Decompiled source of HostReviveMod v1.5.2

com.sakurakite.revivemod.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.sakurakite.revivemod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.5.2.0")]
[assembly: AssemblyInformationalVersion("1.5.2")]
[assembly: AssemblyProduct("com.sakurakite.revivemod")]
[assembly: AssemblyTitle("HostReviveMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.5.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace HostReviveMod
{
	[BepInPlugin("com.sakurakites.hostrevivemod", "HostReviveMod", "1.5.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private enum UiLanguage
		{
			ZhCn,
			EnUs
		}

		private enum ReviveAllPositionMode
		{
			HostPosition,
			OriginalPosition,
			CheckpointPosition
		}

		public static Plugin? instance;

		internal static ManualLogSource? logger;

		private ConfigEntry<UiLanguage>? uiLanguage;

		private ConfigEntry<KeyCode>? holdReviveKey;

		private ConfigEntry<KeyCode>? reviveAllKey;

		private ConfigEntry<float>? holdDurationSeconds;

		private ConfigEntry<float>? interactDistance;

		private ConfigEntry<bool>? includeHostInReviveAll;

		private ConfigEntry<ReviveAllPositionMode>? reviveAllPositionMode;

		private ConfigEntry<bool>? hostReviveApplyVanillaPenalty;

		private ConfigEntry<bool>? enableDanceRevive;

		private ConfigEntry<float>? danceReviveDistance;

		private ConfigEntry<float>? danceReviveDuration;

		private ConfigEntry<float>? danceEmoteActiveSeconds;

		private ConfigEntry<bool>? instantDanceRevive;

		private ConfigEntry<bool>? danceReviveApplyVanillaPenalty;

		private ConfigEntry<bool>? enableNotifications;

		private ConfigEntry<bool>? showReviveProgressBar;

		private ConfigEntry<bool>? broadcastReviveProgressMessage;

		private Character? currentHoldTarget;

		private float holdStartTime;

		private bool holdTriggered;

		private bool localWasDead;

		private string overlayText = string.Empty;

		private float overlayHideTime;

		private string progressText = string.Empty;

		private float progressValue;

		private float progressHideTime;

		private readonly Dictionary<int, float> danceReviveProgressByTarget = new Dictionary<int, float>();

		private readonly HashSet<int> danceStartAnnouncedTargets = new HashSet<int>();

		private int holdStartAnnouncedTarget = -1;

		private static readonly Dictionary<int, string> PendingReviverByViewId = new Dictionary<int, string>();

		private static readonly Dictionary<int, string> LastEmoteByViewId = new Dictionary<int, string>();

		private static readonly Dictionary<int, float> LastDanceEmoteTimeByViewId = new Dictionary<int, float>();

		private static readonly PropertyInfo? CharacterCenterProperty = typeof(Character).GetProperty("Center", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);

		private static readonly MethodInfo? CharacterDeathPosMethod = typeof(Character).GetMethod("DeathPos", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);

		private static readonly int AnimatorEmoteHash = Animator.StringToHash("Emote");

		private static readonly HashSet<string> KnownDanceEmotes = new HashSet<string>(StringComparer.OrdinalIgnoreCase) { "A_Scout_Emote_Dance1", "A_Scout_Emote_Dance2" };

