PEAK
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Latest version
1.0.0
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🔥 Lurid Looming Lookers

Dont look at them. Dont listen to them. Dont die to them. Can you survive the climb without being dragged into the same fate as the scouts before you? The ghost of previous scouts are trying to keep you stuck on the island but its up to you to be rescued and set them free!

Extra Lookers are planted along the climb as you move biome to biome. Stare or stand close and they sting Injury. Get nearer and the whispers pile on. Vanilla Lookers on the map stay on. I was able to spawn 200 lookers in every biome comfortably. Kiln gets a little clogged with that many. With injury turned on its almost impossible to not take injury affliction with excessive numbers Thats why default Kiln is only 50. Also the PEAK as its such a small area to focus Lookers onto. However you can have fun and set up to the 1000 cap if you think your pc can handle it. I could! (see images below) I kept it at 200 for most biomes due to testing with someone who had 30fps normally at all times. Their frames stayed above 25 with 200 spawning per biome. If your pc seems to struggle turn down the counts!

Screenshots

1000 lookers on the PEAK Top of tropics after spawning 1000 lookers

Features

  • Host raycasts extras onto the walk: campfire-to-campfire ribbons on Shore, Tropics, Roots, Alpine, Mesa, and Gloom
  • Shore starts at the crashed-plane spawn fire (unless Summit to Shore / mini-run) and ends at the fire you light to leave Shore. A thin center strip gets past the water, then it widens to a normal ribbon
  • Caldera uses lava-pillar / ruin pads (not the lava floor)
  • Kiln paints the cliff walls bottom to top
  • Citadel uses a vertical column through the temple
  • Peak scatters around the flag pole (can be turned off)
  • Injury from a close Looker (5m) or from staring (~1s). Only the closest few can sting at once
  • Looping scout whispers on the nearest extras. WhisperVolume stacks with game Master Volume. Voices is not used
  • Far extras sleep their animators so dense biomes stay playable

Multiplayer

  • Everyone who should see extras needs the mod
  • Host controls gameplay config. Counts, injury, spawn rate, and Peak toggle sync to clients. WhisperVolume stays local on each machine
  • Host plants the points; clients clone the same list
  • Players without the mod never see the extras
  • Everyone in the lobby should be on 1.0.0

Configuration

Config path: BepInEx/config/tony4twentys.Lurid_Looming_Lookers.cfg

Launch once to generate it. Host values are used in multiplayer except WhisperVolume. Cap on biome counts is 1000. 0 skips that biome.

Spawning

Key Description Default
LookersShore Extras on Shore 200
LookersTropics Extras on Tropics 200
LookersRoots Extras on Roots 200
LookersAlpine Extras on Alpine 200
LookersMesa Extras on Mesa 200
LookersGloom Extras on Gloom 200
LookersCaldera Extras on Caldera 200
LookersKiln Extras on Kiln 50
LookersCitadel Extras on Citadel 200
LookersPeak Extras on Peak 50
SpawnPerSecond Probe rate while planting (1–50) 25
SpawnOnPeak Paint Peak after the PEAK stinger true

Gameplay

Key Description Default
LookerInjury Stare or stand close to apply Injury true
InjuryAmount Injury per Looker tick (0–0.25) 0.01
MaxLookersInjuring How many Lookers can sting in the same second. Closest win 3

Audio

Key Description Default
WhisperVolume Local whisper loudness 0–100. Multiplied by Master Volume. Not host-synced 100

At WhisperVolume 100, turning Master Volume down still quiets them. At 50% whisper and 50% Master they are nearly silent.

Requirements

Installation

  1. Install via Thunderstore / r2modman, or drop the .dll in BepInEx/plugins/
  2. Launch once to generate config
  3. Host settings apply to the whole lobby except WhisperVolume

Credits

Authors: tony4twenty & Snosz Other mods: tony4twenty & Snosz

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