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Changed the sound system to use FMOD Banks instead of programmer sounds, enabling 3D audio, mixing and separation into different buses (for volume control, pausing on game pause, etc.)
[Related to /\] Volume of old custom sounds is now controlled via the SFX slider and not the Voice slider
[Editor Only] Using custom enum tools no longer raise errors
[Editor Only] AssetBundle copying system finally works as intended
See the github page for more details