		private void Awake()
		{
			//IL_025e: Unknown result type (might be due to invalid IL or missing references)
			instance = this;
			logger = ((BaseUnityPlugin)this).Logger;
			uiLanguage = ((BaseUnityPlugin)this).Config.Bind<UiLanguage>("界面 / UI", "语言 / Language", UiLanguage.ZhCn, "切换提示文本语言(中文/英文)。Switch runtime notification language (Chinese/English).");
			holdReviveKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("输入 / Input", "长按复活按键 / Hold Revive Key", (KeyCode)103, "对准倒地队友骨头/身体时,长按此键可复活。Hold to revive a downed teammate while aiming at their body/bones.");
			reviveAllKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("输入 / Input", "全体复活按键 / Revive All Key", (KeyCode)121, "房主按下此键复活全部倒地队友(位置由下方选项决定)。Host revives all downed teammates (spawn position depends on option below).");
			holdDurationSeconds = ((BaseUnityPlugin)this).Config.Bind<float>("复活 / Revive", "长按时长秒数 / Hold Duration (Seconds)", 5f, "房主对准倒地队友后,长按复活键达到该秒数才会生效。Seconds required to hold before revive triggers.");
			interactDistance = ((BaseUnityPlugin)this).Config.Bind<float>("复活 / Revive", "复活检测距离 / Revive Distance", 6f, "对准倒地队友进行长按复活时的最大检测距离。Maximum aiming distance for hold-revive.");
			includeHostInReviveAll = ((BaseUnityPlugin)this).Config.Bind<bool>("复活 / Revive", "全体复活包含房主 / Include Host In Revive All", true, "开启后,房主倒地时按全体复活也会把自己复活(单人测试推荐开启)。If enabled, Revive All can also revive the host.");
			reviveAllPositionMode = ((BaseUnityPlugin)this).Config.Bind<ReviveAllPositionMode>("复活 / Revive", "全体复活位置 / Revive All Position", ReviveAllPositionMode.HostPosition, "HostPosition=复活到房主位置;OriginalPosition=原地复活。HostPosition revives at host location; OriginalPosition revives at each target position.");
			hostReviveApplyVanillaPenalty = ((BaseUnityPlugin)this).Config.Bind<bool>("复活 / Revive", "房主复活使用原版惩罚 / Host Revive Uses Vanilla Penalty", false, "房主触发的复活(长按复活+全体复活)是否应用原版饥饿和诅咒惩罚。Apply vanilla hunger+curse penalty to host-triggered revives (hold-revive and revive-all).");
			enableDanceRevive = ((BaseUnityPlugin)this).Config.Bind<bool>("复活 / Revive", "启用跳舞复活 / Enable Dance Revive", true, "允许玩家在倒地队友附近跳舞一段时间来复活。Allow reviving downed teammates by dancing nearby for a duration.");
			danceReviveDistance = ((BaseUnityPlugin)this).Config.Bind<float>("复活 / Revive", "跳舞复活距离 / Dance Revive Distance", 5f, "跳舞复活的生效距离(米)。Effective distance in meters for dance revive.");
			danceReviveDuration = ((BaseUnityPlugin)this).Config.Bind<float>("复活 / Revive", "跳舞复活时长秒数 / Dance Revive Duration (Seconds)", 3f, "需要连续跳舞多少秒才会复活。Required continuous dancing time to trigger revive.");
			danceEmoteActiveSeconds = ((BaseUnityPlugin)this).Config.Bind<float>("复活 / Revive", "跳舞判定持续秒数 / Dance Active Window (Seconds)", 4f, "一次跳舞动作在多久内视为持续跳舞(用于网络同步与稳定触发)。How long a dance emote remains valid for revive checks.");
			instantDanceRevive = ((BaseUnityPlugin)this).Config.Bind<bool>("复活 / Revive", "跳舞即刻复活 / Instant Dance Revive", false, "开启后,检测到附近跳舞将立即复活(不等待进度)。Instantly revive when nearby dancing is detected.");
			danceReviveApplyVanillaPenalty = ((BaseUnityPlugin)this).Config.Bind<bool>("复活 / Revive", "跳舞复活使用原版惩罚 / Dance Revive Uses Vanilla Penalty", false, "跳舞复活是否应用原版饥饿和诅咒惩罚。Apply vanilla hunger+curse penalty to dance revive.");
			enableNotifications = ((BaseUnityPlugin)this).Config.Bind<bool>("界面 / UI", "启用复活提示 / Enable Notifications", true, "显示复活提示(本地提示,且会尽力发送到游戏内消息)。Show local and best-effort in-game notifications.");
			showReviveProgressBar = ((BaseUnityPlugin)this).Config.Bind<bool>("界面 / UI", "显示复活进度条 / Show Revive Progress Bar", true, "显示长按复活和跳舞复活进度条(房主端可见)。Show local progress bars for hold and dance revive.");
			broadcastReviveProgressMessage = ((BaseUnityPlugin)this).Config.Bind<bool>("界面 / UI", "广播复活进度提示 / Broadcast Revive Progress Message", true, "尝试通过游戏消息广播“谁正在复活谁”(若游戏消息接口可用则全员可见)。Broadcast revive progress via in-game messages when possible.");
			new Harmony("com.sakurakites.hostrevivemod").PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)("[HostReviveMod] " + L("加载成功:房主长按复活与全体复活已启用", "Loaded: host hold-revive and revive-all are enabled")));
		}

