file and reopens through Steam). Started from a mod manager, it asks you to restart from the manager instead. Turn off with CheckUpdates=false.
0.1.7
New icon, testing-phase notice and feedback QQ group (748693564) on the store page.
0.1.6
Harder: difficulty is now based on ~15 m of climbing per full stamina bar (was 8 m). Normal steps are 5-10 m tall, hard walls 14-20 m.
About 70-75% of climbs need at most ~70% stamina; the rest are full-bar walls or long jumps.
Long stretches get flat resting stones instead of tiny steps.
New config keys FullStaminaClimb and EasyStepRatio (old values from earlier builds are ignored).
0.1.5
Removed the test hotkeys (F7–F10).
Fixed a false "not installed" warning about yourself when joining a lobby.
New store page.
0.1.4
The first biome's daily amulet statue (official amulet/gem collection) is moved onto a treasure island or an upper main island instead of disappearing with the old mountain.
Other loose pick-ups placed in the original first section are moved onto the islands too.
0.1.3
New layout: the main islands spiral around the campfire "throne" island (outer and low first, then the higher inner ring), each main island crowned by 8-14 small islands, a halo of islands around the throne, ~110 floating debris islands.
Other map mods only trigger a warning now; the islands are still built.
Supplies use the normal rope spool instead of the anti-rope spool.
0.1.2
Fixed: the start point was averaged with an inactive spare spawn set, which squeezed the whole map into one narrow tower.
Two routes between every pair of main islands (a main route and a riskier one), satellite islands around every main island, ~70 floating debris islands all around the climb, bigger main islands.
More berry bushes on big islands.
Detects other map-replacing mods (Castle Ascent, Lost City, PLL, ...) and stays off with an on-screen warning.
Debug: measures how high a full stamina bar really climbs.
0.1.1
The official suitcases, berry bushes, coconut palms, mushroom clusters and other loot spawners of the first section are moved onto the islands (official loot tables and density).
Extra loose food on the small islands, scarcer near the top.
New settings: LuggageDensity, FoodDensity, ExtraFood.
0.1.0
First test build.
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