AddControls
Manage existing controls via generative configuration items. Manually add new bindings for any existing control.
Configuration
Add Custom Bindings
- To add custom bindings, you'll want to modify the
Binds Added configuration item in the Manual Binds section of the config.
- This configuration item is a single text string that will be parsed for your desired input action and keybinding.
- The format is as follows:
actionName:keybindingPath;actionName2:keybindingPath2
- For example: if you wanted to bind the action,
Crouch, to the key, C, and the action, Jump, to the mouse Scroll Wheel you would do Crouch:<Keyboard>/c;Jump:<Mouse>/scroll
- If this config item is changed mid-game, any previous added keybinds will be cleared.
Action Names and Keybind Paths
- For a list of acceptable actions and keybind paths, please enable debug logging and check your LogOutput.Log after launching once.
- NOTE: There is no limit to how many binds you can add. Just continue to follow the correct formatting for each new action/keybind.