		private void Update()
		{
			TrackLocalReviveNotification();
			if (!CanHostUseReviveFeatures())
			{
				ResetHoldTarget();
				return;
			}
			HandleHoldRevive();
			HandleReviveAll();
			HandleDanceRevive();
		}

		private static bool CanHostUseReviveFeatures()
		{
			return PhotonNetwork.InRoom && PhotonNetwork.IsMasterClient;
		}

		private void HandleHoldRevive()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
			if (holdReviveKey == null || holdDurationSeconds == null || interactDistance == null)
			{
				return;
			}
			if (!Input.GetKey(holdReviveKey.Value))
			{
				ResetHoldTarget();
				return;
			}
			Character val = FindDeadTeammateInSight(interactDistance.Value);
			if ((Object)(object)val == (Object)null)
			{
				ResetHoldTarget();
			}
			else if ((Object)(object)val != (Object)(object)currentHoldTarget)
			{
				currentHoldTarget = val;
				holdStartTime = Time.time;
				holdTriggered = false;
				holdStartAnnouncedTarget = -1;
			}
			else
			{
				if (holdTriggered)
				{
					return;
				}
				if (Time.time - holdStartTime < Mathf.Max(0.1f, holdDurationSeconds.Value))
				{
					float progress = Mathf.Clamp01((Time.time - holdStartTime) / Mathf.Max(0.1f, holdDurationSeconds.Value));
					UpdateProgressUI(L("长按复活: " + GetCharacterDisplayName(val), "Hold Revive: " + GetCharacterDisplayName(val)), progress);
					ConfigEntry<bool>? obj = broadcastReviveProgressMessage;
					if (obj != null && obj.Value && (Object)(object)((MonoBehaviourPun)val).photonView != (Object)null && holdStartAnnouncedTarget != ((MonoBehaviourPun)val).photonView.ViewID)
					{
						holdStartAnnouncedTarget = ((MonoBehaviourPun)val).photonView.ViewID;
						string localPlayerName = GetLocalPlayerName();
						TryPostSystemMessage(L(localPlayerName + " 正在长按复活 " + GetCharacterDisplayName(val), localPlayerName + " is hold-reviving " + GetCharacterDisplayName(val)));
					}
					return;
				}
				string localPlayerName2 = GetLocalPlayerName();
				bool applyVanillaPenalty = hostReviveApplyVanillaPenalty?.Value ?? false;
				Vector3 downedCharacterAnchor = GetDownedCharacterAnchor(val);
				if (TryReviveCharacter(val, downedCharacterAnchor, localPlayerName2, applyVanillaPenalty))
				{
					holdTriggered = true;
					ClearProgressUI();
					string characterDisplayName = GetCharacterDisplayName(val);
					NotifyReviveEvent(L("你复活了 " + characterDisplayName, "You revived " + characterDisplayName), L(localPlayerName2 + " 复活了 " + characterDisplayName, localPlayerName2 + " revived " + characterDisplayName));
				}
			}
		}

