Pitch Black PEAK
Survive the pitch black. FullDark or Day/Night Cycle, gloom lantern aura, hip lantern, host-synced multiplayer, TimeTheme-friendly clock, and more!Changelog
[2.1.0] - 2026-08-13
Update for the Gloom / current PEAK build — lantern gloom aura controls, TimeTheme clock compatibility, Scoutmaster hip lantern fixes, and multiplayer sync improvements.
Game update / compatibility
- Fixed breakage from PEAK removing
LightLanternRPC/ changing lanternlitto a property (Harmony / stash / ghost-item issues) - Ambient shader globals aligned with current game (
brightness/_Brightnessdual-write) - Soft compatibility with TimeTheme — Pitch Black day/night drives
isDayso TimeTheme UI follows FullDark / custom cycles; Pitch Black clock uses TimeTheme night/day colors when present
Lantern
- Gloom aura visuals (new PEAK lantern foggy glow): enable, visual radius, falloff, opacity
- Aura + fire particles follow your lantern color (Custom / Skin / Original) and stay colored when dropped
- Hip lantern gets the same gloom aura treatment
- Defaults: aura opacity
0.10, visual radius6 - Clock default 12-hour mode
Scoutmaster
- ScoutmasterHipLantern no longer requires any player to have a lantern in inventory — uses the lantern prefab directly
- Always-lit hip lantern syncs for all clients when enabled
- ScoutmasterLanternColorMode (Vanilla / Custom) + hex — host setting syncs to everyone
Multiplayer
- Host config sync extended for gloom aura + Scoutmaster lantern color (everyone should run the same 2.1.0)
- Live ModConfig changes (host) still broadcast to the lobby
Cleanup
- Removed unfinished gloom-fog biome / citadel emissive ModConfig experiments (vanilla gloom fog left alone)
[2.0.0] - 2026-07-29
Major revival and rewrite of Pitch Black PEAK for the current PEAK game build. Everything from the classic always-night survival experience is back, plus a full suite of new systems, multiplayer host sync, and quality-of-life features.
Huge thanks to Hnsk_Noah — while I was away, their BlackPeakRemix kept the Pitch Black spirit alive for the community. Several ideas and features from Remix are carried forward / adapted into this official revival (lantern color modes, stronger lantern networking, ghost glow / ghost vision, campfire & flare glow, burn duration options, host config sync patterns, and more).
Darkness
- FullDark — classic always-pitch-black Pitch Black experience (locked to midnight for best moon/stars when celestial sky is shown)
- Day/Night Cycle — sunrise → afternoon → sunset → night fades with an on-screen clock
- Custom cycle hours — configure Sunrise / Afternoon / Sunset / Night boundaries
- ShowCelestialSky — optional moon/stars/sky visibility during pitch black
- DarknessMultiplier — ambient floor control
- Alpine snow material fix so ice doesn't blow out the darkness
- Airport mirror mountains still handled correctly
- Lava alpha clamping preserved for Caldera / Kiln readability
Lantern
- Omni ↔ Bullseye (flashlight) toggle (default F) — network synced
- Color modes: Original, SkinColor (scout color), or Custom hex
- Configurable intensity, flashlight range, and burn duration (including Infinite)
- Faerie Lantern still excluded from fuel changes
- StartWithLantern — auto-grant lantern in airport (always) and optionally in
level_*scenes - Hip Lantern — visual + light on your hip when the lantern is pocketed in the hotbar (not backpack); toggle on/off with the same key while holstered; lit state syncs in multiplayer
- Live color updates for held + hip lanterns without needing to re-equip
- ScoutmasterHipLantern — optional always-lit hip holster for Scoutmaster (held torch/lantern still controlled by Scoutmaster's Rampage)
Multiplayer
- Host-authoritative config sync — clients receive host darkness, lantern, glow, and related settings on join
- Host time-of-day synced for Day/Night Cycle
- Live mid-game setting changes (preset, celestial sky, etc.) push to clients
- If the host does not have Pitch Black PEAK, clients handshake, time out, and restore vanilla lighting
- Main menu / solo still get the full dark Pitch Black atmosphere
- Keybinds and clock UI stay local to each player
Extras
- Ghost night vision + soft ghost glow
- Extra campfire and flare glow
- Optional disable of built-in character lights that bypass darkness
- Binoculars night vision (classic Pitch Black feature, still here)
- Fully configurable on-screen day/night clock HUD (anchor, colors, fonts, 12/24h, phase label)
Compatibility
- Rebuilt for current PEAK shader globals (
_Brightness, etc.), LightVolume assembly move, and updated lantern fuel APIs - Compatible with ModConfig for in-game settings
- Play with scoutmaster rampage as always and configure him to hold the lantern!
[1.1.0] - 2025-08-19
- Fixed the mirror at the airport from showing lit mountain range
- Fixed DayNightUI sun/moon dial from being wiped from the canvas and only showing clock
- Added super techy nightvision goggles that see almost crystal clear
[1.0.0] - 2025-08-18
- Initial release.
