Changelog
[2.0.0] - 2026-09-11
- Defaults match vanilla zombie lifetime and death: ~120s lifetime, 5s pass-out fade, skeleton piles that stay, prefab live-cap.
- Spawning defaults to vanilla-style map spawners (fixed points that wake when you get close). Around-player waves are off unless you turn them on.
- Pause-menu button is off by default. Open the overlay with Ctrl+Z.
- In-game menu for host gameplay settings; keybinds stay local.
- Vanilla-style spawners on Shore / Tropics / Alpine / Mesa / Volcano / Swamp / Temple. Roots stays Landfall's unless you opt in.
- Host-synced mushroom visuals, growth, and the affliction gate (
AllowVanillaAfflictions).
- Hazards can hit host-owned zombies (bees, status fields, beetles, flytraps, scorpions, cannons, scoutmaster). Hopefully....
- Passport looks: capture with F7, randomize, optional no-hat / no-sash.
- Public
ZombiesApi for other mods (director mode, spawn/kill, statuses, death policy).
[1.0.0] - 2025-11-08
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