		private void HandleReviveAll()
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			if (reviveAllKey == null || !Input.GetKeyDown(reviveAllKey.Value))
			{
				return;
			}
			Vector3 hostPosition = GetHostPosition();
			int num = 0;
			string localPlayerName = GetLocalPlayerName();
			bool flag = reviveAllPositionMode == null || reviveAllPositionMode.Value == ReviveAllPositionMode.HostPosition;
			bool flag2 = reviveAllPositionMode != null && reviveAllPositionMode.Value == ReviveAllPositionMode.CheckpointPosition;
			bool applyVanillaPenalty = hostReviveApplyVanillaPenalty?.Value ?? false;
			foreach (Character allCharacter in Character.AllCharacters)
			{
				if (!IsDeadTeammate(allCharacter))
				{
					ConfigEntry<bool>? obj = includeHostInReviveAll;
					if (obj == null || !obj.Value || !IsDeadLocalCharacter(allCharacter))
					{
						continue;
					}
				}
				Vector3 position;
				Vector3 position2 = (flag ? hostPosition : ((!flag2 || !TryGetCheckpointRevivePosition(allCharacter, out position)) ? GetDownedCharacterAnchor(allCharacter) : position));
				if (TryReviveCharacter(allCharacter, position2, localPlayerName, applyVanillaPenalty))
				{
					num++;
				}
			}
			ManualLogSource? obj2 = logger;
			if (obj2 != null)
			{
				obj2.LogInfo((object)string.Format("[{0}] {1}: {2}", "HostReviveMod", L("全体复活触发", "Revive-all triggered"), num));
			}
			if (num > 0)
			{
				string localMessage = L($"你触发了全体复活({num}人)", $"You triggered Revive All ({num} players)");
				string arg = (flag ? L("复活到房主位置", "revived at host position") : (flag2 ? L("复活到存档点", "revived at checkpoint") : L("原地复活", "revived at original positions")));
				string broadcastMessage = L($"房主 {localPlayerName} 复活了所有人({num}人,{arg})", $"Host {localPlayerName} revived everyone ({num}, {arg})");
				NotifyReviveEvent(localMessage, broadcastMessage);
			}
		}

		private void HandleDanceRevive()
		{
			//IL_024d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0252: Unknown result type (might be due to invalid IL or missing references)
			//IL_0256: Unknown result type (might be due to invalid IL or missing references)
			ConfigEntry<bool>? obj = enableDanceRevive;
			if (obj == null || !obj.Value || danceReviveDistance == null || danceReviveDuration == null)
			{
				danceReviveProgressByTarget.Clear();
				danceStartAnnouncedTargets.Clear();
				return;
			}
			float range = Mathf.Max(0.5f, danceReviveDistance.Value);
			float num = Mathf.Max(0.1f, danceReviveDuration.Value);
			bool flag = instantDanceRevive?.Value ?? false;
			foreach (Character allCharacter in Character.AllCharacters)
			{
				if ((!IsDeadTeammate(allCharacter) && !IsDeadLocalCharacter(allCharacter)) || (Object)(object)((MonoBehaviourPun)allCharacter).photonView == (Object)null)
				{
					continue;
				}
				int viewID = ((MonoBehaviourPun)allCharacter).photonView.ViewID;
				if (!TryGetNearbyDancingReviver(allCharacter, range, out Character reviver))
				{
					danceReviveProgressByTarget.Remove(viewID);
					danceStartAnnouncedTargets.Remove(viewID);
					continue;
				}
				float num2 = 0f;
				if (danceReviveProgressByTarget.TryGetValue(viewID, out var value))
				{
					num2 = value;
				}
				num2 += Time.deltaTime;
				danceReviveProgressByTarget[viewID] = num2;
				float progress = Mathf.Clamp01(num2 / num);
				UpdateProgressUI(L("跳舞复活: " + GetCharacterDisplayName(allCharacter), "Dance Revive: " + GetCharacterDisplayName(allCharacter)), progress);
				ConfigEntry<bool>? obj2 = broadcastReviveProgressMessage;
				if (obj2 != null && obj2.Value && !danceStartAnnouncedTargets.Contains(viewID))
				{
					danceStartAnnouncedTargets.Add(viewID);
					string characterDisplayName = GetCharacterDisplayName(reviver);
					TryPostSystemMessage(L(characterDisplayName + " 正在跳舞复活 " + GetCharacterDisplayName(allCharacter), characterDisplayName + " is dance-reviving " + GetCharacterDisplayName(allCharacter)));
				}
				if (flag || !(num2 < num))
				{
					string characterDisplayName2 = GetCharacterDisplayName(reviver);
					bool applyVanillaPenalty = danceReviveApplyVanillaPenalty?.Value ?? false;
					Vector3 downedCharacterAnchor = GetDownedCharacterAnchor(allCharacter);
					if (TryReviveCharacter(allCharacter, downedCharacterAnchor, characterDisplayName2, applyVanillaPenalty))
					{
						ClearProgressUI();
						string characterDisplayName3 = GetCharacterDisplayName(allCharacter);
						NotifyReviveEvent(L(characterDisplayName2 + " 通过跳舞复活了 " + characterDisplayName3, characterDisplayName2 + " revived " + characterDisplayName3 + " by dancing"), L(characterDisplayName2 + " 通过跳舞复活了 " + characterDisplayName3, characterDisplayName2 + " revived " + characterDisplayName3 + " by dancing"));
					}
					danceReviveProgressByTarget.Remove(viewID);
					danceStartAnnouncedTargets.Remove(viewID);
				}
			}
		}

