PEAK
This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
Install with App

Details

Latest version
2.0.0
Last Updated
First Uploaded
Downloads
13.8K
Likes
4
Size
160KB
Dependants

🧟 PEAK Zombies 2.0

Mushroom zombies on the whole climb β€” not just Roots. By default they use vanilla-style map spawners (fixed points that wake when a player gets close) and vanilla lifetime / death. Turn them up, turn them off, or dress them in passport fits. Custom modded outfits work as well! I have not been able to go full test mode with this in multiplayer and Ive been making myself sick working on like 10 mods at once because I cant stop flowing with ideas that I like so sorry if things get weird. Let me know in the discord about whatever you may have happen that needs fixed/updated/etc. Im a genuinly exhausted πŸ˜΅πŸ˜΄πŸ›ŒπŸ’€πŸ₯±

Find the mod in the Peak Modding Discord under #mod-releases.


πŸ’‘ What It Does

  • 🌍 Spawn anywhere β€” ForceZombies is on, so Tenderfoot and custom Hazard Zombies do not block NPCs. DisableZombies is the master off switch.
  • πŸ—ΊοΈ Vanilla-style spawners (default) β€” plants Roots-style spawners on Shore, Tropics, Alpine, Mesa, Volcano, Swamp, and Temple. They spawn standing and chase. Roots keeps Landfall's spawners unless you opt in.
  • πŸ‘₯ Around-player waves (optional, off by default) β€” extra NPCs around the living party on a timer.
  • 🎯 Tune the fight β€” walk / sprint / climb / jump / lunge scales, bite, stumble, lifetime, pass-out, and death (despawn / skeleton / leave ragdoll).
  • 🐝 Hazards hit zombies β€” bees, fog/gloom/lava fields, beetles, flytraps, scorpions, scout cannons, and the Scoutmaster. All on by default.
  • 🩹 Statuses β€” Injury, poison, spores, and the rest can apply (vanilla only allows drowsy and web). Host setting syncs to clients with this mod.
  • πŸ‘— Looks β€” vanilla skirt/shorts, a captured passport outfit (F7), or a random catalog roll. Host rolls; other modded clients copy the indices.
  • 🧭 Host authority β€” spawn, AI, death, and synced visuals follow the host. Vanilla clients still see mushrooms and can play.

πŸ•ΉοΈ Menu

Ctrl+Z opens the overlay (rebindable). The pause-menu button is off by default.

Gameplay rows are host-only in a lobby. Menu keys and verbose logging stay local.


βš™οΈ Configuration

All settings live in BepInEx/config/tony4twenty.PEAK_Zombies.cfg (created on first launch) and in the in-game menu.

Updating from 1.x: BepInEx keeps your old values. Delete or reset that cfg if you want the 2.0 defaults.

Setting Default Notes
DisableZombies false Master off switch.
ForceZombies true Ignore Tenderfoot / Hazard Zombies so NPCs can exist.
AllowTenderfootZombies false Only used if ForceZombies is off.
PreventPlayerZombification false Spore death stays a normal death.
ZombificationSporeThreshold 0.5 Vanilla spore amount before a downed player turns.
Vanilla Style / Enabled true Plant map spawners on the listed biomes.
Vanilla Style / IncludeRoots false Extra spawners in Roots. Leave off for Landfall's.
Vanilla Style / Biomes Shore, Tropics, Alpine, Mesa, Volcano, Swamp, Temple Gloom is Swamp. Citadel / Kiln use that segment after the campfire.
Vanilla Style / SpawnersPerSegment 12 All kept.
Vanilla Style / ZombiesPerSpawner 1–1 Rolled per spawner when a player gets close.
Around Players / Enabled false Extra waves around the party.
Around Players / Interval / Radius / Delay 10s / 50m / 15s Used only when around-player is on.
Around Players / InitialSpawnCount / ZombiesPerWave 3 / 2
DisableVanillaSpawners false Strip Landfall Roots spawners.
SpawnerKeepChance 0.333 Vanilla Roots cull. Ignored if you keep every Landfall spawner.
UnlimitedZombies false Ignore the live cap. FPS warning.
CustomMaxZombies -1 Prefab cap.
NeverDespawnFarZombies false Far NPCs despawn. Vanilla cull is 100m.
RemoveZombieLifetime false Vanilla ~120s old-age death.
ZombieLifetimeOverride -1 Used only if RemoveZombieLifetime is off.
HideMushroomVisuals false Host setting; syncs to this mod. Vanilla clients still see mushrooms.
EnableMushroomGrowth true Host setting; syncs to this mod.
AttackUnconsciousPlayers false Vanilla ignores fully passed-out scouts.
Bite / lunge / bite-self stumble 5 / 3 / 8 Vanilla timings.
AllowVanillaAfflictions true Lets injury and other statuses land. Host syncs.
InstantPassOutRagdoll false Off = vanilla 5s fade.
PassOutSeconds / DownedSeconds 5 / 60 Vanilla pass-out and downed timers.
Bones Skeleton Despawn, Skeleton, or LeaveRagdoll.
CanRecover true Vanilla get-up if status drops.
CorpseLifetime / SkeletonLifetime 45 / 0 Skeleton 0 = pile stays (vanilla).
Hazards (bees, fields, beetles, flytraps, scorpions, cannons, scoutmaster) all true Host-owned NPCs.
Walk / sprint / climb / jump / lunge multipliers 1 1 is vanilla.
RandomizeLooks / OverrideEyes / NoHat / NoSash false F7 snapshots CachedLook.
ShowPauseMenuButton false
MenuKey / MenuModifier Z / LeftControl Ctrl+Z.
VerboseLogging false

-1 on a stat keeps the prefab value. Bite injury / spores / grow times default to -1.

Host-synced to clients with this mod: mushroom hide/growth, and AllowVanillaAfflictions. Everything else is host spawn/AI or local menu/debug.


πŸ“¦ Installation

  1. Download and extract, or install with Thunderstore Mod Manager.
  2. Put Zombies Anywhere.dll in BepInEx/plugins/.
  3. Launch once to generate tony4twenty.PEAK_Zombies.cfg.

Everyone in the lobby should run the same version if you want looks, mushroom visuals, and the affliction gate to match.


πŸ‘‘ Credits

Author β€” tony4twenty
Other PEAK mods

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.