PEAK
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109KB
Dependency string
tony4twenty-Pitch_Black__PEAK-2.1.0
Dependants

Changelog

[2.1.0] - 2026-08-13

Update for the Gloom / current PEAK build — lantern gloom aura controls, TimeTheme clock compatibility, Scoutmaster hip lantern fixes, and multiplayer sync improvements.

Game update / compatibility

  • Fixed breakage from PEAK removing LightLanternRPC / changing lantern lit to a property (Harmony / stash / ghost-item issues)
  • Ambient shader globals aligned with current game (brightness / _Brightness dual-write)
  • Soft compatibility with TimeTheme — Pitch Black day/night drives isDay so TimeTheme UI follows FullDark / custom cycles; Pitch Black clock uses TimeTheme night/day colors when present

Lantern

  • Gloom aura visuals (new PEAK lantern foggy glow): enable, visual radius, falloff, opacity
  • Aura + fire particles follow your lantern color (Custom / Skin / Original) and stay colored when dropped
  • Hip lantern gets the same gloom aura treatment
  • Defaults: aura opacity 0.10, visual radius 6
  • Clock default 12-hour mode

Scoutmaster

  • ScoutmasterHipLantern no longer requires any player to have a lantern in inventory — uses the lantern prefab directly
  • Always-lit hip lantern syncs for all clients when enabled
  • ScoutmasterLanternColorMode (Vanilla / Custom) + hex — host setting syncs to everyone

Multiplayer

  • Host config sync extended for gloom aura + Scoutmaster lantern color (everyone should run the same 2.1.0)
  • Live ModConfig changes (host) still broadcast to the lobby

Cleanup

  • Removed unfinished gloom-fog biome / citadel emissive ModConfig experiments (vanilla gloom fog left alone)

[2.0.0] - 2026-07-29

Major revival and rewrite of Pitch Black PEAK for the current PEAK game build. Everything from the classic always-night survival experience is back, plus a full suite of new systems, multiplayer host sync, and quality-of-life features.

Huge thanks to Hnsk_Noah — while I was away, their BlackPeakRemix kept the Pitch Black spirit alive for the community. Several ideas and features from Remix are carried forward / adapted into this official revival (lantern color modes, stronger lantern networking, ghost glow / ghost vision, campfire & flare glow, burn duration options, host config sync patterns, and more).

Darkness

  • FullDark — classic always-pitch-black Pitch Black experience (locked to midnight for best moon/stars when celestial sky is shown)
  • Day/Night Cycle — sunrise → afternoon → sunset → night fades with an on-screen clock
  • Custom cycle hours — configure Sunrise / Afternoon / Sunset / Night boundaries
  • ShowCelestialSky — optional moon/stars/sky visibility during pitch black
  • DarknessMultiplier — ambient floor control
  • Alpine snow material fix so ice doesn't blow out the darkness
  • Airport mirror mountains still handled correctly
  • Lava alpha clamping preserved for Caldera / Kiln readability

Lantern

  • Omni ↔ Bullseye (flashlight) toggle (default F) — network synced
  • Color modes: Original, SkinColor (scout color), or Custom hex
  • Configurable intensity, flashlight range, and burn duration (including Infinite)
  • Faerie Lantern still excluded from fuel changes
  • StartWithLantern — auto-grant lantern in airport (always) and optionally in level_* scenes
  • Hip Lantern — visual + light on your hip when the lantern is pocketed in the hotbar (not backpack); toggle on/off with the same key while holstered; lit state syncs in multiplayer
  • Live color updates for held + hip lanterns without needing to re-equip
  • ScoutmasterHipLantern — optional always-lit hip holster for Scoutmaster (held torch/lantern still controlled by Scoutmaster's Rampage)

Multiplayer

  • Host-authoritative config sync — clients receive host darkness, lantern, glow, and related settings on join
  • Host time-of-day synced for Day/Night Cycle
  • Live mid-game setting changes (preset, celestial sky, etc.) push to clients
  • If the host does not have Pitch Black PEAK, clients handshake, time out, and restore vanilla lighting
  • Main menu / solo still get the full dark Pitch Black atmosphere
  • Keybinds and clock UI stay local to each player

Extras

  • Ghost night vision + soft ghost glow
  • Extra campfire and flare glow
  • Optional disable of built-in character lights that bypass darkness
  • Binoculars night vision (classic Pitch Black feature, still here)
  • Fully configurable on-screen day/night clock HUD (anchor, colors, fonts, 12/24h, phase label)

Compatibility

  • Rebuilt for current PEAK shader globals (_Brightness, etc.), LightVolume assembly move, and updated lantern fuel APIs
  • Compatible with ModConfig for in-game settings
  • Play with scoutmaster rampage as always and configure him to hold the lantern!

[1.1.0] - 2025-08-19

  • Fixed the mirror at the airport from showing lit mountain range
  • Fixed DayNightUI sun/moon dial from being wiped from the canvas and only showing clock
  • Added super techy nightvision goggles that see almost crystal clear

[1.0.0] - 2025-08-18

  • Initial release.
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