		private static bool TryGetNearbyDancingReviver(Character target, float range, out Character? reviver)
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			reviver = null;
			foreach (Character allCharacter in Character.AllCharacters)
			{
				if (IsAliveCharacter(allCharacter) && !((Object)(object)allCharacter == (Object)(object)target))
				{
					Vector3 currentCharacterPosition = GetCurrentCharacterPosition(allCharacter);
					Vector3 downedCharacterAnchor = GetDownedCharacterAnchor(target);
					if (!(Vector3.Distance(currentCharacterPosition, downedCharacterAnchor) > range) && IsCharacterDancing(allCharacter))
					{
						reviver = allCharacter;
						return true;
					}
				}
			}
			return false;
		}

		private static bool IsAliveCharacter(Character? character)
		{
			if ((Object)(object)character == (Object)null || (Object)(object)character.data == (Object)null)
			{
				return false;
			}
			return !character.data.dead && !character.data.fullyPassedOut;
		}

		private static bool IsCharacterDancing(Character character)
		{
			CharacterAnimations val = character.refs?.animations;
			if ((Object)(object)val == (Object)null)
			{
				return false;
			}
			if ((Object)(object)((MonoBehaviourPun)character).photonView == (Object)null)
			{
				return false;
			}
			int viewID = ((MonoBehaviourPun)character).photonView.ViewID;
			if (!LastEmoteByViewId.TryGetValue(viewID, out string value))
			{
				return false;
			}
			if (!IsDanceEmoteName(value))
			{
				return false;
			}
			float num = Mathf.Max(0.5f, (instance?.danceEmoteActiveSeconds?.Value).GetValueOrDefault(4f));
			if (LastDanceEmoteTimeByViewId.TryGetValue(viewID, out var value2))
			{
				return Time.time - value2 <= num;
			}
			return false;
		}

		private static bool IsDanceEmoteName(string emoteName)
		{
			if (string.IsNullOrWhiteSpace(emoteName))
			{
				return false;
			}
			return KnownDanceEmotes.Contains(emoteName) || emoteName.IndexOf("_Emote_Dance", StringComparison.OrdinalIgnoreCase) >= 0;
		}

		internal static void RecordPlayedEmote(CharacterAnimations animations, string emoteName)
		{
			Character component = ((Component)animations).GetComponent<Character>();
			if (!((Object)(object)component == (Object)null) && !((Object)(object)((MonoBehaviourPun)component).photonView == (Object)null))
			{
				int viewID = ((MonoBehaviourPun)component).photonView.ViewID;
				LastEmoteByViewId[viewID] = emoteName;
				if (IsDanceEmoteName(emoteName))
				{
					LastDanceEmoteTimeByViewId[viewID] = Time.time;
				}
			}
		}

		private static Character? FindDeadTeammateInSight(float maxDistance)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			Camera main = Camera.main;
			if ((Object)(object)main == (Object)null)
			{
				return null;
			}
			Ray val = default(Ray);
			((Ray)(ref val))..ctor(((Component)main).transform.position, ((Component)main).transform.forward);
			RaycastHit val2 = default(RaycastHit);
			if (Physics.Raycast(val, ref val2, Mathf.Max(0.5f, maxDistance), -5, (QueryTriggerInteraction)2))
			{
				Character componentInParent = ((Component)((RaycastHit)(ref val2)).collider).GetComponentInParent<Character>();
				if (IsDeadTeammate(componentInParent))
				{
					return componentInParent;
				}
			}
			Character val3 = null;
			float num = float.MaxValue;
			Vector3 position = ((Component)main).transform.position;
			Vector3 forward = ((Component)main).transform.forward;
			float num2 = Mathf.Max(0.5f, maxDistance);
			foreach (Character allCharacter in Character.AllCharacters)
			{
				if (!IsDeadTeammate(allCharacter))
				{
					continue;
				}
				Vector3 downedCharacterAnchor = GetDownedCharacterAnchor(allCharacter);
				Vector3 val4 = downedCharacterAnchor - position;
				float magnitude = ((Vector3)(ref val4)).magnitude;
				if (!(magnitude > num2) && !(magnitude < 0.01f))
				{
					float num3 = Vector3.Dot(forward, val4 / magnitude);
					if (!(num3 < 0.35f) && magnitude < num)
					{
						num = magnitude;
						val3 = allCharacter;
					}
				}
			}
			if ((Object)(object)val3 != (Object)null)
			{
				return val3;
			}
			return null;
		}

