PEAK
Install with App

Details

Latest version
2.0.0
Last Updated
First Uploaded
Downloads
11.4K
Likes
4
Size
160KB
Dependants

🧟 PEAK Zombies 2.0

Mushroom zombies on the whole climb β€” not just Roots. By default they use vanilla-style map spawners (fixed points that wake when a player gets close) and vanilla lifetime / death. Turn them up, turn them off, or dress them in passport fits. Custom modded outfits work as well! I have not been able to go full test mode with this in multiplayer and Ive been making myself sick working on like 10 mods at once because I cant stop flowing with ideas that I like so sorry if things get weird. Let me know in the discord about whatever you may have happen that needs fixed/updated/etc. Im a genuinly exhausted πŸ˜΅πŸ˜΄πŸ›ŒπŸ’€πŸ₯±

Find the mod in the Peak Modding Discord under #mod-releases.


πŸ’‘ What It Does

  • 🌍 Spawn anywhere β€” ForceZombies is on, so Tenderfoot and custom Hazard Zombies do not block NPCs. DisableZombies is the master off switch.
  • πŸ—ΊοΈ Vanilla-style spawners (default) β€” plants Roots-style spawners on Shore, Tropics, Alpine, Mesa, Volcano, Swamp, and Temple. They spawn standing and chase. Roots keeps Landfall's spawners unless you opt in.
  • πŸ‘₯ Around-player waves (optional, off by default) β€” extra NPCs around the living party on a timer.
  • 🎯 Tune the fight β€” walk / sprint / climb / jump / lunge scales, bite, stumble, lifetime, pass-out, and death (despawn / skeleton / leave ragdoll).
  • 🐝 Hazards hit zombies β€” bees, fog/gloom/lava fields, beetles, flytraps, scorpions, scout cannons, and the Scoutmaster. All on by default.
  • 🩹 Statuses β€” Injury, poison, spores, and the rest can apply (vanilla only allows drowsy and web). Host setting syncs to clients with this mod.
  • πŸ‘— Looks β€” vanilla skirt/shorts, a captured passport outfit (F7), or a random catalog roll. Host rolls; other modded clients copy the indices.
  • 🧭 Host authority β€” spawn, AI, death, and synced visuals follow the host. Vanilla clients still see mushrooms and can play.

πŸ•ΉοΈ Menu

Ctrl+Z opens the overlay (rebindable). The pause-menu button is off by default.

Gameplay rows are host-only in a lobby. Menu keys and verbose logging stay local.


βš™οΈ Configuration

All settings live in BepInEx/config/tony4twenty.PEAK_Zombies.cfg (created on first launch) and in the in-game menu.

Updating from 1.x: BepInEx keeps your old values. Delete or reset that cfg if you want the 2.0 defaults.

Setting Default Notes
DisableZombies false Master off switch.
ForceZombies true Ignore Tenderfoot / Hazard Zombies so NPCs can exist.
AllowTenderfootZombies false Only used if ForceZombies is off.
PreventPlayerZombification false Spore death stays a normal death.
ZombificationSporeThreshold 0.5 Vanilla spore amount before a downed player turns.
Vanilla Style / Enabled true Plant map spawners on the listed biomes.
Vanilla Style / IncludeRoots false Extra spawners in Roots. Leave off for Landfall's.
Vanilla Style / Biomes Shore, Tropics, Alpine, Mesa, Volcano, Swamp, Temple Gloom is Swamp. Citadel / Kiln use that segment after the campfire.
Vanilla Style / SpawnersPerSegment 12 All kept.
Vanilla Style / ZombiesPerSpawner 1–1 Rolled per spawner when a player gets close.
Around Players / Enabled false Extra waves around the party.
Around Players / Interval / Radius / Delay 10s / 50m / 15s Used only when around-player is on.
Around Players / InitialSpawnCount / ZombiesPerWave 3 / 2
DisableVanillaSpawners false Strip Landfall Roots spawners.
SpawnerKeepChance 0.333 Vanilla Roots cull. Ignored if you keep every Landfall spawner.
UnlimitedZombies false Ignore the live cap. FPS warning.
CustomMaxZombies -1 Prefab cap.
NeverDespawnFarZombies false Far NPCs despawn. Vanilla cull is 100m.
RemoveZombieLifetime false Vanilla ~120s old-age death.
ZombieLifetimeOverride -1 Used only if RemoveZombieLifetime is off.
HideMushroomVisuals false Host setting; syncs to this mod. Vanilla clients still see mushrooms.
EnableMushroomGrowth true Host setting; syncs to this mod.
AttackUnconsciousPlayers false Vanilla ignores fully passed-out scouts.
Bite / lunge / bite-self stumble 5 / 3 / 8 Vanilla timings.
AllowVanillaAfflictions true Lets injury and other statuses land. Host syncs.
InstantPassOutRagdoll false Off = vanilla 5s fade.
PassOutSeconds / DownedSeconds 5 / 60 Vanilla pass-out and downed timers.
Bones Skeleton Despawn, Skeleton, or LeaveRagdoll.
CanRecover true Vanilla get-up if status drops.
CorpseLifetime / SkeletonLifetime 45 / 0 Skeleton 0 = pile stays (vanilla).
Hazards (bees, fields, beetles, flytraps, scorpions, cannons, scoutmaster) all true Host-owned NPCs.
Walk / sprint / climb / jump / lunge multipliers 1 1 is vanilla.
RandomizeLooks / OverrideEyes / NoHat / NoSash false F7 snapshots CachedLook.
ShowPauseMenuButton false
MenuKey / MenuModifier Z / LeftControl Ctrl+Z.
VerboseLogging false

-1 on a stat keeps the prefab value. Bite injury / spores / grow times default to -1.

Host-synced to clients with this mod: mushroom hide/growth, and AllowVanillaAfflictions. Everything else is host spawn/AI or local menu/debug.


πŸ“¦ Installation

  1. Download and extract, or install with Thunderstore Mod Manager.
  2. Put Zombies Anywhere.dll in BepInEx/plugins/.
  3. Launch once to generate tony4twenty.PEAK_Zombies.cfg.

Everyone in the lobby should run the same version if you want looks, mushroom visuals, and the affliction gate to match.


πŸ‘‘ Credits

Author β€” tony4twenty
Other PEAK mods

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.