No longer requires PhotonCustomPropsUtils. Chance is host-only and stored on the item.
Host defers the Bridge vs Chain roll so Photon item data does not wipe it.
Placed bridges sync to other players with a custom RaiseEvent (no Photon.Instantiate vine swap).
Works with Reloadable Hand Cannons: yields to piton / rope / anti-grav loads, names stay Bridge Cannon, and spent guns stay empty after pocket / swap / drop / pickup.
Stable data key so host and clients share the same launcher tag.
Airport / lobby still cannot place a mesh (no BreakableBridge prefab there). Shoot on a climb map.
[1.0.1] - 2025-11-10
Updated to work with Roots Update.
Fixing it chainged the bridge to a new style from roots? lol
[1.0.0] - 2025-09-26
Initial release.
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