		private static bool IsDeadTeammate(Character? character)
		{
			if ((Object)(object)character == (Object)null || (Object)(object)character.data == (Object)null)
			{
				return false;
			}
			Character localCharacter = GetLocalCharacter();
			if ((Object)(object)localCharacter != (Object)null && (Object)(object)character == (Object)(object)localCharacter)
			{
				return false;
			}
			return character.data.dead || character.data.fullyPassedOut;
		}

		private static bool IsDeadLocalCharacter(Character? character)
		{
			if ((Object)(object)character == (Object)null || (Object)(object)character.data == (Object)null)
			{
				return false;
			}
			Character localCharacter = GetLocalCharacter();
			if ((Object)(object)localCharacter == (Object)null || (Object)(object)character != (Object)(object)localCharacter)
			{
				return false;
			}
			return character.data.dead || character.data.fullyPassedOut;
		}

		private static Character? GetLocalCharacter()
		{
			foreach (Character allCharacter in Character.AllCharacters)
			{
				if ((Object)(object)allCharacter == (Object)null || (Object)(object)((MonoBehaviourPun)allCharacter).photonView == (Object)null || !((MonoBehaviourPun)allCharacter).photonView.IsMine)
				{
					continue;
				}
				return allCharacter;
			}
			return null;
		}

		private static bool TryReviveCharacter(Character character, Vector3 position, string reviverName, bool applyVanillaPenalty)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)((MonoBehaviourPun)character).photonView == (Object)null)
			{
				return false;
			}
			((MonoBehaviourPun)character).photonView.RPC("RPCA_ReviveAtPosition", (RpcTarget)0, new object[3] { position, applyVanillaPenalty, -1 });
			Plugin? plugin = instance;
			if (plugin != null)
			{
				((MonoBehaviour)plugin).StartCoroutine(ForceWarpAfterRevive(((MonoBehaviourPun)character).photonView, position));
			}
			if (!applyVanillaPenalty)
			{
				CharacterRefs refs = character.refs;
				if (refs != null)
				{
					CharacterAfflictions afflictions = refs.afflictions;
					if (afflictions != null)
					{
						afflictions.ClearAllStatus(true);
					}
				}
			}
			PendingReviverByViewId[((MonoBehaviourPun)character).photonView.ViewID] = reviverName;
			return true;
		}

		private static IEnumerator ForceWarpAfterRevive(PhotonView view, Vector3 position)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			yield return (object)new WaitForSeconds(0.15f);
			view.RPC("WarpPlayerRPC", (RpcTarget)0, new object[2] { position, true });
			yield return (object)new WaitForSeconds(0.45f);
			view.RPC("WarpPlayerRPC", (RpcTarget)0, new object[2] { position, false });
		}

		private static string GetLocalPlayerName()
		{
			if (!string.IsNullOrWhiteSpace(PhotonNetwork.NickName))
			{
				return PhotonNetwork.NickName;
			}
			return "Host";
		}

		private static string GetCharacterDisplayName(Character character)
		{
			PhotonView photonView = ((MonoBehaviourPun)character).photonView;
			if (((photonView != null) ? photonView.Owner : null) != null && !string.IsNullOrWhiteSpace(((MonoBehaviourPun)character).photonView.Owner.NickName))
			{
				return ((MonoBehaviourPun)character).photonView.Owner.NickName;
			}
			return ((Object)character).name;
		}

		private static Vector3 GetHostPosition()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			Character localCharacter = Character.localCharacter;
			if ((Object)(object)localCharacter == (Object)null)
			{
				localCharacter = GetLocalCharacter();
			}
			if ((Object)(object)localCharacter != (Object)null)
			{
				return GetCurrentCharacterPosition(localCharacter);
			}
			return Vector3.zero;
		}

