PEAK Zombies
Mushroom zombies in every biome. Vanilla-style map spawners by default, customizable looks, combat, hazards, and it comes with an in-game menu.π§ PEAK Zombies 2.0
Mushroom zombies on the whole climb β not just Roots. By default they use vanilla-style map spawners (fixed points that wake when a player gets close) and vanilla lifetime / death. Turn them up, turn them off, or dress them in passport fits. Custom modded outfits work as well! I have not been able to go full test mode with this in multiplayer and Ive been making myself sick working on like 10 mods at once because I cant stop flowing with ideas that I like so sorry if things get weird. Let me know in the discord about whatever you may have happen that needs fixed/updated/etc. Im a genuinly exhausted π΅π΄ππ€π₯±
Find the mod in the Peak Modding Discord under #mod-releases.
π‘ What It Does
- π Spawn anywhere β ForceZombies is on, so Tenderfoot and custom Hazard Zombies do not block NPCs. DisableZombies is the master off switch.
- πΊοΈ Vanilla-style spawners (default) β plants Roots-style spawners on Shore, Tropics, Alpine, Mesa, Volcano, Swamp, and Temple. They spawn standing and chase. Roots keeps Landfall's spawners unless you opt in.
- π₯ Around-player waves (optional, off by default) β extra NPCs around the living party on a timer.
- π― Tune the fight β walk / sprint / climb / jump / lunge scales, bite, stumble, lifetime, pass-out, and death (despawn / skeleton / leave ragdoll).
- π Hazards hit zombies β bees, fog/gloom/lava fields, beetles, flytraps, scorpions, scout cannons, and the Scoutmaster. All on by default.
- π©Ή Statuses β Injury, poison, spores, and the rest can apply (vanilla only allows drowsy and web). Host setting syncs to clients with this mod.
- π Looks β vanilla skirt/shorts, a captured passport outfit (F7), or a random catalog roll. Host rolls; other modded clients copy the indices.
- π§ Host authority β spawn, AI, death, and synced visuals follow the host. Vanilla clients still see mushrooms and can play.
πΉοΈ Menu
Ctrl+Z opens the overlay (rebindable). The pause-menu button is off by default.
Gameplay rows are host-only in a lobby. Menu keys and verbose logging stay local.
βοΈ Configuration
All settings live in BepInEx/config/tony4twenty.PEAK_Zombies.cfg (created on first launch) and in the in-game menu.
Updating from 1.x: BepInEx keeps your old values. Delete or reset that cfg if you want the 2.0 defaults.
| Setting | Default | Notes |
|---|---|---|
| DisableZombies | false |
Master off switch. |
| ForceZombies | true |
Ignore Tenderfoot / Hazard Zombies so NPCs can exist. |
| AllowTenderfootZombies | false |
Only used if ForceZombies is off. |
| PreventPlayerZombification | false |
Spore death stays a normal death. |
| ZombificationSporeThreshold | 0.5 |
Vanilla spore amount before a downed player turns. |
| Vanilla Style / Enabled | true |
Plant map spawners on the listed biomes. |
| Vanilla Style / IncludeRoots | false |
Extra spawners in Roots. Leave off for Landfall's. |
| Vanilla Style / Biomes | Shore, Tropics, Alpine, Mesa, Volcano, Swamp, Temple | Gloom is Swamp. Citadel / Kiln use that segment after the campfire. |
| Vanilla Style / SpawnersPerSegment | 12 |
All kept. |
| Vanilla Style / ZombiesPerSpawner | 1β1 |
Rolled per spawner when a player gets close. |
| Around Players / Enabled | false |
Extra waves around the party. |
| Around Players / Interval / Radius / Delay | 10s / 50m / 15s |
Used only when around-player is on. |
| Around Players / InitialSpawnCount / ZombiesPerWave | 3 / 2 |
|
| DisableVanillaSpawners | false |
Strip Landfall Roots spawners. |
| SpawnerKeepChance | 0.333 |
Vanilla Roots cull. Ignored if you keep every Landfall spawner. |
| UnlimitedZombies | false |
Ignore the live cap. FPS warning. |
| CustomMaxZombies | -1 |
Prefab cap. |
| NeverDespawnFarZombies | false |
Far NPCs despawn. Vanilla cull is 100m. |
| RemoveZombieLifetime | false |
Vanilla ~120s old-age death. |
| ZombieLifetimeOverride | -1 |
Used only if RemoveZombieLifetime is off. |
| HideMushroomVisuals | false |
Host setting; syncs to this mod. Vanilla clients still see mushrooms. |
| EnableMushroomGrowth | true |
Host setting; syncs to this mod. |
| AttackUnconsciousPlayers | false |
Vanilla ignores fully passed-out scouts. |
| Bite / lunge / bite-self stumble | 5 / 3 / 8 |
Vanilla timings. |
| AllowVanillaAfflictions | true |
Lets injury and other statuses land. Host syncs. |
| InstantPassOutRagdoll | false |
Off = vanilla 5s fade. |
| PassOutSeconds / DownedSeconds | 5 / 60 |
Vanilla pass-out and downed timers. |
| Bones | Skeleton |
Despawn, Skeleton, or LeaveRagdoll. |
| CanRecover | true |
Vanilla get-up if status drops. |
| CorpseLifetime / SkeletonLifetime | 45 / 0 |
Skeleton 0 = pile stays (vanilla). |
| Hazards (bees, fields, beetles, flytraps, scorpions, cannons, scoutmaster) | all true |
Host-owned NPCs. |
| Walk / sprint / climb / jump / lunge multipliers | 1 |
1 is vanilla. |
| RandomizeLooks / OverrideEyes / NoHat / NoSash | false |
F7 snapshots CachedLook. |
| ShowPauseMenuButton | false |
|
| MenuKey / MenuModifier | Z / LeftControl |
Ctrl+Z. |
| VerboseLogging | false |
-1 on a stat keeps the prefab value. Bite injury / spores / grow times default to -1.
Host-synced to clients with this mod: mushroom hide/growth, and AllowVanillaAfflictions. Everything else is host spawn/AI or local menu/debug.
π¦ Installation
- Download and extract, or install with Thunderstore Mod Manager.
- Put
Zombies Anywhere.dllinBepInEx/plugins/. - Launch once to generate
tony4twenty.PEAK_Zombies.cfg.
Everyone in the lobby should run the same version if you want looks, mushroom visuals, and the affliction gate to match.
π Credits
Author β tony4twenty
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