		private static Vector3 GetCurrentCharacterPosition(Character character)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			if (CharacterCenterProperty != null && CharacterCenterProperty.GetValue(character) is Vector3 result)
			{
				return result;
			}
			return ((Component)character).transform.position;
		}

		private static Vector3 GetDownedCharacterAnchor(Character character)
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			if (CharacterDeathPosMethod != null && CharacterDeathPosMethod.Invoke(character, null) is Vector3 val)
			{
				return val + Vector3.up * 0.2f;
			}
			return GetCurrentCharacterPosition(character);
		}

		private void ResetHoldTarget()
		{
			currentHoldTarget = null;
			holdStartTime = 0f;
			holdTriggered = false;
			holdStartAnnouncedTarget = -1;
			ClearProgressUI();
		}

		private static bool TryGetCheckpointRevivePosition(Character target, out Vector3 position)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			position = GetDownedCharacterAnchor(target);
			object data = target.data;
			if (data == null)
			{
				return false;
			}
			Type type = data.GetType();
			object obj = type.GetField("checkpointFlags", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)?.GetValue(data) ?? type.GetProperty("checkpointFlags", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)?.GetValue(data);
			if (!(obj is IEnumerable enumerable))
			{
				return false;
			}
			Vector3? val = null;
			foreach (object item in enumerable)
			{
				if (item == null)
				{
					continue;
				}
				Component val2 = (Component)((item is Component) ? item : null);
				if (val2 != null)
				{
					val = val2.transform.position + Vector3.up;
					continue;
				}
				object? obj2 = item.GetType().GetProperty("transform", BindingFlags.Instance | BindingFlags.Public)?.GetValue(item);
				Transform val3 = (Transform)((obj2 is Transform) ? obj2 : null);
				if (val3 != null)
				{
					val = val3.position + Vector3.up;
				}
			}
			if (val.HasValue)
			{
				position = val.Value;
				return true;
			}
			return false;
		}

		private void UpdateProgressUI(string text, float progress01)
		{
			ConfigEntry<bool>? obj = showReviveProgressBar;
			if (obj != null && obj.Value)
			{
				progressText = text;
				progressValue = Mathf.Clamp01(progress01);
				progressHideTime = Time.time + 0.2f;
			}
		}

		private void ClearProgressUI()
		{
			progressText = string.Empty;
			progressValue = 0f;
			progressHideTime = 0f;
		}

		private void NotifyReviveEvent(string localMessage, string broadcastMessage)
		{
			ConfigEntry<bool>? obj = enableNotifications;
			if (obj == null || !obj.Value)
			{
				return;
			}
			ShowLocalOverlay(localMessage);
			bool flag = TryPostSystemMessage(broadcastMessage);
			ManualLogSource? obj2 = logger;
			if (obj2 != null)
			{
				obj2.LogInfo((object)("[HostReviveMod] " + broadcastMessage));
			}
			if (!flag)
			{
				ManualLogSource? obj3 = logger;
				if (obj3 != null)
				{
					obj3.LogDebug((object)("[HostReviveMod] " + L("未找到游戏内消息接口,已使用本地提示+日志回退", "No in-game message API found; using local overlay + log fallback")));
				}
			}
		}

		private void TrackLocalReviveNotification()
		{
			ConfigEntry<bool>? obj = enableNotifications;
			if (obj == null || !obj.Value)
			{
				return;
			}
			Character localCharacter = GetLocalCharacter();
			if (!((Object)(object)localCharacter == (Object)null) && !((Object)(object)((MonoBehaviourPun)localCharacter).photonView == (Object)null))
			{
				bool flag = (Object)(object)localCharacter.data != (Object)null && (localCharacter.data.dead || localCharacter.data.fullyPassedOut);
				if (localWasDead && !flag && PendingReviverByViewId.TryGetValue(((MonoBehaviourPun)localCharacter).photonView.ViewID, out string value))
				{
					ShowLocalOverlay(L(value + " 复活了你", value + " revived you"));
					PendingReviverByViewId.Remove(((MonoBehaviourPun)localCharacter).photonView.ViewID);
				}
				localWasDead = flag;
			}
		}

		private void ShowLocalOverlay(string message)
		{
			overlayText = message;
			overlayHideTime = Time.time + 3f;
		}

		private void OnGUI()
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Expected O, but got Unknown
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Expected O, but got Unknown
			//IL_0151: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			if (!string.IsNullOrEmpty(overlayText) && Time.time <= overlayHideTime)
			{
				GUIStyle val = new GUIStyle(GUI.skin.box)
				{
					fontSize = 20,
					alignment = (TextAnchor)4,
					wordWrap = true
				};
				float num = Mathf.Min(700f, (float)Screen.width * 0.85f);
				Rect val2 = default(Rect);
				((Rect)(ref val2))..ctor(((float)Screen.width - num) * 0.5f, (float)Screen.height * 0.08f, num, 56f);
				GUI.Box(val2, overlayText, val);
			}
			ConfigEntry<bool>? obj = showReviveProgressBar;
			if (obj != null && obj.Value && !string.IsNullOrEmpty(progressText) && !(Time.time > progressHideTime))
			{
				GUIStyle val3 = new GUIStyle(GUI.skin.label)
				{
					fontSize = 16,
					alignment = (TextAnchor)4
				};
				val3.normal.textColor = Color.white;
				GUIStyle val4 = val3;
				float num2 = Mathf.Min(500f, (float)Screen.width * 0.7f);
				float num3 = ((float)Screen.width - num2) * 0.5f;
				float num4 = (float)Screen.height * 0.16f;
				GUI.Box(new Rect(num3, num4, num2, 20f), GUIContent.none);
				GUI.Box(new Rect(num3 + 2f, num4 + 2f, (num2 - 4f) * progressValue, 16f), GUIContent.none);
				GUI.Label(new Rect(num3, num4 - 24f, num2, 20f), $"{progressText} ({Mathf.RoundToInt(progressValue * 100f)}%)", val4);
			}
		}

		private static bool TryPostSystemMessage(string message)
		{
			Assembly assembly = typeof(Character).Assembly;
			string[] array = new string[5] { "ChatManager", "ChatUI", "UI_Chat", "NotificationManager", "GameUI" };
			string[] singletonNames = new string[4] { "Instance", "instance", "Singleton", "m_instance" };
			string[] array2 = new string[7] { "AddSystemMessage", "AddMessage", "PostMessage", "ShowNotification", "ShowMessage", "DisplayMessage", "Notify" };
			string[] array3 = array;
			foreach (string name in array3)
			{
				Type type = assembly.GetType(name);
				if (type == null)
				{
					continue;
				}
				object singletonInstance = GetSingletonInstance(type, singletonNames);
				if (singletonInstance == null)
				{
					continue;
				}
				string[] array4 = array2;
				foreach (string name2 in array4)
				{
					MethodInfo method = type.GetMethod(name2, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic, null, new Type[1] { typeof(string) }, null);
					if (!(method == null))
					{
						method.Invoke(singletonInstance, new object[1] { message });
						return true;
					}
				}
			}
			return false;
		}

		private static object? GetSingletonInstance(Type type, string[] singletonNames)
		{
			foreach (string name in singletonNames)
			{
				PropertyInfo property = type.GetProperty(name, BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
				if (property != null)
				{
					object value = property.GetValue(null);
					if (value != null)
					{
						return value;
					}
				}
				FieldInfo field = type.GetField(name, BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
				if (field != null)
				{
					object value2 = field.GetValue(null);
					if (value2 != null)
					{
						return value2;
					}
				}
			}
			return null;
		}

		private string L(string zh, string en)
		{
			return (uiLanguage != null && uiLanguage.Value == UiLanguage.EnUs) ? en : zh;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "com.sakurakites.hostrevivemod";

		public const string PLUGIN_NAME = "HostReviveMod";

		public const string PLUGIN_VERSION = "1.5.2";
	}
	[HarmonyPatch(typeof(CharacterAnimations), "RPCA_PlayRemove")]
	public static class CharacterAnimationsEmotePatch
	{
		[HarmonyPostfix]
		private static void RPCA_PlayRemovePostfix(CharacterAnimations __instance, string emoteName)
		{
			Plugin.RecordPlayedEmote(__instance, emoteName);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}